In java, is it more efficient to use byte or short instead of int and float instead of double?

JavaPerformanceIntDoublePrimitive Types

Java Problem Overview


I've noticed I've always used int and doubles no matter how small or big the number needs to be. So in java, is it more efficient to use byte or short instead of int and float instead of double?

So assume I have a program with plenty of ints and doubles. Would it be worth going through and changing my ints to bytes or shorts if I knew the number would fit?

I know java doesn't have unsigned types but is there anything extra I could do if I knew the number would be positive only?

By efficient I mostly mean processing. I'd assume the garbage collector would be a lot faster if all the variables would be half size and that calculations would probably be somewhat faster too. ( I guess since I am working on android I need to somewhat worry about ram too)

(I'd assume the garbage collector only deals with Objects and not primitive but still deletes all the primitives in abandoned objects right? )

I tried it with a small android app I have but didn't really notice a difference at all. (Though I didn't "scientifically" measure anything.)

Am I wrong in assuming it should be faster and more efficient? I'd hate to go through and change everything in a massive program to find out I wasted my time.

Would it be worth doing from the beginning when I start a new project? (I mean I think every little bit would help but then again if so, why doesn't it seem like anyone does it.)

Java Solutions


Solution 1 - Java

> Am I wrong in assuming it should be faster and more efficient? I'd hate to go through and change everything in a massive program to find out I wasted my time.

Short answer

Yes, you are wrong. In most cases, it makes little difference in terms of space used.

It is not worth trying to optimize this ... unless you have clear evidence that optimization is needed. And if you do need to optimize memory usage of object fields in particular, you will probably need to take other (more effective) measures.

Longer answer

The Java Virtual Machine models stacks and object fields using offsets that are (in effect) multiples of a 32 bit primitive cell size. So when you declare a local variable or object field as (say) a byte, the variable / field will be stored in a 32 bit cell, just like an int.

There are two exceptions to this:

  • long and double values require 2 primitive 32-bit cells
  • arrays of primitive types are represent in packed form, so that (for example) an array of bytes hold 4 bytes per 32bit word.

So it might be worth optimizing use of long and double ... and large arrays of primitives. But in general no.

In theory, a JIT might be able to optimize this, but in practice I've never heard of a JIT that does. One impediment is that the JIT typically cannot run until after there instances of the class being compiled have been created. If the JIT optimized the memory layout, you could have two (or more) "flavors" of object of the same class ... and that would present huge difficulties.


Revisitation

Looking at the benchmark results in @meriton's answer, it appears that using short and byte instead of int incurs a performance penalty for multiplication. Indeed, if you consider the operations in isolation, the penalty is significant. (You shouldn't consider them in isolation ... but that's another topic.)

I think the explanation is that JIT is probably doing the multiplications using 32bit multiply instructions in each case. But in the byte and short case, it executes extra instructions to convert the intermediate 32 bit value to a byte or short in each loop iteration. (In theory, that conversion could be done once at the end of the loop ... but I doubt that the optimizer would be able to figure that out.)

Anyway, this does point to another problem with switching to short and byte as an optimization. It could make performance worse ... in an algorithm that is arithmetic and compute intensive.


Secondary questions

> I know java doesn't have unsigned types but is there anything extra I could do if I knew the number would be positive only?

No. Not in terms of performance anyway. (There are some methods in Integer, Long, etc for dealing with int, long, etc as unsigned. But these don't give any performance advantage. That is not their purpose.)

> (I'd assume the garbage collector only deals with Objects and not primitive but still deletes all the primitives in abandoned objects right? )

Correct. A field of an object is part of the object. It goes away when the object is garbage collected. Likewise the cells of an array go away when the array is collected. When the field or cell type is a primitive type, then the value is stored in the field / cell ... which is part of the object / array ... and that has been deleted.

Solution 2 - Java

That depends on the implementation of the JVM, as well as the underlying hardware. Most modern hardware will not fetch single bytes from memory (or even from the first level cache), i.e. using the smaller primitive types generally does not reduce memory bandwidth consumption. Likewise, modern CPU have a word size of 64 bits. They can perform operations on less bits, but that works by discarding the extra bits, which isn't faster either.

The only benefit is that smaller primitive types can result in a more compact memory layout, most notably when using arrays. This saves memory, which can improve locality of reference (thus reducing the number of cache misses) and reduce garbage collection overhead.

Generally speaking however, using the smaller primitive types is not faster.

