How to get next (or previous) enum value in C#

C#.NetEnums

C# Problem Overview


I have an enum which is defined like this:

public enum eRat { A = 0, B=3, C=5, D=8 };

So given value eRat.B, I want to get the next one which is eRat.C

The solution I see is (without range checking)

Array a = Enum.GetValues(typeof(eRat));
int i=0 ;
for (i = 0; i < a.GetLength(); i++)
{
       if (a.GetValue(i) == eRat.B)
            break;
}
return (eRat)a.GetValue(i+1):

Now that is too much complexity, for something that simple. Do you know any better solution?? Something like eRat.B+1 or Enum.Next(Erat.B)?

Thanks

C# Solutions


Solution 1 - C#

Thanks to everybody for your answers and feedback. I was surprised to get so many of them. Looking at them and using some of the ideas, I came up with this solution, which works best for me:

public static class Extensions
{

    public static T Next<T>(this T src) where T : struct
    {
        if (!typeof(T).IsEnum) throw new ArgumentException(String.Format("Argument {0} is not an Enum", typeof(T).FullName));

        T[] Arr = (T[])Enum.GetValues(src.GetType());
        int j = Array.IndexOf<T>(Arr, src) + 1;
        return (Arr.Length==j) ? Arr[0] : Arr[j];            
    }
}

The beauty of this approach, that it is simple and universal to use. Implemented as generic extension method, you can call it on any enum this way:

return eRat.B.Next();

Notice, I am using generalized extension method, thus I don't need to specify type upon call, just .Next().

Solution 2 - C#

Probably a bit overkill, but:

eRat value = eRat.B;
eRat nextValue = Enum.GetValues(typeof(eRat)).Cast<eRat>()
        .SkipWhile(e => e != value).Skip(1).First();

or if you want the first that is numerically bigger:

eRat nextValue = Enum.GetValues(typeof(eRat)).Cast<eRat>()
        .First(e => (int)e > (int)value);

or for the next bigger numerically (doing the sort ourselves):

eRat nextValue = Enum.GetValues(typeof(eRat)).Cast<eRat>()
        .Where(e => (int)e > (int)value).OrderBy(e => e).First();

Hey, with LINQ as your hammer, the world is full of nails ;-p

Solution 3 - C#

Do you really need to generalize this problem? Can you just do this instead?

public void SomeMethod(MyEnum myEnum)
{
    MyEnum? nextMyEnum = myEnum.Next();

    if (nextMyEnum.HasValue)
    {
        ...
    }
}

public static MyEnum? Next(this MyEnum myEnum)
{
    switch (myEnum)
    {
        case MyEnum.A:
            return MyEnum.B;
        case MyEnum.B:
            return MyEnum.C;
        case MyEnum.C:
            return MyEnum.D;
        default:
            return null;
    }
}

Solution 4 - C#

Works up to "C" since there is no answer on what to return after "D".

[update1]: Updated according to Marc Gravell's suggestion.

[update2]: Updated according to how husayt's wanted - return "A" for the next value of "D".

public class Program
{
    public static void Main(string[] args)
    {
        Console.WriteLine("Next enum of A = {0}", eRatEnumHelper.GetNextEnumValueOf(eRat.A));
        Console.WriteLine("Next enum of B = {0}", eRatEnumHelper.GetNextEnumValueOf(eRat.B));
        Console.WriteLine("Next enum of C = {0}", eRatEnumHelper.GetNextEnumValueOf(eRat.C));
    }
}

public enum eRat { A = 0, B = 3, C = 5, D = 8 };

public class eRatEnumHelper
{
    public static eRat GetNextEnumValueOf(eRat value)
    {
        return (from eRat val in Enum.GetValues(typeof (eRat)) 
                where val > value 
                orderby val 
                select val).DefaultIfEmpty().First();
    }
}

Result

> Next enum of A = B
> Next enum of B = C
> Next enum of C = D
> Next enum of D = A

Solution 5 - C#

The problem you're dealing with is because you're trying to get an enum to do something it shouldn't. They're supposed to be type safe. Assigning integral values to an enum is allowed so that you can combine them, but if you want them to represent integral values, use classes or structs. Here's a possible alternative:

public static class eRat
{
    public static readonly eRatValue A;
    public static readonly eRatValue B;
    public static readonly eRatValue C;
    public static readonly eRatValue D;

    static eRat()
    {
        D = new eRatValue(8, null);
        C = new eRatValue(5, D);
        B = new eRatValue(3, C);
        A = new eRatValue(0, B);
    }

