How to read the Color of a Screen Pixel

C#WinformsGdi+Pixel

C# Problem Overview


Okay, I am looking for a function or something that will read the color of a certain pixel on my monitor, and when that color is detected, another function will be enabled. I figure using RGB. All help appreciated. Thank You.

C# Solutions


Solution 1 - C#

This is the most efficient: It grabs a pixel at the location of the cursor, and doesn't rely on only having one monitor.

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Diagnostics;

namespace FormTest
{
    public partial class Form1 : Form
    {
        [DllImport("user32.dll")]
        static extern bool GetCursorPos(ref Point lpPoint);

        [DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)]
        public static extern int BitBlt(IntPtr hDC, int x, int y, int nWidth, int nHeight, IntPtr hSrcDC, int xSrc, int ySrc, int dwRop);
        
        public Form1()
        {
            InitializeComponent();
        }

        private void MouseMoveTimer_Tick(object sender, EventArgs e)
        {
            Point cursor = new Point();
            GetCursorPos(ref cursor);

            var c = GetColorAt(cursor);
            this.BackColor = c;

            if (c.R == c.G && c.G < 64 && c.B > 128)
            {
                MessageBox.Show("Blue");
            }
        }

        Bitmap screenPixel = new Bitmap(1, 1, PixelFormat.Format32bppArgb);
        public Color GetColorAt(Point location)
        {
            using (Graphics gdest = Graphics.FromImage(screenPixel))
            {
                using (Graphics gsrc = Graphics.FromHwnd(IntPtr.Zero))
                {
                    IntPtr hSrcDC = gsrc.GetHdc();
                    IntPtr hDC = gdest.GetHdc();
                    int retval = BitBlt(hDC, 0, 0, 1, 1, hSrcDC, location.X, location.Y, (int)CopyPixelOperation.SourceCopy);
                    gdest.ReleaseHdc();
                    gsrc.ReleaseHdc();
                }
            }

            return screenPixel.GetPixel(0, 0);
        }
    }
}

Now, obviously, you don't have to use the cursor's current location, but this is the general idea.

EDIT:

Given the above GetColorAt function you can poll a certain pixel on the screen in a safe, performance friendly way like this:

private void PollPixel(Point location, Color color)
{
    while(true)
    {
        var c = GetColorAt(location);

        if (c.R == color.R && c.G == color.G && c.B == color.B)
        {
            DoAction();
            return;
        }

        // By calling Thread.Sleep() without a parameter, we are signaling to the
        // operating system that we only want to sleep long enough for other
        // applications.  As soon as the other apps yield their CPU time, we will
        // regain control.
        Thread.Sleep()
    }
}

You can wrap that in a Thread if you want, or execute it from a Console application. "Whatever suits your fancy," I guess.

Solution 2 - C#

Most answers here use the very same source of that pixel (desktop dc).
The key function is GetPixel.

[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr GetWindowDC(IntPtr window);
[DllImport("gdi32.dll", SetLastError = true)]
public static extern uint GetPixel(IntPtr dc, int x, int y);
[DllImport("user32.dll", SetLastError = true)]
public static extern int ReleaseDC(IntPtr window, IntPtr dc);

public static Color GetColorAt(int x, int y)
{
	IntPtr desk = GetDesktopWindow();
	IntPtr dc = GetWindowDC(desk);
	int a = (int) GetPixel(dc, x, y);
	ReleaseDC(desk, dc);
	return Color.FromArgb(255, (a >> 0) & 0xff, (a >> 8) & 0xff, (a >> 16) & 0xff);
}

I think this is the cleanest and quickest way.

Note:

If you have modified the default text size among the Display Settings on Windows to increase readability on a high resolution display, the coordinate parameters of GetPixel() need to be adjusted the same way. For example, if the cursor location is (x,y) with 150% of text size on Windows 7, you need to call GetPixel(x1.5, y1.5) to get the color of the pixel under the cursor.

Solution 3 - C#

This function is shorter and can achieve the same result using System.Drawing, without Pinvoke.

