How do I export UIImage array as a movie?

IosIphoneUiimageExportAvfoundation

Ios Problem Overview


I have a serious problem: I have an NSArray with several UIImage objects. What I now want to do, is create movie from those UIImages. But I don't have any idea how to do so.

I hope someone can help me or send me a code snippet which does something like I want.

Edit: For future reference - After applying the solution, if the video looks distorted, make sure the width of the images/area you are capturing is a multiple of 16. Found after many hours of struggle here:
https://stackoverflow.com/questions/9691646/why-does-my-movie-from-uiimages-gets-distorted?rq=1

Here is the complete solution (just ensure width is multiple of 16)
http://codethink.no-ip.org/wordpress/archives/673

Ios Solutions


Solution 1 - Ios

Take a look at AVAssetWriter and the rest of the AVFoundation framework. The writer has an input of type AVAssetWriterInput, which in turn has a method called appendSampleBuffer: that lets you add individual frames to a video stream. Essentially you’ll have to:

1) Wire the writer:

NSError *error = nil;
AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL:
    [NSURL fileURLWithPath:somePath] fileType:AVFileTypeQuickTimeMovie
    error:&error];
NSParameterAssert(videoWriter);

NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
    AVVideoCodecH264, AVVideoCodecKey,
    [NSNumber numberWithInt:640], AVVideoWidthKey,
    [NSNumber numberWithInt:480], AVVideoHeightKey,
    nil];
AVAssetWriterInput* writerInput = [[AVAssetWriterInput
    assetWriterInputWithMediaType:AVMediaTypeVideo
    outputSettings:videoSettings] retain]; //retain should be removed if ARC

NSParameterAssert(writerInput);
NSParameterAssert([videoWriter canAddInput:writerInput]);
[videoWriter addInput:writerInput];

2) Start a session:

[videoWriter startWriting];
[videoWriter startSessionAtSourceTime:…] //use kCMTimeZero if unsure

3) Write some samples:

// Or you can use AVAssetWriterInputPixelBufferAdaptor.
// That lets you feed the writer input data from a CVPixelBuffer
// that’s quite easy to create from a CGImage.
[writerInput appendSampleBuffer:sampleBuffer];

4) Finish the session:

[writerInput markAsFinished];
[videoWriter endSessionAtSourceTime:…]; //optional can call finishWriting without specifying endTime
[videoWriter finishWriting]; //deprecated in ios6
/*
[videoWriter finishWritingWithCompletionHandler:...]; //ios 6.0+
*/

You’ll still have to fill-in a lot of blanks, but I think that the only really hard remaining part is getting a pixel buffer from a CGImage:

- (CVPixelBufferRef) newPixelBufferFromCGImage: (CGImageRef) image
{
    NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:
        [NSNumber numberWithBool:YES], kCVPixelBufferCGImageCompatibilityKey,
        [NSNumber numberWithBool:YES], kCVPixelBufferCGBitmapContextCompatibilityKey,
        nil];
    CVPixelBufferRef pxbuffer = NULL;
    CVReturn status = CVPixelBufferCreate(kCFAllocatorDefault, frameSize.width,
        frameSize.height, kCVPixelFormatType_32ARGB, (CFDictionaryRef) options, 
        &pxbuffer);
    NSParameterAssert(status == kCVReturnSuccess && pxbuffer != NULL);

    CVPixelBufferLockBaseAddress(pxbuffer, 0);
    void *pxdata = CVPixelBufferGetBaseAddress(pxbuffer);
    NSParameterAssert(pxdata != NULL);

    CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef context = CGBitmapContextCreate(pxdata, frameSize.width,
        frameSize.height, 8, 4*frameSize.width, rgbColorSpace, 
        kCGImageAlphaNoneSkipFirst);
    NSParameterAssert(context);
    CGContextConcatCTM(context, frameTransform);
    CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image), 
        CGImageGetHeight(image)), image);
    CGColorSpaceRelease(rgbColorSpace);
    CGContextRelease(context);

    CVPixelBufferUnlockBaseAddress(pxbuffer, 0);

    return pxbuffer;
}

frameSize is a CGSize describing your target frame size and frameTransform is a CGAffineTransform that lets you transform the images when you draw them into frames.

Solution 2 - Ios

Update To Swift 5

Last week I set out to write the iOS code to generate a video from images. I had a little bit of AVFoundation experience, but had never even heard of a CVPixelBuffer. I came across the answers on this page and also here. It took several days to dissect everything and put it all back together in Swift in a way that made sense to my brain. Below is what I came up with.

NOTE: If you copy/paste all the code below into a single Swift file, it should compile. You'll just need to tweak loadImages() and the RenderSettings values.

Part 1: Setting things up

Here I group all the export-related settings into a single RenderSettings struct.

import AVFoundation
import UIKit
import Photos

struct RenderSettings {

var size : CGSize = .zero
var fps: Int32 = 6   // frames per second
var avCodecKey = AVVideoCodecType.h264
var videoFilename = "render"
var videoFilenameExt = "mp4"


var outputURL: URL {
    // Use the CachesDirectory so the rendered video file sticks around as long as we need it to.
    // Using the CachesDirectory ensures the file won't be included in a backup of the app.
    let fileManager = FileManager.default
    if let tmpDirURL = try? fileManager.url(for: .cachesDirectory, in: .userDomainMask, appropriateFor: nil, create: true) {
        return tmpDirURL.appendingPathComponent(videoFilename).appendingPathExtension(videoFilenameExt)
    }
    fatalError("URLForDirectory() failed")
}

Part 2: The ImageAnimator

The ImageAnimator class knows about your images and uses the VideoWriter class to perform the rendering. The idea is to keep the video content code separate from the low-level AVFoundation code. I also added saveToLibrary() here as a class function which gets called at the end of the chain to save the video to the Photo Library.

class ImageAnimator {

// Apple suggests a timescale of 600 because it's a multiple of standard video rates 24, 25, 30, 60 fps etc.
static let kTimescale: Int32 = 600

let settings: RenderSettings
let videoWriter: VideoWriter
var images: [UIImage]!

