How to update nested state properties in React

JavascriptReactjsEcmascript 6Setstate

Javascript Problem Overview


I'm trying to organize my state by using nested property like this:

this.state = {
   someProperty: {
      flag:true
   }
}

But updating state like this,

this.setState({ someProperty.flag: false });

doesn't work. How can this be done correctly?

Javascript Solutions


Solution 1 - Javascript

In order to setState for a nested object you can follow the below approach as I think setState doesn't handle nested updates.

var someProperty = {...this.state.someProperty}
someProperty.flag = true;
this.setState({someProperty})

The idea is to create a dummy object perform operations on it and then replace the component's state with the updated object

Now, the spread operator creates only one level nested copy of the object. If your state is highly nested like:

this.state = {
   someProperty: {
      someOtherProperty: {
          anotherProperty: {
             flag: true
          }
          ..
      }
      ...
   }
   ...
}

You could setState using spread operator at each level like

this.setState(prevState => ({
    ...prevState,
    someProperty: {
        ...prevState.someProperty,
        someOtherProperty: {
            ...prevState.someProperty.someOtherProperty, 
            anotherProperty: {
               ...prevState.someProperty.someOtherProperty.anotherProperty,
               flag: false
            }
        }
    }
}))

However the above syntax get every ugly as the state becomes more and more nested and hence I recommend you to use immutability-helper package to update the state.

See this answer on how to update state with immutability-helper.

Solution 2 - Javascript

To write it in one line

this.setState({ someProperty: { ...this.state.someProperty, flag: false} });

Solution 3 - Javascript

Sometimes direct answers are not the best ones :)

Short version:

this code

this.state = {
    someProperty: {
        flag: true
    }
}

should be simplified as something like

this.state = {
    somePropertyFlag: true
}

Long version:

Currently you shouldn't want to work with nested state in React. Because React is not oriented to work with nested states and all solutions proposed here look as hacks. They don't use the framework but fight with it. They suggest to write not so clear code for doubtful purpose of grouping some properties. So they are very interesting as an answer to the challenge but practically useless.

Lets imagine the following state:

{
    parent: {
        child1: 'value 1',
        child2: 'value 2',
        ...
        child100: 'value 100'
    }
}

What will happen if you change just a value of child1? React will not re-render the view because it uses shallow comparison and it will find that parent property didn't change. BTW mutating the state object directly is considered to be a bad practice in general.

So you need to re-create the whole parent object. But in this case we will meet another problem. React will think that all children have changed their values and will re-render all of them. Of course it is not good for performance.

It is still possible to solve that problem by writing some complicated logic in shouldComponentUpdate() but I would prefer to stop here and use simple solution from the short version.

Solution 4 - Javascript

Disclaimer

> # Nested State in React is wrong design > Read this excellent answer.

  > ### Reasoning behind this answer: > React's setState is just a built-in convenience, but you soon realise > that it has its limits. Using custom properties and intelligent use of > forceUpdate gives you much more. > eg:
> > class MyClass extends React.Component { > myState = someObject > inputValue = 42 > ... > > MobX, for example, ditches state completely and uses custom observable properties.
> Use Observables instead of state in React components.

 


the answer to your misery - see example here

There is another shorter way to update whatever nested property.

this.setState(state => {
  state.nested.flag = false
  state.another.deep.prop = true
  return state
})

On one line

 this.setState(state => (state.nested.flag = false, state))

note: This here is Comma operator ~MDN, see it in action here (Sandbox).

It is similar to (though this doesn't change state reference)

this.state.nested.flag = false
this.forceUpdate()

For the subtle difference in this context between forceUpdate and setState see the linked example and sandbox.

Of course this is abusing some core principles, as the state should be read-only, but since you are immediately discarding the old state and replacing it with new state, it is completely ok.

Warning

Even though the component containing the state will update and rerender properly (except this gotcha), the props will fail to propagate to children (see Spymaster's comment below). Only use this technique if you know what you are doing.

For example, you may pass a changed flat prop that is updated and passed easily.

render(
  //some complex render with your nested state
  <ChildComponent complexNestedProp={this.state.nested} pleaseRerender={Math.random()}/>
)

Now even though reference for complexNestedProp did not change (shouldComponentUpdate)

this.props.complexNestedProp === nextProps.complexNestedProp

the component will rerender whenever parent component updates, which is the case after calling this.setState or this.forceUpdate in the parent.

