How can I specify a [DllImport] path at runtime?

C#C++DllConstantsDllimport

C# Problem Overview


In fact, I got a C++ (working) DLL that I want to import into my C# project to call it's functions.

It does work when I specify the full path to the DLL, like this :

string str = "C:\\Users\\userName\\AppData\\Local\\myLibFolder\\myDLL.dll";
[DllImport(str, CallingConvention = CallingConvention.Cdecl)]
public static extern int DLLFunction(int Number1, int Number2);

The problem is that it's gonna be an installable project, so the user's folder will not be the same (ex : pierre, paul, jack, mum, dad, ...) depending computer/session where it'd be runned on.

So I'd like my code to be a little more generic, like this :

/* 
goes right to the temp folder of the user 
    "C:\\Users\\userName\\AppData\\Local\\temp"
then go to parent folder
    "C:\\Users\\userName\\AppData\\Local"
and finally go to the DLL's folder
    "C:\\Users\\userName\\AppData\\Local\\temp\\myLibFolder"
*/

string str = Path.GetTempPath() + "..\\myLibFolder\\myDLL.dll"; 
[DllImport(str, CallingConvention = CallingConvention.Cdecl)]
public static extern int DLLFunction(int Number1, int Number2);

The big deal is that "DllImport" desire a "const string" parameter for the DLL's directory.

So my question is :: What could be done in this case ?

C# Solutions


Solution 1 - C#

Contrary to the suggestions by some of the other answers, using the DllImport attribute is still the correct approach.

I honestly don't understand why you can't do just like everyone else in the world and specify a relative path to your DLL. Yes, the path in which your application will be installed differs on different people's computers, but that's basically a universal rule when it comes to deployment. The DllImport mechanism is designed with this in mind.

In fact, it isn't even DllImport that handles it. It's the native Win32 DLL loading rules that govern things, regardless of whether you're using the handy managed wrappers (the P/Invoke marshaller just calls LoadLibrary). Those rules are enumerated in great detail here, but the important ones are excerpted here:

> Before the system searches for a DLL, it checks the following: > > - If a DLL with the same module name is already loaded in memory, the system uses the loaded DLL, no matter which directory it is in. The system does not search for the DLL. > - If the DLL is on the list of known DLLs for the version of Windows on which the application is running, the system uses its copy of the known DLL (and the known DLL's dependent DLLs, if any). The system does not search for the DLL.
> > ----- > If SafeDllSearchMode is enabled (the default), the search order is as follows: > > 1. The directory from which the application loaded. > 2. The system directory. Use the GetSystemDirectory function to get the path of this directory. > 3. The 16-bit system directory. There is no function that obtains the path of this directory, but it is searched. > 4. The Windows directory. Use the GetWindowsDirectory function to get the path of this directory. > 5. The current directory. > 6. The directories that are listed in the PATH environment variable. Note that this does not include the per-application path specified by the App Paths registry key. The App Paths key is not used when computing the DLL search path.

So, unless you're naming your DLL the same thing as a system DLL (which you should obviously not be doing, ever, under any circumstances), the default search order will start looking in the directory from which your application was loaded. If you place the DLL there during the install, it will be found. All of the complicated problems go away if you just use relative paths.

Just write:

[DllImport("MyAppDll.dll")] // relative path; just give the DLL's name
static extern bool MyGreatFunction(int myFirstParam, int mySecondParam);

But if that doesn't work for whatever reason, and you need to force the application to look in a different directory for the DLL, you can modify the default search path using the SetDllDirectory function.
Note that, as per the documentation:

> After calling SetDllDirectory, the standard DLL search path is: > > 1. The directory from which the application loaded. > 2. The directory specified by the lpPathName parameter. > 3. The system directory. Use the GetSystemDirectory function to get the path of this directory. > 4. The 16-bit system directory. There is no function that obtains the path of this directory, but it is searched. > 5. The Windows directory. Use the GetWindowsDirectory function to get the path of this directory. > 6. The directories that are listed in the PATH environment variable.

So as long as you call this function before you call the function imported from the DLL for the first time, you can modify the default search path used to locate DLLs. The benefit, of course, is that you can pass a dynamic value to this function that is computed at run-time. That isn't possible with the DllImport attribute, so you will still use a relative path (the name of the DLL only) there, and rely on the new search order to find it for you.

You'll have to P/Invoke this function. The declaration looks like this:

[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern bool SetDllDirectory(string lpPathName);

Solution 2 - C#

Even better than Ran's suggestion of using GetProcAddress, simply make the call to LoadLibrary before any calls to the DllImport functions (with only a filename without a path) and they'll use the loaded module automatically.

I've used this method to choose at runtime whether to load a 32-bit or 64-bit native DLL without having to modify a bunch of P/Invoke-d functions. Stick the loading code in a static constructor for the type that has the imported functions and it'll all work fine.

Solution 3 - C#

If you need a .dll file that is not on the path or on the application's location, then I don't think you can do just that, because DllImport is an attribute, and attributes are only metadata that is set on types, members and other language elements.

An alternative that can help you accomplish what I think you're trying, is to use the native LoadLibrary through P/Invoke, in order to load a .dll from the path you need, and then use GetProcAddress to get a reference to the function you need from that .dll. Then use these to create a delegate that you can invoke.

To make it easier to use, you can then set this delegate to a field in your class, so that using it looks like calling a member method.

