How do I apply a perspective transform to a UIView?

IosCocoa TouchUiviewCore AnimationCalayer

Ios Problem Overview


I'm looking to perform a perspective transform on a UIView (such as seen in coverflow)

Does anyonew know if this is possible?

I've investigated using CALayer and have run through all the pragmatic programmer Core Animation podcasts, but I'm still no clearer on how to create this kind of transform on an iPhone.

Any help, pointers or example code snippets would be really appreciated!

Ios Solutions


Solution 1 - Ios

As Ben said, you'll need to work with the UIView's layer, using a CATransform3D to perform the layer's rotation. The trick to get perspective working, as described here, is to directly access one of the matrix cells of the CATransform3D (m34). Matrix math has never been my thing, so I can't explain exactly why this works, but it does. You'll need to set this value to a negative fraction for your initial transform, then apply your layer rotation transforms to that. You should also be able to do the following:

Objective-C

UIView *myView = [[self subviews] objectAtIndex:0];
CALayer *layer = myView.layer;
CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity;
rotationAndPerspectiveTransform.m34 = 1.0 / -500;
rotationAndPerspectiveTransform = CATransform3DRotate(rotationAndPerspectiveTransform, 45.0f * M_PI / 180.0f, 0.0f, 1.0f, 0.0f);
layer.transform = rotationAndPerspectiveTransform;

Swift 5.0

if let myView = self.subviews.first {
    let layer = myView.layer
    var rotationAndPerspectiveTransform = CATransform3DIdentity
    rotationAndPerspectiveTransform.m34 = 1.0 / -500
    rotationAndPerspectiveTransform = CATransform3DRotate(rotationAndPerspectiveTransform, 45.0 * .pi / 180.0, 0.0, 1.0, 0.0)
    layer.transform = rotationAndPerspectiveTransform
}

which rebuilds the layer transform from scratch for each rotation.

A full example of this (with code) can be found here, where I've implemented touch-based rotation and scaling on a couple of CALayers, based on an example by Bill Dudney. The newest version of the program, at the very bottom of the page, implements this kind of perspective operation. The code should be reasonably simple to read.

The sublayerTransform you refer to in your response is a transform that is applied to the sublayers of your UIView's CALayer. If you don't have any sublayers, don't worry about it. I use the sublayerTransform in my example simply because there are two CALayers contained within the one layer that I'm rotating.

Solution 2 - Ios

You can only use Core Graphics (Quartz, 2D only) transforms directly applied to a UIView's transform property. To get the effects in coverflow, you'll have to use CATransform3D, which are applied in 3-D space, and so can give you the perspective view you want. You can only apply CATransform3Ds to layers, not views, so you're going to have to switch to layers for this.

Check out the "CovertFlow" sample that comes with Xcode. It's mac-only (ie not for iPhone), but a lot of the concepts transfer well.

Solution 3 - Ios

Swift 5.0

func makeTransform(horizontalDegree: CGFloat, verticalDegree: CGFloat, maxVertical: CGFloat,rotateDegree: CGFloat, maxHorizontal: CGFloat) -> CATransform3D {
    var transform = CATransform3DIdentity
           
    transform.m34 = 1 / -500
    
    let xAnchor = (horizontalDegree / (2 * maxHorizontal)) + 0.5
    let yAnchor = (verticalDegree / (-2 * maxVertical)) + 0.5
    let anchor = CGPoint(x: xAnchor, y: yAnchor)
    
    setAnchorPoint(anchorPoint: anchor, forView: self.imgView)
    let hDegree  = (CGFloat(horizontalDegree) * .pi)  / 180
    let vDegree  = (CGFloat(verticalDegree) * .pi)  / 180
    let rDegree  = (CGFloat(rotateDegree) * .pi)  / 180
    transform = CATransform3DRotate(transform, vDegree , 1, 0, 0)
    transform = CATransform3DRotate(transform, hDegree , 0, 1, 0)
    transform = CATransform3DRotate(transform, rDegree , 0, 0, 1)
    
    return transform
}

func setAnchorPoint(anchorPoint: CGPoint, forView view: UIView) {
    var newPoint = CGPoint(x: view.bounds.size.width * anchorPoint.x, y: view.bounds.size.height * anchorPoint.y)
    var oldPoint = CGPoint(x: view.bounds.size.width * view.layer.anchorPoint.x, y: view.bounds.size.height * view.layer.anchorPoint.y)
    
    newPoint = newPoint.applying(view.transform)
    oldPoint = oldPoint.applying(view.transform)
    
    var position = view.layer.position
    position.x -= oldPoint.x
    position.x += newPoint.x
    
    position.y -= oldPoint.y
    position.y += newPoint.y
    
    print("Anchor: \(anchorPoint)")
    
    view.layer.position = position
    view.layer.anchorPoint = anchorPoint
}

you only need to call the function with your degree. for example:

var transform = makeTransform(horizontalDegree: 20.0 , verticalDegree: 25.0, maxVertical: 25, rotateDegree: 20, maxHorizontal: 25)
imgView.layer.transform = transform

Solution 4 - Ios

You can get accurate Carousel effect using iCarousel SDK.

You can get an instant Cover Flow effect on iOS by using the marvelous and free iCarousel library. You can download it from https://github.com/nicklockwood/iCarousel and drop it into your Xcode project fairly easily by adding a bridging header (it's written in Objective-C).

If you haven't added Objective-C code to a Swift project before, follow these steps:

  • Download iCarousel and unzip it
  • Go into the folder you unzipped, open its iCarousel subfolder, then select iCarousel.h and iCarousel.m and drag them into your project navigation – that's the left pane in Xcode. Just below Info.plist is fine.
  • Check "Copy items if needed" then click Finish.
  • Xcode will prompt you with the message "Would you like to configure an Objective-C bridging header?" Click "Create Bridging Header" You should see a new file in your project, named YourProjectName-Bridging-Header.h.
  • Add this line to the file: #import "iCarousel.h"
  • Once you've added iCarousel to your project you can start using it.
  • Make sure you conform to both the iCarouselDelegate and iCarouselDataSource protocols.

Swift 3 Sample Code:

    override func viewDidLoad() {
      super.viewDidLoad()
      let carousel = iCarousel(frame: CGRect(x: 0, y: 0, width: 300, height: 200))
      carousel.dataSource = self
      carousel.type = .coverFlow
      view.addSubview(carousel) 
    }

   func numberOfItems(in carousel: iCarousel) -> Int {
        return 10
    }

    func carousel(_ carousel: iCarousel, viewForItemAt index: Int, reusing view: UIView?) -> UIView {
        let imageView: UIImageView
        
        if view != nil {
            imageView = view as! UIImageView
        } else {
            imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 128, height: 128))
        }
        
        imageView.image = UIImage(named: "example")
        
        return imageView
    }

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionNick CartwrightView Question on Stackoverflow
Solution 1 - IosBrad LarsonView Answer on Stackoverflow
Solution 2 - IosBen GottliebView Answer on Stackoverflow
Solution 3 - IosAmir ArdalanView Answer on Stackoverflow
Solution 4 - IosSunil M.View Answer on Stackoverflow