var frameNum = 0

class func saveToLibrary(videoURL: URL) {
    PHPhotoLibrary.requestAuthorization { status in
        guard status == .authorized else { return }

        PHPhotoLibrary.shared().performChanges({
            PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: videoURL)
        }) { success, error in
            if !success {
                print("Could not save video to photo library:", error)
            }
        }
    }
}

class func removeFileAtURL(fileURL: URL) {
    do {
        try FileManager.default.removeItem(atPath: fileURL.path)
    }
    catch _ as NSError {
        // Assume file doesn't exist.
    }
}

init(renderSettings: RenderSettings) {
    settings = renderSettings
    videoWriter = VideoWriter(renderSettings: settings)
    //images = loadImages()
}

func render(completion: (()->Void)?) {

    // The VideoWriter will fail if a file exists at the URL, so clear it out first.
    ImageAnimator.removeFileAtURL(fileURL: settings.outputURL)

    videoWriter.start()
    videoWriter.render(appendPixelBuffers: appendPixelBuffers) {
        ImageAnimator.saveToLibrary(videoURL: self.settings.outputURL)
        completion?()
    }

}

// This is the callback function for VideoWriter.render()
func appendPixelBuffers(writer: VideoWriter) -> Bool {

    let frameDuration = CMTimeMake(value: Int64(ImageAnimator.kTimescale / settings.fps), timescale: ImageAnimator.kTimescale)

    while !images.isEmpty {

        if writer.isReadyForData == false {
            // Inform writer we have more buffers to write.
            return false
        }

        let image = images.removeFirst()
        let presentationTime = CMTimeMultiply(frameDuration, multiplier: Int32(frameNum))
        let success = videoWriter.addImage(image: image, withPresentationTime: presentationTime)
        if success == false {
            fatalError("addImage() failed")
        }

        frameNum += 1
    }

    // Inform writer all buffers have been written.
    return true
}

Part 3: The VideoWriter

The VideoWriter class does all AVFoundation heavy lifting. It's mostly a wrapper around AVAssetWriter and AVAssetWriterInput. It also contains fancy code written by not me that knows how to translate an image into a CVPixelBuffer.

class VideoWriter {

let renderSettings: RenderSettings

var videoWriter: AVAssetWriter!
var videoWriterInput: AVAssetWriterInput!
var pixelBufferAdaptor: AVAssetWriterInputPixelBufferAdaptor!

var isReadyForData: Bool {
    return videoWriterInput?.isReadyForMoreMediaData ?? false
}

class func pixelBufferFromImage(image: UIImage, pixelBufferPool: CVPixelBufferPool, size: CGSize) -> CVPixelBuffer {

    var pixelBufferOut: CVPixelBuffer?

    let status = CVPixelBufferPoolCreatePixelBuffer(kCFAllocatorDefault, pixelBufferPool, &pixelBufferOut)
    if status != kCVReturnSuccess {
        fatalError("CVPixelBufferPoolCreatePixelBuffer() failed")
    }

    let pixelBuffer = pixelBufferOut!

    CVPixelBufferLockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))

    let data = CVPixelBufferGetBaseAddress(pixelBuffer)
    let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
    let context = CGContext(data: data, width: Int(size.width), height: Int(size.height),
                            bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(pixelBuffer), space: rgbColorSpace, bitmapInfo: CGImageAlphaInfo.premultipliedFirst.rawValue)

    context!.clear(CGRect(x:0,y: 0,width: size.width,height: size.height))

    let horizontalRatio = size.width / image.size.width
    let verticalRatio = size.height / image.size.height
    //aspectRatio = max(horizontalRatio, verticalRatio) // ScaleAspectFill
    let aspectRatio = min(horizontalRatio, verticalRatio) // ScaleAspectFit

    let newSize = CGSize(width: image.size.width * aspectRatio, height: image.size.height * aspectRatio)

    let x = newSize.width < size.width ? (size.width - newSize.width) / 2 : 0
    let y = newSize.height < size.height ? (size.height - newSize.height) / 2 : 0

    context?.draw(image.cgImage!, in: CGRect(x:x,y: y, width: newSize.width, height: newSize.height))
    CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))

    return pixelBuffer
}

init(renderSettings: RenderSettings) {
    self.renderSettings = renderSettings
}

func start() {

    let avOutputSettings: [String: Any] = [
        AVVideoCodecKey: renderSettings.avCodecKey,
        AVVideoWidthKey: NSNumber(value: Float(renderSettings.size.width)),
        AVVideoHeightKey: NSNumber(value: Float(renderSettings.size.height))
    ]

    func createPixelBufferAdaptor() {
        let sourcePixelBufferAttributesDictionary = [
            kCVPixelBufferPixelFormatTypeKey as String: NSNumber(value: kCVPixelFormatType_32ARGB),
            kCVPixelBufferWidthKey as String: NSNumber(value: Float(renderSettings.size.width)),
            kCVPixelBufferHeightKey as String: NSNumber(value: Float(renderSettings.size.height))
        ]
        pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: videoWriterInput,
                                                                  sourcePixelBufferAttributes: sourcePixelBufferAttributesDictionary)
    }

    func createAssetWriter(outputURL: URL) -> AVAssetWriter {
        guard let assetWriter = try? AVAssetWriter(outputURL: outputURL, fileType: AVFileType.mp4) else {
            fatalError("AVAssetWriter() failed")
        }

        guard assetWriter.canApply(outputSettings: avOutputSettings, forMediaType: AVMediaType.video) else {
            fatalError("canApplyOutputSettings() failed")
        }

        return assetWriter
    }

    videoWriter = createAssetWriter(outputURL: renderSettings.outputURL)
    videoWriterInput = AVAssetWriterInput(mediaType: AVMediaType.video, outputSettings: avOutputSettings)

    if videoWriter.canAdd(videoWriterInput) {
        videoWriter.add(videoWriterInput)
    }
    else {
        fatalError("canAddInput() returned false")
    }

