How do I make a custom initializer for a UIViewController subclass in Swift?
SwiftUiviewcontrollerInitializationSwift Problem Overview
Apologies if this has been asked before, I've searched around a lot and many answers are from earlier Swift betas when things were different. I can't seem to find a definitive answer.
I want to subclass UIViewController
and have a custom initializer to allow me to set it up in code easily. I'm having trouble doing this in Swift.
I want an init()
function that I can use to pass a specific NSURL
I'll then use with the view controller. In my mind it looks something like init(withImageURL: NSURL)
. If I add that function it then asks me to add the init(coder: NSCoder)
function.
I believe this is because it's marked in the superclass with the required
keyword? So I have to do it in the subclass? I add it:
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
Now what? Is my special initializer considered a convenience
one? A designated one? Do I call a super initializer? An initializer from the same class?
How do I add my special initializer onto a UIViewController
subclass?
Swift Solutions
Solution 1 - Swift
class ViewController: UIViewController {
var imageURL: NSURL?
// this is a convenient way to create this view controller without a imageURL
convenience init() {
self.init(imageURL: nil)
}
init(imageURL: NSURL?) {
self.imageURL = imageURL
super.init(nibName: nil, bundle: nil)
}
// if this view controller is loaded from a storyboard, imageURL will be nil
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
Solution 2 - Swift
For those who write UI in code
class Your_ViewController : UIViewController {
let your_property : String
init(your_property: String) {
self.your_property = your_property
super.init(nibName: nil, bundle: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) is not supported")
}
}
Solution 3 - Swift
This is very similar to the other answers, but with some explanation. The accepted answer is misleading because its property is optional and doesn't expose the fact that your init?(coder: NSCoder)
MUST initialize each and every property and the only solution to that is having a fatalError()
. Ultimately you could get away by making your properties optionals, but that doesn't truly answer the OP’s question.
// Think more of a OnlyNibOrProgrammatic_NOTStoryboardViewController
class ViewController: UIViewController {
let name: String
override func viewDidLoad() {
super.viewDidLoad()
}
// I don't have a nib. It's all through my code.
init(name: String) {
self.name = name
super.init(nibName: nil, bundle: nil)
}
// I have a nib. I'd like to use my nib and also initialze the `name` property
init(name: String, nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle? ) {
self.name = name
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
}
// when you do storyboard.instantiateViewController(withIdentifier: "ViewController")
// The SYSTEM will never call this!
// it wants to call the required initializer!
init?(name: String, coder aDecoder: NSCoder) {
self.name = "name"
super.init(coder: aDecoder)
}
// when you do storyboard.instantiateViewController(withIdentifier: "ViewController")
// The SYSTEM WILL call this!
// because this is its required initializer!
// but what are you going to do for your `name` property?!
// are you just going to do `self.name = "default Name" just to make it compile?!
// Since you can't do anything then it's just best to leave it as `fatalError()`
required init?(coder aDecoder: NSCoder) {
fatalError("I WILL NEVER instantiate through storyboard! It's impossible to initialize super.init?(coder aDecoder: NSCoder) with any other parameter")
}
}
You basically have to ABANDON loading it from storyboard. Why?
Because when you call a viewController storyboard.instantiateViewController(withIdentifier: "viewController")
then UIKit will do its thing and call
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
You can never redirect that call to another init method.
> Docs on instantiateViewController(withIdentifier:)
:
>
> Use this method to create a view controller object to present
> programmatically. Each time you call this method, it creates a new
> instance of the view controller using the init(coder:)
method.
Yet for programmatically created viewController or nib created viewControllers you can redirect that call as shown above.
Solution 4 - Swift
> Convenience initializers are secondary, supporting initializers for a > class. You can define a convenience initializer to call a designated > initializer from the same class as the convenience initializer with > some of the designated initializer’s parameters set to default values. > You can also define a convenience initializer to create an instance of > that class for a specific use case or input value type.
They are documented here.
Solution 5 - Swift
If you need a custom init for a popover for example you can use the following approach:
Create a custom init that uses the super init with nibName and bundle and after that access the view property to force the load of the view hierarchy.
Then in the viewDidLoad function you can configure the views with the parameters passed in the initialization.
import UIKit
struct Player {
let name: String
let age: Int
}
class VC: UIViewController {
@IBOutlet weak var playerName: UILabel!
let player: Player
init(player: Player) {
self.player = player
super.init(nibName: "VC", bundle: Bundle.main)
if let view = view, view.isHidden {}
}
override func viewDidLoad() {
super.viewDidLoad()
configure()
}
func configure() {
playerName.text = player.name + "\(player.age)"
}
}
func showPlayerVC() {
let foo = Player(name: "bar", age: 666)
let vc = VC(player: foo)
present(vc, animated: true, completion: nil)
}