How to add a Timeout to Console.ReadLine()?

C#.NetConsoleTimeoutIo

C# Problem Overview


I have a console app in which I want to give the user x seconds to respond to the prompt. If no input is made after a certain period of time, program logic should continue. We assume a timeout means empty response.

What is the most straightforward way of approaching this?

C# Solutions


Solution 1 - C#

I'm surprised to learn that after 5 years, all of the answers still suffer from one or more of the following problems:

  • A function other than ReadLine is used, causing loss of functionality. (Delete/backspace/up-key for previous input).
  • Function behaves badly when invoked multiple times (spawning multiple threads, many hanging ReadLine's, or otherwise unexpected behavior).
  • Function relies on a busy-wait. Which is a horrible waste since the wait is expected to run anywhere from a number of seconds up to the timeout, which might be multiple minutes. A busy-wait which runs for such an ammount of time is a horrible suck of resources, which is especially bad in a multithreading scenario. If the busy-wait is modified with a sleep this has a negative effect on responsiveness, although I admit that this is probably not a huge problem.

I believe my solution will solve the original problem without suffering from any of the above problems:

class Reader {
  private static Thread inputThread;
  private static AutoResetEvent getInput, gotInput;
  private static string input;
 
  static Reader() {
    getInput = new AutoResetEvent(false);
    gotInput = new AutoResetEvent(false);
    inputThread = new Thread(reader);
    inputThread.IsBackground = true;
    inputThread.Start();
  }

  private static void reader() {
    while (true) {
      getInput.WaitOne();
      input = Console.ReadLine();
      gotInput.Set();
    }
  }

  // omit the parameter to read a line without a timeout
  public static string ReadLine(int timeOutMillisecs = Timeout.Infinite) {
    getInput.Set();
    bool success = gotInput.WaitOne(timeOutMillisecs);
    if (success)
      return input;
    else
      throw new TimeoutException("User did not provide input within the timelimit.");
  }
}

Calling is, of course, very easy:

try {
  Console.WriteLine("Please enter your name within the next 5 seconds.");
  string name = Reader.ReadLine(5000);
  Console.WriteLine("Hello, {0}!", name);
} catch (TimeoutException) {
  Console.WriteLine("Sorry, you waited too long.");
}

Alternatively, you can use the TryXX(out) convention, as shmueli suggested:

  public static bool TryReadLine(out string line, int timeOutMillisecs = Timeout.Infinite) {
    getInput.Set();
    bool success = gotInput.WaitOne(timeOutMillisecs);
    if (success)
      line = input;
    else
      line = null;
    return success;
  }

Which is called as follows:

Console.WriteLine("Please enter your name within the next 5 seconds.");
string name;
bool success = Reader.TryReadLine(out name, 5000);
if (!success)
  Console.WriteLine("Sorry, you waited too long.");
else
  Console.WriteLine("Hello, {0}!", name);

In both cases, you cannot mix calls to Reader with normal Console.ReadLine calls: if the Reader times out, there will be a hanging ReadLine call. Instead, if you want to have a normal (non-timed) ReadLine call, just use the Reader and omit the timeout, so that it defaults to an infinite timeout.

So how about those problems of the other solutions I mentioned?

  • As you can see, ReadLine is used, avoiding the first problem.
  • The function behaves properly when invoked multiple times. Regardless of whether a timeout occurs or not, only one background thread will ever be running and only at most one call to ReadLine will ever be active. Calling the function will always result in the latest input, or in a timeout, and the user won't have to hit enter more than once to submit his input.
  • And, obviously, the function does not rely on a busy-wait. Instead it uses proper multithreading techniques to prevent wasting resources.

The only problem that I foresee with this solution is that it is not thread-safe. However, multiple threads can't really ask the user for input at the same time, so synchronization should be happening before making a call to Reader.ReadLine anyway.

Solution 2 - C#

string ReadLine(int timeoutms)
{
    ReadLineDelegate d = Console.ReadLine;
    IAsyncResult result = d.BeginInvoke(null, null);
    result.AsyncWaitHandle.WaitOne(timeoutms);//timeout e.g. 15000 for 15 secs
    if (result.IsCompleted)
    {
        string resultstr = d.EndInvoke(result);
        Console.WriteLine("Read: " + resultstr);
        return resultstr;
    }
    else
    {
        Console.WriteLine("Timed out!");
        throw new TimedoutException("Timed Out!");
    }
}

delegate string ReadLineDelegate();

Solution 3 - C#

Will this approach using Console.KeyAvailable help?

class Sample 
{
    public static void Main() 
    {
    ConsoleKeyInfo cki = new ConsoleKeyInfo();

    do {
        Console.WriteLine("\nPress a key to display; press the 'x' key to quit.");

// Your code could perform some useful task in the following loop. However, 
// for the sake of this example we'll merely pause for a quarter second.

        while (Console.KeyAvailable == false)
            Thread.Sleep(250); // Loop until input is entered.
        cki = Console.ReadKey(true);
        Console.WriteLine("You pressed the '{0}' key.", cki.Key);
        } while(cki.Key != ConsoleKey.X);
    }
}

Solution 4 - C#

This worked for me.

