How does shared memory vs message passing handle large data structures?

MemoryConcurrencyErlangParallel ProcessingGo

Memory Problem Overview


In looking at Go and Erlang's approach to concurrency, I noticed that they both rely on message passing.

This approach obviously alleviates the need for complex locks because there is no shared state.

However, consider the case of many clients wanting parallel read-only access to a single large data structure in memory -- like a suffix array.

My questions:

  • Will using shared state be faster and use less memory than message passing, as locks will mostly be unnecessary because the data is read-only, and only needs to exist in a single location?

  • How would this problem be approached in a message passing context? Would there be a single process with access to the data structure and clients would simply need to sequentially request data from it? Or, if possible, would the data be chunked to create several processes that hold chunks?

  • Given the architecture of modern CPUs & memory, is there much difference between the two solutions -- i.e., can shared memory be read in parallel by multiple cores -- meaning there is no hardware bottleneck that would otherwise make both implementations roughly perform the same?

Memory Solutions


Solution 1 - Memory

One thing to realise is that the Erlang concurrency model does NOT really specify that the data in messages must be copied between processes, it states that sending messages is the only way to communicate and that there is no shared state. As all data is immutable, which is fundamental, then an implementation may very well not copy the data but just send a reference to it. Or may use a combination of both methods. As always, there is no best solution and there are trade-offs to be made when choosing how to do it.

The BEAM uses copying, except for large binaries where it sends a reference.

Solution 2 - Memory

  • Yes, shared state could be faster in this case. But only if you can forgo the locks, and this is only doable if it's absolutely read-only. if it's 'mostly read-only' then you need a lock (unless you manage to write lock-free structures, be warned that they're even trickier than locks), and then you'd be hard-pressed to make it perform as fast as a good message-passing architecture.

  • Yes, you could write a 'server process' to share it. With really lightweight processes, it's no more heavy than writing a small API to access the data. Think like an object (in OOP sense) that 'owns' the data. Splitting the data in chunks to enhance parallelism (called 'sharding' in DB circles) helps in big cases (or if the data is on slow storage).

  • Even if NUMA is getting mainstream, you still have more and more cores per NUMA cell. And a big difference is that a message can be passed between just two cores, while a lock has to be flushed from cache on ALL cores, limiting it to the inter-cell bus latency (even slower than RAM access). If anything, shared-state/locks is getting more and more unfeasible.

in short.... get used to message passing and server processes, it's all the rage.

Edit: revisiting this answer, I want to add about a phrase found on Go's documentation: > share memory by communicating, don't communicate by sharing memory.

the idea is: when you have a block of memory shared between threads, the typical way to avoid concurrent access is to use a lock to arbitrate. The Go style is to pass a message with the reference, a thread only accesses the memory when receiving the message. It relies on some measure of programmer discipline; but results in very clean-looking code that can be easily proofread, so it's relatively easy to debug.

the advantage is that you don't have to copy big blocks of data on every message, and don't have to effectively flush down caches as on some lock implementations. It's still somewhat early to say if the style leads to higher performance designs or not. (specially since current Go runtime is somewhat naive on thread scheduling)

Solution 3 - Memory

In Erlang, all values are immutable - so there's no need to copy a message when it's sent between processes, as it cannot be modified anyway.

In Go, message passing is by convention - there's nothing to prevent you sending someone a pointer over a channel, then modifying the data pointed to, only convention, so once again there's no need to copy the message.

Solution 4 - Memory

Most modern processors use variants of the MESI protocol. Because of the shared state, Passing read-only data between different threads is very cheap. Modified shared data is very expensive though, because all other caches that store this cache line must invalidate it.

So if you have read-only data, it is very cheap to share it between threads instead of copying with messages. If you have read-mostly data, it can be expensive to share between threads, partly because of the need to synchronize access, and partly because writes destroy the cache friendly behavior of the shared data.

Immutable data structures can be beneficial here. Instead of changing the actual data structure, you simply make a new one that shares most of the old data, but with the things changed that you need changed. Sharing a single version of it is cheap, since all the data is immutable, but you can still update to a new version efficiently.

Solution 5 - Memory

What is a large data structure?

One persons large is another persons small.