    #region Nested type: ERatValue
    public class eRatValue
    {
        private readonly eRatValue next;
        private readonly int value;

        public eRatValue(int value, eRatValue next)
        {
            this.value = value;
            this.next = next;
        }

        public int Value
        {
            get { return value; }
        }

        public eRatValue Next
        {
            get { return next; }
        }

        public static implicit operator int(eRatValue eRatValue)
        {
            return eRatValue.Value;
        }
    }
    #endregion
}

This allows you to do this:

int something = eRat.A + eRat.B;

and this

eRat.eRatValue current = eRat.A;
while (current != null)
{
    Console.WriteLine(current.Value);
    current = current.Next;
}

You really should only be using enums when you can benefit from their type safety. If you're relying on them to represent a type, switch to constants or to classes.

EDIT

I would suggest you take a look at the MSDN page on Enumeration Design. The first best practice is:

> Do use an enumeration to strongly type > parameters, properties, and return > values that represent sets of values.

I try not to argue dogma, so I won't, but here's the problem you're going to face. Microsoft doesn't want you to do what you are trying to do. They explicitly ask you not to do what you are trying to do. The make it hard for you to do what you are trying to do. In order to accomplish what you are trying to do, you have to build utility code to force it to appear to work.

You have called your solution elegant more than once, and it might be if enums were designed in a different way, but since enums are what they are, your solution isn't elegant. I think that chamber music is elegant, but if the musicians didn't have the proper instruments and had to play Vivaldi with sawblades and jugs, it would no longer be elegant, regardless of how capable they were as musicians, or how good the music was on paper.

Solution 6 - C#

Thanks you all, for your inspiration and solutions.

Here are my results, as an extension.

using System; 
using System.Linq;

public static class Enums
{
	public static T Next<T>(this T v) where T : struct
	{
		return Enum.GetValues(v.GetType()).Cast<T>().Concat(new[] { default(T) }).SkipWhile(e => !v.Equals(e)).Skip(1).First();
	}

	public static T Previous<T>(this T v) where T : struct
	{
		return Enum.GetValues(v.GetType()).Cast<T>().Concat(new[] { default(T) }).Reverse().SkipWhile(e => !v.Equals(e)).Skip(1).First();
	}
}

use:

using System; 
using System.Linq;

public enum Test { F1, F2, F3 }

public class Program
{
	public static void Main()
	{
		Test t = Test.F3;	
		
		Console.WriteLine(t);
		Console.WriteLine(t.Next());
		Console.WriteLine(t.Previous());
		
		Console.WriteLine("\n");
		
		t = Test.F1;	
		Console.WriteLine(t);
		Console.WriteLine(t.Next());
		Console.WriteLine(t.Previous());
	}
}

result:

F3
F1
F2

F1
F2
F3

Solution 7 - C#

Are you locked into using an enum by something that you have no control over?

If you're not, I'd suggest using an alternative, probably Dictionary<string, int> rat;

If you create a Dictionary and you populate it with your data, enumerating over it is somewhat simpler. Also, it's a clearer mapping of intent-- you're mapping numbers to strings with this enum and you're trying to leverage that mapping.

If you must use the enum, I'd suggest something else:

var rats = new List<eRat>() {eRat.A, eRat.B, eRat.C, eRat.D};

As long as you're adding the values in-order and you keep it in sync, you greatly simplify the act of retrieving the next eRat.

Solution 8 - C#

Judging from your description, you don't really want an enum. You're stretching enum beyond its capabilities. Why not create a custom class that exposes the values you need as properties, while keeping them in OrderedDictionary. Then getting a next/previous one would be trivial. --update

If you want to enumerate differently on the collection based in the context, make that explicit part of your design. Encapsulate the items within a class, and have few methods each returning IEnumerable where, T is your desired type.

For example

IEnumerable<Foo> GetFoosByBar()
IEnumerable<Foo> GetFoosByBaz()

etc...

Solution 9 - C#

For simple solution, you might just extract array from enum.

eRat[] list = (eRat[])Enum.GetValues(typeof(eRat));

Then you can enumerate

foreach (eRat item in list)
    //Do something

Or find next item

int index = Array.IndexOf<eRat>(list, eRat.B);
eRat nextItem = list[index + 1];

Storing the array is better than extracting from enum each time you want next value.

