Improve this AngularJS factory to use with socket.io

Angularjssocket.io

Angularjs Problem Overview


I want to use socket.io in AngularJS. I found the following factory:

app.factory('socket', function ($rootScope) {
    var socket = io.connect();
    return {
        on: function (eventName, callback) {
            socket.on(eventName, function () {
                var args = arguments;
                $rootScope.$apply(function () {
                    callback.apply(socket, args);
                });
            });
        },
        emit: function (eventName, data, callback) {
            socket.emit(eventName, data, function () {
                var args = arguments;
                $rootScope.$apply(function () {
                    if (callback) {
                        callback.apply(socket, args);
                    }
                });
            })
        }
    };

and it is used in the controller like:

function MyCtrl($scope, socket) {
    socket.on('message', function(data) {
        ...
    });
};

the problem is that each time the controller is visited another listener is added, so when a message is received it is handled multiple times.

what can be a better strategy to integrate socket.io with AngularJS ?

EDIT: I know that I can return nothing in the factory and do the listening there, then use $rootScope.$broadcast and $scope.$on in the controllers, but it doesn't look like a good solution.

EDIT2: added to the factory

init: function() {
            socket.removeAllListeners();
}

and call it at the beginning of each controller that use socket.io.

still doesn't feel like the best solution.

Angularjs Solutions


Solution 1 - Angularjs

Remove the socket listeners whenever the controller is destroyed. You will need to bind the $destroy event like this:

function MyCtrl($scope, socket) {
    socket.on('message', function(data) {
        ...
    });
    
    $scope.$on('$destroy', function (event) {
        socket.removeAllListeners();
        // or something like
        // socket.removeListener(this);
    });
};

For more information check the angularjs documentation.

Solution 2 - Angularjs

You might be able to handle this with a minimal amount of work by wrapping up a Scope and watching for $destroy to be broadcast, and when it is, only removing from the socket the listeners that were added in the context of that Scope. Be warned: what follows hasn't been tested--I'd treat it more like pseudocode than actual code. :)

// A ScopedSocket is an object that provides `on` and `emit` methods,
// but keeps track of all listeners it registers on the socket.
// A call to `removeAllListeners` will remove all listeners on the
// socket that were created via this particular instance of ScopedSocket.

var ScopedSocket = function(socket, $rootScope) {
  this.socket = socket;
  this.$rootScope = $rootScope;
  this.listeners = [];
};

ScopedSocket.prototype.removeAllListeners = function() {
  // Remove each of the stored listeners
  for(var i = 0; i < this.listeners.length; i++) {
    var details = this.listeners[i];
    this.socket.removeListener(details.event, details.fn);
  };
};

ScopedSocket.prototype.on = function(event, callback) {
  var socket = this.socket;
  var $rootScope = this.$rootScope;

  var wrappedCallback = function() {
    var args = arguments;
    $rootScope.$apply(function() {
      callback.apply(socket, args);
    });
  };

  // Store the event name and callback so we can remove it later
  this.listeners.push({event: event, fn: wrappedCallback});

  socket.on(event, wrappedCallback);
};

ScopedSocket.prototype.emit = function(event, data, callback) {
  var socket = this.socket;
  var $rootScope = this.$rootScope;

  socket.emit(event, data, function() {
    var args = arguments;
    $rootScope.$apply(function() {
      if (callback) {
        callback.apply(socket, args);
      }
    });
  });
};

app.factory('Socket', function($rootScope) {
  var socket = io.connect();

  // When injected into controllers, etc., Socket is a function
  // that takes a Scope and returns a ScopedSocket wrapping the
  // global Socket.IO `socket` object. When the scope is destroyed,
  // it will call `removeAllListeners` on that ScopedSocket.
  return function(scope) {
    var scopedSocket = new ScopedSocket(socket, $rootScope);
    scope.$on('$destroy', function() {
      scopedSocket.removeAllListeners();
    });
    return scopedSocket;
  };
});

function MyController($scope, Socket) {
  var socket = Socket($scope);

  socket.on('message', function(data) {
     ...
  });
};

Solution 3 - Angularjs

I would add a comment to the accepted answer, but i can't. So, i'll write a reply. I had the same problem and the easiest and simplest answer i found is the one that you can find here, on another post, provided by michaeljoser.