ConsoleKeyInfo k = new ConsoleKeyInfo();
Console.WriteLine("Press any key in the next 5 seconds.");
for (int cnt = 5; cnt > 0; cnt--)
  {
    if (Console.KeyAvailable)
      {
        k = Console.ReadKey();
        break;
      }
    else
     {
       Console.WriteLine(cnt.ToString());
       System.Threading.Thread.Sleep(1000);
     }
 }
Console.WriteLine("The key pressed was " + k.Key);

Solution 5 - C#

One way or another you do need a second thread. You could use asynchronous IO to avoid declaring your own:

  • declare a ManualResetEvent, call it "evt"
  • call System.Console.OpenStandardInput to get the input stream. Specify a callback method that will store its data and set evt.
  • call that stream's BeginRead method to start an asynchronous read operation
  • then enter a timed wait on a ManualResetEvent
  • if the wait times out, then cancel the read

If the read returns data, set the event and your main thread will continue, otherwise you'll continue after the timeout.

Solution 6 - C#

// Wait for 'Enter' to be pressed or 5 seconds to elapse
using (Stream s = Console.OpenStandardInput())
{
    ManualResetEvent stop_waiting = new ManualResetEvent(false);
    s.BeginRead(new Byte[1], 0, 1, ar => stop_waiting.Set(), null);

    // ...do anything else, or simply...

    stop_waiting.WaitOne(5000);
    // If desired, other threads could also set 'stop_waiting' 
    // Disposing the stream cancels the async read operation. It can be
    // re-opened if needed.
}

Solution 7 - C#

I think you will need to make a secondary thread and poll for a key on the console. I know of no built in way to accomplish this.

Solution 8 - C#

If you're in the Main() method, you can't use await, so you'll have to use Task.WaitAny():

var task = Task.Factory.StartNew(Console.ReadLine);
var result = Task.WaitAny(new Task[] { task }, TimeSpan.FromSeconds(5)) == 0
    ? task.Result : string.Empty;

However, C# 7.1 introduces the possiblity to create an async Main() method, so it's better to use the Task.WhenAny() version whenever you have that option:

var task = Task.Factory.StartNew(Console.ReadLine);
var completedTask = await Task.WhenAny(task, Task.Delay(TimeSpan.FromSeconds(5)));
var result = object.ReferenceEquals(task, completedTask) ? task.Result : string.Empty;

Solution 9 - C#

Calling Console.ReadLine() in the delegate is bad because if the user doesn't hit 'enter' then that call will never return. The thread executing the delegate will be blocked until the user hits 'enter', with no way to cancel it.

Issuing a sequence of these calls will not behave as you would expect. Consider the following (using the example Console class from above):

System.Console.WriteLine("Enter your first name [John]:");

string firstName = Console.ReadLine(5, "John");

System.Console.WriteLine("Enter your last name [Doe]:");

string lastName = Console.ReadLine(5, "Doe");

The user lets the timeout expire for the first prompt, then enters a value for the second prompt. Both firstName and lastName will contain the default values. When the user hits 'enter', the first ReadLine call will complete, but the code has abandonded that call and essentially discarded the result. The second ReadLine call will continue to block, the timeout will eventually expire and the value returned will again be the default.

BTW- There is a bug in the code above. By calling waitHandle.Close() you close the event out from under the worker thread. If the user hits 'enter' after the timeout expires, the worker thread will attempt to signal the event which throws an ObjectDisposedException. The exception is thrown from the worker thread, and if you haven't setup an unhandled exception handler your process will terminate.

Solution 10 - C#

I struggled with this problem for 5 months before I found an solution that works perfectly in an enterprise setting.

The problem with most of the solutions so far is that they rely on something other than Console.ReadLine(), and Console.ReadLine() has a lot of advantages:

  • Support for delete, backspace, arrow keys, etc.
  • The ability to press the "up" key and repeat the last command (this comes in very handy if you implement a background debugging console that gets a lot of use).

My solution is as follows:

  1. Spawn a separate thread to handle the user input using Console.ReadLine().
  2. After the timeout period, unblock Console.ReadLine() by sending an [enter] key into the current console window, using http://inputsimulator.codeplex.com/.