To demonstrate that, behold the following benchmark:

public class Benchmark {

	public static void benchmark(String label, Code code) {
		print(25, label);
		
		try {
			for (int iterations = 1; ; iterations *= 2) { // detect reasonable iteration count and warm up the code under test
				System.gc(); // clean up previous runs, so we don't benchmark their cleanup
				long previouslyUsedMemory = usedMemory();
				long start = System.nanoTime();
				code.execute(iterations);
				long duration = System.nanoTime() - start;
				long memoryUsed = usedMemory() - previouslyUsedMemory;
				
				if (iterations > 1E8 || duration > 1E9) { 
					print(25, new BigDecimal(duration * 1000 / iterations).movePointLeft(3) + " ns / iteration");
					print(30, new BigDecimal(memoryUsed * 1000 / iterations).movePointLeft(3) + " bytes / iteration\n");
					return;
				}
			}
		} catch (Throwable e) {
			throw new RuntimeException(e);
		}
	}
	
	private static void print(int desiredLength, String message) {
		System.out.print(" ".repeat(Math.max(1, desiredLength - message.length())) + message);
	}
	
	private static long usedMemory() {
		return Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory();
	}

	@FunctionalInterface
	interface Code {
		/**
		 * Executes the code under test.
		 * 
		 * @param iterations
		 *            number of iterations to perform
		 * @return any value that requires the entire code to be executed (to
		 *         prevent dead code elimination by the just in time compiler)
		 * @throws Throwable
		 *             if the test could not complete successfully
		 */
		Object execute(int iterations);
	}

	public static void main(String[] args) {
		benchmark("long[] traversal", (iterations) -> {
			long[] array = new long[iterations];
			for (int i = 0; i < iterations; i++) {
				array[i] = i;
			}
			return array;
		});
		benchmark("int[] traversal", (iterations) -> {
			int[] array = new int[iterations];
			for (int i = 0; i < iterations; i++) {
				array[i] = i;
			}
			return array;
		});
		benchmark("short[] traversal", (iterations) -> {
			short[] array = new short[iterations];
			for (int i = 0; i < iterations; i++) {
				array[i] = (short) i;
			}
			return array;
		});
		benchmark("byte[] traversal", (iterations) -> {
			byte[] array = new byte[iterations];
			for (int i = 0; i < iterations; i++) {
				array[i] = (byte) i;
			}
			return array;
		});
		
		benchmark("long fields", (iterations) -> {
			class C {
				long a = 1;
				long b = 2;
			}
			
			C[] array = new C[iterations];
			for (int i = 0; i < iterations; i++) {
				array[i] = new C();
			}
			return array;
		});
		benchmark("int fields", (iterations) -> {
			class C {
				int a = 1;
				int b = 2;
			}
			
			C[] array = new C[iterations];
			for (int i = 0; i < iterations; i++) {
				array[i] = new C();
			}
			return array;
		});
		benchmark("short fields", (iterations) -> {
			class C {
				short a = 1;
				short b = 2;
			}
			
			C[] array = new C[iterations];
			for (int i = 0; i < iterations; i++) {
				array[i] = new C();
			}
			return array;
		});
		benchmark("byte fields", (iterations) -> {
			class C {
				byte a = 1;
				byte b = 2;
			}
			
			C[] array = new C[iterations];
			for (int i = 0; i < iterations; i++) {
				array[i] = new C();
			}
			return array;
		});

		benchmark("long multiplication", (iterations) -> {
			long result = 1;
			for (int i = 0; i < iterations; i++) {
				result *= 3;
			}
			return result;
		});
		benchmark("int multiplication", (iterations) -> {
			int result = 1;
			for (int i = 0; i < iterations; i++) {
				result *= 3;
			}
			return result;
		});
		benchmark("short multiplication", (iterations) -> {
			short result = 1;
			for (int i = 0; i < iterations; i++) {
				result *= 3;
			}
			return result;
		});
		benchmark("byte multiplication", (iterations) -> {
			byte result = 1;
			for (int i = 0; i < iterations; i++) {
				result *= 3;
			}
			return result;
		});
	}
}

Run with OpenJDK 14 on my Intel Core i7 CPU @ 3.5 GHz, this prints:

     long[] traversal     3.206 ns / iteration      8.007 bytes / iteration
      int[] traversal     1.557 ns / iteration      4.007 bytes / iteration
    short[] traversal     0.881 ns / iteration      2.007 bytes / iteration
     byte[] traversal     0.584 ns / iteration      1.007 bytes / iteration
          long fields    25.485 ns / iteration     36.359 bytes / iteration
           int fields    23.126 ns / iteration     28.304 bytes / iteration
         short fields    21.717 ns / iteration     20.296 bytes / iteration
          byte fields    21.767 ns / iteration     20.273 bytes / iteration
  long multiplication     0.538 ns / iteration      0.000 bytes / iteration
   int multiplication     0.526 ns / iteration      0.000 bytes / iteration
 short multiplication     0.786 ns / iteration      0.000 bytes / iteration
  byte multiplication     0.784 ns / iteration      0.000 bytes / iteration

As you can see, the only significant speed savings occur when traversing large arrays; using smaller object fields yields negligible benefit, and computations are actually slightly slower on the small datatypes.

Overall, the performance differences are quite minor. Optimizing algorithms is far more important than the choice of primitive type.