I'll copy it below for convenience:

You have to add removeAllListeners to your factory (see below) and have the following code in each of your controllers:

$scope.$on('$destroy', function (event) {
socket.removeAllListeners();
});

Updated socket factory:

var socket = io.connect('url');
    return {
        on: function (eventName, callback) {
            socket.on(eventName, function () {
                var args = arguments;
                $rootScope.$apply(function () {
                    callback.apply(socket, args);
                });
            });
        },
        emit: function (eventName, data, callback) {
            socket.emit(eventName, data, function () {
                var args = arguments;
                $rootScope.$apply(function () {
                    if (callback) {
                        callback.apply(socket, args);
                    }
                });
            })
        },
      removeAllListeners: function (eventName, callback) {
          socket.removeAllListeners(eventName, function() {
              var args = arguments;
              $rootScope.$apply(function () {
                callback.apply(socket, args);
              });
          }); 
      }
    };
});

It saved my day, i hope it will be useful to someone else!

Solution 4 - Angularjs

create function in your service or factory like below.

unSubscribe: function(listener) {
    socket.removeAllListeners(listener);
}

and then call in your controller under the "$destroy" event like below.

$scope.$on('$destroy', function() {
    yourServiceName.unSubscribe('eventName');
});

that's solve

Solution 5 - Angularjs

I just solved a similar problem before I read this. I did it all in the Service.

.controller('AlertCtrl', ["$scope", "$rootScope", "Socket", function($scope, $rootScope, Socket) {
    $scope.Socket = Socket;
}])

// this is where the alerts are received and passed to the controller then to the view
.factory('Socket', ["$rootScope", function($rootScope) {
    var Socket = {
        alerts: [],
        url: location.protocol+'//'+location.hostname+(location.port ? ':'+location.port: ''),
        // io is coming from socket.io.js which is coming from Node.js
        socket: io.connect(this.url)
    };
    // set up the listener once
    // having this in the controller was creating a
    // new listener every time the contoller ran/view loaded
    // has to run after Socket is created since it refers to itself
    (function() {
        Socket.socket.on('get msg', function(data) {
            if (data.alert) {
                Socket.alerts.push(data.alert);
                $rootScope.$digest();
            }
        });
    }());
    return Socket;
}])

Solution 6 - Angularjs

I tried different ways but nothing worked as expected. In my app I'm using a socket factory in both the MainController and a GameController. When the user switches to a different view I only want to remove the duplicates events generated by the GameController and leave the MainController running so I cannot use a removeAllListeners function. Instead I discovered a better way to just avoid creating duplicates inside my socket factory:

app.factory('socket', function ($rootScope) {
  var socket = io.connect();
  
  function on(eventName, callback) {
    socket.on(eventName, function () {
      var args = arguments;

      $rootScope.$apply(function () {
        callback.apply(socket, args);
      });
    });

    // Remove duplicate listeners
    socket.removeListener(eventName, callback);
  }

  function emit(eventName, data, callback) {
    socket.emit(eventName, data, function () {
      var args = arguments;

      $rootScope.$apply(function () {
        if (callback) {
          callback.apply(socket, args);
        }
      });
    });

    // Remove duplicate listeners
    socket.removeListener(eventName, callback);
  }

  return {
    on: on,
    emit: emit
  };
}

Solution 7 - Angularjs

Instead of doing app.factory, create a service (singleton) like so:

var service = angular.module('socketService', []);
service.factory('$socket', function() {
    // Your factory logic
});

You can then simply inject the service to your app and use it in controllers as you would $rootScope.