Sample code:

 InputSimulator.SimulateKeyPress(VirtualKeyCode.RETURN);

More information on this technique, including the correct technique to abort a thread that uses Console.ReadLine:

https://stackoverflow.com/questions/9016087/net-call-to-send-enter-keystroke-into-the-current-process-which-is-a-console

https://stackoverflow.com/questions/8984838/how-to-abort-another-thread-in-net-when-said-thread-is-executing-console-readl

Solution 11 - C#

I may be reading too much into the question, but I am assuming the wait would be similar to the boot menu where it waits 15 seconds unless you press a key. You could either use (1) a blocking function or (2) you could use a thread, an event, and a timer. The event would act as a 'continue' and would block until either the timer expired or a key was pressed.

Pseudo-code for (1) would be:

// Get configurable wait time
TimeSpan waitTime = TimeSpan.FromSeconds(15.0);
int configWaitTimeSec;
if (int.TryParse(ConfigManager.AppSetting["DefaultWaitTime"], out configWaitTimeSec))
    waitTime = TimeSpan.FromSeconds(configWaitTimeSec);

bool keyPressed = false;
DateTime expireTime = DateTime.Now + waitTime;

// Timer and key processor
ConsoleKeyInfo cki;
// EDIT: adding a missing ! below
while (!keyPressed && (DateTime.Now < expireTime))
{
    if (Console.KeyAvailable)
    {
        cki = Console.ReadKey(true);
        // TODO: Process key
        keyPressed = true;
    }
    Thread.Sleep(10);
}

Solution 12 - C#

As if there weren't already enough answers here :0), the following encapsulates into a static method @kwl's solution above (the first one).

	public static string ConsoleReadLineWithTimeout(TimeSpan timeout)
	{
		Task<string> task = Task.Factory.StartNew(Console.ReadLine);

		string result = Task.WaitAny(new Task[] { task }, timeout) == 0
			? task.Result 
			: string.Empty;
		return result;
	}

Usage

	static void Main()
	{
		Console.WriteLine("howdy");
		string result = ConsoleReadLineWithTimeout(TimeSpan.FromSeconds(8.5));
		Console.WriteLine("bye");
	}

Solution 13 - C#

.NET 4 makes this incredibly simple using Tasks.

First, build your helper:

   Private Function AskUser() As String
      Console.Write("Answer my question: ")
      Return Console.ReadLine()
   End Function

Second, execute with a task and wait:

      Dim askTask As Task(Of String) = New TaskFactory().StartNew(Function() AskUser())
      askTask.Wait(TimeSpan.FromSeconds(30))
      If Not askTask.IsCompleted Then
         Console.WriteLine("User failed to respond.")
      Else
         Console.WriteLine(String.Format("You responded, '{0}'.", askTask.Result))
      End If

There's no trying to recreate ReadLine functionality or performing other perilous hacks to get this working. Tasks let us solve the question in a very natural way.

Solution 14 - C#

EDIT: fixed the problem by having the actual work be done in a separate process and killing that process if it times out. See below for details. Whew!

Just gave this a run and it seemed to work nicely. My coworker had a version which used a Thread object, but I find the BeginInvoke() method of delegate types to be a bit more elegant.

namespace TimedReadLine
{
   public static class Console
   {
      private delegate string ReadLineInvoker();

      public static string ReadLine(int timeout)
      {
         return ReadLine(timeout, null);
      }

      public static string ReadLine(int timeout, string @default)
      {
         using (var process = new System.Diagnostics.Process
         {
            StartInfo =
            {
               FileName = "ReadLine.exe",
               RedirectStandardOutput = true,
               UseShellExecute = false
            }
         })
         {
            process.Start();

            var rli = new ReadLineInvoker(process.StandardOutput.ReadLine);
            var iar = rli.BeginInvoke(null, null);

            if (!iar.AsyncWaitHandle.WaitOne(new System.TimeSpan(0, 0, timeout)))
            {
               process.Kill();
               return @default;
            }

            return rli.EndInvoke(iar);
         }
      }
   }
}

The ReadLine.exe project is a very simple one which has one class which looks like so:

namespace ReadLine
{
   internal static class Program
   {
      private static void Main()
      {
         System.Console.WriteLine(System.Console.ReadLine());
      }
   }
}

Solution 15 - C#

I can't comment on Gulzar's post unfortunately, but here's a fuller example:

            while (Console.KeyAvailable == false)
            {
                Thread.Sleep(250);
                i++;
                if (i > 3)
                    throw new Exception("Timedout waiting for input.");
            }
            input = Console.ReadLine();

Solution 16 - C#

Simple threading example to solve this

Thread readKeyThread = new Thread(ReadKeyMethod);
static ConsoleKeyInfo cki = null;

void Main()
{
    readKeyThread.Start();
    bool keyEntered = false;
    for(int ii = 0; ii < 10; ii++)
    {
        Thread.Sleep(1000);
        if(readKeyThread.ThreadState == ThreadState.Stopped)
            keyEntered = true;
    }
    if(keyEntered)
    { //do your stuff for a key entered
    }
}

void ReadKeyMethod()
{
    cki = Console.ReadKey();
}

or a static string up top for getting an entire line.

