How to lazy load images in ListView in Android

AndroidImageListviewUrlUniversal Image-Loader

Android Problem Overview


I am using a ListView to display some images and captions associated with those images. I am getting the images from the Internet. Is there a way to lazy load images so while the text displays, the UI is not blocked and images are displayed as they are downloaded?

The total number of images is not fixed.

Android Solutions


Solution 1 - Android

Here's what I created to hold the images that my app is currently displaying. Please note that the "Log" object in use here is my custom wrapper around the final Log class inside Android.

package com.wilson.android.library;

/*
 Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements.  See the NOTICE file
distributed with this work for additional information
regarding copyright ownership.  The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License.  You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied.  See the License for the
specific language governing permissions and limitations
under the License.
*/
import java.io.IOException;

public class DrawableManager {
    private final Map<String, Drawable> drawableMap;

    public DrawableManager() {
        drawableMap = new HashMap<String, Drawable>();
    }

    public Drawable fetchDrawable(String urlString) {
        if (drawableMap.containsKey(urlString)) {
            return drawableMap.get(urlString);
        }

        Log.d(this.getClass().getSimpleName(), "image url:" + urlString);
        try {
            InputStream is = fetch(urlString);
            Drawable drawable = Drawable.createFromStream(is, "src");


            if (drawable != null) {
                drawableMap.put(urlString, drawable);
                Log.d(this.getClass().getSimpleName(), "got a thumbnail drawable: " + drawable.getBounds() + ", "
                        + drawable.getIntrinsicHeight() + "," + drawable.getIntrinsicWidth() + ", "
                        + drawable.getMinimumHeight() + "," + drawable.getMinimumWidth());
            } else {
              Log.w(this.getClass().getSimpleName(), "could not get thumbnail");
            }

            return drawable;
        } catch (MalformedURLException e) {
            Log.e(this.getClass().getSimpleName(), "fetchDrawable failed", e);
            return null;
        } catch (IOException e) {
            Log.e(this.getClass().getSimpleName(), "fetchDrawable failed", e);
            return null;
        }
    }

    public void fetchDrawableOnThread(final String urlString, final ImageView imageView) {
        if (drawableMap.containsKey(urlString)) {
            imageView.setImageDrawable(drawableMap.get(urlString));
        }

        final Handler handler = new Handler(Looper.getMainLooper()) {
            @Override
            public void handleMessage(Message message) {
                imageView.setImageDrawable((Drawable) message.obj);
            }
        };

        Thread thread = new Thread() {
            @Override
            public void run() {
                //TODO : set imageView to a "pending" image
                Drawable drawable = fetchDrawable(urlString);
                Message message = handler.obtainMessage(1, drawable);
                handler.sendMessage(message);
            }
        };
        thread.start();
    }

    private InputStream fetch(String urlString) throws MalformedURLException, IOException {
        DefaultHttpClient httpClient = new DefaultHttpClient();
        HttpGet request = new HttpGet(urlString);
        HttpResponse response = httpClient.execute(request);
        return response.getEntity().getContent();
    }
}

Solution 2 - Android

I made a simple demo of a lazy list (located at GitHub) with images.

> Basic Usage > > ImageLoader imageLoader=new ImageLoader(context); ... > imageLoader.DisplayImage(url, imageView); > Don't forget to add the > following permissions to your AndroidManifest.xml: > > > Please > create only one instance of ImageLoader and reuse it all around your > application. This way image caching will be much more efficient.

It may be helpful to somebody. It downloads images in the background thread. Images are being cached on an SD card and in memory. The cache implementation is very simple and is just enough for the demo. I decode images with inSampleSize to reduce memory consumption. I also try to handle recycled views correctly.

Alt text

Solution 3 - Android

I recommend open source instrument Universal Image Loader. It is originally based on Fedor Vlasov's project LazyList and has been vastly improved since then.

  • Multithread image loading
  • Possibility of wide tuning ImageLoader's configuration (thread executors, downloader, decoder, memory and disc cache, display image options, and others)
  • Possibility of image caching in memory and/or on the device's file system (or SD card)
  • Possibility to "listen" loading process
  • Possibility to customize every display image call with separated options
  • Widget support
  • Android 2.0+ support

Solution 4 - Android

Multithreading For Performance, a tutorial by Gilles Debunne.

This is from the Android Developers Blog. The suggested code uses:

  • AsyncTasks.
  • A hard, limited size, FIFO cache.
  • A soft, easily garbage collect-ed cache.
  • A placeholder Drawable while you download.

enter image description here

Solution 5 - Android

Update: Note that this answer is pretty ineffective now. The Garbage Collector acts aggressively on SoftReference and WeakReference, so this code is NOT suitable for new apps. (Instead, try libraries like Universal Image Loader suggested in other answers.)

Thanks to James for the code, and Bao-Long for the suggestion of using SoftReference. I implemented the SoftReference changes on James' code. Unfortunately, SoftReferences caused my images to be garbage collected too quickly. In my case, it was fine without the SoftReference stuff, because my list size is limited and my images are small.

There's a discussion from a year ago regarding the SoftReferences on google groups: link to thread. As a solution to the too-early garbage collection, they suggest the possibility of manually setting the VM heap size using dalvik.system.VMRuntime.setMinimumHeapSize(), which is not very attractive to me.

public DrawableManager() {
	drawableMap = new HashMap<String, SoftReference<Drawable>>();
}

public Drawable fetchDrawable(String urlString) {
	SoftReference<Drawable> drawableRef = drawableMap.get(urlString);
	if (drawableRef != null) {
		Drawable drawable = drawableRef.get();
		if (drawable != null)
			return drawable;
		// Reference has expired so remove the key from drawableMap
		drawableMap.remove(urlString);
	}

	if (Constants.LOGGING) Log.d(this.getClass().getSimpleName(), "image url:" + urlString);
	try {
		InputStream is = fetch(urlString);
		Drawable drawable = Drawable.createFromStream(is, "src");
		drawableRef = new SoftReference<Drawable>(drawable);
		drawableMap.put(urlString, drawableRef);
		if (Constants.LOGGING) Log.d(this.getClass().getSimpleName(), "got a thumbnail drawable: " + drawable.getBounds() + ", "
				+ drawable.getIntrinsicHeight() + "," + drawable.getIntrinsicWidth() + ", "
				+ drawable.getMinimumHeight() + "," + drawable.getMinimumWidth());
		return drawableRef.get();
	} catch (MalformedURLException e) {
		if (Constants.LOGGING) Log.e(this.getClass().getSimpleName(), "fetchDrawable failed", e);
		return null;
	} catch (IOException e) {
		if (Constants.LOGGING) Log.e(this.getClass().getSimpleName(), "fetchDrawable failed", e);
		return null;
	}
}

public void fetchDrawableOnThread(final String urlString, final ImageView imageView) {
	SoftReference<Drawable> drawableRef = drawableMap.get(urlString);
	if (drawableRef != null) {
		Drawable drawable = drawableRef.get();
		if (drawable != null) {
    		imageView.setImageDrawable(drawableRef.get());
    		return;
		}
		// Reference has expired so remove the key from drawableMap
		drawableMap.remove(urlString);
	}

	final Handler handler = new Handler() {
		@Override
		public void handleMessage(Message message) {
			imageView.setImageDrawable((Drawable) message.obj);
		}
	};