Bitmap bmp = new Bitmap(1, 1);
Color GetColorAt(int x, int y)
{
    Rectangle bounds = new Rectangle(x, y, 1, 1);
    using (Graphics g = Graphics.FromImage(bmp))
        g.CopyFromScreen(bounds.Location, Point.Empty, bounds.Size);
    return bmp.GetPixel(0, 0);
}

Solution 4 - C#

Please check this two different functions I have used in one of my previous projects :

  1. This function takes snapshot of Desktop

    private void CaptureScreenAndSave(string strSavePath) {

             //SetTitle("Capturing Screen...");
    
             Bitmap bmpScreenshot;
    
             Graphics gfxScreenshot;
             bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height,System.Drawing.Imaging.PixelFormat.Format32bppArgb);
             gfxScreenshot = Graphics.FromImage(bmpScreenshot);
             gfxScreenshot.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy);
             MemoryStream msIn = new MemoryStream();
             bmpScreenshot.Save(msIn, System.Drawing.Imaging.ImageCodecInfo.GetImageEncoders()[0], null);
    
             msIn.Close();
    
             byte[] buf = msIn.ToArray();
    
             MemoryStream msOut = new MemoryStream();
    
             msOut.Write(buf, 0, buf.Length);
    
             msOut.Position = 0;
    
             Bitmap bmpOut = new Bitmap(msOut);
    
             try
             {
                 bmpOut.Save(strSavePath, System.Drawing.Imaging.ImageFormat.Bmp);
                 //SetTitle("Capturing Screen Image Saved...");
             }
    
             catch (Exception exp)
             {
                 
             }
    
             finally
             {
                 msOut.Close();
             }
         }
    
  2. This function takes an image in input and calculates RGB average of pixel range given.

    double GetRGBAverageForPixelRange( int istartRange, int iEndRange, Bitmap oBitmap ) { double dRetnVal = 0 ; Color oTempColor ; int i, j ; for( int iCounter = istartRange ; iCounter < iEndRange ; iCounter++ ) { i = (iCounter % (oBitmap.Width)); j = ( iCounter / ( oBitmap.Width ) ) ; if (i >= 0 && j >= 0 && i < oBitmap.Width && j < oBitmap.Height ) { oTempColor = oBitmap.GetPixel(i, j); dRetnVal = dRetnVal + oTempColor.ToArgb(); }

     		}
     		return dRetnVal ;
     	}
    

This two functions together might solve your problem. Happy Coding :)

EDIT : Please note that GetPixel is very slow function. I will think twice befor using it.

Solution 5 - C#

As far as I know the easiest way to do this is to:

  1. take a screenshot
  2. look at the bitmap and get the pixel color

Edit

There is probably no way to "wait" until the pixel changes to a certain color. Your program will probably have to just loop and check it every so often until it sees the color.

For example:

while(!IsPixelColor(x, y, color))
{
    //probably best to add a sleep here so your program doesn't use too much CPU
}
DoAction();

EDIT 2

Here is some sample code you can modify. This code just changes the color of a label based on the current color in a given pixel. This code avoids the handle leak mentioned.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Runtime.InteropServices;

namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{

    [DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)]
    public static extern int BitBlt(IntPtr hDC, int x, int y, int nWidth, int nHeight, IntPtr hSrcDC, int xSrc, int ySrc, int dwRop);


    Thread t;
    int x, y;

    public Form1()
    {
        InitializeComponent();
    }

    private void Form1_Load(object sender, EventArgs e)
    {
        x = 20;
        y = 50;
        t = new Thread(update);
        t.Start();
    }

    private void update()
    {
        Bitmap screenCopy = new Bitmap(1, 1);
        using (Graphics gdest = Graphics.FromImage(screenCopy))
        {
            while (true)
            {
                //g.CopyFromScreen(new Point(0, 0), new Point(0, 0), new Size(256, 256));
                using (Graphics gsrc = Graphics.FromHwnd(IntPtr.Zero))
                {
                    IntPtr hSrcDC = gsrc.GetHdc();
                    IntPtr hDC = gdest.GetHdc();
                    int retval = BitBlt(hDC, 0, 0, 1, 1, hSrcDC, x, y, (int)CopyPixelOperation.SourceCopy);
                    gdest.ReleaseHdc();
                    gsrc.ReleaseHdc();
                }
                Color c = Color.FromArgb(screenCopy.GetPixel(0, 0).ToArgb());
                label1.ForeColor = c;
            }
        }
    }
}

}

Solution 6 - C#

This line uses About 10 ms.

int retval = BitBlt(hDC, 0, 0, 1, 1, hSrcDC, location.X, location.Y, (int)CopyPixelOperation.SourceCopy);

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionBrandonView Question on Stackoverflow
Solution 1 - C#John GietzenView Answer on Stackoverflow
Solution 2 - C#BitterblueView Answer on Stackoverflow
Solution 3 - C#J3soonView Answer on Stackoverflow
Solution 4 - C#MRGView Answer on Stackoverflow
Solution 5 - C#tsterView Answer on Stackoverflow
Solution 6 - C#nimanabavi321View Answer on Stackoverflow