How to use SCNetworkReachability in Swift

IosCStructSwiftReachability

Ios Problem Overview


I'm trying to convert this code snippet to Swift. I'm struggling on getting off the ground due to some difficulties.

- (BOOL) connectedToNetwork
{
	// Create zero addy
	struct sockaddr_in zeroAddress;
	bzero(&zeroAddress, sizeof(zeroAddress));
	zeroAddress.sin_len = sizeof(zeroAddress);
	zeroAddress.sin_family = AF_INET;

	// Recover reachability flags
	SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
	SCNetworkReachabilityFlags flags;

	BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
	CFRelease(defaultRouteReachability);

	if (!didRetrieveFlags)
	{
		return NO;
	}

	BOOL isReachable = flags & kSCNetworkFlagsReachable;
	BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired;

	return (isReachable && !needsConnection) ? YES : NO;
}

The first and the main issue I'm having is on how to define and work with C structs. In the first line (struct sockaddr_in zeroAddress;) of the above code, I think they're defining a instance called zeroAddress from the struct sockaddr_in(?), I assume. I tried declaring a var like this.

var zeroAddress = sockaddr_in()

But I get the error Missing argument for parameter 'sin_len' in call which is understandable because that struct takes a number of arguments. So I tried again.

var zeroAddress = sockaddr_in(sin_len: sizeof(zeroAddress), sin_family: AF_INET, sin_port: nil, sin_addr: nil, sin_zero: nil)

As expected I get some other error Variable used within its own initial value. I understand the cause of that error too. In C, they declare the instance first and then fill up the parameters. Its not possible in Swift as far as I know. So I'm truly lost at this point on what to do.

I read Apple's official document on interacting with C APIs in Swift but it has no examples in working with structs.

Can anyone please help me out here? I'd really appreciate it.

Thank you.


UPDATE: Thanks to Martin I was able to get past the initial problem. But still Swift ain't making it easier for me. I'm getting multiple new errors.

func connectedToNetwork() -> Bool {
    
    var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
    zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
    zeroAddress.sin_family = sa_family_t(AF_INET)
    
    var defaultRouteReachability: SCNetworkReachabilityRef = SCNetworkReachabilityCreateWithAddress(UnsafePointer<Void>, UnsafePointer<zeroAddress>) // 'zeroAddress' is not a type
    var flags = SCNetworkReachabilityFlags()
    
    let didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, UnsafeMutablePointer<flags>) // 'flags' is not a type
    defaultRouteReachability.dealloc(1) // 'SCNetworkReachabilityRef' does not have a member named 'dealloc'
    
    if didRetrieveFlags == false {
        return false
    }
    
    let isReachable: Bool = flags & kSCNetworkFlagsReachable // Cannot invoke '&' with an argument list of type '(@lvalue UInt32, Int)'
    let needsConnection: Bool = flags & kSCNetworkFlagsConnectionRequired // Cannot invoke '&' with an argument list of type '(@lvalue UInt32, Int)'
    
    return (isReachable && !needsConnection) ? true : false
}

EDIT 1: Okay I changed this line to this,

var defaultRouteReachability: SCNetworkReachabilityRef = SCNetworkReachabilityCreateWithAddress(UnsafePointer<Void>(), &zeroAddress)

The new error I'm getting at this line is 'UnsafePointer' is not convertible to 'CFAllocator'. How to you pass NULL in Swift?

Also I changed this line and the error is gone now.

let didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags)

EDIT 2: I passed nil in this line after seeing this question. But that answer contradicts with the answer here. It says there is no equivalent to NULL in Swift.

var defaultRouteReachability: SCNetworkReachabilityRef = SCNetworkReachabilityCreateWithAddress(nil, &zeroAddress)

Anyway I get a new error saying 'sockaddr_in' is not identical to 'sockaddr' at the above line.

Ios Solutions


Solution 1 - Ios

(This answer was extended repeatedly due to changes in the Swift language, which made it a bit confusing. I have now rewritten it and removed everything which refers to Swift 1.x. The older code can be found in the edit history if somebody needs it.)

This is how you would do it in Swift 2.0 (Xcode 7):

import SystemConfiguration

func connectedToNetwork() -> Bool {
	
	var zeroAddress = sockaddr_in()
	zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
	zeroAddress.sin_family = sa_family_t(AF_INET)
	
	guard let defaultRouteReachability = withUnsafePointer(&zeroAddress, {
		SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
	}) else {
		return false
	}
	
	var flags : SCNetworkReachabilityFlags = []
	if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
		return false
	}
	
	let isReachable = flags.contains(.Reachable)
	let needsConnection = flags.contains(.ConnectionRequired)

	return (isReachable && !needsConnection)
}

Explanations:

  • As of Swift 1.2 (Xcode 6.3), imported C structs have a default initializer in Swift, which initializes all of the struct's fields to zero, so the socket address structure can be initialized with

      var zeroAddress = sockaddr_in()
    
  • sizeofValue() gives the size of this structure, this has to be converted to UInt8 for sin_len:

      zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
    
  • AF_INET is an Int32, this has to be converted to the correct type for sin_family:

      zeroAddress.sin_family = sa_family_t(AF_INET)
    
  • withUnsafePointer(&zeroAddress) { ... } passes the address of the structure to the closure where it is used as argument for SCNetworkReachabilityCreateWithAddress(). The UnsafePointer($0) conversion is needed because that function expects a pointer to sockaddr, not sockaddr_in.