Solution 17 - C#

Im my case this work fine:

public static ManualResetEvent evtToWait = new ManualResetEvent(false);

private static void ReadDataFromConsole( object state )
{
	Console.WriteLine("Enter \"x\" to exit or wait for 5 seconds.");

	while (Console.ReadKey().KeyChar != 'x')
	{
		Console.Out.WriteLine("");
		Console.Out.WriteLine("Enter again!");
	}

	evtToWait.Set();
}

static void Main(string[] args)
{
		Thread status = new Thread(ReadDataFromConsole);
		status.Start();
		
		evtToWait = new ManualResetEvent(false);

		evtToWait.WaitOne(5000); // wait for evtToWait.Set() or timeOut
		
		status.Abort(); // exit anyway
		return;
}

Solution 18 - C#

Isn't this nice and short?

if (SpinWait.SpinUntil(() => Console.KeyAvailable, millisecondsTimeout))
{
    ConsoleKeyInfo keyInfo = Console.ReadKey();

    // Handle keyInfo value here...
}

Solution 19 - C#

This is a fuller example of Glen Slayden's solution. I happended to make this when building a test case for another problem. It uses asynchronous I/O and a manual reset event.

public static void Main() {
    bool readInProgress = false;
    System.IAsyncResult result = null;
    var stop_waiting = new System.Threading.ManualResetEvent(false);
    byte[] buffer = new byte[256];
    var s = System.Console.OpenStandardInput();
    while (true) {
        if (!readInProgress) {
            readInProgress = true;
            result = s.BeginRead(buffer, 0, buffer.Length
              , ar => stop_waiting.Set(), null);

        }
        bool signaled = true;
        if (!result.IsCompleted) {
            stop_waiting.Reset();
            signaled = stop_waiting.WaitOne(5000);
        }
        else {
            signaled = true;
        }
        if (signaled) {
            readInProgress = false;
            int numBytes = s.EndRead(result);
            string text = System.Text.Encoding.UTF8.GetString(buffer
              , 0, numBytes);
            System.Console.Out.Write(string.Format(
              "Thank you for typing: {0}", text));
        }
        else {
            System.Console.Out.WriteLine("oy, type something!");
        }
    }

Solution 20 - C#

Here is safe solution which fakes console input to unblock thread after timeout. https://github.com/Igorium/ConsoleReader project provides a sample user dialog implementation.

var inputLine = ReadLine(5);

public static string ReadLine(uint timeoutSeconds, Func<uint, string> countDownMessage, uint samplingFrequencyMilliseconds)
{
	if (timeoutSeconds == 0)
		return null;

	var timeoutMilliseconds = timeoutSeconds * 1000;

	if (samplingFrequencyMilliseconds > timeoutMilliseconds)
		throw new ArgumentException("Sampling frequency must not be greater then timeout!", "samplingFrequencyMilliseconds");

	CancellationTokenSource cts = new CancellationTokenSource();

	Task.Factory
		.StartNew(() => SpinUserDialog(timeoutMilliseconds, countDownMessage, samplingFrequencyMilliseconds, cts.Token), cts.Token)
		.ContinueWith(t => {
			var hWnd = System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle;
			PostMessage(hWnd, 0x100, 0x0D, 9);
		}, TaskContinuationOptions.NotOnCanceled);


	var inputLine = Console.ReadLine();
	cts.Cancel();

	return inputLine;
}


private static void SpinUserDialog(uint countDownMilliseconds, Func<uint, string> countDownMessage, uint samplingFrequencyMilliseconds,
	CancellationToken token)
{
	while (countDownMilliseconds > 0)
	{
		token.ThrowIfCancellationRequested();

		Thread.Sleep((int)samplingFrequencyMilliseconds);

		countDownMilliseconds -= countDownMilliseconds > samplingFrequencyMilliseconds
			? samplingFrequencyMilliseconds
			: countDownMilliseconds;
	}
}


[DllImport("User32.Dll", EntryPoint = "PostMessageA")]
private static extern bool PostMessage(IntPtr hWnd, uint msg, int wParam, int lParam);

Solution 21 - C#

My code is based entirely on the friend's answer @JSQuareD

But I needed to use Stopwatch to timer because when I finished the program with Console.ReadKey() it was still waiting for Console.ReadLine() and it generated unexpected behavior.