Effects of mutating the state sandbox

Using nested state and mutating the state directly is dangerous because different objects might hold (intentionally or not) different (older) references to the state and might not necessarily know when to update (for example when using PureComponent or if shouldComponentUpdate is implemented to return false) OR are intended to display old data like in the example below.

>Imagine a timeline that is supposed to render historic data, mutating the data under the hand will result in unexpected behaviour as it will also change previous items.

state-flow state-flow-nested

Anyway here you can see that Nested PureChildClass is not rerendered due to props failing to propagate.

Solution 5 - Javascript

If you are using ES2015 you have access to the Object.assign. You can use it as follows to update a nested object.

this.setState({
  someProperty: Object.assign({}, this.state.someProperty, {flag: false})
});

You merge the updated properties with the existing and use the returned object to update the state.

Edit: Added an empty object as target to the assign function to make sure the state isn't mutated directly as carkod pointed out.

Solution 6 - Javascript

const newState = Object.assign({}, this.state);
newState.property.nestedProperty = "new value";
this.setState(newState);

Solution 7 - Javascript

We use Immer https://github.com/mweststrate/immer to handle these kinds of issues.

Just replaced this code in one of our components

this.setState(prevState => ({
   ...prevState,
        preferences: {
            ...prevState.preferences,
            [key]: newValue
        }
}));

With this

import produce from 'immer';

this.setState(produce(draft => {
    draft.preferences[key] = newValue;
}));
    

With immer you handle your state as a "normal object". The magic happens behind the scene with proxy objects.

Solution 8 - Javascript

There are many libraries to help with this. For example, using immutability-helper:

import update from 'immutability-helper';

const newState = update(this.state, {
  someProperty: {flag: {$set: false}},
};
this.setState(newState);

Using lodash/fp set:

import {set} from 'lodash/fp';

const newState = set(["someProperty", "flag"], false, this.state);

Using lodash/fp merge:

import {merge} from 'lodash/fp';

const newState = merge(this.state, {
  someProperty: {flag: false},
});

Solution 9 - Javascript

Although you asked about a state of class-based React component, the same problem exists with useState hook. Even worse: useState hook does not accept partial updates. So this question became very relevant when useState hook was introduced.

I have decided to post the following answer to make sure the question covers more modern scenarios where the useState hook is used:

If you have got:

const [state, setState] = useState({ someProperty: { flag: true, otherNestedProp: 1 }, otherProp: 2 })

you can set the nested property by cloning the current and patching the required segments of the data, for example:

setState(current => { ...current, someProperty: { ...current.someProperty, flag: false } });

Or you can use Immer library to simplify the cloning and patching of the object.

Or you can use Hookstate library (disclaimer: I am an author) to simply the management of complex (local and global) state data entirely and improve the performance (read: not to worry about rendering optimization):

import { useStateLink } from '@hookstate/core' 
const state = useStateLink({ someProperty: { flag: true, otherNestedProp: 1 }, otherProp: 2 })

get the field to render:

state.nested.someProperty.nested.flag.get()
// or 
state.get().someProperty.flag

set the nested field:

state.nested.someProperty.nested.flag.set(false)

Here is the Hookstate example, where the state is deeply / recursively nested in tree-like data structure.

Solution 10 - Javascript

Here's a variation on the first answer given in this thread which doesn't require any extra packages, libraries or special functions.

state = {
  someProperty: {
    flag: 'string'
  }
}

handleChange = (value) => {
  const newState = {...this.state.someProperty, flag: value}
  this.setState({ someProperty: newState })
}

In order to set the state of a specific nested field, you have set the whole object. I did this by creating a variable, newState and spreading the contents of the current state into it first using the ES2015 spread operator. Then, I replaced the value of this.state.flag with the new value (since I set flag: value after I spread the current state into the object, the flag field in the current state is overridden). Then, I simply set the state of someProperty to my newState object.

Solution 11 - Javascript

I used this solution.

If you have a nested state like this:

   this.state = {
          formInputs:{
            friendName:{
              value:'',
              isValid:false,
              errorMsg:''
            },
            friendEmail:{
              value:'',
              isValid:false,
              errorMsg:''
            }
}

you can declare the handleChange function that copy current status and re-assigns it with changed values

handleChange(el) {
    let inputName = el.target.name;
    let inputValue = el.target.value;

    let statusCopy = Object.assign({}, this.state);
    statusCopy.formInputs[inputName].value = inputValue;

    this.setState(statusCopy);
  }

here the html with the event listener

<input type="text" onChange={this.handleChange} " name="friendName" />

Solution 12 - Javascript

Although nesting isn't really how you should treat a component state, sometimes for something easy for single tier nesting.

