In a PHP project, what patterns exist to store, access and organize helper objects?

Design PatternsOopPhp

Design Patterns Problem Overview


How do you organize and manage your helper objects like the database engine, user notification, error handling and so on in a PHP based, object oriented project?

Say I have a large PHP CMS. The CMS is organized in various classes. A few examples:

  • the database object
  • user management
  • an API to create/modify/delete items
  • a messaging object to display messages to the end user
  • a context handler that takes you to the right page
  • a navigation bar class that shows buttons
  • a logging object
  • possibly, custom error handling

etc.

I am dealing with the eternal question, how to best make these objects accessible to each part of the system that needs it.

my first apporach, many years ago was to have a $application global that contained initialized instances of these classes.

global $application;
$application->messageHandler->addMessage("Item successfully inserted");

I then changed over to the Singleton pattern and a factory function:

$mh =&factory("messageHandler");
$mh->addMessage("Item successfully inserted");

but I'm not happy with that either. Unit tests and encapsulation become more and more important to me, and in my understanding the logic behind globals/singletons destroys the basic idea of OOP.

Then there is of course the possibility of giving each object a number of pointers to the helper objects it needs, probably the very cleanest, resource-saving and testing-friendly way but I have doubts about the maintainability of this in the long run.

Most PHP frameworks I have looked into use either the singleton pattern, or functions that access the initialized objects. Both fine approaches, but as I said I'm happy with neither.

I would like to broaden my horizon on what common patterns exist here. I am looking for examples, additional ideas and pointers towards resources that discuss this from a long-term, real-world perspective.

Also, I'm interested to hear about specialized, niche or plain weird approaches to the issue.

Design Patterns Solutions


Solution 1 - Design Patterns

I would avoid the Singleton approach suggested by Flavius. There are numerous reasons to avoid this approach. It violates good OOP principles. The google testing blog has some good articles on the Singleton and how to avoid it:

http://googletesting.blogspot.com/2008/08/by-miko-hevery-so-you-join-new-project.html http://googletesting.blogspot.com/2008/05/tott-using-dependancy-injection-to.html http://googletesting.blogspot.com/2008/08/where-have-all-singletons-gone.html

Alternatives

  1. a service provider

http://java.sun.com/blueprints/corej2eepatterns/Patterns/ServiceLocator.html

  1. dependency injection

http://en.wikipedia.org/wiki/Dependency_injection

and a php explanation:

http://components.symfony-project.org/dependency-injection/trunk/book/01-Dependency-Injection

This is a good article about these alternatives:

http://martinfowler.com/articles/injection.html

Implementing dependency injection (DI):

Some more thoughts on Flavius's solution. I don't want this post to be an anti-post but I think it's important to see why dependency injection is, at least for me, better than globals.

Even though it is not a 'true' Singleton implementation, I still think Flavius got it wrong. Global state is bad. Note that such solutions also use difficult to test static methods.

I know a lot of people do it, approve it and use it. But reading Misko Heverys blog articles (a google testability expert), rereading it and slowly digesting what he says did alter the way I see design a lot.

If you want to be able to test you application, you'll need to adopt a different approach to designing your application. When you do test-first programming, you'll have difficulty with things like this: 'next I want to implement logging in this piece of code; let's write a test first that logs a basic message' and then come up with a test that forces you to write and use a global logger that can't be replaced.

I am still struggling with all the information I got from that blog, and it's not always easy to implement, and I have many questions. But there's no way I can go back to what I did before (yes, global state and Singletons (big S)) after I grasped what Misko Hevery was saying :-)

Solution 2 - Design Patterns

class Application {
    protected static $_singletonFoo=NULL;

    public static function foo() {
        if(NULL === self::$_singletonFoo) {
            self::$_singletonFoo = new Foo;
        }
        return self::$_singletonFoo;
    }

}

This is the way I'd do it. It creates the object on demand:

Application::foo()->bar();

It's the way I am doing it, it respects OOP principles, it's less code than how you're doing it right now,and the object is created only when the code needs it for the first time.

Note: what I've presented is not even a real singleton pattern. A singleton would allow only one instance of itself by defining the constructor (Foo::__constructor()) as private. It is only a "global" variable available to all "Application" instances. That's why I think its use is valid as it does NOT disregard good OOP principles. Of course, as anything in the world, this "pattern" should not be overused either!

I've seen this being used in many PHP frameworks, Zend Framework and Yii among them. And you should use a framework. I'm not going to tell you which one.

Addendum For the ones among you worrying about TDD, you can still make up some wiring to dependency-inject it. It could look like this:

class Application {
        protected static $_singletonFoo=NULL;
        protected static $_helperName = 'Foo';

        public static function setDefaultHelperName($helperName='Foo') {
                if(is_string($helperName)) {
                        self::$_helperName = $helperName;
                }
                elseif(is_object($helperName)) {
                        self::$_singletonFoo = $helperName;
                }
                else {
                        return FALSE;
                }
                return TRUE;
        }
        public static function foo() {
                if(NULL === self::$_singletonFoo) {
                        self::$_singletonFoo = new self::$_helperName;
                }
                return self::$_singletonFoo;
        }
}

There's enough room for improvement. It's just a PoC, use your imagination.

