How to make UIImagePickerController for camera and photo library at the same time in swift

IosSwiftUiimagepickercontroller

Ios Problem Overview


I use UIImagePickerController to take a photo by camera of iPhone.

I want to show both "take a photo" and "choose a photo".

My code

imagePicker =  UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .camera
//imagePicker.sourceType = .PhotoLibrary
presentViewController(imagePicker, animated: true, completion: nil)

I tried to use imagePicker.sourceType = .Camera and imagePicker.sourceType = .PhotoLibrary together to do this, but it doesn't work...

Thank you

Ios Solutions


Solution 1 - Ios

Import UIImagePickerControllerDelegate and create a variable to assign UIImagePickerController var imagePicker = UIImagePickerController() and set imagePicker.delegate = self.

Create an action sheet to display options for 'Camera' and 'Photo library'.

On your button click action:

@IBAction func buttonOnClick(_ sender: UIButton)
{
    self.btnEdit.setTitleColor(UIColor.white, for: .normal)
    self.btnEdit.isUserInteractionEnabled = true
    
    let alert = UIAlertController(title: "Choose Image", message: nil, preferredStyle: .actionSheet)
    alert.addAction(UIAlertAction(title: "Camera", style: .default, handler: { _ in
        self.openCamera()
    }))
    
    alert.addAction(UIAlertAction(title: "Gallery", style: .default, handler: { _ in
        self.openGallary()
    }))
    
    alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil))
    
    /*If you want work actionsheet on ipad
    then you have to use popoverPresentationController to present the actionsheet,
    otherwise app will crash on iPad */
    switch UIDevice.current.userInterfaceIdiom {
    case .pad:
        alert.popoverPresentationController?.sourceView = sender
        alert.popoverPresentationController?.sourceRect = sender.bounds
        alert.popoverPresentationController?.permittedArrowDirections = .up
    default:
        break
    }
    
    self.present(alert, animated: true, completion: nil)
}


func openCamera()
    {
        if(UIImagePickerController .isSourceTypeAvailable(UIImagePickerController.SourceType.camera))
        {
            imagePicker.sourceType = UIImagePickerController.SourceType.camera
            imagePicker.allowsEditing = true
            self.present(imagePicker, animated: true, completion: nil)
        }
        else
        {
            let alert  = UIAlertController(title: "Warning", message: "You don't have camera", preferredStyle: .alert)
            alert.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
            self.present(alert, animated: true, completion: nil)
        }
    }

    func openGallary()
    {
        imagePicker.sourceType = UIImagePickerController.SourceType.photoLibrary
        imagePicker.allowsEditing = true
        self.present(imagePicker, animated: true, completion: nil)
    }

Download sample project for Swift, SwiftUI

Solution 2 - Ios

Swift 5 +:

Action sheet with camera and gallery:

//MARK:- Image Picker
    @IBAction func imagePickerBtnAction(selectedButton: UIButton)
    {

        let alert = UIAlertController(title: "Choose Image", message: nil, preferredStyle: .actionSheet)
        alert.addAction(UIAlertAction(title: "Camera", style: .default, handler: { _ in
            self.openCamera()
        }))
        
        alert.addAction(UIAlertAction(title: "Gallery", style: .default, handler: { _ in
            self.openGallery()
        }))
        
        alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil))

        self.present(alert, animated: true, completion: nil)
    }

Camera image picker functionality:

func openCamera()
{
    if UIImagePickerController.isSourceTypeAvailable(UIImagePickerController.SourceType.camera) {
        let imagePicker = UIImagePickerController()
        imagePicker.delegate = self
        imagePicker.sourceType = UIImagePickerController.SourceType.camera
        imagePicker.allowsEditing = false
        self.present(imagePicker, animated: true, completion: nil)
    }
    else
    {
        let alert  = UIAlertController(title: "Warning", message: "You don't have camera", preferredStyle: .alert)
        alert.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
        self.present(alert, animated: true, completion: nil)
    }
}

Gallery image picker functionality:

 func openGallery()
{
    if UIImagePickerController.isSourceTypeAvailable(UIImagePickerController.SourceType.photoLibrary){
        let imagePicker = UIImagePickerController()
        imagePicker.delegate = self
        imagePicker.allowsEditing = true
        imagePicker.sourceType = UIImagePickerController.SourceType.photoLibrary
        self.present(imagePicker, animated: true, completion: nil)
    }
    else
    {
        let alert  = UIAlertController(title: "Warning", message: "You don't have permission to access gallery.", preferredStyle: .alert)
        alert.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
        self.present(alert, animated: true, completion: nil)
    }
}

ImagePicker delegate:

//MARK:-- ImagePicker delegate
    func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
    if let pickedImage = info[.originalImage] as? UIImage {
        // imageViewPic.contentMode = .scaleToFill
    }
    picker.dismiss(animated: true, completion: nil)
}

Solution 3 - Ios

set delegate like:

UIImagePickerControllerDelegate,UINavigationControllerDelegate

take one imageview so we can display selected/captured image:

@IBOutlet weak var imageViewPic: UIImageView!