	Thread thread = new Thread() {
		@Override
		public void run() {
			//TODO : set imageView to a "pending" image
			Drawable drawable = fetchDrawable(urlString);
			Message message = handler.obtainMessage(1, drawable);
			handler.sendMessage(message);
		}
	};
	thread.start();
}

Solution 6 - Android

Picasso

Use Jake Wharton's Picasso Library. (A Perfect ImageLoading Library from the developer of ActionBarSherlock)

A powerful image downloading and caching library for Android.

Images add much-needed context and visual flair to Android applications. Picasso allows for hassle-free image loading in your application—often in one line of code!

Picasso.with(context).load("http://i.imgur.com/DvpvklR.png").into(imageView);

Many common pitfalls of image loading on Android are handled automatically by Picasso:

Handling ImageView recycling and download cancellation in an adapter. Complex image transformations with minimal memory use. Automatic memory and disk caching.

Picasso Jake Wharton's Library

Glide

Glide is a fast and efficient open-source media management framework for Android that wraps media decoding, memory and disk caching, and resource pooling into a simple and easy-to-use interface.

Glide supports fetching, decoding, and displaying video stills, images, and animated GIFs. Glide includes a flexible API that allows developers to plug into almost any network stack. By default, Glide uses a custom HttpUrlConnection based stack but also includes utility libraries plug-in to Google's Volley project or Square's OkHttp library instead.

Glide.with(this).load("your-url-here").into(imageView);

Glide's primary focus is on making scrolling any kind of a list of images as smooth and fast as possible, but Glide is also effective for almost any case where you need to fetch, resize, and display a remote image.

Glide Image Loading Library

Fresco by Facebook

Fresco is a powerful system for displaying images in Android applications.

Fresco takes care of image loading and display, so you don't have to. It will load images from the network, local storage, or local resources, and display a placeholder until the image has arrived. It has two levels of cache; one in memory and another in internal storage.

Fresco Github

In Android 4.x and lower, Fresco puts images in a special region of Android memory. This lets your application run faster - and suffer the dreaded OutOfMemoryError much less often.

Fresco Documentation

Solution 7 - Android

High-performance loader - after examining the methods suggested here, I used Ben's solution with some changes -

  1. I realized that working with drawable is faster than with bitmaps so I uses drawable instead

  2. Using SoftReference is great, but it makes the cached image to be deleted too often, so I added a Linked list that holds images references, preventing the image to be deleted, until it reached a predefined size

  3. To open the InputStream I used java.net.URLConnection which allows me to use web cache (you need to set a response cache first, but that's another story)

My code:

import java.util.Map; 
import java.util.HashMap; 
import java.util.LinkedList; 
import java.util.Collections; 
import java.util.WeakHashMap; 
import java.lang.ref.SoftReference; 
import java.util.concurrent.Executors; 
import java.util.concurrent.ExecutorService; 
import android.graphics.drawable.Drawable;
import android.widget.ImageView;
import android.os.Handler;
import android.os.Message;
import java.io.InputStream;
import java.net.MalformedURLException; 
import java.io.IOException; 
import java.net.URL;
import java.net.URLConnection;

public class DrawableBackgroundDownloader {    

private final Map<String, SoftReference<Drawable>> mCache = new HashMap<String, SoftReference<Drawable>>();   
private final LinkedList <Drawable> mChacheController = new LinkedList <Drawable> ();
private ExecutorService mThreadPool;  
private final Map<ImageView, String> mImageViews = Collections.synchronizedMap(new WeakHashMap<ImageView, String>());  

public static int MAX_CACHE_SIZE = 80; 
public int THREAD_POOL_SIZE = 3;

/**
 * Constructor
 */
public DrawableBackgroundDownloader() {  
	mThreadPool = Executors.newFixedThreadPool(THREAD_POOL_SIZE);  
}  


/**
 * Clears all instance data and stops running threads
 */
public void Reset() {
	ExecutorService oldThreadPool = mThreadPool;
	mThreadPool = Executors.newFixedThreadPool(THREAD_POOL_SIZE);
	oldThreadPool.shutdownNow();

	mChacheController.clear();
	mCache.clear();
	mImageViews.clear();
}  

public void loadDrawable(final String url, final ImageView imageView,Drawable placeholder) {  
	mImageViews.put(imageView, url);  
	Drawable drawable = getDrawableFromCache(url);  

	// check in UI thread, so no concurrency issues  
	if (drawable != null) {  
		//Log.d(null, "Item loaded from mCache: " + url);  
		imageView.setImageDrawable(drawable);  
	} else {  
		imageView.setImageDrawable(placeholder);  
		queueJob(url, imageView, placeholder);  
	}  
} 


private Drawable getDrawableFromCache(String url) {  
	if (mCache.containsKey(url)) {  
		return mCache.get(url).get();  
	}  

	return null;  
}

private synchronized void putDrawableInCache(String url,Drawable drawable) {  
	int chacheControllerSize = mChacheController.size();
	if (chacheControllerSize > MAX_CACHE_SIZE) 
		mChacheController.subList(0, MAX_CACHE_SIZE/2).clear();

	mChacheController.addLast(drawable);
	mCache.put(url, new SoftReference<Drawable>(drawable));