Here is a more complete example of how I have this set up:

// App module
var app = angular.module('app', ['app.services']);

// services
var services = angular.module('app.services', []);

// Socket service
services.factory('$socket', ['$rootScope', function(rootScope) {
	
	// Factory logic here

}]);

// Controller
app.controller('someController', ['$scope', '$socket', function(scope, socket) {
	
	// Controller logic here

}]);

Solution 8 - Angularjs

Expanding on Brandon's answer above, I've created a service that should additionally 1) strip angular tags like .$$hashKey that gets left on elements, and 2) allows for namespaced sockets like socketsof('..').on('..'

(function (window, app, undefined) {
    'use strict';


    var ScopedSocket = function (socket, $rootScope) {
        this.socket = socket;
        this.$rootScope = $rootScope;
        this.listeners = [];
        this.childSockets = [];
    };

    ScopedSocket.prototype.removeAllListeners = function () {
        var i;

        for (i = 0; i < this.listeners.length; i++) {
            var details = this.listeners[i];
            this.socket.removeListener(details.event, details.fn);
        }

        for (i = 0; i < this.childSockets.length; i++) {
            this.childSockets[i].removeAllListeners();
        }
    };

    ScopedSocket.prototype.on = function (event, callback) {
        var socket = this.socket;
        var $rootScope = this.$rootScope;

        this.listeners.push({event: event, fn: callback});

        socket.on(event, function () {
            var args = arguments;
            $rootScope.$apply(function () {
                callback.apply(socket, args);
            });
        });
    };

    ScopedSocket.prototype.emit = function (event, data, callback) {
        var socket = this.socket;
        var $rootScope = this.$rootScope;

        socket.emit(event, angular.fromJson(angular.toJson(data)), function () {
            var args = arguments;
            $rootScope.$apply(function () {
                if (callback) {
                    callback.apply(socket, args);
                }
            });
        });
    };

    ScopedSocket.prototype.of = function (channel) {
        var childSocket = new ScopedSocket(this.socket.of(channel), this.$rootScope);

        this.childSockets.push(childSocket);

        return childSocket;
    };


    app.factory('Socket', ['$rootScope', function ($rootScope) {
        var socket = $rootScope.socket;

        return function(scope) {
            var scopedSocket = new ScopedSocket(socket, $rootScope);
            scope.$on('$destroy', function() {
                scopedSocket.removeAllListeners();
            });
            return scopedSocket;
        };
    }]);
})(window, window.app);

Solution 9 - Angularjs

I use something like the code below. socketsService is only instantiated once and I believe Angular takes care of GC the $on's

If you don't like $broadcast/$on, there are some slightly more solid Message Bus implementations for Angular available...

app.service('socketsService', ['$rootScope', function ($rootScope) {
    var socket = window.io.connect();

    socket.on('info', function(data) {
        $rootScope.$broadcast("info_received", data);
    });

    socket.emit('ready', "Hello");
}]);

app.controller("infoController",['$scope',
    function ($scope) {
        $scope.$root.$on("info_received", function(e,data){
            console.log(data);
        });
        //...
    }]);

app.run(
    ['socketsService',
        function (socketsService) {
        //...
    }]);

Solution 10 - Angularjs

I solved this problem by checking whether listener already exists. If you have multiple controllers that are all loaded at the same time (think of different page modules that all utilize socketIO), removing all registered listeners on $destroy would break the functionality of both the destroyed controller and all the controllers that are still loaded.

app.factory("SocketIoFactory", function ($rootScope) {
    var socket = null;
    var nodePath = "http://localhost:12345/";

    function listenerExists(eventName) {
        return socket.hasOwnProperty("$events") && socket.$events.hasOwnProperty(eventName);
    }

    return {
        connect: function () {
            socket = io.connect(nodePath);
        },
        connected: function () {
            return socket != null;
        },
        on: function (eventName, callback) {
            if (!listenerExists(eventName)) {
                socket.on(eventName, function () {
                    var args = arguments;
                    $rootScope.$apply(function () {
                        callback.apply(socket, args);
                    });
                });
            }
        },
        emit: function (eventName, data, callback) {
            socket.emit(eventName, data, function () {
                var args = arguments;
                $rootScope.$apply(function () {
                    if (callback) {
                        callback.apply(socket, args);
                    }
                });
            })
        }
    };
});

This could be further improved by tracking which listeners were registered by which controller and removing only listeners that belong to destroyed controllers to clean up the memory.