For capture new image by using device camera:

if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.camera) {
        let imagePicker = UIImagePickerController()
        imagePicker.delegate = self
        imagePicker.sourceType = UIImagePickerControllerSourceType.camera
        imagePicker.allowsEditing = false
        self.present(imagePicker, animated: true, completion: nil)
    }

For select photo from gallery:

if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.photoLibrary){
        let imagePicker = UIImagePickerController()
        imagePicker.delegate = self
        imagePicker.allowsEditing = true
        imagePicker.sourceType = UIImagePickerControllerSourceType.photoLibrary
        self.present(imagePicker, animated: true, completion: nil)
    }

This is the delegate method :

     //MARK: - ImagePicker delegate
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
    if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
       // imageViewPic.contentMode = .scaleToFill
        imageViewPic.image = pickedImage
    }
    picker.dismiss(animated: true, completion: nil)
}

set permission for access camera and photo in info.plist like:

<key>NSCameraUsageDescription</key>
<string>This app will use camera</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>You can select photo</string>

enter image description here

100% working and tested

Solution 4 - Ios

Create view controller and add button and image in the storyboard

add UIImagePickerControllerDelegate,UINavigationControllerDelegate protocols in view controller

camera action button enter following code

let imagePickerController = UIImagePickerController()
    imagePickerController.delegate = self
    let actionsheet = UIAlertController(title: "Photo Source", message: "Choose A Sourece", preferredStyle: .actionSheet)
    actionsheet.addAction(UIAlertAction(title: "Camera", style: .default, handler: { (action:UIAlertAction)in
        if UIImagePickerController.isSourceTypeAvailable(.camera){
            imagePickerController.sourceType = .camera
            self.present(imagePickerController, animated: true, completion: nil)
        }else
        {
            print("Camera is Not Available")
        }
        
        

    }))
    actionsheet.addAction(UIAlertAction(title: "Photo Library", style: .default, handler: { (action:UIAlertAction)in
        imagePickerController.sourceType = .photoLibrary
        self.present(imagePickerController, animated: true, completion: nil)
    }))
    actionsheet.addAction(UIAlertAction(title: "Cancel", style: .cancel, handler: nil))
    self.present(actionsheet,animated: true, completion: nil)

Add following function in view controller

 func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
    let image = info[UIImagePickerControllerOriginalImage] as! UIImage
    imageView.image = image
    picker.dismiss(animated: true, completion: nil)
    }
    func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
    picker.dismiss(animated:  true, completion: nil)
    }
}

in info.plist add row with

 Privacy - Photo Library Usage Description
Privacy - Camera Usage Description

Solution 5 - Ios

I created this beautiful project and with these four lines of code you get image either from camera or library and apply beautiful filters with a single line like this : -

let picker = PickerController()
picker.applyFilter = true // to apply filter after selecting the picture by default false
picker.selectImage(self){ image in
    // Use the picture
}

enter image description here

Here's the link of the project.

Solution 6 - Ios

//MARK:- Camera and Gallery
    
    func showActionSheet(){
        
        //Create the AlertController and add Its action like button in Actionsheet
        let actionSheetController: UIAlertController = UIAlertController(title: NSLocalizedString("Upload Image", comment: ""), message: nil, preferredStyle: .actionSheet)
        actionSheetController.view.tintColor = UIColor.black
        let cancelActionButton: UIAlertAction = UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel) { action -> Void in
            print("Cancel")
        }
        actionSheetController.addAction(cancelActionButton)
        
        let saveActionButton: UIAlertAction = UIAlertAction(title: NSLocalizedString("Take Photo", comment: ""), style: .default)
        { action -> Void in
            self.camera()
        }
        actionSheetController.addAction(saveActionButton)
        
        let deleteActionButton: UIAlertAction = UIAlertAction(title: NSLocalizedString("Choose From Gallery", comment: ""), style: .default)
        { action -> Void in
            self.gallery()
        }
        actionSheetController.addAction(deleteActionButton)
        self.present(actionSheetController, animated: true, completion: nil)
    }
    
    func camera()
    {
        let myPickerControllerCamera = UIImagePickerController()
        myPickerControllerCamera.delegate = self
        myPickerControllerCamera.sourceType = UIImagePickerController.SourceType.camera
        myPickerControllerCamera.allowsEditing = true
        self.present(myPickerControllerCamera, animated: true, completion: nil)
        
    }
    
    func gallery()
    {
        
        let myPickerControllerGallery = UIImagePickerController()
        myPickerControllerGallery.delegate = self
        myPickerControllerGallery.sourceType = UIImagePickerController.SourceType.photoLibrary
        myPickerControllerGallery.allowsEditing = true
        self.present(myPickerControllerGallery, animated: true, completion: nil)
        
    }
    
    
    //MARK:- ***************  UIImagePickerController delegate Methods ****************
    
    func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
        
        // The info dictionary may contain multiple representations of the image. You want to use the original.
        guard let selectedImage = info[.originalImage] as? UIImage else {
            fatalError("Expected a dictionary containing an image, but was provided the following: \(info)")
        }
        