  • The value returned from withUnsafePointer() is the return value from SCNetworkReachabilityCreateWithAddress() and that has the type SCNetworkReachability?, i.e. it is an optional. The guard let statement (a new feature in Swift 2.0) assigns the unwrapped value to the defaultRouteReachability variable if it is not nil. Otherwise the else block is executed and the function returns.

  • As of Swift 2, SCNetworkReachabilityCreateWithAddress() returns a managed object. You don't have to release it explicitly.

  • As of Swift 2, SCNetworkReachabilityFlags conforms to OptionSetType which has a set-like interface. You create an empty flags variable with

      var flags : SCNetworkReachabilityFlags = []
    

and check for flags with

    let isReachable = flags.contains(.Reachable)
    let needsConnection = flags.contains(.ConnectionRequired)
  • The second parameter of SCNetworkReachabilityGetFlags has the type UnsafeMutablePointer<SCNetworkReachabilityFlags>, which means that you have to pass the address of the flags variable.

Note also that registering a notifier callback is possible as of Swift 2, compare https://stackoverflow.com/questions/27142263/working-with-c-apis-from-swift and https://stackoverflow.com/questions/30786883/swift-2-unsafemutablepointervoid-to-object.


Update for Swift 3/4:

Unsafe pointers cannot be simply be converted to a pointer of a different type anymore (see - SE-0107 UnsafeRawPointer API). Here the updated code:

import SystemConfiguration

func connectedToNetwork() -> Bool {
    
    var zeroAddress = sockaddr_in()
    zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
    zeroAddress.sin_family = sa_family_t(AF_INET)
    
    guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, {
        $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
            SCNetworkReachabilityCreateWithAddress(nil, $0)
        }
    }) else {
        return false
    }
    
    var flags: SCNetworkReachabilityFlags = []
    if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
        return false
    }
    
    let isReachable = flags.contains(.reachable)
    let needsConnection = flags.contains(.connectionRequired)
    
    return (isReachable && !needsConnection)
}

Solution 2 - Ios

Swift 3, IPv4, IPv6

Based on the Martin R's answer:

import SystemConfiguration

func isConnectedToNetwork() -> Bool {
    guard let flags = getFlags() else { return false }
    let isReachable = flags.contains(.reachable)
    let needsConnection = flags.contains(.connectionRequired)
    return (isReachable && !needsConnection)
}

func getFlags() -> SCNetworkReachabilityFlags? {
    guard let reachability = ipv4Reachability() ?? ipv6Reachability() else {
        return nil
    }
    var flags = SCNetworkReachabilityFlags()
    if !SCNetworkReachabilityGetFlags(reachability, &flags) {
        return nil
    }
    return flags
}

func ipv6Reachability() -> SCNetworkReachability? {
    var zeroAddress = sockaddr_in6()
    zeroAddress.sin6_len = UInt8(MemoryLayout<sockaddr_in>.size)
    zeroAddress.sin6_family = sa_family_t(AF_INET6)
    
    return withUnsafePointer(to: &zeroAddress, {
        $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
            SCNetworkReachabilityCreateWithAddress(nil, $0)
        }
    })
}

func ipv4Reachability() -> SCNetworkReachability? {
    var zeroAddress = sockaddr_in()
    zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
    zeroAddress.sin_family = sa_family_t(AF_INET)
    
    return withUnsafePointer(to: &zeroAddress, {
        $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
            SCNetworkReachabilityCreateWithAddress(nil, $0)
        }
    })
}

Solution 3 - Ios

Swift 5, Using NWPathMonitor

import Network

func configureNetworkMonitor(){
		let monitor = NWPathMonitor()
		
		monitor.pathUpdateHandler = { path in
			
			if path.status != .satisfied {
				print("not connected")
			}
			else if path.usesInterfaceType(.cellular) {
				print("Cellular")
			}
			else if path.usesInterfaceType(.wifi) {
				print("WIFI")
			}
			else if path.usesInterfaceType(.wiredEthernet) {
				print("Ethernet")
			}
			else if path.usesInterfaceType(.other){
				print("Other")
			}else if path.usesInterfaceType(.loopback){
				print("Loop Back")
			}
		}
		
		monitor.start(queue: DispatchQueue.global(qos: .background))
	}

Solution 4 - Ios

This has nothing to do with Swift, but the best solution is to NOT use Reachability to determine whether the network is online. Just make your connection and handle errors if it fails. Making a connection can at times fire up the dormant offline radios.

The one valid use of Reachability is to use it to notify you when a network transitions from offline to online. At that point you should retry failed connections.

Solution 5 - Ios

The best solution is to use ReachabilitySwift class, written in Swift 2, and uses SCNetworkReachabilityRef.