It WORKED PERFECTLY for me. Maintains the original Console.ReadLine ()

class Program
{
    static void Main(string[] args)
    {
        Console.WriteLine("What is the answer? (5 secs.)");
        try
        {
            var answer = ConsoleReadLine.ReadLine(5000);
            Console.WriteLine("Answer is: {0}", answer);
        }
        catch
        {
            Console.WriteLine("No answer");
        }
        Console.ReadKey();
    }
}

class ConsoleReadLine
{
    private static string inputLast;
    private static Thread inputThread = new Thread(inputThreadAction) { IsBackground = true };
    private static AutoResetEvent inputGet = new AutoResetEvent(false);
    private static AutoResetEvent inputGot = new AutoResetEvent(false);

    static ConsoleReadLine()
    {
        inputThread.Start();
    }

    private static void inputThreadAction()
    {
        while (true)
        {
            inputGet.WaitOne();
            inputLast = Console.ReadLine();
            inputGot.Set();
        }
    }

    // omit the parameter to read a line without a timeout
    public static string ReadLine(int timeout = Timeout.Infinite)
    {
        if (timeout == Timeout.Infinite)
        {
            return Console.ReadLine();
        }
        else
        {
            var stopwatch = new Stopwatch();
            stopwatch.Start();

            while (stopwatch.ElapsedMilliseconds < timeout && !Console.KeyAvailable) ;

            if (Console.KeyAvailable)
            {
                inputGet.Set();
                inputGot.WaitOne();
                return inputLast;
            }
            else
            {
                throw new TimeoutException("User did not provide input within the timelimit.");
            }
        }
    }
}

Solution 22 - C#

I've got a solution to this using the Windows API that has some benefits over many of the solutions here:

  • Uses Console.ReadLine to retrieve the input, so you get all of the niceties associated with that (input history, etc)
  • Forces the Console.ReadLine call to complete after the timeout, so you don't accumulate a new thread for every call that times out.
  • Doesn't abort a thread unsafely.
  • Doesn't have issues with focus like the input faking approach does.

The two main downsides:

  • Only works on Windows.
  • It's pretty complicated.

The basic idea is that the Windows API has a function to cancel outstanding I/O requests: CancelIoEx. When you use it to cancel operations on STDIN, Console.ReadLine throws an OperationCanceledException.

So here's how you do it:

using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;

namespace ConsoleHelper
{
    public static class ConsoleHelper
    {
        public static string ReadLine(TimeSpan timeout)
        {
            return ReadLine(Task.Delay(timeout));
        }

        public static string ReadLine(Task cancel_trigger)
        {
            var status = new Status();

            var cancel_task = Task.Run(async () =>
            {
                await cancel_trigger;

                status.Mutex.WaitOne();
                bool io_done = status.IODone;
                if (!io_done)
                    status.CancellationStarted = true;
                status.Mutex.ReleaseMutex();

                while (!status.IODone)
                {
                    var success = CancelStdIn(out int error_code);

                    if (!success && error_code != 0x490) // 0x490 is what happens when you call cancel and there is not a pending I/O request
                        throw new Exception($"Canceling IO operation on StdIn failed with error {error_code} ({error_code:x})");
                }
            });

            ReadLineWithStatus(out string input, out bool read_canceled);
            
            if (!read_canceled)
            {
                status.Mutex.WaitOne();
                bool must_wait = status.CancellationStarted;
                status.IODone = true;
                status.Mutex.ReleaseMutex();

                if (must_wait)
                    cancel_task.Wait();

                return input;
            }
            else // read_canceled == true
            {
                status.Mutex.WaitOne();
                bool cancel_started = status.CancellationStarted;
                status.IODone = true;
                status.Mutex.ReleaseMutex();

                if (!cancel_started)
                    throw new Exception("Received cancelation not triggered by this method.");
                else
                    cancel_task.Wait();

                return null;
            }
        }

        private const int STD_INPUT_HANDLE = -10;

        [DllImport("kernel32.dll", SetLastError = true)]
        private static extern IntPtr GetStdHandle(int nStdHandle);