For a state like this

state = {
 contact: {
  phone: '888-888-8888',
  email: '[email protected]'
 }
 address: {
  street:''
 },
 occupation: {
 }
}

A re-useable method ive used would look like this.

handleChange = (obj) => e => {
  let x = this.state[obj];
  x[e.target.name] = e.target.value;
  this.setState({ [obj]: x });
};

then just passing in the obj name for each nesting you want to address...

<TextField
 name="street"
 onChange={handleChange('address')}
 />

Solution 13 - Javascript

Create a copy of the state:

let someProperty = JSON.parse(JSON.stringify(this.state.someProperty))

make changes in this object:

someProperty.flag = "false"

now update the state

this.setState({someProperty})

Solution 14 - Javascript

Not sure if this is technically correct according to the framework's standards, but sometimes you simply need to update nested objects. Here is my solution using hooks.

setInputState({
                ...inputState,
                [parentKey]: { ...inputState[parentKey], [childKey]: value },
            });

Solution 15 - Javascript

I am seeing everyone has given the class based component state update solve which is expected because he asked that for but I am trying to give the same solution for hook.

const [state, setState] = useState({
    state1: false,
    state2: 'lorem ipsum'
})

Now if you want to change the nested object key state1 only then you can do the any of the following:

Process 1

let oldState = state;
oldState.state1 = true
setState({...oldState);

Process 2

setState(prevState => ({
    ...prevState,
    state1: true
}))

I prefer the process 2 most.

Solution 16 - Javascript

Two other options not mentioned yet:

  1. If you have deeply nested state, consider if you can restructure the child objects to sit at the root. This makes the data easier to update.
  2. There are many handy libraries available for handling immutable state listed in the Redux docs. I recommend Immer since it allows you to write code in a mutative manner but handles the necessary cloning behind the scenes. It also freezes the resulting object so you can't accidentally mutate it later.

Solution 17 - Javascript

To make things generic, I worked on @ShubhamKhatri's and @Qwerty's answers.

state object

this.state = {
  name: '',
  grandParent: {
    parent1: {
      child: ''
    },
    parent2: {
      child: ''
    }
  }
};

input controls

<input
  value={this.state.name}
  onChange={this.updateState}
  type="text"
  name="name"
/>
<input
  value={this.state.grandParent.parent1.child}
  onChange={this.updateState}
  type="text"
  name="grandParent.parent1.child"
/>
<input
  value={this.state.grandParent.parent2.child}
  onChange={this.updateState}
  type="text"
  name="grandParent.parent2.child"
/>

updateState method

setState as @ShubhamKhatri's answer

updateState(event) {
  const path = event.target.name.split('.');
  const depth = path.length;
  const oldstate = this.state;
  const newstate = { ...oldstate };
  let newStateLevel = newstate;
  let oldStateLevel = oldstate;

  for (let i = 0; i < depth; i += 1) {
    if (i === depth - 1) {
      newStateLevel[path[i]] = event.target.value;
    } else {
      newStateLevel[path[i]] = { ...oldStateLevel[path[i]] };
      oldStateLevel = oldStateLevel[path[i]];
      newStateLevel = newStateLevel[path[i]];
    }
  }
  this.setState(newstate);
}

setState as @Qwerty's answer

updateState(event) {
  const path = event.target.name.split('.');
  const depth = path.length;
  const state = { ...this.state };
  let ref = state;
  for (let i = 0; i < depth; i += 1) {
    if (i === depth - 1) {
      ref[path[i]] = event.target.value;
    } else {
      ref = ref[path[i]];
    }
  }
  this.setState(state);
}

Note: These above methods won't work for arrays

Solution 18 - Javascript

I take very seriously the concerns already voiced around creating a complete copy of your component state. With that said, I would strongly suggest Immer.

import produce from 'immer';

<Input
  value={this.state.form.username}
  onChange={e => produce(this.state, s => { s.form.username = e.target.value }) } />

This should work for React.PureComponent (i.e. shallow state comparisons by React) as Immer cleverly uses a proxy object to efficiently copy an arbitrarily deep state tree. Immer is also more typesafe compared to libraries like Immutability Helper, and is ideal for Javascript and Typescript users alike.


