How to achieve ripple animation using support library?

AndroidMaterial Design

Android Problem Overview


I am trying to add a ripple animation on button click. I did like below but it requires minSdKVersion to 21.

ripple.xml

<ripple xmlns:android="http://schemas.android.com/apk/res/android"
    android:color="?android:colorControlHighlight">
    <item>
        <shape android:shape="rectangle">
            <solid android:color="?android:colorAccent" />
        </shape>
    </item>
</ripple>

Button

<com.devspark.robototextview.widget.RobotoButton
    android:id="@+id/loginButton"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:background="@drawable/ripple"
    android:text="@string/login_button" />

I want to make it backward compatible with the design library.

How this can be done?

Android Solutions


Solution 1 - Android

Basic ripple setup

  • Ripples contained within the view.
    android:background="?selectableItemBackground"

  • Ripples that extend beyond the view's bounds:
    android:background="?selectableItemBackgroundBorderless"

Have a look here for resolving ?(attr) xml references in Java code.

Support Library

  • Using ?attr: (or the ? shorthand) instead of ?android:attr references the support library, so is available back to API 7.

Ripples with images/backgrounds

  • To have a image or background and overlaying ripple the easiest solution is to wrap the View in a FrameLayout with the ripple set with setForeground() or setBackground().

Honestly there is no clean way of doing this otherwise.

Solution 2 - Android

I formerly voted to close this question as off-topic but actually I changed my mind as this is quite nice visual effect which, unfortunately, is not yet part of support library. It will most likely show up in future update, but there's no time frame announced.

Luckily there are few custom implementations already available:

including Materlial themed widget sets compatible with older versions of Android:

so you can try one of these or google for other "material widgets" or so...

Solution 3 - Android

I made a simple class that makes ripple buttons, i never needed it in the end so its not the best, But here it is:

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Handler;
import android.support.annotation.NonNull;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.Button;

public class RippleView extends Button
{
    private float duration = 250;

    private float speed = 1;
    private float radius = 0;
    private Paint paint = new Paint();
    private float endRadius = 0;
    private float rippleX = 0;
    private float rippleY = 0;
    private int width = 0;
    private int height = 0;
    private OnClickListener clickListener = null;
    private Handler handler;
    private int touchAction;
    private RippleView thisRippleView = this;

    public RippleView(Context context)
    {
        this(context, null, 0);
    }

    public RippleView(Context context, AttributeSet attrs)
    {
        this(context, attrs, 0);
    }

    public RippleView(Context context, AttributeSet attrs, int defStyleAttr)
    {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init()
    {
        if (isInEditMode())
            return;

        handler = new Handler();
        paint.setStyle(Paint.Style.FILL);
        paint.setColor(Color.WHITE);
        paint.setAntiAlias(true);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh)
    {
        super.onSizeChanged(w, h, oldw, oldh);
        width = w;
        height = h;
    }

    @Override
    protected void onDraw(@NonNull Canvas canvas)
    {
        super.onDraw(canvas);

        if(radius > 0 && radius < endRadius)
        {
            canvas.drawCircle(rippleX, rippleY, radius, paint);
            if(touchAction == MotionEvent.ACTION_UP)
                invalidate();
        }
    }

    @Override
    public boolean onTouchEvent(@NonNull MotionEvent event)
    {
        rippleX = event.getX();
        rippleY = event.getY();

        switch(event.getAction())
        {
            case MotionEvent.ACTION_UP:
            {
                getParent().requestDisallowInterceptTouchEvent(false);
                touchAction = MotionEvent.ACTION_UP;