        [DllImport("kernel32.dll", SetLastError = true)]
        private static extern bool CancelIoEx(IntPtr handle, IntPtr lpOverlapped);


        private static bool CancelStdIn(out int error_code)
        {
            var handle = GetStdHandle(STD_INPUT_HANDLE);
            bool success = CancelIoEx(handle, IntPtr.Zero);

            if (success)
            {
                error_code = 0;
                return true;
            }
            else
            {
                var rc = Marshal.GetLastWin32Error();
                error_code = rc;
                return false;
            }
        }

        private class Status
        {
            public Mutex Mutex = new Mutex(false);
            public volatile bool IODone;
            public volatile bool CancellationStarted;
        }

        private static void ReadLineWithStatus(out string result, out bool operation_canceled)
        {
            try
            {
                result = Console.ReadLine();
                operation_canceled = false;
            }
            catch (OperationCanceledException)
            {
                result = null;
                operation_canceled = true;
            }
        }
    }
}

Avoid the temptation to simplify this, getting the threading right is pretty tricky. You need to handle all of these cases:

  • Cancel is triggered and CancelStdIn is called before Console.ReadLine starts (this is why you need the loop in the cancel_trigger).
  • Console.ReadLine returns before cancel is triggered (possibly long before).
  • Console.ReadLine returns after the cancel is triggered but before CancelStdIn is called.
  • Console.ReadLine throws an exception due to the call to CancelStdIn in response to the cancel trigger.

Credits: Got the idea for CancelIoEx from a SO answer who got it from Gérald Barré's blog. However those solutions have subtle concurrency bugs.

Solution 23 - C#

Another cheap way to get a 2nd thread is to wrap it in a delegate.

Solution 24 - C#

Example implementation of Eric's post above. This particular example was used to read information that was passed to a console app via pipe:

 using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;

namespace PipedInfo
{
    class Program
    {
        static void Main(string[] args)
        {
            StreamReader buffer = ReadPipedInfo();

            Console.WriteLine(buffer.ReadToEnd());
        }

        #region ReadPipedInfo
        public static StreamReader ReadPipedInfo()
        {
            //call with a default value of 5 milliseconds
            return ReadPipedInfo(5);
        }

        public static StreamReader ReadPipedInfo(int waitTimeInMilliseconds)
        {
            //allocate the class we're going to callback to
            ReadPipedInfoCallback callbackClass = new ReadPipedInfoCallback();

            //to indicate read complete or timeout
            AutoResetEvent readCompleteEvent = new AutoResetEvent(false);

            //open the StdIn so that we can read against it asynchronously
            Stream stdIn = Console.OpenStandardInput();

            //allocate a one-byte buffer, we're going to read off the stream one byte at a time
            byte[] singleByteBuffer = new byte[1];

            //allocate a list of an arbitary size to store the read bytes
            List<byte> byteStorage = new List<byte>(4096);

            IAsyncResult asyncRead = null;
            int readLength = 0; //the bytes we have successfully read

            do
            {
                //perform the read and wait until it finishes, unless it's already finished
                asyncRead = stdIn.BeginRead(singleByteBuffer, 0, singleByteBuffer.Length, new AsyncCallback(callbackClass.ReadCallback), readCompleteEvent);
                if (!asyncRead.CompletedSynchronously)
                    readCompleteEvent.WaitOne(waitTimeInMilliseconds);

                //end the async call, one way or another

                //if our read succeeded we store the byte we read
                if (asyncRead.IsCompleted)
                {
                    readLength = stdIn.EndRead(asyncRead);
                    if (readLength > 0)
                        byteStorage.Add(singleByteBuffer[0]);
                }

            } while (asyncRead.IsCompleted && readLength > 0);
            //we keep reading until we fail or read nothing

            //return results, if we read zero bytes the buffer will return empty
            return new StreamReader(new MemoryStream(byteStorage.ToArray(), 0, byteStorage.Count));
        }

        private class ReadPipedInfoCallback
        {
            public void ReadCallback(IAsyncResult asyncResult)
            {
                //pull the user-defined variable and strobe the event, the read finished successfully
                AutoResetEvent readCompleteEvent = asyncResult.AsyncState as AutoResetEvent;
                readCompleteEvent.Set();
            }
        }
        #endregion ReadPipedInfo
    }
}

Solution 25 - C#

string readline = "?";
ThreadPool.QueueUserWorkItem(
    delegate
	{
	    readline = Console.ReadLine();
    }
);
do
{
    Thread.Sleep(100);
} while (readline == "?");

Note that if you go down the "Console.ReadKey" route, you lose some of the cool features of ReadLine, namely:

  • Support for delete, backspace, arrow keys, etc.
  • The ability to press the "up" key and repeat the last command (this comes in very handy if you implement a background debugging console that gets a lot of use).

