How to change language of app when user selects language?

AndroidLocalization

Android Problem Overview


I want my app to support three languages Spanish,Portuguese & English. And give option to select language in app.I have made

  1. 3 drawable folders drawable-es,drawable-pt,drawable.

  2. 3 values folder values-es,values-pt,values.Change String.xml values according to languages.

I have imageView to select language.When click it menu open that consists option English,Spanish,Portuguese.

I set Locale inside app on option selection by this code

public boolean onOptionsItemSelected(MenuItem item) {
	switch (item.getItemId()) {
        case R.id.en:
        	 Locale locale = new Locale("en"); 
             Locale.setDefault(locale);
             Configuration config = new Configuration();
             config.locale = locale;
             getBaseContext().getResources().updateConfiguration(config, getBaseContext().getResources().getDisplayMetrics());
             Toast.makeText(this, "Locale in English !", Toast.LENGTH_LONG).show();
             break;
          
        case R.id.pt:
        	 Locale locale2 = new Locale("pt"); 
             Locale.setDefault(locale2);
             Configuration config2 = new Configuration();
             config2.locale = locale2;
             getBaseContext().getResources().updateConfiguration(config2, getBaseContext().getResources().getDisplayMetrics());
            
             Toast.makeText(this, "Locale in Portugal !", Toast.LENGTH_LONG).show();
             break;
           
        case R.id.es:
        	 Locale locale3 = new Locale("es"); 
             Locale.setDefault(locale3);
             Configuration config3 = new Configuration();
             config3.locale = locale3;
             getBaseContext().getResources().updateConfiguration(config3, getBaseContext().getResources().getDisplayMetrics());
            
             Toast.makeText(this, "Locale in Spain !", Toast.LENGTH_LONG).show();
             break;     
	}
    return super.onOptionsItemSelected(item);
}

I have declare in Manifest- android:configChanges="locale"

It work but it have some issue.

Problem:-

1)When language selected, screen that consists image of language selection not change but other screens are change.

2)After orientation change app restore language according to locale of phone.

Android Solutions


Solution 1 - Android

It's excerpt for the webpage: http://android.programmerguru.com/android-localization-at-runtime/

It's simple to change the language of your app upon user selects it from list of languages. Have a method like below which accepts the locale as String (like 'en' for English, 'hi' for hindi), configure the locale for your App and refresh your current activity to reflect the change in language. The locale you applied will not be changed until you manually change it again.

public void setLocale(String lang) { 
    Locale myLocale = new Locale(lang); 
    Resources res = getResources(); 
    DisplayMetrics dm = res.getDisplayMetrics(); 
    Configuration conf = res.getConfiguration(); 
    conf.locale = myLocale; 
    res.updateConfiguration(conf, dm); 
    Intent refresh = new Intent(this, AndroidLocalize.class); 
    finish();
    startActivity(refresh); 
} 

Make sure you imported following packages:

import java.util.Locale; 
import android.os.Bundle; 
import android.app.Activity; 
import android.content.Intent; 
import android.content.res.Configuration; 
import android.content.res.Resources; 
import android.util.DisplayMetrics; 

add in manifest to activity android:configChanges="locale|orientation"

Solution 2 - Android

Good solutions explained pretty well here. But Here is one more.

Create your own CustomContextWrapper class extending ContextWrapper and use it to change Locale setting for the complete application. Here is a GIST with usage.

And then call the CustomContextWrapper with saved locale identifier e.g. 'hi' for Hindi language in activity lifecycle method attachBaseContext. Usage here:

@Override
protected void attachBaseContext(Context newBase) {
    // fetch from shared preference also save the same when applying. Default here is en = English
    String language = MyPreferenceUtil.getInstance().getString("saved_locale", "en");
    super.attachBaseContext(MyContextWrapper.wrap(newBase, language));
}