        // Set photoImageView to display the selected image.
        imageUserProfile.image = selectedImage
        
        // Dismiss the picker.
        dismiss(animated: true, completion: nil)
    }
    
    

Solution 7 - Ios

Swift 5 Easy way just call function

//MARK Life Cycles
override func viewDidLoad() {
    super.viewDidLoad()
    choosePicture
}



extension AddBook: UIPickerViewDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate {

@objc func choosePicture(){
    let alert  = UIAlertController(title: "Select Image", message: "", preferredStyle: .actionSheet)
    alert.modalPresentationStyle = .overCurrentContext
    alert.addAction(UIAlertAction(title: "Camera", style: .default, handler: { (action) in
        self.openCamera()
    }))
    alert.addAction(UIAlertAction(title: "Photo Library", style: .default, handler: { (action) in
        self.openGallary()
    }))
    
    alert.addAction(UIAlertAction(title: "Cancel", style: .cancel, handler: nil))
    
    let popoverController = alert.popoverPresentationController
    
    popoverController?.permittedArrowDirections = .up
    
    
    self.present(alert, animated: true, completion: nil)
}

func openCamera() {
    if(UIImagePickerController .isSourceTypeAvailable(UIImagePickerController.SourceType.camera))
    {
        imagePicker.sourceType = UIImagePickerController.SourceType.camera
        imagePicker.allowsEditing = true
        self.present(imagePicker, animated: true, completion: nil)
    }
    else
    {
        let alert  = UIAlertController(title: "Warning", message: "You don't have camera", preferredStyle: .alert)
        alert.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
        self.present(alert, animated: true, completion: nil)
    }
}

func openGallary() {
    imagePicker.sourceType = UIImagePickerController.SourceType.photoLibrary
    imagePicker.allowsEditing = true
    self.present(imagePicker, animated: true, completion: nil)
}



func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
    picker.dismiss(animated: true, completion: nil)
}


private func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
    // picker.supportedInterfaceOrientations = .
    if let image  = info[UIImagePickerController.InfoKey.originalImage.rawValue] as? UIImage {
        
            if btnPicOther.tag == 1 {
                btnPicOther.setImage(image, for: .normal)
            }
            else if btnPicBack.tag == 1 {
                btnPicBack.setImage(image, for: .normal)
            }
            else if btnPicFront.tag == 1{
                btnPicFront.setImage(image, for: .normal)
            }
            picker.dismiss(animated: true, completion: nil)
        }
    }
}

Solution 8 - Ios

Swift 5: you may use the camera image below: enter image description here

  1. Create a project

  2. In the main Storyboard, add two buttons in the bottom & add imageView & link to viewController.

  3. Add Privacy - Camera Usage Description permission in Info.plist like below: enter image description here

  4. Paste below code in view controller:

    class ViewController: UIViewController {
    
       @IBOutlet weak var imageView: UIImageView!
    
       override func viewDidLoad() {
          super.viewDidLoad()       
        }
    
     @IBAction func btnPhotGalary(_ sender: Any) {
        let picker = UIImagePickerController()
        picker.sourceType = .photoLibrary
        picker.delegate = self
        present(picker, animated: true)
      }
    
    @IBAction func btnCapture(_ sender: Any) {
      let picker = UIImagePickerController()
      picker.sourceType = .camera
      //for camera front
      // picker.cameraDevice = .front
       picker.delegate = self
       picker.allowsEditing = false
       present(picker, animated: true)
      }
      }
    
      extension ViewController :UIImagePickerControllerDelegate,UINavigationControllerDelegate{
    
    func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
        picker.dismiss(animated: true, completion: nil)
      }
    
    func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
        picker.dismiss(animated: true, completion: nil)
        guard let originalImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage else {
         return
       }
        //for image rotation
        let image =  originalImage.upOrientationImage()
        imageView.image = image
      }
    
    }
    
     extension UIImage {
        func upOrientationImage() -> UIImage? {
         switch imageOrientation {
            case .up:
             return self
         default:
           UIGraphicsBeginImageContextWithOptions(size, false, scale)
            draw(in: CGRect(origin: .zero, size: size))
            let result = UIGraphicsGetImageFromCurrentImageContext()
              UIGraphicsEndImageContext()
            return result
           }
         }
     }
    
  1. Full source is given in GitHub: https://github.com/enamul95/UIImagePicker.git

Attributions

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Solution 1 - Iosanas.pView Answer on Stackoverflow
Solution 2 - IosRajesh LoganathanView Answer on Stackoverflow
Solution 3 - IosMr.Javed MultaniView Answer on Stackoverflow
Solution 4 - IosTony FranzisView Answer on Stackoverflow
Solution 5 - IostryKuldeepTanwarView Answer on Stackoverflow
Solution 6 - IosDavender VermaView Answer on Stackoverflow
Solution 7 - IosShakeel AhmedView Answer on Stackoverflow
Solution 8 - IosEnamul HaqueView Answer on Stackoverflow