    // The pixel buffer adaptor must be created before we start writing.
    createPixelBufferAdaptor()

    if videoWriter.startWriting() == false {
        fatalError("startWriting() failed")
    }

    videoWriter.startSession(atSourceTime: CMTime.zero)

    precondition(pixelBufferAdaptor.pixelBufferPool != nil, "nil pixelBufferPool")
}

func render(appendPixelBuffers: ((VideoWriter)->Bool)?, completion: (()->Void)?) {

    precondition(videoWriter != nil, "Call start() to initialze the writer")

    let queue = DispatchQueue(label: "mediaInputQueue")
    videoWriterInput.requestMediaDataWhenReady(on: queue) {
        let isFinished = appendPixelBuffers?(self) ?? false
        if isFinished {
            self.videoWriterInput.markAsFinished()
            self.videoWriter.finishWriting() {
                DispatchQueue.main.async {
                    completion?()
                }
            }
        }
        else {
            // Fall through. The closure will be called again when the writer is ready.
        }
    }
}

func addImage(image: UIImage, withPresentationTime presentationTime: CMTime) -> Bool {

    precondition(pixelBufferAdaptor != nil, "Call start() to initialze the writer")

    let pixelBuffer = VideoWriter.pixelBufferFromImage(image: image, pixelBufferPool: pixelBufferAdaptor.pixelBufferPool!, size: renderSettings.size)
    return pixelBufferAdaptor.append(pixelBuffer, withPresentationTime: presentationTime)
}

Part 4: Make it happen

Once everything is in place, these are your 3 magic lines:

let settings = RenderSettings()
let imageAnimator = ImageAnimator(renderSettings: settings)
imageAnimator.render() {
	print("yes")
}

Solution 3 - Ios

Here is the latest working code on iOS8 in Objective-C.

We had to make a variety of tweaks to @Zoul's answer above to get it to work on the latest version of Xcode and iOS8. Here is our complete working code that takes an array of UIImages, makes them into a .mov file, saves it to a temp directory, then moves it to the camera roll. We assembled code from multiple different posts to get this working. We have highlighted the traps we had to solve to get the code working in our comments.

(1) Create a collection of UIImages

[self saveMovieToLibrary]


- (IBAction)saveMovieToLibrary
{
    // You just need the height and width of the video here
    // For us, our input and output video was 640 height x 480 width
    // which is what we get from the iOS front camera
    ATHSingleton *singleton = [ATHSingleton singletons];
    int height = singleton.screenHeight;
    int width = singleton.screenWidth;

    // You can save a .mov or a .mp4 file        
    //NSString *fileNameOut = @"temp.mp4";
    NSString *fileNameOut = @"temp.mov";
    
    // We chose to save in the tmp/ directory on the device initially
    NSString *directoryOut = @"tmp/";
    NSString *outFile = [NSString stringWithFormat:@"%@%@",directoryOut,fileNameOut];
    NSString *path = [NSHomeDirectory() stringByAppendingPathComponent:[NSString stringWithFormat:outFile]];
    NSURL *videoTempURL = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@%@", NSTemporaryDirectory(), fileNameOut]];
    
    // WARNING: AVAssetWriter does not overwrite files for us, so remove the destination file if it already exists
    NSFileManager *fileManager = [NSFileManager defaultManager];
    [fileManager removeItemAtPath:[videoTempURL path]  error:NULL];
    
    
    // Create your own array of UIImages        
    NSMutableArray *images = [NSMutableArray array];
    for (int i=0; i<singleton.numberOfScreenshots; i++)
    {
        // This was our routine that returned a UIImage. Just use your own.
        UIImage *image =[self uiimageFromCopyOfPixelBuffersUsingIndex:i];
        // We used a routine to write text onto every image 
        // so we could validate the images were actually being written when testing. This was it below. 
        image = [self writeToImage:image Text:[NSString stringWithFormat:@"%i",i ]];
        [images addObject:image];     
    }

// If you just want to manually add a few images - here is code you can uncomment
// NSString *path = [NSHomeDirectory() stringByAppendingPathComponent:[NSString stringWithFormat:@"Documents/movie.mp4"]];
//    NSArray *images = [[NSArray alloc] initWithObjects:
//                      [UIImage imageNamed:@"add_ar.png"],
//                      [UIImage imageNamed:@"add_ja.png"],
//                      [UIImage imageNamed:@"add_ru.png"],
//                      [UIImage imageNamed:@"add_ru.png"],
//                      [UIImage imageNamed:@"add_ar.png"],
//                      [UIImage imageNamed:@"add_ja.png"],
//                      [UIImage imageNamed:@"add_ru.png"],
//                      [UIImage imageNamed:@"add_ar.png"],
//                      [UIImage imageNamed:@"add_en.png"], nil];

            
    
    [self writeImageAsMovie:images toPath:path size:CGSizeMake(height, width)];
}

This is the main method that creates your AssetWriter and adds images to it for writing.

(2) Wire up an AVAssetWriter

-(void)writeImageAsMovie:(NSArray *)array toPath:(NSString*)path size:(CGSize)size
{
    
    NSError *error = nil;

    // FIRST, start up an AVAssetWriter instance to write your video
    // Give it a destination path (for us: tmp/temp.mov)
    AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL:[NSURL fileURLWithPath:path]
                                                           fileType:AVFileTypeQuickTimeMovie
                                                              error:&error];
    
    
    NSParameterAssert(videoWriter);
    
    NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys:
                                   AVVideoCodecH264, AVVideoCodecKey,
                                   [NSNumber numberWithInt:size.width], AVVideoWidthKey,
                                   [NSNumber numberWithInt:size.height], AVVideoHeightKey,
                                   nil];
    
    AVAssetWriterInput* writerInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo
                                                                         outputSettings:videoSettings];
    