}  

private void queueJob(final String url, final ImageView imageView,final Drawable placeholder) {  
	/* Create handler in UI thread. */  
	final Handler handler = new Handler() {  
		@Override  
		public void handleMessage(Message msg) {  
			String tag = mImageViews.get(imageView);  
			if (tag != null && tag.equals(url)) {
				if (imageView.isShown())
					if (msg.obj != null) {
						imageView.setImageDrawable((Drawable) msg.obj);  
					} else {  
						imageView.setImageDrawable(placeholder);  
						//Log.d(null, "fail " + url);  
					} 
			}  
		}  
	};  

	mThreadPool.submit(new Runnable() {  
		@Override  
		public void run() {  
			final Drawable bmp = downloadDrawable(url);
			// if the view is not visible anymore, the image will be ready for next time in cache
			if (imageView.isShown())
			{
				Message message = Message.obtain();  
				message.obj = bmp;
				//Log.d(null, "Item downloaded: " + url);  

				handler.sendMessage(message);
			}
		}  
	});  
}  



private Drawable downloadDrawable(String url) {  
	try {  
		InputStream is = getInputStream(url);

		Drawable drawable = Drawable.createFromStream(is, url);
		putDrawableInCache(url,drawable);  
		return drawable;  

	} catch (MalformedURLException e) {  
		e.printStackTrace();  
	} catch (IOException e) {  
		e.printStackTrace();  
	}  

	return null;  
}  


private InputStream getInputStream(String urlString) throws MalformedURLException, IOException {
	URL url = new URL(urlString);
	URLConnection connection;
	connection = url.openConnection();
	connection.setUseCaches(true); 
	connection.connect();
	InputStream response = connection.getInputStream();

	return response;
}
}

Solution 8 - Android

I have followed this Android Training and I think it does an excellent job at downloading images without blocking the main UI. It also handles caching and dealing with scrolling through many images: http://developer.android.com/training/displaying-bitmaps/load-bitmap.html">Loading Large Bitmaps Efficiently

http://i.stack.imgur.com/zqoX2.jpg" width="350" />

Solution 9 - Android

1. Picasso allows for hassle-free image loading in your application—often in one line of code!

Use Gradle:

implementation 'com.squareup.picasso:picasso:(insert latest version)'

Just one line of code!

Picasso.get().load("http://i.imgur.com/DvpvklR.png").into(imageView);

2. Glide An image loading and caching library for Android focused on smooth scrolling

Use Gradle:

repositories {
  mavenCentral() 
  google()
}

dependencies {
   implementation 'com.github.bumptech.glide:glide:4.11.0'
   annotationProcessor 'com.github.bumptech.glide:compiler:4.11.0'
}

// For a simple view:

  Glide.with(this).load("http://i.imgur.com/DvpvklR.png").into(imageView);

3. fresco is a powerful system for displaying images in Android applications.Fresco takes care of image loading and display, so you don't have to.

Getting Started with Fresco

Solution 10 - Android

I've written a tutorial that explains how to do lazy-loading of images in a listview. I go into some detail about the issues of recycling and concurrency. I also use a fixed thread pool to prevent spawning a lot of threads.

Lazy loading of images in Listview Tutorial

Solution 11 - Android

The way I do it is by launching a thread to download the images in the background and hand it a callback for each list item. When an image is finished downloading it calls the callback which updates the view for the list item.

This method doesn't work very well when you're recycling views however.

Solution 12 - Android

I just want to add one more good example, XML Adapters. As it's is used by Google and I am also using the same logic to avoid an OutOfMemory error.

Basically this ImageDownloader is your answer (as it covers most of your requirements). Some you can also implement in that.

Solution 13 - Android

I have been using NetworkImageView from the new Android Volley Library com.android.volley.toolbox.NetworkImageView, and it seems to be working pretty well. Apparently, this is the same view that is used in Google Play and other new Google applications. Definitely worth checking out.

Solution 14 - Android

This is a common problem on Android that has been solved in many ways by many people. In my opinion the best solution I've seen is the relatively new library called [Picasso][1]. Here are the highlights:

  • Open source, but headed up by Jake Wharton of [ActionBarSherlock][2] fame.
  • Asynchronously load images from network or app resources with one line of code
  • Automatic ListView detection
  • Automatic disk and memory caching
  • Can do custom transformations
  • Lots of configurable options
  • Super simple API
  • Frequently updated

[1]: http://square.github.io/picasso/ "Picasso" [2]: http://actionbarsherlock.com/ "ActionBarSherlock"

Solution 15 - Android

Well, image loading time from the Internet has many solutions. You may also use the library Android-Query. It will give you all the required activity. Make sure what you want to do and read the library wiki page. And solve the image loading restriction.

This is my code:

@Override
public View getView(int position, View convertView, ViewGroup parent) {
    View v = convertView;
    if (v == null) {
        LayoutInflater vi = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE);
        v = vi.inflate(R.layout.row, null);
    }

    ImageView imageview = (ImageView) v.findViewById(R.id.icon);
    AQuery aq = new AQuery(convertView);

    String imageUrl = "http://www.vikispot.com/z/images/vikispot/android-w.png";

    aq.id(imageview).progress(this).image(imageUrl, true, true, 0, 0, new BitmapAjaxCallback() {
        @Override
        public void callback(String url, ImageView iv, Bitmap bm, AjaxStatus status) {
            iv.setImageBitmap(bm);
        }
    ));

    return v;
}

It should be solve your lazy loading problem.

Solution 16 - Android

I think this issue is very popular among Android developers, and there are plenty of such libraries that claims to resolve this issue, but only a few of them seems to be on the mark. AQuery is one such library, but it is better than most of them in all aspects and is worth trying for.

Solution 17 - Android

You must try this Universal Loader is best. I am using this after done many RnD on lazy loading .

Universal Image Loader

Features

  • Multithread image loading (async or sync)
  • Wide customization of ImageLoader's configuration (thread executors, downloader, decoder, memory and disk cache, display image options, etc.)
  • Many customization options for every display image call (stub images, caching switch, decoding options, Bitmap processing and displaying, etc.)
  • Image caching in memory and/or on disk (device's file system or SD card)
  • Listening loading process (including downloading progress)

Android 2.0+ support

enter image description here

Solution 18 - Android

Have a look at Shutterbug, Applidium's lightweight SDWebImage (a nice library on iOS) port to Android. It supports asynchronous caching, stores failed URLs, handles concurrency well, and helpful subclasses are included.

Pull requests (and bug reports) are welcome, too!

Solution 19 - Android

DroidParts has ImageFetcher that requires zero configuration to get started.