But if you want more beautiful solution, create the class.

public class EnumEnumerator<T> : IEnumerator<T>, IEnumerable<T> {
    int _index;
    T[] _list;

    public EnumEnumerator() {
        if (!typeof(T).IsEnum)
            throw new NotSupportedException();
        _list = (T[])Enum.GetValues(typeof(T));
    }
    public T Current {
        get { return _list[_index]; }
    }
    public bool MoveNext() {
        if (_index + 1 >= _list.Length)
            return false;
        _index++;
        return true;
    }
    public bool MovePrevious() {
        if (_index <= 0)
            return false;
        _index--;
        return true;
    }
    public bool Seek(T item) {
        int i = Array.IndexOf<T>(_list, item);
        if (i >= 0) {
            _index = i;
            return true;
        } else
            return false;
    }
    public void Reset() {
        _index = 0;
    }
    public IEnumerator<T> GetEnumerator() {
        return ((IEnumerable<T>)_list).GetEnumerator();
    }
    void IDisposable.Dispose() { }
    object System.Collections.IEnumerator.Current {
        get { return Current; }
    }
    System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
        return _list.GetEnumerator();
    }
}

Instantiate

var eRatEnum = new EnumEnumerator<eRat>();

Iterate

foreach (eRat item in eRatEnum)
    //Do something

MoveNext

eRatEnum.Seek(eRat.B);
eRatEnum.MoveNext();
eRat nextItem = eRatEnum.Current;

Solution 10 - C#

You could simplify it and generalize it some:

static Enum GetNextValue(Enum e){
    Array all = Enum.GetValues(e.GetType());
    int i = Array.IndexOf(all, e);
    if(i < 0)
        throw new InvalidEnumArgumentException();
    if(i == all.Length - 1)
        throw new ArgumentException("No more values", "e");
    return (Enum)all.GetValue(i + 1);
}

EDIT: Note that if your enum contains duplicate values (synonymous entries), then this (or any other technique listed here) will fail, given one of those values. For instance:

enum BRUSHSTYLE{
    SOLID         = 0,
    HOLLOW        = 1,
    NULL          = 1,
    HATCHED       = 2,
    PATTERN       = 3,
    DIBPATTERN    = 5,
    DIBPATTERNPT  = 6,
    PATTERN8X8    = 7,
    DIBPATTERN8X8 = 8
}

Given either BRUSHSTYLE.NULL or BRUSHSTYLE.HOLLOW, the return value would be BRUSHSTYLE.HOLLOW.

<leppie> > Update: a generics version: > > static T GetNextValue(T e) > { > T[] all = (T[]) Enum.GetValues(typeof(T)); > int i = Array.IndexOf(all, e); > if (i < 0) > throw new InvalidEnumArgumentException(); > if (i == all.Length - 1) > throw new ArgumentException("No more values", "e"); > return all[i + 1]; > }

</leppie>

@leppie:

Your generic version allows one to accidentally pass a non-enum value, which will be caught only at run-time. I had originally written it as a generic, but when the compiler rejected where T : Enum, I took it out and realized that I wasn't gaining much from generics anyway. The only real drawback is that you have to cast the result back to your specific enum type.

Solution 11 - C#

Hope this part of my code helps you:

public enum EGroupedBy
{
    Type,
    InterfaceAndType,
    Alpha,
    _max
}

private void _btnViewUnit_Click(object sender, EventArgs e)
{
    int i = (int)GroupedBy;

    i = (i + 1) % (int)EGroupedBy._max;

    GroupedBy = (EGroupedBy) i;

    RefreshUnit();
}

Solution 12 - C#

Old post, but I have an alternative solution

//Next with looping    
public static Enum Next(this Enum input)
{
    Array Arr = Enum.GetValues(input.GetType());
    int j = Array.IndexOf(Arr, input) + 1;
    return (Arr.Length == j) ? (Enum)Arr.GetValue(0) : (Enum)Arr.GetValue(j);
}

//Previous with looping
public static Enum Prev(this Enum input)
{
   Array Arr = Enum.GetValues(input.GetType());
   int j = Array.IndexOf(Arr, input) - 1;
   return (j == -1) ? (Enum)Arr.GetValue(Arr.Length -1) : (Enum)Arr.GetValue(j);
}