    AVAssetWriterInputPixelBufferAdaptor *adaptor = [AVAssetWriterInputPixelBufferAdaptor assetWriterInputPixelBufferAdaptorWithAssetWriterInput:writerInput
                                                                                                                     sourcePixelBufferAttributes:nil];
    NSParameterAssert(writerInput);
    NSParameterAssert([videoWriter canAddInput:writerInput]);
    [videoWriter addInput:writerInput];
    
    

(3) Start a writing Session (NOTE: the method is continuing from above)

    //Start a SESSION of writing. 
    // After you start a session, you will keep adding image frames 
    // until you are complete - then you will tell it you are done.
    [videoWriter startWriting];
    // This starts your video at time = 0
    [videoWriter startSessionAtSourceTime:kCMTimeZero];
  
    CVPixelBufferRef buffer = NULL;

    // This was just our utility class to get screen sizes etc.    
    ATHSingleton *singleton = [ATHSingleton singletons];
    
    int i = 0;
    while (1)
    {
        // Check if the writer is ready for more data, if not, just wait
        if(writerInput.readyForMoreMediaData){
            
            CMTime frameTime = CMTimeMake(150, 600);
            // CMTime = Value and Timescale.
            // Timescale = the number of tics per second you want
            // Value is the number of tics
            // For us - each frame we add will be 1/4th of a second
            // Apple recommend 600 tics per second for video because it is a 
            // multiple of the standard video rates 24, 30, 60 fps etc.
            CMTime lastTime=CMTimeMake(i*150, 600);
            CMTime presentTime=CMTimeAdd(lastTime, frameTime);
            
            if (i == 0) {presentTime = CMTimeMake(0, 600);} 
            // This ensures the first frame starts at 0.
            
              
            if (i >= [array count])
            {
                buffer = NULL;
            }
            else
            {
                // This command grabs the next UIImage and converts it to a CGImage
                buffer = [self pixelBufferFromCGImage:[[array objectAtIndex:i] CGImage]];
            }
            
            
            if (buffer)
            {
                // Give the CGImage to the AVAssetWriter to add to your video
                [adaptor appendPixelBuffer:buffer withPresentationTime:presentTime];
                i++;
            }
            else
            {
   
         

(4) Finish the Session (Note: Method continues from above)

                //Finish the session:
                // This is important to be done exactly in this order
                [writerInput markAsFinished];
                // WARNING: finishWriting in the solution above is deprecated. 
                // You now need to give a completion handler.
                [videoWriter finishWritingWithCompletionHandler:^{
                    NSLog(@"Finished writing...checking completion status...");
                    if (videoWriter.status != AVAssetWriterStatusFailed && videoWriter.status == AVAssetWriterStatusCompleted)
                    {
                        NSLog(@"Video writing succeeded.");

                        // Move video to camera roll
                        // NOTE: You cannot write directly to the camera roll. 
                        // You must first write to an iOS directory then move it!
                        NSURL *videoTempURL = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@", path]];
                        [self saveToCameraRoll:videoTempURL];
                        
                    } else
                    {
                        NSLog(@"Video writing failed: %@", videoWriter.error);
                    }
                    
                }]; // end videoWriter finishWriting Block
                
                CVPixelBufferPoolRelease(adaptor.pixelBufferPool);
                
                NSLog (@"Done");
                break;
            }
        }
    }    
}

(5) Convert your UIImages to a CVPixelBufferRef
This method will give you a CV pixel buffer reference which is needed by the AssetWriter. This is obtained from a CGImageRef which you get from your UIImage (above).

- (CVPixelBufferRef) pixelBufferFromCGImage: (CGImageRef) image
{
    // This again was just our utility class for the height & width of the
    // incoming video (640 height x 480 width)
    ATHSingleton *singleton = [ATHSingleton singletons];
    int height = singleton.screenHeight;
    int width = singleton.screenWidth;
    
    NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys:
                             [NSNumber numberWithBool:YES], kCVPixelBufferCGImageCompatibilityKey,
                             [NSNumber numberWithBool:YES], kCVPixelBufferCGBitmapContextCompatibilityKey,
                             nil];
    CVPixelBufferRef pxbuffer = NULL;
        
    CVReturn status = CVPixelBufferCreate(kCFAllocatorDefault, width,
                                          height, kCVPixelFormatType_32ARGB, (__bridge CFDictionaryRef) options,
                                          &pxbuffer);
    
    NSParameterAssert(status == kCVReturnSuccess && pxbuffer != NULL);
    
    CVPixelBufferLockBaseAddress(pxbuffer, 0);
    void *pxdata = CVPixelBufferGetBaseAddress(pxbuffer);
    NSParameterAssert(pxdata != NULL);
    
    CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();

    CGContextRef context = CGBitmapContextCreate(pxdata, width,
                                                 height, 8, 4*width, rgbColorSpace,
                                                 kCGImageAlphaNoneSkipFirst);
    NSParameterAssert(context);
    CGContextConcatCTM(context, CGAffineTransformMakeRotation(0));
    CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image),
                                           CGImageGetHeight(image)), image);
    CGColorSpaceRelease(rgbColorSpace);
    CGContextRelease(context);
    
    CVPixelBufferUnlockBaseAddress(pxbuffer, 0);
    
    return pxbuffer;
}

(6) Move Your Video to the Camera Roll Because AVAssetWriter cannot write directly to the camera roll, this moves the video from "tmp/temp.mov" (or whatever filename you named it above) to the camera roll.

- (void) saveToCameraRoll:(NSURL *)srcURL
{
    NSLog(@"srcURL: %@", srcURL);
    
    ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
    ALAssetsLibraryWriteVideoCompletionBlock videoWriteCompletionBlock =
    ^(NSURL *newURL, NSError *error) {
        if (error) {
            NSLog( @"Error writing image with metadata to Photo Library: %@", error );
        } else {
            NSLog( @"Wrote image with metadata to Photo Library %@", newURL.absoluteString);
        }
    };
    
    if ([library videoAtPathIsCompatibleWithSavedPhotosAlbum:srcURL])
    {
        [library writeVideoAtPathToSavedPhotosAlbum:srcURL                                    completionBlock:videoWriteCompletionBlock];
    }
}

Zoul's answer above gives a nice outline of what you will be doing. We extensively commented this code so you can then see how it was done using working code.