EDIT

Here is a code snippet that works, and shows what I meant.

class Program
{
    static void Main(string[] args)
    {
        var a = new MyClass();
        var result = a.ShowMessage();
    }
}

class FunctionLoader
{
    [DllImport("Kernel32.dll")]
    private static extern IntPtr LoadLibrary(string path);

    [DllImport("Kernel32.dll")]
    private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);

    public static Delegate LoadFunction<T>(string dllPath, string functionName)
    {
        var hModule = LoadLibrary(dllPath);
        var functionAddress = GetProcAddress(hModule, functionName);
        return Marshal.GetDelegateForFunctionPointer(functionAddress, typeof (T));
    }
}

public class MyClass
{
    static MyClass()
    {
        // Load functions and set them up as delegates
        // This is just an example - you could load the .dll from any path,
        // and you could even determine the file location at runtime.
        MessageBox = (MessageBoxDelegate) 
            FunctionLoader.LoadFunction<MessageBoxDelegate>(
                @"c:\windows\system32\user32.dll", "MessageBoxA");
    }

    private delegate int MessageBoxDelegate(
        IntPtr hwnd, string title, string message, int buttons); 
    
    /// <summary>
    /// This is the dynamic P/Invoke alternative
    /// </summary>
    static private MessageBoxDelegate MessageBox;

    /// <summary>
    /// Example for a method that uses the "dynamic P/Invoke"
    /// </summary>
    public int ShowMessage()
    {
        // 3 means "yes/no/cancel" buttons, just to show that it works...
        return MessageBox(IntPtr.Zero, "Hello world", "Loaded dynamically", 3);
    }
}

Note: I did not bother to use FreeLibrary, so this code is not complete. In a real application, you should take care to release the loaded modules to avoid a memory leak.

Solution 4 - C#

It'll be simple if you know the directory where your C++ libraries will be present at runtime. I can see that this is the case in your problem statement. Your assembly named myDll.dll would be present inside myLibFolder directory inside temporary folder of the current user.

string str = Path.GetTempPath() + "..\\myLibFolder\\myDLL.dll"; 

You can continue using the DllImport statement using a constant string as shown below:

[DllImport("myDLL.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int DLLFunction(int Number1, int Number2);

Before you call the DLLFunction function (present in C++ library) in your C# code add following line of code:

string assemblyProbeDirectory = Path.GetTempPath() + "..\\myLibFolder\\myDLL.dll"; 
Directory.SetCurrentDirectory(assemblyProbeDirectory);

This instructs the .NET CLR to look for the unmanaged C++ libraries at the directory path which you obtained at runtime. Call to Directory.SetCurrentDirectory sets the application's current working directory to the specified directory. If your myDLL.dll is present at path represented by assemblyProbeDirectory path then it will get loaded. Then you can call the desired function through p/invoke.

Solution 5 - C#

Among all other good answers, after .NET Core 3.0, you can use NativeLibrary. For example in Linux you don't have such kernel32.dll. NativeLibrary.Load and Native.SetDllImportResolver can be the way to go:

        static MyLib()
        {
            //Available for .NET Core 3+
            NativeLibrary.SetDllImportResolver(typeof(MyLib).Assembly, ImportResolver);
        }

        private static IntPtr ImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
        {
            IntPtr libHandle = IntPtr.Zero;
            if (libraryName == "MyLib")
            {
                if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
                {
                    libHandle = NativeLibrary.Load("xxxx.dll");
                }
                else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
                {
                    libHandle = NativeLibrary.Load("xxxx.so");
                }
            }
            return libHandle;
        }

        [DllImport("MyLib", CallingConvention = CallingConvention.Cdecl)]
        public static extern IntPtr foo(string name);
        

Solution 6 - C#

set the dll path in the config file

<add key="dllPath" value="C:\Users\UserName\YourApp\myLibFolder\myDLL.dll" />

before calling the dll in you app, do the following

string dllPath= ConfigurationManager.AppSettings["dllPath"];    
   string appDirectory = Path.GetDirectoryName(dllPath);
   Directory.SetCurrentDirectory(appDirectory);

then call the dll and you can use like below

 [DllImport("myDLL.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int DLLFunction(int Number1, int Number2);

Solution 7 - C#

DllImport will work fine without the complete path specified as long as the dll is located somewhere on the system path. You may be able to temporarily add the user's folder to the path.

Solution 8 - C#

Since .NET Core 3.0 - also works with .NET 5 & .NET 6 - you can use NativeLibrary.Load(string) to dynamically load unmanaged DLLs at runtime, which you can use via P/Invoke.

See this answer here on SO for more details: https://stackoverflow.com/a/69958827/211672

Solution 9 - C#

//[?] Method Sample;
[System.Runtime.InteropServices.DllImport("ramdom_Kernel32.dll")] //[!] Error Sample
public dynamic MethodWithDllImport(){
  
}

partial static Main(){
  try{
    //[?] Exception Cannot Be Handled over the Attribute;
    //    handle where it is called;
    MethodWithDllImport();
  } 
  catch{
   //[?] use overloaded\other name methods
  }
}

Solution 10 - C#

If all fails, simply put the DLL in the windows\system32 folder . The compiler will find it. Specify the DLL to load from with: DllImport("user32.dll"..., set EntryPoint = "my_unmanaged_function" to import your desired unmanaged function to your C# app:

 using System;
using System.Runtime.InteropServices;
 
class Example
{
   // Use DllImport to import the Win32 MessageBox function.
 
   [DllImport ("user32.dll", CharSet = CharSet.Auto)]
   public static extern int MessageBox 
      (IntPtr hWnd, String text, String caption, uint type);
 
   static void Main()
   {
      // Call the MessageBox function using platform invoke.
      MessageBox (new IntPtr(0), "Hello, World!", "Hello Dialog", 0);    
   }
}

Source and even more DllImport examples : http://msdn.microsoft.com/en-us/library/aa288468(v=vs.71).aspx

Attributions

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