Why do it like that? Well, most of the time the application won't be unit-tested, it will actually be run, hopefully in a production environment. The strength of PHP is its speed. PHP is NOT and never will be a "clean OOP language", like Java.

Within an application, there is only one Application class and only one instance of each of its helpers, at most (as per lazy loading as above). Sure, singletons are bad, but then again, only if they don't adhere to the real world. In my example, they do.

Stereotyped "rules" like "singletons are bad" are the source of evil, they're for lazy people not willing to think for themselves.

Yeah, I know, the PHP manifesto is BAD, technically speaking. Yet it's a successful language, in its hackish way.

Addendum

One function style:

function app($class) {
	static $refs = array();
	
	//> Dependency injection in case of unit test
	if (is_object($class)) {
		$refs[get_class($class)] = $class;
		$class = get_class($class);
	}
	
	if (!isset($refs[$class]))
		$refs[$class] = new $class();
	
	return $refs[$class];
}

//> usage: app('Logger')->doWhatever();

Solution 3 - Design Patterns

I like the concept of Dependency Injection:

> "Dependency Injection is where components are given their dependencies through their constructors, methods, or directly into fields. (From Pico Container Website)"

Fabien Potencier wrote a really nice series of articles about Dependency Injection and the need to use them. He also offers a nice and small Dependency Injection Container named Pimple which I really much like to use (more info on github).

As stated above, I don't like the use of Singletons. A good summary on why Singletons aren't good design can be found here in Steve Yegge's blog.

Solution 4 - Design Patterns

The best approach is to have some kind of a container for those resources. Some of the most common ways to implement this container:

Singleton

Not recommended because it is hard to test and implies a global state. (Singletonitis)

Registry

Eliminates singletonitis, bug I'd not recommend registry too, because it is a kind of singleton too. (Hard to unit test)

Inheritance

Pity, there is no multiple inheritance in PHP, so this limits all to the chain.

Dependency injection

This is a better approach, but a bigger topic.

Traditional

The simplest way of doing this is using constructor or setter injection (pass dependency object using setter or in the class constructor).

Frameworks

You may roll your own dependency injector, or using some of the dependency injection frameworks, eg. Yadif

Application resource

You may initialize each of your resources in the application bootstrap (which acts as a container), and access them anywhere in app accessing the bootstrap object.

This is the approach implemented in Zend Framework 1.x

Resource loader

A kind of a static object which loads (creates) needed resource only when needed. This is a very smart approach. You may see it in action e.g. implementing Symfony's Dependency Injection component

Injection to specific layer

The resources are not always needed anywhere in the application. Sometimes you just need them e.g. in the controllers (MV C ). Then you may inject the resources only there.

The common approach to this is using docblock comments to add injection metadata.

See my approach to this here:

How to use dependency injection in Zend Framework? - Stack Overflow

In the end, I'd like to add a note about very important thing here - caching.
In general, despite the technique you choose, you should think how the resources will be cached. The cache will be the resource itself.

The applications can be very big, and loading all resources upon each request is very expensive. There are many approaches, including this appserver-in-php - Project Hosting on Google Code.

Solution 5 - Design Patterns

If you want to make objects globally available, the registry pattern could be interesting for you. For inspiration, have a look at Zend Registry.

So also the Registry vs. Singleton question.

Solution 6 - Design Patterns

Objects in PHP take up a good amount of memory, as you have probably seen from your unit tests. Therefore it is ideal to destroy un-needed objects as soon as possible to save memory for other processes. With that in mind I find that every object fits one of two molds.

  1. The object might has many useful methods or needs to be called more than once in which case I implement a singleton/registry:

    $object = load::singleton('classname'); //or $object = classname::instance(); // which sets self::$instance = $this

  2. The object only exists for the life of the method/function calling it in which case a simple creation is beneficial to prevent lingering object references from keeping objects alive too long.

    $object = new Class();

Storing temporary objects ANYWHERE might lead to memory leaks because references to them might be forgotten about keeping the object in memory for the rest of the script.

Solution 7 - Design Patterns

I'd go for function returning initialized objects:

A('Users')->getCurrentUser();

In testing environment you can define it to return mock-ups. You can even detect inside who calls the function using debug_backtrace() and return different objects. You can register inside it who wants to get what objects to get some insights what's actually going on inside your program.

Solution 8 - Design Patterns

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionPekkaView Question on Stackoverflow
Solution 1 - Design PatternskoenView Answer on Stackoverflow
Solution 2 - Design PatternsFlaviusView Answer on Stackoverflow
Solution 3 - Design PatternsThomas MüllerView Answer on Stackoverflow
Solution 4 - Design PatternstakeshinView Answer on Stackoverflow
Solution 5 - Design PatternsFelix KlingView Answer on Stackoverflow
Solution 6 - Design PatternsXeoncrossView Answer on Stackoverflow
Solution 7 - Design PatternsKamil SzotView Answer on Stackoverflow
Solution 8 - Design PatternsgcbView Answer on Stackoverflow