Solution 4 - Ios

I took Zoul's main ideas and incorporated the AVAssetWriterInputPixelBufferAdaptor method and made the beginnings of a little frameworks out of it.

Feel free to check it out and improve upon it! CEMovieMaker

Solution 5 - Ios

Here's a Swift 2.x version tested on iOS 8. It combines answers from @Scott Raposa and @Praxiteles along with code from @acj contributed for another question. The code from @acj is here: https://gist.github.com/acj/6ae90aa1ebb8cad6b47b. @TimBull also provided code as well.

Like @Scott Raposa, I had never even heard of CVPixelBufferPoolCreatePixelBuffer and several other functions, let alone understood how to use them.

What you see below was cobbled together mostly by trial and error and from reading Apple docs. Please use with caution, and provide suggestions if there are mistakes.

Usage:

import UIKit
import AVFoundation
import Photos

writeImagesAsMovie(yourImages, videoPath: yourPath, videoSize: yourSize, videoFPS: 30)

Code:

func writeImagesAsMovie(allImages: [UIImage], videoPath: String, videoSize: CGSize, videoFPS: Int32) {
    // Create AVAssetWriter to write video
    guard let assetWriter = createAssetWriter(videoPath, size: videoSize) else {
        print("Error converting images to video: AVAssetWriter not created")
        return
    }
        
    // If here, AVAssetWriter exists so create AVAssetWriterInputPixelBufferAdaptor
    let writerInput = assetWriter.inputs.filter{ $0.mediaType == AVMediaTypeVideo }.first!
    let sourceBufferAttributes : [String : AnyObject] = [
        kCVPixelBufferPixelFormatTypeKey as String : Int(kCVPixelFormatType_32ARGB),
        kCVPixelBufferWidthKey as String : videoSize.width,
        kCVPixelBufferHeightKey as String : videoSize.height,
        ]
    let pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: writerInput, sourcePixelBufferAttributes: sourceBufferAttributes)

    // Start writing session
    assetWriter.startWriting()
    assetWriter.startSessionAtSourceTime(kCMTimeZero)
    if (pixelBufferAdaptor.pixelBufferPool == nil) {
        print("Error converting images to video: pixelBufferPool nil after starting session")
        return
    }

    // -- Create queue for <requestMediaDataWhenReadyOnQueue>
    let mediaQueue = dispatch_queue_create("mediaInputQueue", nil)

    // -- Set video parameters
    let frameDuration = CMTimeMake(1, videoFPS)
    var frameCount = 0
    
    // -- Add images to video
    let numImages = allImages.count
    writerInput.requestMediaDataWhenReadyOnQueue(mediaQueue, usingBlock: { () -> Void in
        // Append unadded images to video but only while input ready
        while (writerInput.readyForMoreMediaData && frameCount < numImages) {
            let lastFrameTime = CMTimeMake(Int64(frameCount), videoFPS)
            let presentationTime = frameCount == 0 ? lastFrameTime : CMTimeAdd(lastFrameTime, frameDuration)
            
            if !self.appendPixelBufferForImageAtURL(allImages[frameCount], pixelBufferAdaptor: pixelBufferAdaptor, presentationTime: presentationTime) {
                print("Error converting images to video: AVAssetWriterInputPixelBufferAdapter failed to append pixel buffer")
                return
            }
            
            frameCount += 1
        }
        
        // No more images to add? End video.
        if (frameCount >= numImages) {
            writerInput.markAsFinished()
            assetWriter.finishWritingWithCompletionHandler {
                if (assetWriter.error != nil) {
                    print("Error converting images to video: \(assetWriter.error)")
                } else {
                    self.saveVideoToLibrary(NSURL(fileURLWithPath: videoPath))
                    print("Converted images to movie @ \(videoPath)")
                }
            }
        }
    })
}


func createAssetWriter(path: String, size: CGSize) -> AVAssetWriter? {
    // Convert <path> to NSURL object
    let pathURL = NSURL(fileURLWithPath: path)
    
    // Return new asset writer or nil
    do {
        // Create asset writer
        let newWriter = try AVAssetWriter(URL: pathURL, fileType: AVFileTypeMPEG4)
        
        // Define settings for video input
        let videoSettings: [String : AnyObject] = [
            AVVideoCodecKey  : AVVideoCodecH264,
            AVVideoWidthKey  : size.width,
            AVVideoHeightKey : size.height,
            ]
        
        // Add video input to writer
        let assetWriterVideoInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: videoSettings)
        newWriter.addInput(assetWriterVideoInput)
        
        // Return writer
        print("Created asset writer for \(size.width)x\(size.height) video")
        return newWriter
    } catch {
        print("Error creating asset writer: \(error)")
        return nil
    }
}


func appendPixelBufferForImageAtURL(image: UIImage, pixelBufferAdaptor: AVAssetWriterInputPixelBufferAdaptor, presentationTime: CMTime) -> Bool {
    var appendSucceeded = false
    
    autoreleasepool {
        if  let pixelBufferPool = pixelBufferAdaptor.pixelBufferPool {
            let pixelBufferPointer = UnsafeMutablePointer<CVPixelBuffer?>.alloc(1)
            let status: CVReturn = CVPixelBufferPoolCreatePixelBuffer(
                kCFAllocatorDefault,
                pixelBufferPool,
                pixelBufferPointer
            )
            
            if let pixelBuffer = pixelBufferPointer.memory where status == 0 {
                fillPixelBufferFromImage(image, pixelBuffer: pixelBuffer)
                appendSucceeded = pixelBufferAdaptor.appendPixelBuffer(pixelBuffer, withPresentationTime: presentationTime)
                pixelBufferPointer.destroy()
            } else {
                NSLog("Error: Failed to allocate pixel buffer from pool")
            }
            
            pixelBufferPointer.dealloc(1)
        }
    }
    
    return appendSucceeded
}


func fillPixelBufferFromImage(image: UIImage, pixelBuffer: CVPixelBufferRef) {
    CVPixelBufferLockBaseAddress(pixelBuffer, 0)
    
    let pixelData = CVPixelBufferGetBaseAddress(pixelBuffer)
    let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
    