Typescript utility function

function setStateDeep<S>(comp: React.Component<any, S, any>, fn: (s: 
Draft<Readonly<S>>) => any) {
  comp.setState(produce(comp.state, s => { fn(s); }))
}

onChange={e => setStateDeep(this, s => s.form.username = e.target.value)}

Solution 19 - Javascript

If you want to set the state dynamically


following example sets the state of form dynamically where each key in state is object

 onChange(e:React.ChangeEvent<HTMLInputElement | HTMLTextAreaElement>) {
    this.setState({ [e.target.name]: { ...this.state[e.target.name], value: e.target.value } });
  }

Solution 20 - Javascript

I found this to work for me, having a project form in my case where for example you have an id, and a name and I'd rather maintain state for a nested project.

return (
  <div>
      <h2>Project Details</h2>
      <form>
        <Input label="ID" group type="number" value={this.state.project.id} onChange={(event) => this.setState({ project: {...this.state.project, id: event.target.value}})} />
        <Input label="Name" group type="text" value={this.state.project.name} onChange={(event) => this.setState({ project: {...this.state.project, name: event.target.value}})} />
      </form> 
  </div>
)

Let me know!

Solution 21 - Javascript

stateUpdate = () => {
    let obj = this.state;
    if(this.props.v12_data.values.email) {
      obj.obj_v12.Customer.EmailAddress = this.props.v12_data.values.email
    }
    this.setState(obj)
}

Solution 22 - Javascript

This is clearly not the right or best way to do, however it is cleaner to my view:

this.state.hugeNestedObject = hugeNestedObject; 
this.state.anotherHugeNestedObject = anotherHugeNestedObject; 

this.setState({})

However, React itself should iterate thought nested objects and update state and DOM accordingly which is not there yet.

Solution 23 - Javascript

Use this for multiple input control and dynamic nested name

<input type="text" name="title" placeholder="add title" onChange={this.handleInputChange} />
<input type="checkbox" name="chkusein" onChange={this.handleInputChange} />
<textarea name="body" id="" cols="30" rows="10" placeholder="add blog content" onChange={this.handleInputChange}></textarea>

the code very readable

the handler

handleInputChange = (event) => {
        const target = event.target;
        const value = target.type === 'checkbox' ? target.checked : target.value;
        const name = target.name;
        const newState = { ...this.state.someProperty, [name]: value }
        this.setState({ someProperty: newState })
    }

Solution 24 - Javascript

Something like this might suffice,

const isObject = (thing) => {
    if(thing && 
        typeof thing === 'object' &&
        typeof thing !== null
        && !(Array.isArray(thing))
    ){
        return true;
    }
    return false;
}

/*
  Call with an array containing the path to the property you want to access
  And the current component/redux state.

  For example if we want to update `hello` within the following obj
  const obj = {
     somePrimitive:false,
     someNestedObj:{
        hello:1
     }
  }

  we would do :
  //clone the object
  const cloned = clone(['someNestedObj','hello'],obj)
  //Set the new value
  cloned.someNestedObj.hello = 5;

*/
const clone = (arr, state) => {
    let clonedObj = {...state}
    const originalObj = clonedObj;
    arr.forEach(property => {
        if(!(property in clonedObj)){
            throw new Error('State missing property')
        }

        if(isObject(clonedObj[property])){
            clonedObj[property] = {...originalObj[property]};
            clonedObj = clonedObj[property];
        }
    })
    return originalObj;
}

const nestedObj = {
    someProperty:true,
    someNestedObj:{
        someOtherProperty:true
    }
}

const clonedObj = clone(['someProperty'], nestedObj);
console.log(clonedObj === nestedObj) //returns false
console.log(clonedObj.someProperty === nestedObj.someProperty) //returns true
console.log(clonedObj.someNestedObj === nestedObj.someNestedObj) //returns true

console.log()
const clonedObj2 = clone(['someProperty','someNestedObj','someOtherProperty'], nestedObj);
console.log(clonedObj2 === nestedObj) // returns false
console.log(clonedObj2.someNestedObj === nestedObj.someNestedObj) //returns false
//returns true (doesn't attempt to clone because its primitive type)
console.log(clonedObj2.someNestedObj.someOtherProperty === nestedObj.someNestedObj.someOtherProperty) 

Solution 25 - Javascript

I know it is an old question but still wanted to share how i achieved this. Assuming state in constructor looks like this:

  constructor(props) {
    super(props);

    this.state = {
      loading: false,
      user: {
        email: ""
      },
      organization: {
        name: ""
      }
    };

    this.handleChange = this.handleChange.bind(this);
  }

My handleChange function is like this:

  handleChange(e) {
    const names = e.target.name.split(".");
    const value = e.target.type === "checkbox" ? e.target.checked : e.target.value;
    this.setState((state) => {
      state[names[0]][names[1]] = value;
      return {[names[0]]: state[names[0]]};
    });
  }

