How to determine device type from Swift? (OS X or iOS)
IosMacosSwiftIos Problem Overview
I know Swift is relatively new, but I was wondering if there was a way to determine the device type?
(Like you used to be able to do with a #define
)?
Mainly I would like to know how to differentiate OS X or iOS. I have found nothing on the subject.
Ios Solutions
Solution 1 - Ios
If you're building for both iOS and macOS (and maybe for watchOS and tvOS, too), you're compiling at least twice: once for each platform. If you want different code to execute on each platform, you want a build-time conditional, not a run-time check.
Swift has no preprocessor, but it does have conditional build directives — and for the most part, they look like the C equivalent.
#if os(iOS) || os(watchOS) || os(tvOS)
let color = UIColor.red
#elseif os(macOS)
let color = NSColor.red
#else
println("OMG, it's that mythical new Apple product!!!")
#endif
You can also use build configurations to test for architecture (x86_64
, arm
, arm64
, i386
), Target environment (iOS simulator or Mac Catalyst), or -D
compiler flags (including the DEBUG
flag defined by the standard Xcode templates). Don’t assume that these things go together — Apple has announced macOS on arm64 to ship in 2020, so arm64 doesn’t imply iOS, and iOS Simulator doesn’t imply x86, etc.
See Compiler Control statements in The Swift Programming Language.
(If you want to distinguish which kind of iOS device you're on at runtime, use the UIDevice
class just like you would from ObjC. It's typically more useful and safe to look at the device attributes that are important to you rather than a device name or idiom — e.g. use traits and size classes to lay out your UI, check Metal for the GPU capabilities you require, etc.)
Solution 2 - Ios
This should provide you with every use case:
#if os(OSX)
print("macOS")
#elseif os(watchOS)
print("watchOS")
#elseif os(tvOS)
print("tvOS")
#elseif os(iOS)
#if targetEnvironment(macCatalyst)
print("macOS - Catalyst")
#else
print("iOS")
#endif
#endif
Solution 3 - Ios
Since Swift 4.2 you can replace
#if os(iOS) || os(watchOS) || os(tvOS)
let color = UIColor.redColor()
#elseif os(OSX)
let color = NSColor.redColor()
#else
println("OMG, it's that mythical new Apple product!!!")
#endif
By
#if canImport(UIKit)
let color = UIColor.redColor()
#elseif os(OSX)
let color = NSColor.redColor()
#else
#error("OMG, it's that mythical new Apple product!!!")
#endif
Solution 4 - Ios
Updating for Mac Catalyst. You may also now use the following to determine if iOS or Mac Catalyst:
let color: UIColor
#if targetEnvironment(macCatalyst)
color = .systemRed
#else
color = .systemBlue
#endif
For example.
Solution 5 - Ios
Swift 4 (updated Jul 21, 2020)
enum TargetDevice {
case nativeMac
case iPad
case iPhone
case iWatch
public static var currentDevice: Self {
var currentDeviceModel = UIDevice.current.model
#if targetEnvironment(macCatalyst)
currentDeviceModel = "nativeMac"
#elseif os(watchOS)
currentDeviceModel = "watchOS"
#endif
if currentDeviceModel.starts(with: "iPhone") {
return .iPhone
}
if currentDeviceModel.starts(with: "iPad") {
return .iPad
}
if currentDeviceModel.starts(with: "watchOS") {
return .iWatch
}
return .nativeMac
}
}
Usage:
print(TargetDevice.currentDevice)
Solution 6 - Ios
Swift 5 and Xcode 13
I you are using "Scale interface to Match iPad, you cannot use UIDevice.current.userInterfaceIdiom
, because it will return an .iPad
value. However it is recommended to use targetEnvironment
instead. Here is example code:
#if targetEnvironment(macCatalyst)
//execute your code for mac device
#endif
If you are NOT using scale interface to Match iPad,but rather using "Optimize interface for mac" you can use this code for determning device:
UIDevice.current.userInterfaceIdiom == .mac
Here is apple documantation providing more info.
Solution 7 - Ios
var device = UIDevice.currentDevice().model
This code worked for me. I have implemented that on textfield and keyboard dismissing part. See below.
func textFieldShouldBeginEditing(textField: UITextField) -> Bool
{
print(device)
if (textField.tag == 1 && (device == "iPhone" || device == "iPhone Simulator" ))
{
var scrollPoint:CGPoint = CGPointMake(0,passwordTF.frame.origin.y/2);
LoginScroll!.setContentOffset(scrollPoint, animated: true);
}
else if (textField.tag == 2 && (device == "iPhone" || device == "iPhone Simulator"))
{
var scrollPoint:CGPoint = CGPointMake(0,passwordTF.frame.origin.y/1.3);
LoginScroll!.setContentOffset(scrollPoint, animated: true);
}
return true
}