Simple and easy:

let reachability = Reachability.reachabilityForInternetConnection()

reachability?.whenReachable = { reachability in
    // keep in mind this is called on a background thread
    // and if you are updating the UI it needs to happen
    // on the main thread, like this:
    dispatch_async(dispatch_get_main_queue()) {
        if reachability.isReachableViaWiFi() {
            print("Reachable via WiFi")
        } else {
            print("Reachable via Cellular")
        }
    }
}
reachability?.whenUnreachable = { reachability in
    // keep in mind this is called on a background thread
    // and if you are updating the UI it needs to happen
    // on the main thread, like this:
    dispatch_async(dispatch_get_main_queue()) {
        print("Not reachable")
    }
}

reachability?.startNotifier()

Working like a charm.

Enjoy

Solution 6 - Ios

updated juanjo's answer to create singleton instance

import Foundation
import SystemConfiguration

final class Reachability {

    private init () {}
    class var shared: Reachability {
        struct Static {
            static let instance: Reachability = Reachability()
        }
        return Static.instance
    }

    func isConnectedToNetwork() -> Bool {
        guard let flags = getFlags() else { return false }
        let isReachable = flags.contains(.reachable)
        let needsConnection = flags.contains(.connectionRequired)
        return (isReachable && !needsConnection)
    }

    private func getFlags() -> SCNetworkReachabilityFlags? {
        guard let reachability = ipv4Reachability() ?? ipv6Reachability() else {
            return nil
        }
        var flags = SCNetworkReachabilityFlags()
        if !SCNetworkReachabilityGetFlags(reachability, &flags) {
            return nil
        }
        return flags
    }

    private func ipv6Reachability() -> SCNetworkReachability? {
        var zeroAddress = sockaddr_in6()
        zeroAddress.sin6_len = UInt8(MemoryLayout<sockaddr_in>.size)
        zeroAddress.sin6_family = sa_family_t(AF_INET6)

        return withUnsafePointer(to: &zeroAddress, {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                SCNetworkReachabilityCreateWithAddress(nil, $0)
            }
        })
    }
    private func ipv4Reachability() -> SCNetworkReachability? {
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
        zeroAddress.sin_family = sa_family_t(AF_INET)

        return withUnsafePointer(to: &zeroAddress, {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                SCNetworkReachabilityCreateWithAddress(nil, $0)
            }
        })
    }
}

Usage

if Reachability.shared.isConnectedToNetwork(){
    
}

Solution 7 - Ios

This is in Swift 4.0

I am using this framework https://github.com/ashleymills/Reachability.swift
And Install Pod ..
In AppDelegate

var window: UIWindow?
var reachability = InternetReachability()!
var reachabilityViewController : UIViewController? = nil

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
    // Override point for customization after application launch.

    reachabilityChecking()
    return true
}

extension AppDelegate {

func reachabilityChecking() {    
    reachability.whenReachable = { reachability in
        DispatchQueue.main.async {
            print("Internet is OK!")
            if reachability.connection != .none && self.reachabilityViewController != nil {

            }
        }
    }
    reachability.whenUnreachable = { _ in
        DispatchQueue.main.async {
            print("Internet connection FAILED!")
            let storyboard = UIStoryboard(name: "Reachability", bundle: Bundle.main)
            self.reachabilityViewController = storyboard.instantiateViewController(withIdentifier: "ReachabilityViewController")
            let rootVC = self.window?.rootViewController
            rootVC?.present(self.reachabilityViewController!, animated: true, completion: nil)
        }
    }
    do {
        try reachability.startNotifier()
    } catch {
        print("Could not start notifier")
    }
}
}

The reachabilityViewController screen will appear if internet is not there

Solution 8 - Ios

A SwiftUI take on Mithra Sigam's solution above:

import SwiftUI
import Network

class NetworkReachabilityManager: ObservableObject {
	@Published var networkPathStatus: NWPath.Status
	@Published var availableInterfaces: [NWInterface]
	
	let monitor = NWPathMonitor()
	
	init() {
		monitor.start(queue: DispatchQueue.global(qos: .background))
		
		let currentPath = monitor.currentPath
		
		networkPathStatus = currentPath.status
		availableInterfaces = currentPath.availableInterfaces
		
		monitor.pathUpdateHandler = { [self] networkPath in
            DispatchQueue.main.async {
			    networkPathStatus = networkPath.status
			    availableInterfaces = networkPath.availableInterfaces
            }
		}
	}
	
	deinit {
		monitor.cancel()
	}
}

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionIsuruView Question on Stackoverflow
Solution 1 - IosMartin RView Answer on Stackoverflow
Solution 2 - IosjuanjoView Answer on Stackoverflow
Solution 3 - IosMithra SingamView Answer on Stackoverflow
Solution 4 - IosEricSView Answer on Stackoverflow
Solution 5 - IosBonnkeView Answer on Stackoverflow
Solution 6 - Iosanoop4realView Answer on Stackoverflow
Solution 7 - IosSreekanth GView Answer on Stackoverflow
Solution 8 - IosXaxxusView Answer on Stackoverflow