To add a timeout, alter the while loop to suit.

Solution 26 - C#

Please don't hate me for adding another solution to the plethora of existing answers! This works for Console.ReadKey(), but could easily be modified to work with ReadLine(), etc.

As the "Console.Read" methods are blocking, it's necessary to "nudge" the StdIn stream to cancel the read.

Calling syntax:

ConsoleKeyInfo keyInfo;
bool keyPressed = AsyncConsole.ReadKey(500, out keyInfo);
// where 500 is the timeout

Code:

public class AsyncConsole // not thread safe
{
    private static readonly Lazy<AsyncConsole> Instance =
        new Lazy<AsyncConsole>();

    private bool _keyPressed;
    private ConsoleKeyInfo _keyInfo;

    private bool DoReadKey(
        int millisecondsTimeout,
        out ConsoleKeyInfo keyInfo)
    {
        _keyPressed = false;
        _keyInfo = new ConsoleKeyInfo();

        Thread readKeyThread = new Thread(ReadKeyThread);
        readKeyThread.IsBackground = false;
        readKeyThread.Start();

        Thread.Sleep(millisecondsTimeout);

        if (readKeyThread.IsAlive)
        {
            try
            {
                IntPtr stdin = GetStdHandle(StdHandle.StdIn);
                CloseHandle(stdin);
                readKeyThread.Join();
            }
            catch { }
        }

        readKeyThread = null;

        keyInfo = _keyInfo;
        return _keyPressed;
    }

    private void ReadKeyThread()
    {
        try
        {
            _keyInfo = Console.ReadKey();
            _keyPressed = true;
        }
        catch (InvalidOperationException) { }
    }

    public static bool ReadKey(
        int millisecondsTimeout,
        out ConsoleKeyInfo keyInfo)
    {
        return Instance.Value.DoReadKey(millisecondsTimeout, out keyInfo);
    }

    private enum StdHandle { StdIn = -10, StdOut = -11, StdErr = -12 };

    [DllImport("kernel32.dll")]
    private static extern IntPtr GetStdHandle(StdHandle std);

    [DllImport("kernel32.dll")]
    private static extern bool CloseHandle(IntPtr hdl);
}

Solution 27 - C#

Here is a solution that uses Console.KeyAvailable. These are blocking calls, but it should be fairly trivial to call them asynchronously via the TPL if desired. I used the standard cancellation mechanisms to make it easy to wire in with the Task Asynchronous Pattern and all that good stuff.

public static class ConsoleEx
{
  public static string ReadLine(TimeSpan timeout)
  {
    var cts = new CancellationTokenSource();
    return ReadLine(timeout, cts.Token);
  }

  public static string ReadLine(TimeSpan timeout, CancellationToken cancellation)
  {
    string line = "";
    DateTime latest = DateTime.UtcNow.Add(timeout);
    do
    {
        cancellation.ThrowIfCancellationRequested();
        if (Console.KeyAvailable)
        {
            ConsoleKeyInfo cki = Console.ReadKey();
            if (cki.Key == ConsoleKey.Enter)
            {
                return line;
            }
            else
            {
                line += cki.KeyChar;
            }
        }
        Thread.Sleep(1);
    }
    while (DateTime.UtcNow < latest);
    return null;
  }
}

There are some disadvantages with this.

  • You do not get the standard navigation features that ReadLine provides (up/down arrow scrolling, etc.).
  • This injects '\0' characters into input if a special key is press (F1, PrtScn, etc.). You could easily filter them out by modifying the code though.

Solution 28 - C#

Ended up here because a duplicate question was asked. I came up with the following solution which looks straightforward. I am sure it has some drawbacks I missed.

static void Main(string[] args)
{
    Console.WriteLine("Hit q to continue or wait 10 seconds.");

    Task task = Task.Factory.StartNew(() => loop());

    Console.WriteLine("Started waiting");
    task.Wait(10000);
    Console.WriteLine("Stopped waiting");
}

static void loop()
{
    while (true)
    {
        if ('q' == Console.ReadKey().KeyChar) break;
    }
}

Solution 29 - C#

I came to this answer and end up doing:

    /// <summary>
    /// Reads Line from console with timeout. 
    /// </summary>
    /// <exception cref="System.TimeoutException">If user does not enter line in the specified time.</exception>
    /// <param name="timeout">Time to wait in milliseconds. Negative value will wait forever.</param>        
    /// <returns></returns>        
    public static string ReadLine(int timeout = -1)
    {
        ConsoleKeyInfo cki = new ConsoleKeyInfo();
        StringBuilder sb = new StringBuilder();

