How to make UIImagePickerController for camera and photo library at the same time in swift
IosSwiftUiimagepickercontrollerIos Problem Overview
I use UIImagePickerController to take a photo by camera of iPhone.
I want to show both "take a photo" and "choose a photo".
My code
imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .camera
//imagePicker.sourceType = .PhotoLibrary
presentViewController(imagePicker, animated: true, completion: nil)
I tried to use imagePicker.sourceType = .Camera
and imagePicker.sourceType = .PhotoLibrary
together to do this, but it doesn't work...
Thank you
Ios Solutions
Solution 1 - Ios
Import UIImagePickerControllerDelegate
and create a variable to assign UIImagePickerController
var imagePicker = UIImagePickerController()
and set imagePicker.delegate = self
.
Create an action sheet to display options for 'Camera' and 'Photo library'.
On your button click action:
@IBAction func buttonOnClick(_ sender: UIButton)
{
self.btnEdit.setTitleColor(UIColor.white, for: .normal)
self.btnEdit.isUserInteractionEnabled = true
let alert = UIAlertController(title: "Choose Image", message: nil, preferredStyle: .actionSheet)
alert.addAction(UIAlertAction(title: "Camera", style: .default, handler: { _ in
self.openCamera()
}))
alert.addAction(UIAlertAction(title: "Gallery", style: .default, handler: { _ in
self.openGallary()
}))
alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil))
/*If you want work actionsheet on ipad
then you have to use popoverPresentationController to present the actionsheet,
otherwise app will crash on iPad */
switch UIDevice.current.userInterfaceIdiom {
case .pad:
alert.popoverPresentationController?.sourceView = sender
alert.popoverPresentationController?.sourceRect = sender.bounds
alert.popoverPresentationController?.permittedArrowDirections = .up
default:
break
}
self.present(alert, animated: true, completion: nil)
}
func openCamera()
{
if(UIImagePickerController .isSourceTypeAvailable(UIImagePickerController.SourceType.camera))
{
imagePicker.sourceType = UIImagePickerController.SourceType.camera
imagePicker.allowsEditing = true
self.present(imagePicker, animated: true, completion: nil)
}
else
{
let alert = UIAlertController(title: "Warning", message: "You don't have camera", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
}
func openGallary()
{
imagePicker.sourceType = UIImagePickerController.SourceType.photoLibrary
imagePicker.allowsEditing = true
self.present(imagePicker, animated: true, completion: nil)
}
Solution 2 - Ios
Swift 5 +:
Action sheet with camera and gallery:
//MARK:- Image Picker
@IBAction func imagePickerBtnAction(selectedButton: UIButton)
{
let alert = UIAlertController(title: "Choose Image", message: nil, preferredStyle: .actionSheet)
alert.addAction(UIAlertAction(title: "Camera", style: .default, handler: { _ in
self.openCamera()
}))
alert.addAction(UIAlertAction(title: "Gallery", style: .default, handler: { _ in
self.openGallery()
}))
alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil))
self.present(alert, animated: true, completion: nil)
}
Camera image picker functionality:
func openCamera()
{
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerController.SourceType.camera) {
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = UIImagePickerController.SourceType.camera
imagePicker.allowsEditing = false
self.present(imagePicker, animated: true, completion: nil)
}
else
{
let alert = UIAlertController(title: "Warning", message: "You don't have camera", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
}
Gallery image picker functionality:
func openGallery()
{
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerController.SourceType.photoLibrary){
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.allowsEditing = true
imagePicker.sourceType = UIImagePickerController.SourceType.photoLibrary
self.present(imagePicker, animated: true, completion: nil)
}
else
{
let alert = UIAlertController(title: "Warning", message: "You don't have permission to access gallery.", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
}
ImagePicker delegate:
//MARK:-- ImagePicker delegate
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[.originalImage] as? UIImage {
// imageViewPic.contentMode = .scaleToFill
}
picker.dismiss(animated: true, completion: nil)
}
Solution 3 - Ios
set delegate like:
UIImagePickerControllerDelegate,UINavigationControllerDelegate
take one imageview so we can display selected/captured image:
@IBOutlet weak var imageViewPic: UIImageView!