Solution 3 - Java

Using byte instead of int can increase performance if you are using them in a huge amount. Here is an experiment:

import java.lang.management.*;

public class SpeedTest {

/** Get CPU time in nanoseconds. */
public static long getCpuTime() {
	ThreadMXBean bean = ManagementFactory.getThreadMXBean();
	return bean.isCurrentThreadCpuTimeSupported() ? bean
			.getCurrentThreadCpuTime() : 0L;
}

public static void main(String[] args) {
	long durationTotal = 0;
	int numberOfTests=0;

	for (int j = 1; j < 51; j++) {
		long beforeTask = getCpuTime();
		// MEASURES THIS AREA------------------------------------------
		long x = 20000000;// 20 millions
		for (long i = 0; i < x; i++) {
                           TestClass s = new TestClass(); 
			
		}
		// MEASURES THIS AREA------------------------------------------
		long duration = getCpuTime() - beforeTask;
		System.out.println("TEST " + j + ": duration = " + duration + "ns = "
				+ (int) duration / 1000000);
		durationTotal += duration;
		numberOfTests++;
	}
	double average = durationTotal/numberOfTests;
	System.out.println("-----------------------------------");
	System.out.println("Average Duration = " + average + " ns = "
			+ (int)average / 1000000 +" ms (Approximately)");
	

}

}

This class tests the speed of creating a new TestClass. Each tests does it 20 million times and there are 50 tests.

Here is the TestClass:

 public class TestClass {
     int a1= 5;
     int a2= 5; 
     int a3= 5;
     int a4= 5; 
     int a5= 5;
     int a6= 5; 
     int a7= 5;
     int a8= 5; 
     int a9= 5;
     int a10= 5; 
     int a11= 5;
     int a12=5; 
     int a13= 5;
     int a14= 5; 
 }

I've run the SpeedTest class and in the end got this:

 Average Duration = 8.9625E8 ns = 896 ms (Approximately)

Now I'm changing the ints into bytes in the TestClass and running it again. Here is the result:

 Average Duration = 6.94375E8 ns = 694 ms (Approximately)

I believe this experiment shows that if you are instancing a huge amount of variables, using byte instead of int can increase efficiency

Solution 4 - Java

byte is generally considered to be 8 bits. short is generally considered to be 16 bits.

In a "pure" environment, which isn't java as all implementation of bytes and longs, and shorts, and other fun things is generally hidden from you, byte makes better use of space.

However, your computer is probably not 8 bit, and it is probably not 16 bit. this means that to obtain 16 or 8 bits in particular, it would need to resort to "trickery" which wastes time in order to pretend that it has the ability to access those types when needed.

At this point, it depends on how hardware is implemented. However from I've been tought, the best speed is achieved from storing things in chunks which are comfortable for your CPU to use. A 64 bit processor likes dealing with 64 bit elements, and anything less than that often requires "engineering magic" to pretend that it likes dealing with them.

Solution 5 - Java

One of the reason for short/byte/char being less performant is for lack of direct support for these data types. By direct support, it means, JVM specifications do not mention any instruction set for these data types. Instructions like store, load, add etc. have versions for int data type. But they do not have versions for short/byte/char. E.g. consider below java code:

void spin() {
 int i;
 for (i = 0; i < 100; i++) {
 ; // Loop body is empty
 }
}

Same gets converted into machine code as below.

0 iconst_0 // Push int constant 0
1 istore_1 // Store into local variable 1 (i=0)
2 goto 8 // First time through don't increment
5 iinc 1 1 // Increment local variable 1 by 1 (i++)
8 iload_1 // Push local variable 1 (i)
9 bipush 100 // Push int constant 100
11 if_icmplt 5 // Compare and loop if less than (i < 100)
14 return // Return void when done

Now, consider changing int to short as below.

void sspin() {
 short i;
 for (i = 0; i < 100; i++) {
 ; // Loop body is empty
 }
}

The corresponding machine code will change as follows:

0 iconst_0
1 istore_1
2 goto 10
5 iload_1 // The short is treated as though an int
6 iconst_1
7 iadd
8 i2s // Truncate int to short
9 istore_1
10 iload_1
11 bipush 100
13 if_icmplt 5
16 return

As you can observe, to manipulate short data type, it is still using int data type instruction version and explicitly converting int to short when required. Now, due to this, performance gets reduced.

Now, reason cited for not giving direct support as follows:

> The Java Virtual Machine provides the most direct support for data of > type int. This is partly in anticipation of efficient implementations > of the Java Virtual Machine's operand stacks and local variable > arrays. It is also motivated by the frequency of int data in typical > programs. Other integral types have less direct support. There are no > byte, char, or short versions of the store, load, or add instructions, > for instance.

Quoted from JVM specification present here (Page 58).

Solution 6 - Java

The difference is hardly noticeable! It's more a question of design, appropriateness, uniformity, habit, etc... Sometimes it's just a matter of taste. When all you care about is that your program gets up and running and substituting a float for an int would not harm correctness, I see no advantage in going for one or another unless you can demonstrate that using either type alters performance. Tuning performance based on types that are different in 2 or 3 bytes is really the last thing you should care about; Donald Knuth once said: "Premature optimization is the root of all evil" (not sure it was him, edit if you have the answer).

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