        // if user does not want to spesify a timeout
        if (timeout < 0)
            return Console.ReadLine();

        int counter = 0;

        while (true)
        {
            while (Console.KeyAvailable == false)
            {
                counter++;
                Thread.Sleep(1);
                if (counter > timeout)
                    throw new System.TimeoutException("Line was not entered in timeout specified");
            }

            cki = Console.ReadKey(false);

            if (cki.Key == ConsoleKey.Enter)
            {
                Console.WriteLine();
                return sb.ToString();
            }
            else
                sb.Append(cki.KeyChar);                
        }            
    }

Solution 30 - C#

A simple example using Console.KeyAvailable:

Console.WriteLine("Press any key during the next 2 seconds...");
Thread.Sleep(2000);
if (Console.KeyAvailable)
{
    Console.WriteLine("Key pressed");
}
else
{
    Console.WriteLine("You were too slow");
}

Solution 31 - C#

Much more contemporary and Task based code would look something like this:

public string ReadLine(int timeOutMillisecs)
{
	var inputBuilder = new StringBuilder();

	var task = Task.Factory.StartNew(() =>
	{
		while (true)
		{
			var consoleKey = Console.ReadKey(true);
			if (consoleKey.Key == ConsoleKey.Enter)
			{
				return inputBuilder.ToString();
			}

			inputBuilder.Append(consoleKey.KeyChar);
		}
	});


	var success = task.Wait(timeOutMillisecs);
	if (!success)
	{
		throw new TimeoutException("User did not provide input within the timelimit.");
	}

	return inputBuilder.ToString();
}

Solution 32 - C#

I had a unique situation of having a Windows Application (Windows Service). When running the program interactively Environment.IsInteractive (VS Debugger or from cmd.exe), I used AttachConsole/AllocConsole to get my stdin/stdout. To keep the process from ending while the work was being done, the UI Thread calls Console.ReadKey(false). I wanted to cancel the waiting the UI thread was doing from another thread, so I came up with a modification to the solution by @JSquaredD.

using System;
using System.Diagnostics;

internal class PressAnyKey
{
  private static Thread inputThread;
  private static AutoResetEvent getInput;
  private static AutoResetEvent gotInput;
  private static CancellationTokenSource cancellationtoken;
  
  static PressAnyKey()
  {
    // Static Constructor called when WaitOne is called (technically Cancel too, but who cares)
    getInput = new AutoResetEvent(false);
    gotInput = new AutoResetEvent(false);
    inputThread = new Thread(ReaderThread);
    inputThread.IsBackground = true;
    inputThread.Name = "PressAnyKey";
    inputThread.Start();
  }

  private static void ReaderThread()
  {
    while (true)
    {
      // ReaderThread waits until PressAnyKey is called
      getInput.WaitOne();
      // Get here 
      // Inner loop used when a caller uses PressAnyKey
      while (!Console.KeyAvailable && !cancellationtoken.IsCancellationRequested)
      {
        Thread.Sleep(50);
      }
      // Release the thread that called PressAnyKey
      gotInput.Set();
    }
  }

  /// <summary>
  /// Signals the thread that called WaitOne should be allowed to continue
  /// </summary>
  public static void Cancel()
  {
    // Trigger the alternate ending condition to the inner loop in ReaderThread
    if(cancellationtoken== null) throw new InvalidOperationException("Must call WaitOne before Cancelling");
    cancellationtoken.Cancel();
  }

  /// <summary>
  /// Wait until a key is pressed or <see cref="Cancel"/> is called by another thread
  /// </summary>
  public static void WaitOne()
  {
    if(cancellationtoken==null || cancellationtoken.IsCancellationRequested) throw new InvalidOperationException("Must cancel a pending wait");
    cancellationtoken = new CancellationTokenSource();
    // Release the reader thread
    getInput.Set();
    // Calling thread will wait here indefiniately 
    // until a key is pressed, or Cancel is called
    gotInput.WaitOne();
  }    
}

Solution 33 - C#

This seems to be the simplest, working solution, that doesn't use any native APIs:

    static Task<string> ReadLineAsync(CancellationToken cancellation)
    {
        return Task.Run(() =>
        {
            while (!Console.KeyAvailable)
            {
                if (cancellation.IsCancellationRequested)
                    return null;

                Thread.Sleep(100);
            }
            return Console.ReadLine();
        });
    }

Example usage:

    static void Main(string[] args)
    {
        AsyncContext.Run(async () =>
        {
            CancellationTokenSource cancelSource = new CancellationTokenSource();
            cancelSource.CancelAfter(1000);
            Console.WriteLine(await ReadLineAsync(cancelSource.Token) ?? "null");
        });
    }

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