And when you need to use it, just do a cast

BootstrapThemeEnum theme = BootstrapThemeEnum.Info;
var next = (BootstrapThemeEnum)theme.Next();

my enum

public enum BootstrapThemeEnum
{
    [Description("white")]
    White = 0,
    [Description("default")]
    Default = 1,
    [Description("info")]
    Info = 2,
    [Description("primary")]
    Primary = 3,
    [Description("success")]
    Success = 4,
    [Description("warning")]
    Warning = 5,
    [Description("danger")]
    Danger = 6,
    [Description("inverse")]
    Inverse = 7
    
}

Solution 13 - C#

I can think of 2 things:

  • eRat.B+3

Enum.Parse(typeof(((int)eRat.B)+3)

Solution 14 - C#

var next = (eRat)((int)someRat + 3);

Solution 15 - C#

Seems like an abuse of the enum class to me - but this would do it (assuming that calling Next on the last value would cause wrap-around):

public static eRat Next(this eRat target)
{
    var nextValueQuery = Enum.GetValues(typeof(eRat)).Cast<eRat>().SkipWhile(e => e != target).Skip(1);
    if (nextValueQuery.Count() != 0)
    {
        return (eRat)nextValueQuery.First();
    }
    else
    {
        return eRat.A;
    }
}

And this would give you the previous value on the same basis:

public static eRat Previous(this eRat target)
{
    var nextValueQuery = Enum.GetValues(typeof(eRat)).Cast<eRat>().Reverse().SkipWhile(e => e != target).Skip(1);
    if (nextValueQuery.Count() != 0)
    {
        return (eRat)nextValueQuery.First();
    }
    else
    {
        return eRat.D;
    }
}

Solution 16 - C#

I'm using this, perfect for my.

	//===================================================================================
// NEXT VALUE IN ENUM 
// ex: E_CamModes eNew =  kGlobalsVars.eGetNextValue< E_CamModes >( geCmMode );
public static T eGetNextValue< T >( T eIn ){
	T[] aiAllValues = ( T[] ) Enum.GetValues( typeof( T ));
	int iVal = System.Array.IndexOf( aiAllValues, eIn );
	return aiAllValues[ ( iVal + 1 ) % aiAllValues.Length ];
}

Solution 17 - C#

There is a very simple solution (if you can change your integer values) that is specifically designed to work with numbers. The fact that your number is an enum, isn't a problem. It is still the integer (or whatever underlying number type you assign). Enum just adds the complexity of a cast requirement.

Assume your enum is defined like this:

 public enum ItemStatus
    {
        New = 0,
        Draft = 1,
        Received = 2,
        Review = 4,
        Rejected = 8,
        Approved = 16
    }

ItemStatus myStatus = ItemStatus.Draft;

Use bitwise operations on the Enum. For Example:

myStatus = (ItemStatus)(((int)myStatus) << 1)

The result is of myStatus is: ItemStatus.Received.

You can also go backwards down the Enum by changing the bitwise operator from << to >>.

myStatus = (ItemStatus)(((int)myStatus) >> 1)

The result is of myStatus is: ItemStatus.New.

You should always add code to test for an "out of bounds" situation in both directions.

You can understand more about bitwise operations here: http://code.tutsplus.com/articles/understanding-bitwise-operators--active-11301

Solution 18 - C#

I would go with Sung Meister's answer but here is an alternative:

MyEnum initial = MyEnum.B, next;

for (int i = ((int) initial) + 1, i < int.MaxValue; i++)
{
  if (Enum.IsDefined(typeof(MyEnum), (MyEnum) i))
  {
     next = (MyEnum) i;
     break;
  }
}

Note: many assumptions assumed :)

Solution 19 - C#

From comments I had many question like: "Why would you ever want to use enum in this way." Since so many of you asked, let me give you my use case and see if you agree then:

I have a fixed array of items int[n]. Depending on the situation I want to enumerate through this array differently. So i defined:

int[] Arr= {1,2,34,5,6,78,9,90,30};
enum eRat1 { A = 0, B=3, C=5, D=8 }; 
enum eRat2 { A, AA,AAA,B,BB,C,C,CC,D }; 

void walk(Type enumType) 
{ 
   foreach (Type t in Enum.GetValues(enumType)) 
   { 
      write(t.ToString() + " = " + Arr[(int)t)]; 
   }
} 

and call walk(typeof(eRAt1)) or walk(typeof(eRAt2))

then i get required output

  1. walk(typeof(eRAt1))

    A = 1 B = 5 C = 78 D = 30

  2. walk(typeof(eRAt2))

    A = 1 AA = 2 AAA = 34 B = 5 BB = 6 C = 78 CC = 90 D = 30

This is very simplified. But i hope, this explains. There are some other advantages to this, as having enum.toString(). So basically i use enums as indexers.