Solution 3 - Android

all the above @Uday's code is perfect but only one thing is missing(default config in build.gradle)

public void setLocale(String lang) { 
Locale myLocale = new Locale(lang); 
Resources res = getResources(); 
DisplayMetrics dm = res.getDisplayMetrics(); 
Configuration conf = res.getConfiguration(); 
conf.locale = myLocale; 
res.updateConfiguration(conf, dm); 
Intent refresh = new Intent(this, AndroidLocalize.class); 
finish();
startActivity(refresh); 

}

Mine was not working just because the languages were not mentioned in the config file(build.gradle)

 defaultConfig {
    resConfigs "en", "hi", "kn"
}

after that, all languages started running

Solution 4 - Android

You should either remove android:configChanges="locale" from manifest, which will cause activity to reload, or override onConfigurationChanged method:

@Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
    // your code here, you can use newConfig.locale if you need to check the language
    // or just re-set all the labels to desired string resource
}

Solution 5 - Android

Kotlin solution using context extension

fun Context.applyNewLocale(locale: Locale): Context {
    val config = this.resources.configuration
    val sysLocale = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
        config.locales.get(0)
    } else {
        //Legacy
        config.locale
    }
    if (sysLocale.language != locale.language) {
        Locale.setDefault(locale)
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
            config.setLocale(locale)
        } else {
            //Legacy
            config.locale = locale
        }
        resources.updateConfiguration(config, resources.displayMetrics)
    }
    return this
}

Usage

override fun attachBaseContext(newBase: Context?) {
    super.attachBaseContext(newBase?.applyNewLocale(Locale("es", "MX")))
}

Solution 6 - Android

Udhay's sample code works well. Except the question of Sofiane Hassaini and Chirag SolankI, for the re-entrance, it doesn't work. I try to call Udhay's code without restart the activity in onCreate() , before super.onCreate(savedInstanceState);. Then it is OK! Only a little problem, the menu strings still not changed to the set Locale.

    public void setLocale(String lang) { //call this in onCreate()
      Locale myLocale = new Locale(lang); 
      Resources res = getResources(); 
      DisplayMetrics dm = res.getDisplayMetrics(); 
      Configuration conf = res.getConfiguration(); 
      conf.locale = myLocale; 
      res.updateConfiguration(conf, dm); 
      //Intent refresh = new Intent(this, AndroidLocalize.class); 
      //startActivity(refresh); 
      //finish();
    } 

Solution 7 - Android

Those who getting the version issue try this code ..

public static void switchLocal(Context context, String lcode, Activity activity) {
        if (lcode.equalsIgnoreCase(""))
            return;
        Resources resources = context.getResources();
        Locale locale = new Locale(lcode);
        Locale.setDefault(locale);
        android.content.res.Configuration config = new 
        android.content.res.Configuration();
        config.locale = locale;
        resources.updateConfiguration(config, resources.getDisplayMetrics());
        //restart base activity 
        activity.finish();
        activity.startActivity(activity.getIntent());
    }

Solution 8 - Android

    Locale locale = new Locale(langCode);
    Locale.setDefault(locale);
    Configuration configuration = context.getResources().getConfiguration();
    configuration.locale = locale;
    configuration.setLayoutDirection(locale); // for RTL changes
    preferences.setLocalePref(langCode);
    context.getResources().updateConfiguration(configuration, context.getResources().getDisplayMetrics());

Here, langCode is the required language code. You can save the language code as string in sharedPreferences. and you can call this code super.onCreate(savedInstanceState) in onCreate.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionmukeshView Question on Stackoverflow
Solution 1 - AndroidUdhayView Answer on Stackoverflow
Solution 2 - Androidsud007View Answer on Stackoverflow
Solution 3 - AndroidLokesh TiwariView Answer on Stackoverflow
Solution 4 - AndroidFrane PoljakView Answer on Stackoverflow
Solution 5 - AndroidOscar Emilio Perez MartinezView Answer on Stackoverflow
Solution 6 - AndroidFisherView Answer on Stackoverflow
Solution 7 - AndroidWahab Khan JadonView Answer on Stackoverflow
Solution 8 - AndroidMrudul ToraView Answer on Stackoverflow