  • Uses a disk & in-memory Least Recently Used (LRU) cache.
  • Efficiently decodes images.
  • Supports modifying bitmaps in background thread.
  • Has simple cross-fade.
  • Has image loading progress callback.

Clone DroidPartsGram for an example:

Enter image description here

Solution 20 - Android

Novoda also has a great lazy image loading library and many apps like Songkick, Podio, SecretDJ and ImageSearch use their library.

Their library is hosted here on Github and they have a pretty active issues tracker as well. Their project seems to be pretty active too, with over 300+ commits at the time of writing this reply.

Solution 21 - Android

Just a quick tip for someone who is in indecision regarding what library to use for lazy-loading images:

There are four basic ways.

  1. DIY => Not the best solution but for a few images and if you want to go without the hassle of using others libraries

  2. Volley's Lazy Loading library => From guys at android. It is nice and everything but is poorly documented and hence is a problem to use.

  3. Picasso: A simple solution that just works, you can even specify the exact image size you want to bring in. It is very simple to use but might not be very "performant" for apps that has to deal with humongous amounts of images.

  4. UIL: The best way to lazy load images. You can cache images(you need permission of course), initialize the loader once, then have your work done. The most mature asynchronous image loading library I have ever seen so far.

Solution 22 - Android

If you want to display Shimmer layout like Facebook there is a official facebook library for that. FaceBook Shimmer Android

It takes care of everything, You just need to put your desired design code in nested manner in shimmer frame. Here is a sample code.

<com.facebook.shimmer.ShimmerFrameLayout
     android:id=“@+id/shimmer_view_container”
     android:layout_width=“wrap_content”
     android:layout_height="wrap_content"
     shimmer:duration="1000">

 <here will be your content to display />

</com.facebook.shimmer.ShimmerFrameLayout>

And here is the java code for it.

ShimmerFrameLayout shimmerContainer = (ShimmerFrameLayout) findViewById(R.id.shimmer_view_container);
shimmerContainer.startShimmerAnimation();

Add this dependency in your gradle file.

implementation 'com.facebook.shimmer:shimmer:0.1.0@aar'

Here is how it looks like.Shimmer Android screenshot

Solution 23 - Android

Check my fork of LazyList. Basically, I improve the LazyList by delaying the call of the ImageView and create two methods:

  1. When you need to put something like "Loading image..."
  2. When you need to show the downloaded image.

I also improved the ImageLoader by implementing a singleton in this object.

Solution 24 - Android

All above code have their own worth but with my personal experience just give a try with Picasso.

Picasso is a library specifically for this purpose, in-fact it will manage cache and all other network operations automatically.You will have to add library in your project and just write a single line of code to load image from remote URL.

Please visit here : <http://code.tutsplus.com/tutorials/android-sdk-working-with-picasso--cms-22149>

Solution 25 - Android

Use the glide library. It worked for me and will work for your code too.It works for both images as well as gifs too.

ImageView imageView = (ImageView) findViewById(R.id.test_image); 
    GlideDrawableImageViewTarget imagePreview = new GlideDrawableImageViewTarget(imageView);
    Glide
            .with(this)
            .load(url)
            .listener(new RequestListener<String, GlideDrawable>() {
                @Override
                public boolean onException(Exception e, String model, Target<GlideDrawable> target, boolean isFirstResource) {                       
                    return false;
                }

                @Override
                public boolean onResourceReady(GlideDrawable resource, String model, Target<GlideDrawable> target, boolean isFromMemoryCache, boolean isFirstResource) {
                    return false;
                }
            })
            .into(imagePreview);
}

Solution 26 - Android

I can recommend a different way that works like a charm: Android Query.

You can download that JAR file from here

AQuery androidAQuery = new AQuery(this);

As an example:

androidAQuery.id(YOUR IMAGEVIEW).image(YOUR IMAGE TO LOAD, true, true, getDeviceWidth(), ANY DEFAULT IMAGE YOU WANT TO SHOW);

It's very fast and accurate, and using this you can find many more features like animation when loading, getting a bitmap (if needed), etc.

Solution 27 - Android

Give Aquery a try. It has amazingly simple methods to load and cache images asynchronously.

Solution 28 - Android

URLImageViewHelper is an amazing library that helps you to do that.

Solution 29 - Android

public class ImageDownloader {

Map<String, Bitmap> imageCache;

public ImageDownloader() {
	imageCache = new HashMap<String, Bitmap>();

}

// download function
public void download(String url, ImageView imageView) {
	if (cancelPotentialDownload(url, imageView)) {

		// Caching code right here
		String filename = String.valueOf(url.hashCode());
		File f = new File(getCacheDirectory(imageView.getContext()),
				filename);

		// Is the bitmap in our memory cache?
		Bitmap bitmap = null;

		bitmap = (Bitmap) imageCache.get(f.getPath());

		if (bitmap == null) {

			bitmap = BitmapFactory.decodeFile(f.getPath());

			if (bitmap != null) {
				imageCache.put(f.getPath(), bitmap);
			}

		}
		// No? download it
		if (bitmap == null) {
			try {
				BitmapDownloaderTask task = new BitmapDownloaderTask(
						imageView);
				DownloadedDrawable downloadedDrawable = new DownloadedDrawable(
						task);
				imageView.setImageDrawable(downloadedDrawable);
				task.execute(url);
			} catch (Exception e) {
				Log.e("Error==>", e.toString());
			}

		} else {
			// Yes? set the image
			imageView.setImageBitmap(bitmap);
		}
	}
}

// cancel a download (internal only)
private static boolean cancelPotentialDownload(String url,
		ImageView imageView) {
	BitmapDownloaderTask bitmapDownloaderTask = getBitmapDownloaderTask(imageView);

	if (bitmapDownloaderTask != null) {
		String bitmapUrl = bitmapDownloaderTask.url;
		if ((bitmapUrl == null) || (!bitmapUrl.equals(url))) {
			bitmapDownloaderTask.cancel(true);
		} else {
			// The same URL is already being downloaded.
			return false;
		}
	}
	return true;
}

// gets an existing download if one exists for the imageview
private static BitmapDownloaderTask getBitmapDownloaderTask(
		ImageView imageView) {
	if (imageView != null) {
		Drawable drawable = imageView.getDrawable();
		if (drawable instanceof DownloadedDrawable) {
			DownloadedDrawable downloadedDrawable = (DownloadedDrawable) drawable;
			return downloadedDrawable.getBitmapDownloaderTask();
		}
	}
	return null;
}