And make sure you name inputs accordingly:

<input
   type="text"
   name="user.email"
   onChange={this.handleChange}
   value={this.state.user.firstName}
   placeholder="Email Address"
/>

<input
   type="text"
   name="organization.name"
   onChange={this.handleChange}
   value={this.state.organization.name}
   placeholder="Organization Name"
/>

Solution 26 - Javascript

I do nested updates with a reduce search:

Example:

The nested variables in state:

state = {
    coords: {
        x: 0,
        y: 0,
        z: 0
    }
}

The function:

handleChange = nestedAttr => event => {
  const { target: { value } } = event;
  const attrs = nestedAttr.split('.');

  let stateVar = this.state[attrs[0]];
  if(attrs.length>1)
    attrs.reduce((a,b,index,arr)=>{
      if(index==arr.length-1)
        a[b] = value;
      else if(a[b]!=null)
        return a[b]
      else
        return a;
    },stateVar);
  else
    stateVar = value;
  
  this.setState({[attrs[0]]: stateVar})
}

Use:

<input
value={this.state.coords.x}
onChange={this.handleTextChange('coords.x')}
/>

Solution 27 - Javascript

This is my initialState

    const initialStateInput = {
        cabeceraFamilia: {
            familia: '',
            direccion: '',
            telefonos: '',
            email: ''
        },
        motivoConsulta: '',
        fechaHora: '',
        corresponsables: [],
    }

The hook or you can replace it with the state (class component)

const [infoAgendamiento, setInfoAgendamiento] = useState(initialStateInput);

The method for handleChange

const actualizarState = e => {
    const nameObjects = e.target.name.split('.');
    const newState = setStateNested(infoAgendamiento, nameObjects, e.target.value);
    setInfoAgendamiento({...newState});
};

Method for set state with nested states

const setStateNested = (state, nameObjects, value) => {
    let i = 0;
    let operativeState = state;
    if(nameObjects.length > 1){
        for (i = 0; i < nameObjects.length - 1; i++) {
            operativeState = operativeState[nameObjects[i]];
        }
    }
    operativeState[nameObjects[i]] = value;
    return state;
}

Finally this is the input that I use

<input type="text" className="form-control" name="cabeceraFamilia.direccion" placeholder="Dirección" defaultValue={infoAgendamiento.cabeceraFamilia.direccion} onChange={actualizarState} />

Solution 28 - Javascript

If you are using formik in your project it has some easy way to handle this stuff. Here is the most easiest way to do with formik.

First set your initial values inside the formik initivalues attribute or in the react. state

Here, the initial values is define in react state

   state = { 
     data: {
        fy: {
            active: "N"
        }
     }
   }

define above initialValues for formik field inside formik initiValues attribute

<Formik
 initialValues={this.state.data}
 onSubmit={(values, actions)=> {...your actions goes here}}
>
{({ isSubmitting }) => (
  <Form>
    <Field type="checkbox" name="fy.active" onChange={(e) => {
      const value = e.target.checked;
      if(value) setFieldValue('fy.active', 'Y')
      else setFieldValue('fy.active', 'N')
    }}/>
  </Form>
)}
</Formik>

Make a console to the check the state updated into string instead of booleanthe formik setFieldValue function to set the state or go with react debugger tool to see the changes iniside formik state values.

Solution 29 - Javascript

try this code:

this.setState({ someProperty: {flag: false} });

Solution 30 - Javascript

you can do this with object spreading code :

 this.setState((state)=>({ someProperty:{...state.someProperty,flag:false}})

this will work for more nested property

Solution 31 - Javascript

There is another option and this works if there are multiple items in the list of objects: copy the object using this.state.Obj to a variable (say temp), use filter() method to traverse through the object and grab the particular element you want to change into one object(name it updateObj) and the remaining list of object into another object(name this as restObj). Now edit the contents of object you want to update creating a new item (say newItem). Then call this.setUpdate() and use spread operators to assing new list of objects to the parent object.

this.state = {someProperty: { flag:true, }}


var temp=[...this.state.someProperty]
var restObj = temp.filter((item) => item.flag !== true);
var updateObj = temp.filter((item) => item.flag === true);

var newItem = {
  flag: false
};
this.setState({ someProperty: [...restObj, newItem] });

Solution 32 - Javascript

You should pass new state to the setState. the reference of new state must be different than the old state.

So try this:

this.setState({
    ...this.state,
    someProperty: {...this.state.someProperty, flag: true},
})

Attributions

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