Last week I talked to two people - one person was making embedded devices he used the word "large" - I asked him what it meant - he say over 256 KBytes - later in the same week a guy was talking about media distribution - he used the word "large" I asked him what he meant - he thought for a bit and said "won't fit on one machine" say 20-100 TBytes

In Erlang terms "large" could mean "won't fit into RAM" - so with 4 GBytes of RAM data structures > 100 MBytes might be considered large - copying a 500 MBytes data structure might be a problem. Copying small data structures (say < 10 MBytes) is never a problem in Erlang.

Really large data structures (i.e. ones that won't fit on one machine) have to be copied and "striped" over several machines.

So I guess you have the following:

Small data structures are no problem - since they are small data processing times are fast, copying is fast and so on (just because they are small)

Big data structures are a problem - because they don't fit on one machine - so copying is essential.

Solution 6 - Memory

Note that your questions are technically non-sensical because message passing can use shared state so I shall assume that you mean message passing with deep copying to avoid shared state (as Erlang currently does).

> Will using shared state be faster and use less memory than message passing, as locks will mostly be unnecessary because the data is read-only, and only needs to exist in a single location?

Using shared state will be a lot faster.

> How would this problem be approached in a message passing context? Would there be a single process with access to the data structure and clients would simply need to sequentially request data from it? Or, if possible, would the data be chunked to create several processes that hold chunks?

Either approach can be used.

> Given the architecture of modern CPUs & memory, is there much difference between the two solutions -- i.e., can shared memory be read in parallel by multiple cores -- meaning there is no hardware bottleneck that would otherwise make both implementations roughly perform the same?

Copying is cache unfriendly and, therefore, destroys scalability on multicores because it worsens contention for the shared resource that is main memory.

Ultimately, Erlang-style message passing is designed for concurrent programming whereas your questions about throughput performance are really aimed at parallel programming. These are two quite different subjects and the overlap between them is tiny in practice. Specifically, latency is typically just as important as throughput in the context of concurrent programming and Erlang-style message passing is a great way to achieve desirable latency profiles (i.e. consistently low latencies). The problem with shared memory then is not so much synchronization among readers and writers but low-latency memory management.

Solution 7 - Memory

One solution that has not been presented here is master-slave replication. If you have a large data-structure, you can replicate changes to it out to all slaves that perform the update on their copy.

This is especially interesting if one wants to scale to several machines that don't even have the possibility to share memory without very artificial setups (mmap of a block device that read/write from a remote computer's memory?)

A variant of it is to have a transaction manager that one ask nicely to update the replicated data structure, and it will make sure that it serves one and only update-request concurrently. This is more of the mnesia model for master-master replication of mnesia table-data, which qualify as "large data structure".

Solution 8 - Memory

The problem at the moment is indeed that the locking and cache-line coherency might be as expensive as copying a simpler data structure (e.g. a few hundred bytes).

Most of the time a clever written new multi-threaded algorithm that tries to eliminate most of the locking will always be faster - and a lot faster with modern lock-free data structures. Especially when you have well designed cache systems like Sun's Niagara chip level multi-threading.

If your system/problem is not easily broken down into a few and simple data accesses then you have a problem. And not all problems can be solved by message passing. This is why there are still some Itanium based super computers sold because they have terabyte of shared RAM and up to 128 CPU's working on the same shared memory. They are an order of magnitude more expensive then a mainstream x86 cluster with the same CPU power but you don't need to break down your data.

Another reason not mentioned so far is that programs can become much easier to write and maintain when you use multi-threading. Message passing and the shared nothing approach makes it even more maintainable.

As an example, Erlang was never designed to make things faster but instead use a large number of threads to structure complex data and event flows.

I guess this was one of the main points in the design. In the web world of google you usually don't care about performance - as long as it can run in parallel in the cloud. And with message passing you ideally can just add more computers without changing the source code.

Solution 9 - Memory

Usually message passing languages (this is especially easy in erlang, since it has immutable variables) optimise away the actual data copying between the processes (of course local processes only: you'll want to think your network distribution pattern wisely), so this isn't much an issue.

Solution 10 - Memory

The other concurrent paradigm is STM, software transactional memory. Clojure's ref's are getting a lot of attention. Tim Bray has a good series exploring erlang and clojure's concurrent mechanisms

http://www.tbray.org/ongoing/When/200x/2009/09/27/Concur-dot-next

http://www.tbray.org/ongoing/When/200x/2009/12/01/Clojure-Theses

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