// our caching functions
// Find the dir to save cached images
private static File getCacheDirectory(Context context) {
	String sdState = android.os.Environment.getExternalStorageState();
	File cacheDir;

	if (sdState.equals(android.os.Environment.MEDIA_MOUNTED)) {
		File sdDir = android.os.Environment.getExternalStorageDirectory();

		// TODO : Change your diretcory here
		cacheDir = new File(sdDir, "data/ToDo/images");
	} else
		cacheDir = context.getCacheDir();

	if (!cacheDir.exists())
		cacheDir.mkdirs();
	return cacheDir;
}

private void writeFile(Bitmap bmp, File f) {
	FileOutputStream out = null;

	try {
		out = new FileOutputStream(f);
		bmp.compress(Bitmap.CompressFormat.PNG, 80, out);
	} catch (Exception e) {
		e.printStackTrace();
	} finally {
		try {
			if (out != null)
				out.close();
		} catch (Exception ex) {
		}
	}
}

// download asynctask
public class BitmapDownloaderTask extends AsyncTask<String, Void, Bitmap> {
	private String url;
	private final WeakReference<ImageView> imageViewReference;

	public BitmapDownloaderTask(ImageView imageView) {
		imageViewReference = new WeakReference<ImageView>(imageView);
	}

	@Override
	// Actual download method, run in the task thread
	protected Bitmap doInBackground(String... params) {
		// params comes from the execute() call: params[0] is the url.
		url = (String) params[0];
		return downloadBitmap(params[0]);
	}

	@Override
	// Once the image is downloaded, associates it to the imageView
	protected void onPostExecute(Bitmap bitmap) {
		if (isCancelled()) {
			bitmap = null;
		}

		if (imageViewReference != null) {
			ImageView imageView = imageViewReference.get();
			BitmapDownloaderTask bitmapDownloaderTask = getBitmapDownloaderTask(imageView);
			// Change bitmap only if this process is still associated with
			// it
			if (this == bitmapDownloaderTask) {
				imageView.setImageBitmap(bitmap);

				// cache the image

				String filename = String.valueOf(url.hashCode());
				File f = new File(
						getCacheDirectory(imageView.getContext()), filename);

				imageCache.put(f.getPath(), bitmap);

				writeFile(bitmap, f);
			}
		}
	}

}

static class DownloadedDrawable extends ColorDrawable {
	private final WeakReference<BitmapDownloaderTask> bitmapDownloaderTaskReference;

	public DownloadedDrawable(BitmapDownloaderTask bitmapDownloaderTask) {
		super(Color.WHITE);
		bitmapDownloaderTaskReference = new WeakReference<BitmapDownloaderTask>(
				bitmapDownloaderTask);
	}

	public BitmapDownloaderTask getBitmapDownloaderTask() {
		return bitmapDownloaderTaskReference.get();
	}
}

// the actual download code
static Bitmap downloadBitmap(String url) {
	HttpParams params = new BasicHttpParams();
	params.setParameter(CoreProtocolPNames.PROTOCOL_VERSION,
			HttpVersion.HTTP_1_1);
	HttpClient client = new DefaultHttpClient(params);
	final HttpGet getRequest = new HttpGet(url);

	try {
		HttpResponse response = client.execute(getRequest);
		final int statusCode = response.getStatusLine().getStatusCode();
		if (statusCode != HttpStatus.SC_OK) {
			Log.w("ImageDownloader", "Error " + statusCode
					+ " while retrieving bitmap from " + url);
			return null;
		}

		final HttpEntity entity = response.getEntity();
		if (entity != null) {
			InputStream inputStream = null;
			try {
				inputStream = entity.getContent();
				final Bitmap bitmap = BitmapFactory
						.decodeStream(inputStream);
				return bitmap;
			} finally {
				if (inputStream != null) {
					inputStream.close();
				}
				entity.consumeContent();
			}
		}
	} catch (Exception e) {
		// Could provide a more explicit error message for IOException or
		// IllegalStateException
		getRequest.abort();
		Log.w("ImageDownloader", "Error while retrieving bitmap from "
				+ url + e.toString());
	} finally {
		if (client != null) {
			// client.close();
		}
	}
	return null;
 }
}

Solution 30 - Android

I had this issue and implemented lruCache. I believe you need API 12 and above or use the compatiblity v4 library. lurCache is fast memory, but it also has a budget, so if you're worried about that you can use a diskcache... It's all described in Caching Bitmaps.

I'll now provide my implementation which is a singleton I call from anywhere like this:

//Where the first is a string and the other is a imageview to load.

DownloadImageTask.getInstance().loadBitmap(avatarURL, iv_avatar);

Here's the ideal code to cache and then call the above in getView of an adapter when retrieving the web image:

public class DownloadImageTask {

    private LruCache<String, Bitmap> mMemoryCache;

    /* Create a singleton class to call this from multiple classes */

    private static DownloadImageTask instance = null;

    public static DownloadImageTask getInstance() {
        if (instance == null) {
            instance = new DownloadImageTask();
        }
        return instance;
    }

    //Lock the constructor from public instances
    private DownloadImageTask() {

        // Get max available VM memory, exceeding this amount will throw an
        // OutOfMemory exception. Stored in kilobytes as LruCache takes an
        // int in its constructor.
        final int maxMemory = (int) (Runtime.getRuntime().maxMemory() / 1024);

        // Use 1/8th of the available memory for this memory cache.
        final int cacheSize = maxMemory / 8;

        mMemoryCache = new LruCache<String, Bitmap>(cacheSize) {
            @Override
            protected int sizeOf(String key, Bitmap bitmap) {
                // The cache size will be measured in kilobytes rather than
                // number of items.
                return bitmap.getByteCount() / 1024;
            }
        };
    }

    public void loadBitmap(String avatarURL, ImageView imageView) {
        final String imageKey = String.valueOf(avatarURL);

        final Bitmap bitmap = getBitmapFromMemCache(imageKey);
        if (bitmap != null) {
            imageView.setImageBitmap(bitmap);
        } else {
            imageView.setImageResource(R.drawable.ic_launcher);

            new DownloadImageTaskViaWeb(imageView).execute(avatarURL);
        }
    }

    private void addBitmapToMemoryCache(String key, Bitmap bitmap) {
        if (getBitmapFromMemCache(key) == null) {
            mMemoryCache.put(key, bitmap);
        }
    }

    private Bitmap getBitmapFromMemCache(String key) {
        return mMemoryCache.get(key);
    }