    // Create CGBitmapContext
    let context = CGBitmapContextCreate(
        pixelData,
        Int(image.size.width),
        Int(image.size.height),
        8,
        CVPixelBufferGetBytesPerRow(pixelBuffer),
        rgbColorSpace,
        CGImageAlphaInfo.PremultipliedFirst.rawValue
    )
    
    // Draw image into context
    CGContextDrawImage(context, CGRectMake(0, 0, image.size.width, image.size.height), image.CGImage)
    
    CVPixelBufferUnlockBaseAddress(pixelBuffer, 0)
}


func saveVideoToLibrary(videoURL: NSURL) {
    PHPhotoLibrary.requestAuthorization { status in
        // Return if unauthorized
        guard status == .Authorized else {
            print("Error saving video: unauthorized access")
            return
        }
        
        // If here, save video to library
        PHPhotoLibrary.sharedPhotoLibrary().performChanges({
            PHAssetChangeRequest.creationRequestForAssetFromVideoAtFileURL(videoURL)
        }) { success, error in
            if !success {
                print("Error saving video: \(error)")
            }
        }
    }
}

Solution 6 - Ios

Just translated @Scott Raposa answer to swift3 (with some very little changes):

import AVFoundation
import UIKit
import Photos

struct RenderSettings {
    
    var size : CGSize = .zero
    var fps: Int32 = 6   // frames per second
    var avCodecKey = AVVideoCodecH264
    var videoFilename = "render"
    var videoFilenameExt = "mp4"
    
    
    var outputURL: URL {
        // Use the CachesDirectory so the rendered video file sticks around as long as we need it to.
        // Using the CachesDirectory ensures the file won't be included in a backup of the app.
        let fileManager = FileManager.default
        if let tmpDirURL = try? fileManager.url(for: .cachesDirectory, in: .userDomainMask, appropriateFor: nil, create: true) {
            return tmpDirURL.appendingPathComponent(videoFilename).appendingPathExtension(videoFilenameExt)
        }
        fatalError("URLForDirectory() failed")
    }
}


class ImageAnimator {
    
    // Apple suggests a timescale of 600 because it's a multiple of standard video rates 24, 25, 30, 60 fps etc.
    static let kTimescale: Int32 = 600
    
    let settings: RenderSettings
    let videoWriter: VideoWriter
    var images: [UIImage]!
    
    var frameNum = 0
    
    class func saveToLibrary(videoURL: URL) {
        PHPhotoLibrary.requestAuthorization { status in
            guard status == .authorized else { return }
            
            PHPhotoLibrary.shared().performChanges({
                PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: videoURL)
            }) { success, error in
                if !success {
                    print("Could not save video to photo library:", error)
                }
            }
        }
    }
    
    class func removeFileAtURL(fileURL: URL) {
        do {
            try FileManager.default.removeItem(atPath: fileURL.path)
        }
        catch _ as NSError {
            // Assume file doesn't exist.
        }
    }
    
    init(renderSettings: RenderSettings) {
        settings = renderSettings
        videoWriter = VideoWriter(renderSettings: settings)
//        images = loadImages()
    }
    
    func render(completion: (()->Void)?) {
        
        // The VideoWriter will fail if a file exists at the URL, so clear it out first.
        ImageAnimator.removeFileAtURL(fileURL: settings.outputURL)
        
        videoWriter.start()
        videoWriter.render(appendPixelBuffers: appendPixelBuffers) {
            ImageAnimator.saveToLibrary(videoURL: self.settings.outputURL)
            completion?()
        }
        
    }
    
//    // Replace this logic with your own.
//    func loadImages() -> [UIImage] {
//        var images = [UIImage]()
//        for index in 1...10 {
//            let filename = "\(index).jpg"
//            images.append(UIImage(named: filename)!)
//        }
//        return images
//    }
    
    // This is the callback function for VideoWriter.render()
    func appendPixelBuffers(writer: VideoWriter) -> Bool {
        
        let frameDuration = CMTimeMake(Int64(ImageAnimator.kTimescale / settings.fps), ImageAnimator.kTimescale)
        
        while !images.isEmpty {
            
            if writer.isReadyForData == false {
                // Inform writer we have more buffers to write.
                return false
            }
            
            let image = images.removeFirst()
            let presentationTime = CMTimeMultiply(frameDuration, Int32(frameNum))
            let success = videoWriter.addImage(image: image, withPresentationTime: presentationTime)
            if success == false {
                fatalError("addImage() failed")
            }
            
            frameNum += 1
        }
        
        // Inform writer all buffers have been written.
        return true
    }
    
}


class VideoWriter {
    
    let renderSettings: RenderSettings
    
    var videoWriter: AVAssetWriter!
    var videoWriterInput: AVAssetWriterInput!
    var pixelBufferAdaptor: AVAssetWriterInputPixelBufferAdaptor!
    
    var isReadyForData: Bool {
        return videoWriterInput?.isReadyForMoreMediaData ?? false
    }
    
    class func pixelBufferFromImage(image: UIImage, pixelBufferPool: CVPixelBufferPool, size: CGSize) -> CVPixelBuffer {
        
        var pixelBufferOut: CVPixelBuffer?
        
        let status = CVPixelBufferPoolCreatePixelBuffer(kCFAllocatorDefault, pixelBufferPool, &pixelBufferOut)
        if status != kCVReturnSuccess {
            fatalError("CVPixelBufferPoolCreatePixelBuffer() failed")
        }
        
        let pixelBuffer = pixelBufferOut!
        
        CVPixelBufferLockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
        
        let data = CVPixelBufferGetBaseAddress(pixelBuffer)
        let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
        let context = CGContext(data: data, width: Int(size.width), height: Int(size.height),
                                bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(pixelBuffer), space: rgbColorSpace, bitmapInfo: CGImageAlphaInfo.premultipliedFirst.rawValue)
        
        context!.clear(CGRect(x:0,y: 0,width: size.width,height: size.height))
        
        let horizontalRatio = size.width / image.size.width
        let verticalRatio = size.height / image.size.height
        //aspectRatio = max(horizontalRatio, verticalRatio) // ScaleAspectFill
        let aspectRatio = min(horizontalRatio, verticalRatio) // ScaleAspectFit
        
        let newSize = CGSize(width: image.size.width * aspectRatio, height: image.size.height * aspectRatio)
        
        let x = newSize.width < size.width ? (size.width - newSize.width) / 2 : 0
        let y = newSize.height < size.height ? (size.height - newSize.height) / 2 : 0
        
        context?.draw(image.cgImage!, in: CGRect(x:x,y: y, width: newSize.width, height: newSize.height))
        CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
        
        return pixelBuffer
    }
    
    init(renderSettings: RenderSettings) {
        self.renderSettings = renderSettings
    }
    
    func start() {
        
        let avOutputSettings: [String: Any] = [
            AVVideoCodecKey: renderSettings.avCodecKey,
            AVVideoWidthKey: NSNumber(value: Float(renderSettings.size.width)),
            AVVideoHeightKey: NSNumber(value: Float(renderSettings.size.height))
        ]
        
        func createPixelBufferAdaptor() {
            let sourcePixelBufferAttributesDictionary = [
                kCVPixelBufferPixelFormatTypeKey as String: NSNumber(value: kCVPixelFormatType_32ARGB),
                kCVPixelBufferWidthKey as String: NSNumber(value: Float(renderSettings.size.width)),
                kCVPixelBufferHeightKey as String: NSNumber(value: Float(renderSettings.size.height))
            ]
            pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: videoWriterInput,
                                                                      sourcePixelBufferAttributes: sourcePixelBufferAttributesDictionary)
        }
        
        func createAssetWriter(outputURL: URL) -> AVAssetWriter {
            guard let assetWriter = try? AVAssetWriter(outputURL: outputURL, fileType: AVFileTypeMPEG4) else {
                fatalError("AVAssetWriter() failed")
            }
            
            guard assetWriter.canApply(outputSettings: avOutputSettings, forMediaType: AVMediaTypeVideo) else {
                fatalError("canApplyOutputSettings() failed")
            }
            
            return assetWriter
        }
        
        videoWriter = createAssetWriter(outputURL: renderSettings.outputURL)
        videoWriterInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: avOutputSettings)
        
        if videoWriter.canAdd(videoWriterInput) {
            videoWriter.add(videoWriterInput)
        }
        else {
            fatalError("canAddInput() returned false")
        }
        
        // The pixel buffer adaptor must be created before we start writing.
        createPixelBufferAdaptor()
        
        if videoWriter.startWriting() == false {
            fatalError("startWriting() failed")
        }
        
        videoWriter.startSession(atSourceTime: kCMTimeZero)
        
        precondition(pixelBufferAdaptor.pixelBufferPool != nil, "nil pixelBufferPool")
    }
    
    func render(appendPixelBuffers: ((VideoWriter)->Bool)?, completion: (()->Void)?) {
        
        precondition(videoWriter != nil, "Call start() to initialze the writer")
        
        let queue = DispatchQueue(label: "mediaInputQueue")
        videoWriterInput.requestMediaDataWhenReady(on: queue) {
            let isFinished = appendPixelBuffers?(self) ?? false
            if isFinished {
                self.videoWriterInput.markAsFinished()
                self.videoWriter.finishWriting() {
                    DispatchQueue.main.async {
                        completion?()
                    }
                }
            }
            else {
                // Fall through. The closure will be called again when the writer is ready.
            }
        }
    }
    
    func addImage(image: UIImage, withPresentationTime presentationTime: CMTime) -> Bool {
        
        precondition(pixelBufferAdaptor != nil, "Call start() to initialze the writer")
        
        let pixelBuffer = VideoWriter.pixelBufferFromImage(image: image, pixelBufferPool: pixelBufferAdaptor.pixelBufferPool!, size: renderSettings.size)
        return pixelBufferAdaptor.append(pixelBuffer, withPresentationTime: presentationTime)
    }
    
}

Solution 7 - Ios

Here's the swift3 version how to convert Images array to the Video

import Foundation
import AVFoundation
import UIKit

typealias CXEMovieMakerCompletion = (URL) -> Void
typealias CXEMovieMakerUIImageExtractor = (AnyObject) -> UIImage?


public class ImagesToVideoUtils: NSObject {
    
    static let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
    static let tempPath = paths[0] + "/exprotvideo.mp4"
    static let fileURL = URL(fileURLWithPath: tempPath)
//    static let tempPath = NSTemporaryDirectory() + "/exprotvideo.mp4"
//    static let fileURL = URL(fileURLWithPath: tempPath)
    
    
    var assetWriter:AVAssetWriter!
    var writeInput:AVAssetWriterInput!
    var bufferAdapter:AVAssetWriterInputPixelBufferAdaptor!
    var videoSettings:[String : Any]!
    var frameTime:CMTime!
    //var fileURL:URL!
    
    var completionBlock: CXEMovieMakerCompletion?
    var movieMakerUIImageExtractor:CXEMovieMakerUIImageExtractor?
    
