How do I write a custom init for a UIView subclass in Swift?

IosSwiftCocoa TouchUiviewInstantiation

Ios Problem Overview


Say I want to init a UIView subclass with a String and an Int.

How would I do this in Swift if I'm just subclassing UIView? If I just make a custom init() function but the parameters are a String and an Int, it tells me that "super.init() isn't called before returning from initializer".

And if I call super.init() I'm told I must use a designated initializer. What should I be using there? The frame version? The coder version? Both? Why?

Ios Solutions


Solution 1 - Ios

The init(frame:) version is the default initializer. You must call it only after initializing your instance variables. If this view is being reconstituted from a Nib then your custom initializer will not be called, and instead the init?(coder:) version will be called. Since Swift now requires an implementation of the required init?(coder:), I have updated the example below and changed the let variable declarations to var and optional. In this case, you would initialize them in awakeFromNib() or at some later time.

class TestView : UIView {
    var s: String?
    var i: Int?
    init(s: String, i: Int) {
        self.s = s
        self.i = i
        super.init(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
}

Solution 2 - Ios

I create a common init for the designated and required. For convenience inits I delegate to init(frame:) with frame of zero.

Having zero frame is not a problem because typically the view is inside a ViewController's view; your custom view will get a good, safe chance to layout its subviews when its superview calls layoutSubviews() or updateConstraints(). These two functions are called by the system recursively throughout the view hierarchy. You can use either updateContstraints() or layoutSubviews(). updateContstraints() is called first, then layoutSubviews(). In updateConstraints() make sure to call super last. In layoutSubviews(), call super first.

Here's what I do:

@IBDesignable
class MyView: UIView {

      convenience init(args: Whatever) {
          self.init(frame: CGRect.zero)
          //assign custom vars
      }

      override init(frame: CGRect) {
           super.init(frame: frame)
           commonInit()
      }

      required init?(coder aDecoder: NSCoder) {
           super.init(coder: aDecoder)
           commonInit()
      }

      override func prepareForInterfaceBuilder() {
           super.prepareForInterfaceBuilder()
           commonInit()
      }

      private func commonInit() {
           //custom initialization
      }

      override func updateConstraints() {
           //set subview constraints here
           super.updateConstraints()
      }

      override func layoutSubviews() {
           super.layoutSubviews()
           //manually set subview frames here
      }

}

Solution 3 - Ios

Swift 5 Solution

You can try out this implementation for running Swift 5 on XCode 11


class CustomView: UIView {

    var customParam: customType
    
    var container = UIView()
    
    required init(customParamArg: customType) {
        self.customParam = customParamArg
        super.init(frame: .zero)
        // Setting up the view can be done here
        setupView()
    }

    required init?(coder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    

    func setupView() {
        // Can do the setup of the view, including adding subviews

        setupConstraints()
    }
    
    func setupConstraints() {
        // setup custom constraints as you wish
    }
    
    
}


Solution 4 - Ios

Here is how I do it on iOS 9 in Swift -

import UIKit

class CustomView : UIView {

    init() {
        super.init(frame: UIScreen.mainScreen().bounds);

        //for debug validation
        self.backgroundColor = UIColor.blueColor();
        print("My Custom Init");

        return;
    }

    required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented"); }
}

Here is a full project with example:

Solution 5 - Ios

Here is how I do a Subview on iOS in Swift -

class CustomSubview : UIView {
    
    init() {
        super.init(frame: UIScreen.mainScreen().bounds);
        
        let windowHeight : CGFloat = 150;
        let windowWidth  : CGFloat = 360;
        
        self.backgroundColor = UIColor.whiteColor();
        self.frame = CGRectMake(0, 0, windowWidth, windowHeight);
        self.center = CGPoint(x: UIScreen.mainScreen().bounds.width/2, y: 375);

        //for debug validation
        self.backgroundColor = UIColor.grayColor();
        print("My Custom Init");
 
        return;
    }
 
    required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented"); }
}

Attributions

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionDoug SmithView Question on Stackoverflow
Solution 1 - IosWolf McNallyView Answer on Stackoverflow
Solution 2 - IosMH175View Answer on Stackoverflow
Solution 3 - IosAdhokshaja MadhwarajView Answer on Stackoverflow
Solution 4 - IosJ-DizzleView Answer on Stackoverflow
Solution 5 - IosJ-DizzleView Answer on Stackoverflow