    /* A background process that opens a http stream and decodes a web image. */

    class DownloadImageTaskViaWeb extends AsyncTask<String, Void, Bitmap> {
        ImageView bmImage;

        public DownloadImageTaskViaWeb(ImageView bmImage) {
            this.bmImage = bmImage;
        }

        protected Bitmap doInBackground(String... urls) {

            String urldisplay = urls[0];
            Bitmap mIcon = null;
            try {
                InputStream in = new java.net.URL(urldisplay).openStream();
                mIcon = BitmapFactory.decodeStream(in);

            } 
            catch (Exception e) {
                Log.e("Error", e.getMessage());
                e.printStackTrace();
            }

            addBitmapToMemoryCache(String.valueOf(urldisplay), mIcon);

            return mIcon;
        }

        /* After decoding we update the view on the main UI. */
        protected void onPostExecute(Bitmap result) {
            bmImage.setImageBitmap(result);
        }
    }
}

Solution 31 - Android

You can try the Aquery Android library for lazy loading image and listview... The below code may help you..... download library from here.

AQuery aq = new AQuery(mContext);
aq.id(R.id.image1).image("http://data.whicdn.com/images/63995806/original.jpg");

Solution 32 - Android

I use droidQuery. There are two mechanisms for loading an image from a URL. The first (shorthand) is simply:

$.with(myView).image(url);

This can be added into an ArrayAdapter's getView(...) method very easily.


The longhand method will give a lot more control, and has options not even discussed here (such as cacheing and callbacks), but a basic implementation that specifies the output size as 200px x 200px can be found here:

$.ajax(new AjaxOptions().url(url)
    .type("GET")
    .dataType("image")
    .imageWidth(200).imageHeight(200)
    .success(new Function() {
        @Override
        public void invoke($ droidQuery, Object... params) {
            myImageView.setImageBitmap((Bitmap) params[0]);
        }
    })
    .error(new Function() {
        @Override
        public void invoke($ droidQuery, Object... params) {
            AjaxError e = (AjaxError) params[0];
            Log.e("$", "Error " + e.status + ": " + e.error);
        }
    })
);

Solution 33 - Android

I found the Glide as better option than Picasso. I was using picasso to load around 32 images of size around 200-500KB each and I was always getting OOM. But the Glide solved my all OOM issues.

Solution 34 - Android

use below class to download and load images in listview.It caches every images once download. Also loads images ad lazy loading.

package com.fudiyoxpress.images;

import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.HttpURLConnection;
import java.net.URL;
import java.util.Collections;
import java.util.Map;
import java.util.WeakHashMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Handler;
import android.widget.ImageView;

import com.fudiyoxpress.R;
import com.fudiyoxpress.config.Config;
import com.fudiyoxpress.twitter.ScaleBitmap;

public class ImageLoader {

	// Initialize MemoryCache
	MemoryCache memoryCache = new MemoryCache();

	FileCache fileCache;

	Context C;

	// Create Map (collection) to store image and image url in key value pair
	private Map<ImageView, String> imageViews = Collections
			.synchronizedMap(new WeakHashMap<ImageView, String>());
	ExecutorService executorService;

	// handler to display images in UI thread
	Handler handler = new Handler();

	public ImageLoader(Context context) {

		C = context;
		fileCache = new FileCache(context);

		// Creates a thread pool that reuses a fixed number of
		// threads operating off a shared unbounded queue.
		executorService = Executors.newFixedThreadPool(5);

	}

	// default image show in list (Before online image download)
	final int stub_id = R.drawable.restlogoplaceholder;

	public void DisplayImage(String url, ImageView imageView, Context context,
			boolean header_flag) {

		Bitmap largeIcon = BitmapFactory.decodeResource(context.getResources(),
				R.drawable.restlogoplaceholder);
		header_flag = false;
		// Store image and url in Map
		imageViews.put(imageView, url);

		// Check image is stored in MemoryCache Map or not (see
		// MemoryCache.java)
		Bitmap bitmap = memoryCache.get(url);

		if (bitmap != null) {
			// if image is stored in MemoryCache Map then
			// Show image in listview row
			Bitmap b = ScaleBitmap
					.getScaledBitmap(context, bitmap, header_flag);
			imageView.setImageBitmap(b);

		} else {
			// queue Photo to download from url
			queuePhoto(url, imageView, header_flag);

			// Before downloading image show default image
			imageView.setImageBitmap(ScaleBitmap.getScaledBitmap(context,
					largeIcon, header_flag));

		}
	}
	

	
	private void queuePhoto(String url, ImageView imageView, boolean header_flag) {
		// Store image and url in PhotoToLoad object
		PhotoToLoad p = new PhotoToLoad(url, imageView, header_flag);

		// pass PhotoToLoad object to PhotosLoader runnable class
		// and submit PhotosLoader runnable to executers to run runnable
		// Submits a PhotosLoader runnable task for execution

		executorService.submit(new PhotosLoader(p));
	}

	// Task for the queue
	private class PhotoToLoad {
		public String url;
		public ImageView imageView;
		public boolean b;

		public PhotoToLoad(String u, ImageView i, boolean header_flag) {
			url = u;
			imageView = i;
			b = header_flag;
		}
	}

	class PhotosLoader implements Runnable {
		PhotoToLoad photoToLoad;

		PhotosLoader(PhotoToLoad photoToLoad) {
			this.photoToLoad = photoToLoad;
		}

		@Override
		public void run() {
			try {
				// Check if image already downloaded
				if (imageViewReused(photoToLoad))
					return;
				// download image from web url
				Bitmap bmp = getBitmap(photoToLoad.url);

				// set image data in Memory Cache
				memoryCache.put(photoToLoad.url, bmp);

				if (imageViewReused(photoToLoad))
					return;

				// Get bitmap to display
				BitmapDisplayer bd = new BitmapDisplayer(bmp, photoToLoad);

				// Causes the Runnable bd (BitmapDisplayer) to be added to the
				// message queue.
				// The runnable will be run on the thread to which this handler
				// is attached.
				// BitmapDisplayer run method will call
				handler.post(bd);

			} catch (Throwable th) {
				// th.printStackTrace();
			}
		}
	}

	private Bitmap getBitmap(String url) {
		File f = fileCache.getFile(url);