                radius = 1;
                endRadius = Math.max(Math.max(Math.max(width - rippleX, rippleX), rippleY), height - rippleY);
                speed = endRadius / duration * 10;
                handler.postDelayed(new Runnable()
                {
                    @Override
                    public void run()
                    {
                        if(radius < endRadius)
                        {
                            radius += speed;
                            paint.setAlpha(90 - (int) (radius / endRadius * 90));
                            handler.postDelayed(this, 1);
                        }
                        else
                        {
                            clickListener.onClick(thisRippleView);
                        }
                    }
                }, 10);
                invalidate();
                break;
            }
            case MotionEvent.ACTION_CANCEL:
            {
                getParent().requestDisallowInterceptTouchEvent(false);
                touchAction = MotionEvent.ACTION_CANCEL;
                radius = 0;
                invalidate();
                break;
            }
            case MotionEvent.ACTION_DOWN:
            {
                getParent().requestDisallowInterceptTouchEvent(true);
                touchAction = MotionEvent.ACTION_UP;
                endRadius = Math.max(Math.max(Math.max(width - rippleX, rippleX), rippleY), height - rippleY);
                paint.setAlpha(90);
                radius = endRadius/4;
                invalidate();
                return true;
            }
            case MotionEvent.ACTION_MOVE:
            {
                if(rippleX < 0 || rippleX > width || rippleY < 0 || rippleY > height)
                {
                    getParent().requestDisallowInterceptTouchEvent(false);
                    touchAction = MotionEvent.ACTION_CANCEL;
                    radius = 0;
                    invalidate();
                    break;
                }
                else
                {
                    touchAction = MotionEvent.ACTION_MOVE;
                    invalidate();
                    return true;
                }
            }
        }

        return false;
    }

    @Override
    public void setOnClickListener(OnClickListener l)
    {
        clickListener = l;
    }
}

EDIT

Since many people are looking for something like this i made a class that can make other views have the ripple effect:

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Handler;
import android.support.annotation.NonNull;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;

public class RippleViewCreator extends FrameLayout
{
    private float duration = 150;
    private int frameRate = 15;

    private float speed = 1;
    private float radius = 0;
    private Paint paint = new Paint();
    private float endRadius = 0;
    private float rippleX = 0;
    private float rippleY = 0;
    private int width = 0;
    private int height = 0;
    private Handler handler = new Handler();
    private int touchAction;

    public RippleViewCreator(Context context)
    {
        this(context, null, 0);
    }

    public RippleViewCreator(Context context, AttributeSet attrs)
    {
        this(context, attrs, 0);
    }

    public RippleViewCreator(Context context, AttributeSet attrs, int defStyleAttr)
    {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init()
    {
        if (isInEditMode())
            return;

        paint.setStyle(Paint.Style.FILL);
        paint.setColor(getResources().getColor(R.color.control_highlight_color));
        paint.setAntiAlias(true);

        setWillNotDraw(true);
        setDrawingCacheEnabled(true);
        setClickable(true);
    }

    public static void addRippleToView(View v)
    {
        ViewGroup parent = (ViewGroup)v.getParent();
        int index = -1;
        if(parent != null)
        {
            index = parent.indexOfChild(v);
            parent.removeView(v);
        }
        RippleViewCreator rippleViewCreator = new RippleViewCreator(v.getContext());
        rippleViewCreator.setLayoutParams(v.getLayoutParams());
        if(index == -1)
            parent.addView(rippleViewCreator, index);
        else
            parent.addView(rippleViewCreator);
        rippleViewCreator.addView(v);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh)
    {
        super.onSizeChanged(w, h, oldw, oldh);
        width = w;
        height = h;
    }

    @Override
    protected void dispatchDraw(@NonNull Canvas canvas)
    {
        super.dispatchDraw(canvas);

        if(radius > 0 && radius < endRadius)
        {
            canvas.drawCircle(rippleX, rippleY, radius, paint);
            if(touchAction == MotionEvent.ACTION_UP)
                invalidate();
        }
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent event)
    {
        return true;
    }

    @Override
    public boolean onTouchEvent(@NonNull MotionEvent event)
    {
        rippleX = event.getX();
        rippleY = event.getY();

        touchAction = event.getAction();
        switch(event.getAction())
        {
            case MotionEvent.ACTION_UP:
            {
                getParent().requestDisallowInterceptTouchEvent(false);