So using the solution I can do something like this now.

In sequence eRat1 next value to B is C, but in eRat2 it is BB. So depending on which sequence I am interested in, I can do e.next and depending on enumType I will either get C or BB. How would one achieve that with dictionaries?

I think this a rather elegant use of enums.

Solution 20 - C#

I'm using this here:

public MyEnum getNext() {
    return this.ordinal() < MyEnum.values().length - 1 ? 
                            MyEnum.values()[this.ordinal() + 1] : 
                            MyEnum.values()[0];
}

Solution 21 - C#

LINQ solution that does not break on last element but continues at the default again:

var nextValue = Enum.GetValues(typeof(EnumT)).Cast<EnumT>().Concat(new[]{default(EnumT)}).SkipWhile(_ => _ != value).Skip(1).First();

Solution 22 - C#

I tried the first solution but it did not work for me. Below is my solution:

    public  object NextEnumItem(object currentEnumItem) 
    {
        if (!currentEnumItem.GetType().IsEnum) throw new 
                ArgumentException(String.Format("Argument is not an Enum"));
        Array Arr = Enum.GetValues(currentEnumItem.GetType());
        int j = Array.IndexOf(Arr,currentEnumItem) + 1;
        return (Arr.Length == j) ? currentEnumItem : Arr.GetValue(j);
    }

    public object PreviousEnumItem(object currentEnumItem)
    {
        if (!currentEnumItem.GetType().IsEnum)
            throw new ArgumentException(String.Format("Argument is not an Enum"));
        Array Arr = Enum.GetValues(currentEnumItem.GetType());
        int j = Array.IndexOf(Arr, currentEnumItem) - 1;
        return (j==-1) ? currentEnumItem : Arr.GetValue(j);
    }

Solution 23 - C#

I did something similar with a different enum. It's for a game and the player has the chance to toggle colors.

public enum PlayerColor {
    Red = 0, Green, Blue, Cyan, Yellow, Orange, Purple, Magenta
}

public PlayerColor GetNextFreeColor(PlayerColor oldColor) {

    PlayerColor newColor = (PlayerColor)((int)(oldColor + 1) % 8);
    return newColor;
}

This solution worked for me.

Solution 24 - C#

You can add and remove integers to an enum to obtain the next value. The only problem is that integer operations on the enum will not check the validity of the enum itself, thus could set "invalid" values.

But you can combine the ++enum and the Enum.IsDefined() to obtain a simple way to get next and previous values of your enum. This would be inefficient in your case since the integer values are not continuous, but if you have continuous integers then it works nicely, and one can check when the ++enum is out of range. Check the next example.

 public enum level
    {
        a = 0,
        b = 1,
        c = 2,
        d = 3,
        e = 4
    }

private static void Main(string[] args)
    {
        var levelValue = level.a;
        Console.WriteLine(levelValue);
        ++levelValue;
        Console.WriteLine(levelValue);
        ++levelValue;
        Console.WriteLine(levelValue);
        ++levelValue;
        Console.WriteLine(levelValue);
        ++levelValue;
        Console.WriteLine(levelValue);
        ++levelValue;
        Console.WriteLine(Enum.IsDefined(typeof(Program.level), levelValue));
        Console.WriteLine(levelValue);
        --levelValue;
        Console.WriteLine(levelValue);
        --levelValue;
        Console.WriteLine(levelValue);
        --levelValue;
        Console.WriteLine(levelValue);
        --levelValue;
        Console.WriteLine(levelValue);
        --levelValue;
        Console.WriteLine(Enum.IsDefined(typeof(Program.level), levelValue));
        Console.WriteLine(levelValue);
        --levelValue;
        Console.WriteLine(Enum.IsDefined(typeof(Program.level), levelValue));
        Console.WriteLine(levelValue);
    }

The output for this would be:

a
b
c
d
e
False
5
e
d
c
b
True
a
False
-1

Attributions

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