		// from SD cache
		// CHECK : if trying to decode file which not exist in cache return null
		Bitmap b = decodeFile(f);
		if (b != null)
			return b;

		// Download image file from web
		try {

			// // download the image
			Bitmap bitmap = null;

			URL imageURL = null;
			try {

				imageURL = new URL(Config.WEB_URL + "/ServeBlob?id=" + url);

				HttpURLConnection connection = (HttpURLConnection) imageURL
						.openConnection();
				connection.setDoInput(true);
				connection.connect();
				// if(!(new File(imageURL.toString())).exists())
				// {
				// imageURL=new URL("");
				// }
				InputStream inputStream = connection.getInputStream();

				// Constructs a new FileOutputStream that writes to
				// file
				// if file not exist then it will create file
				OutputStream os = new FileOutputStream(f);

				// See Utils class CopyStream method
				// It will each pixel from input stream and
				// write pixels to output stream (file)
				Utils.CopyStream(inputStream, os);

				os.close();

				BitmapFactory.Options options = new BitmapFactory.Options();
				options.inSampleSize = 8;

				bitmap = BitmapFactory.decodeStream(inputStream, null, options);

			} catch (IOException e) {

				// e.printStackTrace();
			}

			// Now file created and going to resize file with defined height
			// Decodes image and scales it to reduce memory consumption
			bitmap = decodeFile(f);

			return bitmap;

		} catch (Throwable ex) {
			ex.printStackTrace();
			if (ex instanceof OutOfMemoryError)
				memoryCache.clear();
			return null;
		}
	}

	// Decodes image and scales it to reduce memory consumption
	private Bitmap decodeFile(File f) {

		try {

			// Decode image size
			BitmapFactory.Options o = new BitmapFactory.Options();
			o.inJustDecodeBounds = true;
			FileInputStream stream1 = new FileInputStream(f);
			BitmapFactory.decodeStream(stream1, null, o);
			stream1.close();

			// Find the correct scale value. It should be the power of 2.

			// Set width/height of recreated image
			final int REQUIRED_SIZE = 85;

			int width_tmp = o.outWidth, height_tmp = o.outHeight;
			int scale = 1;
			while (true) {
				if (width_tmp / 2 < REQUIRED_SIZE
						|| height_tmp / 2 < REQUIRED_SIZE)
					break;
				width_tmp /= 2;
				height_tmp /= 2;
				scale *= 2;
			}

			// decode with current scale values
			BitmapFactory.Options o2 = new BitmapFactory.Options();
			o2.inSampleSize = scale;
			FileInputStream stream2 = new FileInputStream(f);
			Bitmap bitmap = BitmapFactory.decodeStream(stream2, null, o2);
			stream2.close();
			return bitmap;

		} catch (FileNotFoundException e) {
		} catch (IOException e) {
			e.printStackTrace();
		}
		return null;
	}

	boolean imageViewReused(PhotoToLoad photoToLoad) {

		String tag = imageViews.get(photoToLoad.imageView);
		// Check url is already exist in imageViews MAP
		if (tag == null || !tag.equals(photoToLoad.url))
			return true;
		return false;
	}

	// Used to display bitmap in the UI thread
	class BitmapDisplayer implements Runnable {
		Bitmap bitmap;
		PhotoToLoad photoToLoad;

		public BitmapDisplayer(Bitmap b, PhotoToLoad p) {
			bitmap = b;
			photoToLoad = p;
		}

		public void run() {
			if (imageViewReused(photoToLoad))
				return;

			// Show bitmap on UI
			if (bitmap != null) {
				photoToLoad.imageView.setImageBitmap(ScaleBitmap
						.getScaledBitmap(C, bitmap, photoToLoad.b));
			} else {

			}
			// photoToLoad.imageView.setImageResource(stub_id);

		}
	}

	public void clearCache() {
		// Clear cache directory downloaded images and stored data in maps
		memoryCache.clear();
		fileCache.clear();
	}

}




package com.fudiyoxpress.images;

import java.util.Collections;
import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.Map.Entry;
import android.graphics.Bitmap;
import android.util.Log;

public class MemoryCache {

    private static final String TAG = "MemoryCache";
    
    //Last argument true for LRU ordering
    private Map<String, Bitmap> cache = Collections.synchronizedMap(
            new LinkedHashMap<String, Bitmap>(10,1.5f,true));
    
   //current allocated size
    private long size=0; 
    
    //max memory cache folder used to download images in bytes
    private long limit = 1000000; 

    public MemoryCache(){
    	
        //use 25% of available heap size
        setLimit(Runtime.getRuntime().maxMemory()/4);
    }
    
    public void setLimit(long new_limit){
    	
        limit=new_limit;
        Log.i(TAG, "MemoryCache will use up to "+limit/1024./1024.+"MB");
    }

    public Bitmap get(String id){
        try{
            if(!cache.containsKey(id))
                return null;
            //NullPointerException sometimes happen here http://code.google.com/p/osmdroid/issues/detail?id=78 
            return cache.get(id);
        }catch(NullPointerException ex){
            ex.printStackTrace();
            return null;
        }
    }

    public void put(String id, Bitmap bitmap){
        try{
            if(cache.containsKey(id))
                size-=getSizeInBytes(cache.get(id));
            cache.put(id, bitmap);
            size+=getSizeInBytes(bitmap);
            checkSize();
        }catch(Throwable th){
            th.printStackTrace();
        }
    }
    
    private void checkSize() {
        Log.i(TAG, "cache size="+size+" length="+cache.size());
        if(size>limit){
            Iterator<Entry<String, Bitmap>> iter=cache.entrySet().iterator();//least recently accessed item will be the first one iterated  
            while(iter.hasNext()){
                Entry<String, Bitmap> entry=iter.next();
                size-=getSizeInBytes(entry.getValue());
                iter.remove();
                if(size<=limit)
                    break;
            }
            Log.i(TAG, "Clean cache. New size "+cache.size());
        }
    }

    public void clear() {
        try{
            //NullPointerException sometimes happen here http://code.google.com/p/osmdroid/issues/detail?id=78 
            cache.clear();
            size=0;
        }catch(NullPointerException ex){
            ex.printStackTrace();
        }
    }

    long getSizeInBytes(Bitmap bitmap) {
        if(bitmap==null)
            return 0;
        return bitmap.getRowBytes() * bitmap.getHeight();
    }
}




package com.fudiyoxpress.images;

import java.io.InputStream;
import java.io.OutputStream;

public class Utils {
    public static void CopyStream(InputStream is, OutputStream os)
    {
        final int buffer_size=1024;
        try
        {
        	
            byte[] bytes=new byte[buffer_size];
            for(;;)
            {
              //Read byte from input stream
            	
              int count=is.read(bytes, 0, buffer_size);
              if(count==-1)
                  break;
              
              //Write byte from output stream
              os.write(bytes, 0, count);
            }
        }
        catch(Exception ex){}
    }
}

Solution 35 - Android

Some answers have already mentioned using various image libraries like Universal Image Loader and androidimageloader etc. This is an old quesion but for anyone still looking for something like this, there are several such libraries for image loading/caching.