For capture new image by using device camera:
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.camera) {
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = UIImagePickerControllerSourceType.camera
imagePicker.allowsEditing = false
self.present(imagePicker, animated: true, completion: nil)
}
For select photo from gallery:
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.photoLibrary){
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.allowsEditing = true
imagePicker.sourceType = UIImagePickerControllerSourceType.photoLibrary
self.present(imagePicker, animated: true, completion: nil)
}
This is the delegate method :
//MARK: - ImagePicker delegate
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
// imageViewPic.contentMode = .scaleToFill
imageViewPic.image = pickedImage
}
picker.dismiss(animated: true, completion: nil)
}
set permission for access camera and photo in info.plist like:
<key>NSCameraUsageDescription</key>
<string>This app will use camera</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>You can select photo</string>
100% working and tested
Solution 4 - Ios
Create view controller and add button and image in the storyboard
add UIImagePickerControllerDelegate,UINavigationControllerDelegate protocols in view controller
camera action button enter following code
let imagePickerController = UIImagePickerController()
imagePickerController.delegate = self
let actionsheet = UIAlertController(title: "Photo Source", message: "Choose A Sourece", preferredStyle: .actionSheet)
actionsheet.addAction(UIAlertAction(title: "Camera", style: .default, handler: { (action:UIAlertAction)in
if UIImagePickerController.isSourceTypeAvailable(.camera){
imagePickerController.sourceType = .camera
self.present(imagePickerController, animated: true, completion: nil)
}else
{
print("Camera is Not Available")
}
}))
actionsheet.addAction(UIAlertAction(title: "Photo Library", style: .default, handler: { (action:UIAlertAction)in
imagePickerController.sourceType = .photoLibrary
self.present(imagePickerController, animated: true, completion: nil)
}))
actionsheet.addAction(UIAlertAction(title: "Cancel", style: .cancel, handler: nil))
self.present(actionsheet,animated: true, completion: nil)
Add following function in view controller
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let image = info[UIImagePickerControllerOriginalImage] as! UIImage
imageView.image = image
picker.dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
picker.dismiss(animated: true, completion: nil)
}
}
in info.plist add row with
Privacy - Photo Library Usage Description
Privacy - Camera Usage Description
Solution 5 - Ios
I created this beautiful project and with these four lines of code you get image either from camera or library and apply beautiful filters with a single line like this : -
let picker = PickerController()
picker.applyFilter = true // to apply filter after selecting the picture by default false
picker.selectImage(self){ image in
// Use the picture
}
Solution 6 - Ios
//MARK:- Camera and Gallery
func showActionSheet(){
//Create the AlertController and add Its action like button in Actionsheet
let actionSheetController: UIAlertController = UIAlertController(title: NSLocalizedString("Upload Image", comment: ""), message: nil, preferredStyle: .actionSheet)
actionSheetController.view.tintColor = UIColor.black
let cancelActionButton: UIAlertAction = UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel) { action -> Void in
print("Cancel")
}
actionSheetController.addAction(cancelActionButton)
let saveActionButton: UIAlertAction = UIAlertAction(title: NSLocalizedString("Take Photo", comment: ""), style: .default)
{ action -> Void in
self.camera()
}
actionSheetController.addAction(saveActionButton)
let deleteActionButton: UIAlertAction = UIAlertAction(title: NSLocalizedString("Choose From Gallery", comment: ""), style: .default)
{ action -> Void in
self.gallery()
}
actionSheetController.addAction(deleteActionButton)
self.present(actionSheetController, animated: true, completion: nil)
}
func camera()
{
let myPickerControllerCamera = UIImagePickerController()
myPickerControllerCamera.delegate = self
myPickerControllerCamera.sourceType = UIImagePickerController.SourceType.camera
myPickerControllerCamera.allowsEditing = true
self.present(myPickerControllerCamera, animated: true, completion: nil)
}
func gallery()
{
let myPickerControllerGallery = UIImagePickerController()
myPickerControllerGallery.delegate = self
myPickerControllerGallery.sourceType = UIImagePickerController.SourceType.photoLibrary
myPickerControllerGallery.allowsEditing = true
self.present(myPickerControllerGallery, animated: true, completion: nil)
}
//MARK:- *************** UIImagePickerController delegate Methods ****************
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
// The info dictionary may contain multiple representations of the image. You want to use the original.
