How to get current language code with Swift?

SwiftNslocale

Swift Problem Overview


I want get the language code of the device (en, es...) in my app written with Swift. How can get this?

I'm trying this:

var preferredLanguages : NSLocale!
let pre = preferredLanguages.displayNameForKey(NSLocaleIdentifier, value: preferredLanguages)

But this returns nil.

Swift Solutions


Solution 1 - Swift

In Swift 3

let langStr = Locale.current.languageCode

Solution 2 - Swift

It's important to make the difference between the App language and the device locale language (The code below is in Swift 3)

Will return the Device language:

let locale = NSLocale.current.languageCode

Will return the App language:

let pre = Locale.preferredLanguages[0]

Solution 3 - Swift

Swift 4 & 5:

Locale.current.languageCode

Solution 4 - Swift

Swift 3 & 4 & 4.2 & 5

Locale.current.languageCode does not compile regularly. Because you did not implemented localization for your project.

You have two possible solutions

  1. String(Locale.preferredLanguages[0].prefix(2)) It returns phone lang properly.

If you want to get the type en-En, you can use Locale.preferredLanguages[0]

Select Project(MyApp)->Project (not Target)-> press + button into Localizations, then add language which you want.

Solution 5 - Swift

In Swift 3:

NSLocale.current.languageCode

Solution 6 - Swift

To get current language used in your app (different than preferred languages)

NSLocale.currentLocale().objectForKey(NSLocaleLanguageCode)!

Solution 7 - Swift

TL;DR:

Use Bundle.main.preferredLocalizations[0] to get the language your app's UI is currently displayed in. Don't use Locale.current because it describes the region format (time, currency, distance, etc) and has nothing to do with language.

Detailed Answer:

The definite answer about how to get the language(!) code for the language your app's UI is displayed in comes from Apple engineer Quinn "The Eskimo", and I quote/paraphrase for Swift:

> Locale.current returns the current locale, that is, the value set by Settings > General > Language & Region > Region Formats. It has nothing to do with the language that your app is running in. It's perfectly reasonable, and in fact quite common, for users in the field to have their locale and language set to 'conflicting' values. For example, a native English speaker living in France would have the language set to English but might choose to set the locale to French (so they get metric weights and measures, 24 time, and so on).

> The language that your app runs in is determined by the language setting, that is, Settings > General > Language & Region > Preferred Language Order. When the system runs your app it takes this list of languages (the preferred list) and matches it against the list of languages that your app is localised into (the app list). The first language in the preferred list that exists in the app list is the language chosen for the app. This is what you'll find in the first entry of the main bundle's preferredLocalizations array.

Language Name from Code

To get the human-readable name of a language from its code, you can use this:

let langCode = Bundle.main.preferredLocalizations[0]
let usLocale = Locale(identifier: "en-US")
var langName = ""
if let languageName = usLocale.localizedString(forLanguageCode: langCode) {
    langName = languageName
}
        

This will give you the English name of the current UI language.

Solution 8 - Swift

swift 3

let preferredLanguage = Locale.preferredLanguages[0] as String
print (preferredLanguage) //en-US

let arr = preferredLanguage.components(separatedBy: "-")
let deviceLanguage = arr.first
print (deviceLanguage) //en

Solution 9 - Swift

you may use the below code it works fine with swift 3

var preferredLanguage : String = Bundle.main.preferredLocalizations.first!

Solution 10 - Swift

Swift 5.4:

let languagePrefix = Locale.preferredLanguages[0]
print(languagePrefix)

Solution 11 - Swift

I want to track the language chosen by the user in Settings app every time the user launches my app - that is not yet localized (my app is in English only). I adopted this logic:

  1. create an enum to to make it easier to handle the languages in array

     enum Language: String {
    
     case none = ""
     case en = "English"
     case fr = "French"
     case it = "Italian"
    
     } // add as many languages you want
    
  2. create a couple of extension to Locale

     extension Locale {
     
         static var enLocale: Locale {
             
             return Locale(identifier: "en-EN")
         } // to use in **currentLanguage** to get the localizedString in English
    
         static var currentLanguage: Language? {
             
             guard let code = preferredLanguages.first?.components(separatedBy: "-").last else {
                 
                 print("could not detect language code")
                 
                 return nil
             }
             
             guard let rawValue = enLocale.localizedString(forLanguageCode: code) else {
                 
                 print("could not localize language code")
                 
                 return nil
             }
             
             guard let language = Language(rawValue: rawValue) else {
                 
                 print("could not init language from raw value")
                 
                 return nil
             }
             print("language: \(code)-\(rawValue)")
             
             return language
         }
     }
    
  3. When you need, you can simply use the extension

     if let currentLanguage = Locale.currentLanguage {
         print(currentLanguage.rawValue)
         // Your code here.
     }
    

Solution 12 - Swift

Locale.current.languageCode returns me wrong code, so I use these extensions:

extension Locale {
    static var preferredLanguageCode: String {
        let defaultLanguage = "en"
        let preferredLanguage = preferredLanguages.first ?? defaultLanguage
        return Locale(identifier: preferredLanguage).languageCode ?? defaultLanguage
    }
    
    static var preferredLanguageCodes: [String] {
        return Locale.preferredLanguages.compactMap({Locale(identifier: $0).languageCode})
    }
}

Solution 13 - Swift

In Swift, You can get the locale using.

let locale = Locale.current.identifier

Solution 14 - Swift

This is what I use in Swift 5 Xcode 11:

Inside the class variables:

let languagePrefix = Bundle.main.preferredLocalizations.first?.prefix(2)

This comes as a string. It returns 2 characters, i.e. "en", "es", "de"...

From this I can easily determine what language to display:

 if languagePrefix == "es" { self.flipCard.setTitle("Ășltima carta", for: .normal) }
 if languagePrefix == "en" { self.flipCard.setTitle("Last Card", for: .normal) }

If you want the full information of the language, then remove ?.prefex(2)

Solution 15 - Swift

use this function for get your system's current language code from iOS devices

    func getSystemLanguageCode() -> String {
    UserDefaults.standard.removeObject(forKey: "AppleLanguages")
    let pref_Language = NSLocale.preferredLanguages[0] as String //"fr-IN"
    let language = pref_Language.components(separatedBy: "-") //["fr","IN"]
    let lang_Code = language.first?.lowercased() ?? "" //"fr"
    UserDefaults.standard.set([lang_Code], forKey: "AppleLanguages")
    
    return lang_Code
}

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