Solution 36 - Android

Another way to do it, is through your adapter in a thread in your getView() method :

Thread pics_thread = new Thread(new Runnable() {
    @Override
    public void run() {
        Bitmap bitmap = getPicture(url);
        if(bitmap != null) {
            runOnUiThread(new Runnable() {
                @Override
                public void run() {
                    holder.imageview.setImageBitmap(bitmap);			
    				adapter.notifyDataSetChanged();
                }						
            });  			
        }		
    }						
});
						
pics_thread.start();

of course, you should always cache your images to avoid extra operations, you could put your images in a HashMap array, check if the image exists in the array, if not, proceed with the thread or else load the image from you HashMap array. Also always check that you are not leaking memory, bitmaps and drawables are often heavy on memory. It is up to you to optimize your code.

Solution 37 - Android

You can use some third party library such as Piccaso or Volley for effective lazy loading. You can also create your own by implementing the below

  1. Implement code for downloading the image from the url

  2. Implement caching mechanism for storing and retrieving image(Use LruCache of android for caching)

Solution 38 - Android

UPDATE: if you're searching for a solution in 2020 backed by Kotlin Coroutines, try Coil.

Coil is an acronym for Coroutine Image Loader.

Features

  1. Fast: Coil performs a number of optimizations including memory and disk caching, downsampling the image in memory, re-using bitmaps, automatically pausing/cancelling requests, and more.
  2. Lightweight: Coil adds ~2000 methods to your APK (for apps that already use OkHttp and Coroutines), which is comparable to Picasso and significantly less than Glide and Fresco.
  3. Easy to use: Coil's API leverages Kotlin's language features for simplicity and minimal boilerplate.
  4. Modern: Coil is Kotlin-first and uses modern libraries including Coroutines, OkHttp, Okio, and AndroidX Lifecycles.

Gradle Setup:

Coil is available on mavenCentral().

implementation("io.coil-kt:coil:1.0.0")

Quick Start

To load an image into an ImageView, use the load extension function:

// URL
imageView.load("https://www.example.com/image.jpg")

// Resource
imageView.load(R.drawable.image)

// File
imageView.load(File("/path/to/image.jpg"))

or on Background threads

// Coil (suspends the current coroutine; non-blocking and thread safe)
val request = ImageRequest.Builder(context)
    .data(url)
    .size(width, height)
    .build()
val drawable = context.imageLoader.execute(request).drawable

You can also migrate from Picasso/Glide

Full documentation here

Solution 39 - Android

Except load the data cache asynchronously, you may require the UI cache, like setViewCacheSize

Except the the loading visible item data, you may require to load the approximity-visible item data

AndroidX Paging Library is another option, for example, you can load and cache and display 10,000,000 items to a RecyclerView from a SQLite database. refer to PagedList

Example: Suppose the listview visible item is [6,7,8,9,10], you may require to load [6,7,8,9,10] AND pre-load the item [1, 2, 3, 4, 5] & [11, 12, 13, 14, 15], because user probably scroll to the pre-page or post-page

Solution 40 - Android

Glide

Glide is a fast and efficient open-source media management framework for Android that wraps media decoding, memory and disk caching, and resource pooling into a simple and easy-to-use interface.

Glide supports fetching, decoding, and displaying video stills, images, and animated GIFs. Glide includes a flexible API that allows developers to plug into almost any network stack. By default, Glide uses a custom HttpUrlConnection based stack but also includes utility libraries plug-in to Google's Volley project or Square's OkHttp library instead.

Glide.with(this).load("your-url-here").into(imageView);

Glide's primary focus is on making scrolling any kind of a list of images as smooth and fast as possible, but Glide is also effective for almost any case where you need to fetch, resize, and display a remote image.

Glide Library

Picasso

Use Jake Wharton's Picasso Library. (A Perfect ImageLoading Library from the developer of ActionBarSherlock)

A powerful image downloading and caching library for Android.

Images add much-needed context and visual flair to Android applications. Picasso allows for hassle-free image loading in your application—often in one line of code!

Picasso.with(context).load("your-url-here").into(imageView);

Many common pitfalls of image loading on Android are handled automatically by Picasso:

Handling ImageView recycling and download cancellation in an adapter. Complex image transformations with minimal memory use. Automatic memory and disk caching.

Picasso Library

Solution 41 - Android

This is how you would do it with Jetpack Compose.

implementation("io.coil-kt:coil-compose:1.3.1") // Add the Coil-Compose library
Image(
    painter = rememberImagePainter("https://www.example.com/image.jpg"),
    contentDescription = "My image description",
    modifier = Modifier.size(128.dp)
)

Thanks to nglauber and Gabriele Mariotti for this and this answer.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

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Solution 28 - AndroidDiegoAltView Answer on Stackoverflow
Solution 29 - AndroidNikhil GuptaView Answer on Stackoverflow
Solution 30 - Androidj2emanueView Answer on Stackoverflow
Solution 31 - AndroidChirag GhoriView Answer on Stackoverflow
Solution 32 - AndroidPhilView Answer on Stackoverflow
Solution 33 - AndroidSanjeet AView Answer on Stackoverflow
Solution 34 - AndroidJotiram ChavanView Answer on Stackoverflow
Solution 35 - AndroidredGREENblueView Answer on Stackoverflow
Solution 36 - AndroidSametView Answer on Stackoverflow
Solution 37 - AndroidBalaramNayakView Answer on Stackoverflow
Solution 38 - AndroidAli AhsanView Answer on Stackoverflow
Solution 39 - AndroidYessyView Answer on Stackoverflow
Solution 40 - AndroidRahulView Answer on Stackoverflow
Solution 41 - AndroidMahozadView Answer on Stackoverflow