Solution 11 - Angularjs

I am doing this to avoid duplicated listeners and works pretty well.

 on: function (eventName, callback) {
  //avoid duplicated listeners
  if (listeners[eventName] != undefined) return;
  
  socket.on(eventName, function () {
     var args = arguments;
     $rootScope.$apply(function () {
        callback.apply(socket, args);
     });
     listeners[eventName] = true;
  });
},

Solution 12 - Angularjs

I was having the exact same problem of duplicate events after a browser refresh. I was using a 'factory', but switched to use a 'service'. Here's my socket.io wrapper:

myApp.service('mysocketio',['$rootScope', function($rootScope)
{
    var socket = io.connect();

    return {

        on: function(eventName, callback )
        {
            socket.on(eventName, function()
            {
                var args=arguments;
                $rootScope.$apply(function()
                {
                    callback.apply(socket,args);
                });
            });
        },

        emit: function(eventName,data,callback)
        {
            socket.emit(eventName,data,function()
            {
                var args=arguments;
                $rootScope.$apply(function()
                {
                    if(callback)
                    {
                        callback.apply(socket,args);
                    }
                });
            });
        }
    }

}]);

I use this service inside my controller and listen for events:

myApp.controller('myController', ['mysocketio', function(mysocketio)
{
    mysocketio.on( 'myevent', function(msg)
    {
        console.log('received event: ' + msg );
    }
}]);

Once I switched from using a factory to using a service, I don't receive duplicates after a browser refresh.

Solution 13 - Angularjs

I tried with the above code in my AngularApp and found the events duplicating. With the same Example from @pootzko using the SocketIoFactory

I have added a unSubscribe(even_name) inside the $destroy of the Controller, that will remove/clear the socketEventListner

var app = angular.module("app", []);
..
..
..
//Create a SocketIoFactory
app.service('SocketIoFactory', function($rootScope){

    console.log("SocketIoFactory....");
    //Creating connection with server
    var protocol = 'ws:',//window.location.protocol,
        host = window.location.host,
        port = 80,
        socket = null;
    var nodePath = protocol+'//'+host+':'+port+'/';

    function listenerExists(eventName) {
        return socket.hasOwnProperty("$events") && socket.$events.hasOwnProperty(eventName);
    }

    return {
        connect: function () {
            socket = io.connect(nodePath);
            console.log('SOCKET CONNECTION ... ',nodePath);
        },
        connected: function () {
            return socket != null;
        },
        on: function (eventName, callback) {
            if (!listenerExists(eventName)) {
                socket.on(eventName, function () {
                    var args = arguments;
                    $rootScope.$apply(function () {
                        callback.apply(socket, args);
                    });
                });
            }
        },
        emit: function (eventName, data, callback) {
            socket.emit(eventName, data, function () {
                var args = arguments;
                $rootScope.$apply(function () {
                    if (callback) {
                        callback.apply(socket, args);
                    }
                });
            })
        },
        unSubscribe: function(listener) {
            socket.removeAllListeners(listener);
        }
    };
});

..
..
..

//Use in a controller
app.controller("homeControl", ['$scope', 'SocketIoFactory', function ($scope, SocketIoFactory) {

  //Bind the events
  SocketIoFactory.on('<event_name>', function (data) {
  
  });
  
  //On destroy remove the eventListner on socketConnection
   $scope.$on('$destroy', function (event) {
        console.log('[homeControl] destroy...');
        SocketIoFactory.unSubscribe('<event_name>');
    });
}]);

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