How to check if Google Maps API is loaded?

JavascriptGoogle Maps-Api-3

Javascript Problem Overview


How to check if Google Maps API (v3) is loaded?

I do not want to execute mapping scripts if the API did not load due to internet connectivity problems (web page is hosted locally).

Javascript Solutions


Solution 1 - Javascript

if (google.maps) {...} will give you a reference error if google is undefined (i.e. if the API didn't load).

Instead, use if (typeof google === 'object' && typeof google.maps === 'object') {...} to check if it loaded successfully.

Solution 2 - Javascript

None of the current answers are working with 100% consistency for me (excluding Google Loader, which I haven't tried). I don't think checking the existence of google.maps is enough to be sure the library has finished loading. Here are the network requests I'm seeing when the Maps API and optional Places library are requested:

maps api network requests

That very first script defines google.maps, but the code that you probably need (google.maps.Map, google.maps.places) won't be around until some of the other scripts have loaded.

It is much safer to define a callback when loading the Maps API. @verti's answer is almost correct, but still relies on checking google.maps unsafely.

Instead, do this:

HTML:

<!-- "async" and "defer" are optional, but help the page load faster. -->
<script async defer
  src="https://maps.googleapis.com/maps/api/js?key=API_KEY&callback=mapsCallback">
</script>

JS:

var isMapsApiLoaded = false;
window.mapsCallback = function () {
  isMapsApiLoaded = true;
  // initialize map, etc.
};

Solution 3 - Javascript

in async loading this one works for me (Thanks to DaveS) :

   function appendBootstrap() {
	if (typeof google === 'object' && typeof google.maps === 'object') {
		handleApiReady();
	} else {
		var script = document.createElement("script");
		script.type = "text/javascript";
		script.src = "http://maps.google.com/maps/api/js?sensor=false&callback=handleApiReady";
		document.body.appendChild(script);
	}
}

function handleApiReady() {
    var myLatlng = new google.maps.LatLng(39.51728, 34.765211);
    var myOptions = {
      zoom: 6,
      center: myLatlng,
      mapTypeId: google.maps.MapTypeId.ROADMAP
    }
    var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
}

Solution 4 - Javascript

You might consider using the Google Loader

google.load("maps", "3", {callback: myFn});

It will load your designated javascript file, then execute the callback, specified in the optionalSettings argument.

Solution 5 - Javascript

EDIT: If you are not afraid to be "not explicit" then you can use following, otherwise if you are not sure if there will be only one instance of google variable then use DaveS answer.

Check if google maps v3 api loaded:

if(google && google.maps){
    console.log('Google maps loaded');
}

in this condition variable google will use javascript truth so if it will be function or object or string it will become true and then will try to access maps inside of that object.

And inverse:

if(!google || !google.maps){
    console.log('Not loaded yet');
}

Solution 6 - Javascript

Just so you know, there's an issue with the accepted answer. It will return true if the script has loaded otherwise 'typeof google' may return undefined and throw an error. The solution to this is:

if ('google' in window && typeof google === 'object' && typeof google.maps === 'object') {...}

This makes sure a boolean value is always returned.

Solution 7 - Javascript

A simple if(google && google.maps) check didn't work for me; I still get an error when I try to access the API:

> TypeError: google.maps.LatLng is not a constructor

In my case this is probably due to my mouse event handlers being triggered before the maps API has even finished downloading. In this case, to reliably check if maps is loaded, I create a "gmaps" alias and initialise it on dom ready (using JQuery):

var gmaps;
$(function () {
    gmaps = google.maps;
});

then in my event handlers I can simply use:

if(gmaps) {
    // do stuff with maps
}

Solution 8 - Javascript

try

(google && 'maps' in google)?true:false

or

if(google && 'maps' in google){
    //true
}
else{
    //false
}

since I had a problem with the following on mobile:

if (typeof google === 'object' && typeof google.maps === 'object') {...}

Solution 9 - Javascript

I believe you can do this with an if(google && google.maps){ … }, unless you mean what is in this post, which is about Maps API V2, but someone updated it for v3 here.

Solution 10 - Javascript

If you are using jQuery, I have good news for you:

if (typeof google === 'object' && typeof google.maps === 'object') {
     gmapInit();
} else {
     $.getScript('https://maps.googleapis.com/maps/api/js?key='+gApiKey+'&language=en', function(){
         gmapInit();
     });
 }

it's similar to answer-17702802

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionNirmalView Question on Stackoverflow
Solution 1 - JavascriptDaveSView Answer on Stackoverflow
Solution 2 - JavascriptDon McCurdyView Answer on Stackoverflow
Solution 3 - JavascriptilkerView Answer on Stackoverflow
Solution 4 - JavascriptRazvan CalimanView Answer on Stackoverflow
Solution 5 - JavascriptIvarView Answer on Stackoverflow
Solution 6 - JavascriptRic FlairView Answer on Stackoverflow
Solution 7 - JavascriptNathanView Answer on Stackoverflow
Solution 8 - JavascriptNasser Al-WohaibiView Answer on Stackoverflow
Solution 9 - JavascriptBobby AzarbayejaniView Answer on Stackoverflow
Solution 10 - JavascriptTusko TrushView Answer on Stackoverflow