Immutable bitmap crash error

AndroidBitmap

Android Problem Overview


java.lang.IllegalStateException: Immutable bitmap passed to Canvas constructor
at android.graphics.Canvas.<init>(Canvas.java:127)
at app.test.canvas.StartActivity.applyFrame(StartActivity.java:214)
at app.test.canvas.StartActivity$1.onClick(StartActivity.java:163)
at android.view.View.performClick(View.java:4223)
at android.view.View$PerformClick.run(View.java:17275)
at android.os.Handler.handleCallback(Handler.java:615)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4898)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1006)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:773)
at dalvik.system.NativeStart.main(Native Method)

I get this crash error from the developer console .. I don't understand what is the problem ..

	BitmapFactory.Options opt = new BitmapFactory.Options();
	opt.inScaled = true;
	opt.inPurgeable = true;
	opt.inInputShareable = true;
	Bitmap brightBitmap = BitmapFactory.decodeResource(getResources(), position, opt); 
	brightBitmap = Bitmap.createScaledBitmap(brightBitmap, 550, 550, false);
	chosenFrame = brightBitmap;
	Bitmap workingBitmap = Bitmap.createBitmap(chosenFrame);
	workingBitmap = Bitmap.createBitmap(workingBitmap);	
	Canvas c = new Canvas(workingBitmap);

I think it's related to this ?

Android Solutions


Solution 1 - Android

You have to convert your workingBitmap to Mutable Bitmap for drawing on Canvas. (Note: this method does not help save memory, it will use extra memory)

Bitmap workingBitmap = Bitmap.createBitmap(chosenFrame);
Bitmap mutableBitmap = workingBitmap.copy(Bitmap.Config.ARGB_8888, true);
Canvas canvas = new Canvas(mutableBitmap);

This answer helps don't waste memory Convert immutable bitmap to a mutable bitmap

Solution 2 - Android

BitmapFactory.decodeResource() returns an immutable copy of the bitmap and you cannot draw to its canvas. In order to get its canvas, you need to get a mutable copy of the images' bitmap and that can be done with single line code addition.

opt.inMutable = true;

Add that line to your code and it should address the crash.

Solution 3 - Android

Unless you don't want to make your IMMUTABLE bitmap to MUTABLE bitmap, you can save memory by ALWAYS REUSING THE BITMAP

workingBitmap = workingBitmap.copy(Bitmap.Config.ARGB_8888, true);
Canvas canvas = new Canvas(workingBitmap);

However I think this may be same as making the bitmap mutable by calling

workingBitmap.isMutable = true

Solution 4 - Android

This works as well, I just tested it.

final BitmapFactory.Options options = new BitmapFactory.Options();
options.inMutable = true;
return BitmapFactory.decodeByteArray(resultDecoded, 0, resultDecoded.length,options);

Solution 5 - Android

in order to minimize memory usage, you can check out this post about converting/decoding a mutable bitmap straight from the resources :

https://stackoverflow.com/a/16314940/878126

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QuestionYerry HuntryView Question on Stackoverflow
Solution 1 - AndroiddimetilView Answer on Stackoverflow
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Solution 5 - Androidandroid developerView Answer on Stackoverflow