    
    public class func videoSettings(codec:String, width:Int, height:Int) -> [String: Any]{
        if(Int(width) % 16 != 0){
            print("warning: video settings width must be divisible by 16")
        }
        
        let videoSettings:[String: Any] = [AVVideoCodecKey: AVVideoCodecJPEG, //AVVideoCodecH264,
                                           AVVideoWidthKey: width,
                                           AVVideoHeightKey: height]
        
        return videoSettings
    }
    
    public init(videoSettings: [String: Any]) {
        super.init()
        

        if(FileManager.default.fileExists(atPath: ImagesToVideoUtils.tempPath)){
            guard (try? FileManager.default.removeItem(atPath: ImagesToVideoUtils.tempPath)) != nil else {
                print("remove path failed")
                return
            }
        }
        
        
        self.assetWriter = try! AVAssetWriter(url: ImagesToVideoUtils.fileURL, fileType: AVFileTypeQuickTimeMovie)
        
        self.videoSettings = videoSettings
        self.writeInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: videoSettings)
        assert(self.assetWriter.canAdd(self.writeInput), "add failed")
        
        self.assetWriter.add(self.writeInput)
        let bufferAttributes:[String: Any] = [kCVPixelBufferPixelFormatTypeKey as String: Int(kCVPixelFormatType_32ARGB)]
        self.bufferAdapter = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: self.writeInput, sourcePixelBufferAttributes: bufferAttributes)
        self.frameTime = CMTimeMake(1, 5)
    }
    
    func createMovieFrom(urls: [URL], withCompletion: @escaping CXEMovieMakerCompletion){
        self.createMovieFromSource(images: urls as [AnyObject], extractor:{(inputObject:AnyObject) ->UIImage? in
            return UIImage(data: try! Data(contentsOf: inputObject as! URL))}, withCompletion: withCompletion)
    }
    
    func createMovieFrom(images: [UIImage], withCompletion: @escaping CXEMovieMakerCompletion){
        self.createMovieFromSource(images: images, extractor: {(inputObject:AnyObject) -> UIImage? in
            return inputObject as? UIImage}, withCompletion: withCompletion)
    }
    
    func createMovieFromSource(images: [AnyObject], extractor: @escaping CXEMovieMakerUIImageExtractor, withCompletion: @escaping CXEMovieMakerCompletion){
        self.completionBlock = withCompletion
        
        self.assetWriter.startWriting()
        self.assetWriter.startSession(atSourceTime: kCMTimeZero)
        
        let mediaInputQueue = DispatchQueue(label: "mediaInputQueue")
        var i = 0
        let frameNumber = images.count
        
        self.writeInput.requestMediaDataWhenReady(on: mediaInputQueue){
            while(true){
                if(i >= frameNumber){
                    break
                }
                
                if (self.writeInput.isReadyForMoreMediaData){
                    var sampleBuffer:CVPixelBuffer?
                    autoreleasepool{
                        let img = extractor(images[i])
                        if img == nil{
                            i += 1
                            print("Warning: counld not extract one of the frames")
                            //continue
                        }
                        sampleBuffer = self.newPixelBufferFrom(cgImage: img!.cgImage!)
                    }
                    if (sampleBuffer != nil){
                        if(i == 0){
                            self.bufferAdapter.append(sampleBuffer!, withPresentationTime: kCMTimeZero)
                        }else{
                            let value = i - 1
                            let lastTime = CMTimeMake(Int64(value), self.frameTime.timescale)
                            let presentTime = CMTimeAdd(lastTime, self.frameTime)
                            self.bufferAdapter.append(sampleBuffer!, withPresentationTime: presentTime)
                        }
                        i = i + 1
                    }
                }
            }
            self.writeInput.markAsFinished()
            self.assetWriter.finishWriting {
                DispatchQueue.main.sync {
                    self.completionBlock!(ImagesToVideoUtils.fileURL)
                }
            }
        }
    }
    
    func newPixelBufferFrom(cgImage:CGImage) -> CVPixelBuffer?{
        let options:[String: Any] = [kCVPixelBufferCGImageCompatibilityKey as String: true, kCVPixelBufferCGBitmapContextCompatibilityKey as String: true]
        var pxbuffer:CVPixelBuffer?
        let frameWidth = self.videoSettings[AVVideoWidthKey] as! Int
        let frameHeight = self.videoSettings[AVVideoHeightKey] as! Int
        
        let status = CVPixelBufferCreate(kCFAllocatorDefault, frameWidth, frameHeight, kCVPixelFormatType_32ARGB, options as CFDictionary?, &pxbuffer)
        assert(status == kCVReturnSuccess && pxbuffer != nil, "newPixelBuffer failed")
        
        CVPixelBufferLockBaseAddress(pxbuffer!, CVPixelBufferLockFlags(rawValue: 0))
        let pxdata = CVPixelBufferGetBaseAddress(pxbuffer!)
        let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
        let context = CGContext(data: pxdata, width: frameWidth, height: frameHeight, bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(pxbuffer!), space: rgbColorSpace, bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue)
        assert(context != nil, "context is nil")
        
        context!.concatenate(CGAffineTransform.identity)
        context!.draw(cgImage, in: CGRect(x: 0, y: 0, width: cgImage.width, height: cgImage.height))
        CVPixelBufferUnlockBaseAddress(pxbuffer!, CVPixelBufferLockFlags(rawValue: 0))
        return pxbuffer
    }
}

I use it together with screen capturing, to basically create a video of screen capturing, here's the full story/complete example.

Solution 8 - Ios

For those still doing the journey in 2020, and getting distortion in their movies because its not width 16px

change

CGContextRef context = CGBitmapContextCreate(pxdata,
                                             width, height,
                                             8, 4 * width,
                                             rgbColorSpace,
                                             kCGImageAlphaNoneSkipFirst);

to

CGContextRef context = CGBitmapContextCreate(pxdata,
                                             width, height,
                                             8, CVPixelBufferGetBytesPerRow(pxbuffer),
                                             rgbColorSpace,
                                             kCGImageAlphaNoneSkipFirst);

Credit to @bluedays https://stackoverflow.com/questions/7327847/output-from-avassetwriter-uiimages-written-to-video-distorted/60663208#comment114782685_60663208

Solution 9 - Ios

Well this is a bit hard to be implemented in pure Objective-C....If you are developing for jailbroken devices , a good idea is to use the command-line tool ffmpeg from inside your app. it's quite easy to create a movie from images with a command like:

ffmpeg -r 10 -b 1800 -i %03d.jpg test1800.mp4

Note that the images have to be named sequentially , and also be placed in the same directory. For more information take a look at: http://electron.mit.edu/~gsteele/ffmpeg/

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