guard let selectedImage = info[.originalImage] as? UIImage else {
fatalError("Expected a dictionary containing an image, but was provided the following: \(info)")
}
// Set photoImageView to display the selected image.
imageUserProfile.image = selectedImage
// Dismiss the picker.
dismiss(animated: true, completion: nil)
}
Solution 7 - Ios
Swift 5 Easy way just call function
//MARK Life Cycles
override func viewDidLoad() {
super.viewDidLoad()
choosePicture
}
extension AddBook: UIPickerViewDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@objc func choosePicture(){
let alert = UIAlertController(title: "Select Image", message: "", preferredStyle: .actionSheet)
alert.modalPresentationStyle = .overCurrentContext
alert.addAction(UIAlertAction(title: "Camera", style: .default, handler: { (action) in
self.openCamera()
}))
alert.addAction(UIAlertAction(title: "Photo Library", style: .default, handler: { (action) in
self.openGallary()
}))
alert.addAction(UIAlertAction(title: "Cancel", style: .cancel, handler: nil))
let popoverController = alert.popoverPresentationController
popoverController?.permittedArrowDirections = .up
self.present(alert, animated: true, completion: nil)
}
func openCamera() {
if(UIImagePickerController .isSourceTypeAvailable(UIImagePickerController.SourceType.camera))
{
imagePicker.sourceType = UIImagePickerController.SourceType.camera
imagePicker.allowsEditing = true
self.present(imagePicker, animated: true, completion: nil)
}
else
{
let alert = UIAlertController(title: "Warning", message: "You don't have camera", preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
}
func openGallary() {
imagePicker.sourceType = UIImagePickerController.SourceType.photoLibrary
imagePicker.allowsEditing = true
self.present(imagePicker, animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
picker.dismiss(animated: true, completion: nil)
}
private func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
// picker.supportedInterfaceOrientations = .
if let image = info[UIImagePickerController.InfoKey.originalImage.rawValue] as? UIImage {
if btnPicOther.tag == 1 {
btnPicOther.setImage(image, for: .normal)
}
else if btnPicBack.tag == 1 {
btnPicBack.setImage(image, for: .normal)
}
else if btnPicFront.tag == 1{
btnPicFront.setImage(image, for: .normal)
}
picker.dismiss(animated: true, completion: nil)
}
}
}
Solution 8 - Ios
Swift 5: you may use the camera image below:
-
Create a project
-
In the main Storyboard, add two buttons in the bottom & add imageView & link to viewController.
-
Add Privacy - Camera Usage Description permission in Info.plist like below:
-
Paste below code in view controller:
class ViewController: UIViewController { @IBOutlet weak var imageView: UIImageView! override func viewDidLoad() { super.viewDidLoad() } @IBAction func btnPhotGalary(_ sender: Any) { let picker = UIImagePickerController() picker.sourceType = .photoLibrary picker.delegate = self present(picker, animated: true) } @IBAction func btnCapture(_ sender: Any) { let picker = UIImagePickerController() picker.sourceType = .camera //for camera front // picker.cameraDevice = .front picker.delegate = self picker.allowsEditing = false present(picker, animated: true) } } extension ViewController :UIImagePickerControllerDelegate,UINavigationControllerDelegate{ func imagePickerControllerDidCancel(_ picker: UIImagePickerController) { picker.dismiss(animated: true, completion: nil) } func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) { picker.dismiss(animated: true, completion: nil) guard let originalImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage else { return } //for image rotation let image = originalImage.upOrientationImage() imageView.image = image } } extension UIImage { func upOrientationImage() -> UIImage? { switch imageOrientation { case .up: return self default: UIGraphicsBeginImageContextWithOptions(size, false, scale) draw(in: CGRect(origin: .zero, size: size)) let result = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return result } } }
- Full source is given in GitHub: https://github.com/enamul95/UIImagePicker.git