How to create a static array of strings?
ArraysStringStaticRustArrays Problem Overview
> Note This question contains syntax that predates Rust 1.0. The code is invalid, but the concepts are still relevant.
How do you create a global static array of strings in Rust?
For integers, this compiles:
static ONE:u8 = 1;
static TWO:u8 = 2;
static ONETWO:[&'static u8, ..2] = [&ONE, &TWO];
But I can't get something similar for strings to compile:
static STRHELLO:&'static str = "Hello";
static STRWORLD:&'static str = "World";
static ARR:[&'static str, ..2] = [STRHELLO,STRWORLD]; // Error: Cannot refer to the interior of another static
Arrays Solutions
Solution 1 - Arrays
This is a stable alternative for Rust 1.0 and every subsequent version:
const BROWSERS: &'static [&'static str] = &["firefox", "chrome"];
Solution 2 - Arrays
There are two related concepts and keywords in Rust: const and static:
<https://doc.rust-lang.org/reference/items/constant-items.html>
For most use cases, including this one, const is more appropriate, since mutation is not allowed, and the compiler may inline const items.
const STRHELLO:&'static str = "Hello";
const STRWORLD:&'static str = "World";
const ARR:[&'static str, ..2] = [STRHELLO,STRWORLD];
Note, there is some out-of-date documentation out there that doesn't mention the newer const, including Rust by Example.
Solution 3 - Arrays
Another way to do it nowadays is:
const A: &'static str = "Apples";
const B: &'static str = "Oranges";
const AB: [&'static str; 2] = [A, B]; // or ["Apples", "Oranges"]
Solution 4 - Arrays
Just used this to allocate a small POC level for a game in Rust
const LEVEL_0: &'static [&'static [i32]] = &[
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 9, 0, 0, 0, 2, 0, 0, 3, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
];
And loaded using the following function
pub fn load_stage(&mut self, ctx: &mut Context, level: usize) {
let levels = vec![LEVEL_0];
for (i, row) in levels[level].iter().enumerate() {
for (j, col) in row.iter().enumerate() {
if *col == 1 {
self.board.add_block(
ctx,
Vector2::<f32>::new(j as f32, i as f32),
self.cell_size,
);
}
Solution 5 - Arrays
Nowadays You can write it without indirection through a pointer:
const ONETWO: [u8;2] = [1, 2];
const ARRAY: [&str;2] = ["Hello", "World"];
fn main() {
println!("{} {}", ONETWO[0], ONETWO[1]); // 1 2
println!("{} {}", ARRAY[0], ARRAY[1]); // Hello World
}
Thanks to static lifetime elision, you usually don’t have to explicitly use
'static
like in:
const ARRAY: [&'static str;2] = ["Hello", "World"];