                radius = 1;
                endRadius = Math.max(Math.max(Math.max(width - rippleX, rippleX), rippleY), height - rippleY);
                speed = endRadius / duration * frameRate;
                handler.postDelayed(new Runnable()
                {
                    @Override
                    public void run()
                    {
                        if(radius < endRadius)
                        {
                            radius += speed;
                            paint.setAlpha(90 - (int) (radius / endRadius * 90));
                            handler.postDelayed(this, frameRate);
                        }
                        else if(getChildAt(0) != null)
                        {
                            getChildAt(0).performClick();
                        }
                    }
                }, frameRate);
                break;
            }
            case MotionEvent.ACTION_CANCEL:
            {
                getParent().requestDisallowInterceptTouchEvent(false);
                break;
            }
            case MotionEvent.ACTION_DOWN:
            {
                getParent().requestDisallowInterceptTouchEvent(true);
                endRadius = Math.max(Math.max(Math.max(width - rippleX, rippleX), rippleY), height - rippleY);
                paint.setAlpha(90);
                radius = endRadius/3;
                invalidate();
                return true;
            }
            case MotionEvent.ACTION_MOVE:
            {
                if(rippleX < 0 || rippleX > width || rippleY < 0 || rippleY > height)
                {
                    getParent().requestDisallowInterceptTouchEvent(false);
                    touchAction = MotionEvent.ACTION_CANCEL;
                    break;
                }
                else
                {
                    invalidate();
                    return true;
                }
            }
        }
        invalidate();
        return false;
    }

    @Override
    public final void addView(@NonNull View child, int index, ViewGroup.LayoutParams params)
    {
        //limit one view
        if (getChildCount() > 0)
        {
            throw new IllegalStateException(this.getClass().toString()+" can only have one child.");
        }
        super.addView(child, index, params);
    }
}

Solution 4 - Android

It's very simple ;-)

First you must create two drawable file one for old api version and another one for newest version, Of course! if you create the drawable file for newest api version android studio suggest you to create old one automatically. and finally set this drawable to your background view.

Sample drawable for new api version (res/drawable-v21/ripple.xml):

<?xml version="1.0" encoding="utf-8"?>
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
    android:color="?android:colorControlHighlight">
    <item>
        <shape android:shape="rectangle">
            <solid android:color="@color/colorPrimary" />
            <corners android:radius="@dimen/round_corner" />
        </shape>
    </item>
</ripple>

Sample drawable for old api version (res/drawable/ripple.xml)

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
    android:shape="rectangle">
    <solid android:color="@color/colorPrimary" />
    <corners android:radius="@dimen/round_corner" />
</shape>

For more info about ripple drawable just visit this: https://developer.android.com/reference/android/graphics/drawable/RippleDrawable.html

Solution 5 - Android

Sometimes you have a custom background, in that cases a better solution is use android:foreground="?selectableItemBackground"

Update

If you want ripple effect with rounded corners and custom background you can use this:

background_ripple.xml

<?xml version="1.0" encoding="utf-8"?>
<ripple xmlns:android="http://schemas.android.com/apk/res/android" android:color="@color/ripple_color">
<item android:id="@android:id/mask">
    <shape android:shape="rectangle">
        <solid android:color="@android:color/white" />
        <corners android:radius="5dp" />
    </shape>
</item>

<item android:id="@android:id/background">
    <shape android:shape="rectangle">
        <solid android:color="@android:color/white" />
        <corners android:radius="5dp" />
    </shape>
</item>

layout.xml

<Button
    android:id="@+id/btn_play"
    android:background="@drawable/background_ripple"
    app:backgroundTint="@color/colorPrimary"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:text="@string/play_now" />

I used this on API >= 21

Solution 6 - Android

sometimes will b usable this line on any layout or components.

 android:background="?attr/selectableItemBackground"

Like as.

 <RelativeLayout
                android:id="@+id/relative_ticket_checkin"
                android:layout_width="match_parent"
                android:layout_height="match_parent"
                android:layout_weight="1"
                android:background="?attr/selectableItemBackground">

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionN SharmaView Question on Stackoverflow
Solution 1 - AndroidBen De La HayeView Answer on Stackoverflow
Solution 2 - AndroidMarcin OrlowskiView Answer on Stackoverflow
Solution 3 - AndroidNicolas TylerView Answer on Stackoverflow
Solution 4 - AndroidAmintabarView Answer on Stackoverflow
Solution 5 - AndroidKenny OrellanaView Answer on Stackoverflow
Solution 6 - AndroidJatin MandankaView Answer on Stackoverflow