How can I use swift in Terminal?
XcodeSwiftTerminalRead Eval-Print-LoopXcode Problem Overview
I read What's new in Xcode 6. The article introduces some new feature about Xcode 6, and it says: >Command Line > >Xcode’s debugger includes an interactive version of the Swift language, known as the REPL (Read-Eval-Print-Loop). Use Swift syntax to evaluate and interact with your running app or write new code in a script-like environment. The REPL is available from within LLDB in Xcode’s console, or from Terminal.
I want to know how to get the REPL?
Xcode Solutions
Solution 1 - Xcode
sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer
then you can do one of these:
xcrun swift
lldb --repl
As of Xcode 6.1 - typing swift
in the terminal launches the REPL as well.
Solution 2 - Xcode
Alternatively, if you don't want to mess up your current dev environment, you can just run:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift
Solution 3 - Xcode
Step 1: Open Terminal
Step 2: Type "swift"
Step 3: There's no step 3
Example:
GoldCoast:~ macmark$ swift
Welcome to Swift! Type :help for assistance.
1> println("Hello, world")
Hello, world
2> var myVariable = 42
myVariable: Int = 42
3> myVariable = 50
4> let myConstant = 42
myConstant: Int = 42
5> println(myVariable)
50
6> let label = "The width is "
label: String = "The width is "
7> let width = 94
width: Int = 94
8> let widthLabel = label + String(width)
widthLabel: String = "The width is 94"
9> :exit
GoldCoast:~ macmark$
Solution 4 - Xcode
In Xcode 6.1.1 with Command Line Tools installed you can execute scripts by referencing directly to /usr/bin/swift
the following way:
#!/usr/bin/swift
let variable: String = "string"
print("Test \(variable)")
Solution 5 - Xcode
In the same fashion as running Swift from the Terminal, you can also execute scripts. Just use the following shebang, and run your script. (As per Chris Lattner, creator of Swift)
#!/usr/bin/env xcrun swift -i
Solution 6 - Xcode
If any one cares a simple Swift script shebang:
#!/usr/bin/env xcrun --sdk macosx swift
If specific target version is required
#!/usr/bin/env xcrun --sdk macosx swift -target x86_64-macosx10.11
If specific toolchain is required (like you want to use Swift 2.3 but you are using Xcode 8)
#!/usr/bin/env xcrun --toolchain com.apple.dt.toolchain.Swift_2_3 --sdk macosx swift -target x86_64-macosx10.11
If you want to use Swift 2.2 in your Xcode 7.3.1, let's assume Xcode 7.3.1 is located at /Applications/Xcode7.app
sudo xcode-select -s /Applications/Xcode7.app/
xcrun --sdk macosx swift
from now on the default active developer directory changed, you can check that using:
xcode-select -p
If you want to use snapshots provided by Swift.org, you should not miss Installation here.
as first answered by me in Run swift script from Xcode iOS project as build phase
Solution 7 - Xcode
** update as of xcode6 beta 4 **
this can also be done on xcode preferences. simply go to xcode -> preferences -> locations.
for command line tools simply select the version you want from drop down list options, refer picture below. (swift requires path to be xcode6's path).
I will leave my previous answer below as well.
what Kaan said and you can also use an apple script to make simple application so you can use it to switch back and forth.
open apple script > paste this below code & export it as an application so with just one click you can switch to default path or beta path (to use swift)
set xcode6Path to "xcode-select -switch /Applications/Xcode6-Beta.app/Contents/Developer"
set xcodeDefaultPath to "xcode-select -switch /Applications/Xcode.app/Contents/Developer"
display dialog "set xcode sdk path to " buttons {"xcode 6", "default"} default button 1
copy result as list to {buttonPressed}
if buttonPressed is "default" then
try
do shell script xcodeDefaultPath with administrator privileges
end try
else
try
do shell script xcode6Path with administrator privileges
end try
end if
then run > xcrun swift
disclaimer
- the script assumes you have both xcode6-beta & xcode5 installed.
- if you're a new developer who's trying out only xcode6beta you will not need any script or setting path manually. simply run
xcrun swift
as the path is already set for you. - when xcode6 is finally released you will need to reset your path back to default from this simple app and never use it again.
Solution 8 - Xcode
After installing the official Xcode 6.1 release, there is a swift
command in /usr/bin/swift
.
Bear in mind that if you have a Python different from the Apple-supplied Python in the path, swift
can fail with ImportError: No module named site
. In that case, make sure that you do export PATH=/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/sbin
before calling swift
.
Solution 9 - Xcode
The xcrun command will use the DEVELOPER_DIR environment variable to override the currently selected Xcode installation (as set with xcode-select). You can use that to construct a single command that'll run swift on the command line and put you in the REPL. That looks like this:
/usr/bin/env DEVELOPER_DIR=/Applications/Xcode6-Beta.app/Contents/Developer xcrun swift
and you can alias that to just 'swift':
alias swift="/usr/bin/env DEVELOPER_DIR=/Applications/Xcode6-Beta.app/Contents/Developer xcrun swift"
As an interesting side note, you can use the same kind of invocation to run a swift script just like you'd use bash or python by adding a -i:
#!/usr/bin/env DEVELOPER_DIR=/Applications/Xcode6-Beta.app/Contents/Developer xcrun swift -i
println("Hello World!")
Of course, once Xcode 6 is released officially and you switch to that as your default developer tools, you can drop the DEVELOPER_DIR=.. bits and just use "xcrun swift".
Solution 10 - Xcode
make sure you install xcode 6.0 ,but not 6.1
If you get an error:
<unknown>:0: error: the SDK 'MacOSX10.9.sdk' does not support Swift
just run
xcrun --sdk iphonesimulator8.0 swift
or you can
export SDKROOT="iphonesimulator8.0"
and then
xcrun swift
Use "xcodebuild -showsdks
" to list the available SDK names.
if you install xcode 6.1,just
sudo xcode-select -s /Applications/*your-Xcode-6.1-path.app*/Contents/Developer
xcrun swift
Solution 11 - Xcode
For XCode6, run these commands:
$ sudo xcode-select -s /Applications/Xcode.app/Contents/Developer/
$ xcrun swift
If you get an error:
<unknown>:0: error: the SDK 'MacOSX10.9.sdk' does not support Swift
try:
xcrun swift -sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk
Solution 12 - Xcode
open Terminal,
$sudo xcode-select -switch /Applications/Xcode6-Beta6.app/Contents/Developer
Notice: The Xcode6-Beta6.app
should be replaced to appropriate version you installed
Then put this line alias swift='xcrun swift'
to ~/.bash_profile
And,
$source ~/.bash_profile
$swift
There you go!
Solution 13 - Xcode
With the help of Swift REPL(Read Eval Print Loop).
Developers familiar with interpreted languages will feel comfortable in this command-line environment, and even experienced developers will find a few unique features
Launch Terminal.app and type swift and press enter. You’ll then be in the Swift REPL.
1> print("Hello Swift REPL")
Hello Swift REPL
2> 10 + 20
$R0: Int = 30
3> var name = "Yogendra Singh"
name: String = "Yogendra Singh"
4> print(name)
Yogendra Singh
5>