How can I pass a Bitmap object from one activity to another

JavaAndroidBitmapParcelable

Java Problem Overview


In my activity, I create a Bitmap object and then I need to launch another Activity, How can I pass this Bitmap object from the sub-activity (the one which is going to be launched)?

Java Solutions


Solution 1 - Java

Bitmap implements Parcelable, so you could always pass it with the intent:

Intent intent = new Intent(this, NewActivity.class);
intent.putExtra("BitmapImage", bitmap);

and retrieve it on the other end:

Intent intent = getIntent(); 
Bitmap bitmap = (Bitmap) intent.getParcelableExtra("BitmapImage");

Solution 2 - Java

Actually, passing a bitmap as a Parcelable will result in a "JAVA BINDER FAILURE" error. Try passing the bitmap as a byte array and building it for display in the next activity.

I shared my solution here:
https://stackoverflow.com/questions/4352172/how-do-you-pass-images-bitmaps-between-android-activities-using-bundles/7890405#7890405

Solution 3 - Java

Passsing bitmap as parceable in bundle between activity is not a good idea because of size limitation of Parceable(1mb). You can store the bitmap in a file in internal storage and retrieve the stored bitmap in several activities. Here's some sample code.

To store bitmap in a file myImage in internal storage:

public String createImageFromBitmap(Bitmap bitmap) {
    String fileName = "myImage";//no .png or .jpg needed
    try {
        ByteArrayOutputStream bytes = new ByteArrayOutputStream();
        bitmap.compress(Bitmap.CompressFormat.JPEG, 100, bytes);
        FileOutputStream fo = openFileOutput(fileName, Context.MODE_PRIVATE);
        fo.write(bytes.toByteArray());
        // remember close file output
        fo.close();
    } catch (Exception e) {
        e.printStackTrace();
        fileName = null;
    }
    return fileName;
}

Then in the next activity you can decode this file myImage to a bitmap using following code:

//here context can be anything like getActivity() for fragment, this or MainActivity.this
Bitmap bitmap = BitmapFactory.decodeStream(context.openFileInput("myImage"));

Note A lot of checking for null and scaling bitmap's is ommited.

Solution 4 - Java

If the image is too large and you can't save&load it to the storage, you should consider just using a global static reference to the bitmap (inside the receiving activity), which will be reset to null on onDestory, only if "isChangingConfigurations" returns true.

Solution 5 - Java

Compress and Send Bitmap

The accepted answer will crash when the Bitmap is too large. I believe it's a 1MB limit. The Bitmap must be compressed into a different file format such as a JPG represented by a ByteArray, then it can be safely passed via an Intent.

Implementation

The function is contained in a separate thread using Kotlin Coroutines because the Bitmap compression is chained after the Bitmap is created from an url String. The Bitmap creation requires a separate thread in order to avoid Application Not Responding (ANR) errors.

###Concepts Used

  • Kotlin Coroutines notes.
  • The Loading, Content, Error (LCE) pattern is used below. If interested you can learn more about it in this talk and video.
  • LiveData is used to return the data. I've compiled my favorite LiveData resource in these notes.
  • In Step 3, toBitmap() is a Kotlin extension function requiring that library to be added to the app dependencies.

Code

###1. Compress Bitmap to JPG ByteArray after it has been created.

Repository.kt

suspend fun bitmapToByteArray(url: String) = withContext(Dispatchers.IO) {
    MutableLiveData<Lce<ContentResult.ContentBitmap>>().apply {
        postValue(Lce.Loading())
        postValue(Lce.Content(ContentResult.ContentBitmap(
            ByteArrayOutputStream().apply {
                try {                     
                    BitmapFactory.decodeStream(URL(url).openConnection().apply {
                        doInput = true
                        connect()
                    }.getInputStream())
                } catch (e: IOException) {
                   postValue(Lce.Error(ContentResult.ContentBitmap(ByteArray(0), "bitmapToByteArray error or null - ${e.localizedMessage}")))
                   null
                }?.compress(CompressFormat.JPEG, BITMAP_COMPRESSION_QUALITY, this)
           }.toByteArray(), "")))
        }
    }

ViewModel.kt

//Calls bitmapToByteArray from the Repository
private fun bitmapToByteArray(url: String) = liveData {
    emitSource(switchMap(repository.bitmapToByteArray(url)) { lce ->
        when (lce) {
            is Lce.Loading -> liveData {}
            is Lce.Content -> liveData {
                emit(Event(ContentResult.ContentBitmap(lce.packet.image, lce.packet.errorMessage)))
            }
            is Lce.Error -> liveData {
                Crashlytics.log(Log.WARN, LOG_TAG,
                        "bitmapToByteArray error or null - ${lce.packet.errorMessage}")
            }
        }
    })
}

###2. Pass image as ByteArray via an Intent.

In this sample it's passed from a Fragment to a Service. It's the same concept if being shared between two Activities.

Fragment.kt

ContextCompat.startForegroundService(
    context!!,
    Intent(context, AudioService::class.java).apply {
        action = CONTENT_SELECTED_ACTION
        putExtra(CONTENT_SELECTED_BITMAP_KEY, contentPlayer.image)
    })

###3. Convert ByteArray back to Bitmap.

Utils.kt

fun ByteArray.byteArrayToBitmap(context: Context) =
    run {
        BitmapFactory.decodeByteArray(this, BITMAP_OFFSET, size).run {
            if (this != null) this
            // In case the Bitmap loaded was empty or there is an error I have a default Bitmap to return.
            else AppCompatResources.getDrawable(context, ic_coinverse_48dp)?.toBitmap()
        }
    }

Solution 6 - Java

Because Intent has size limit . I use public static object to do pass bitmap from service to broadcast ....

public class ImageBox {
    public static Queue<Bitmap> mQ = new LinkedBlockingQueue<Bitmap>(); 
}

pass in my service

private void downloadFile(final String url){
        mExecutorService.submit(new Runnable() {
            @Override
            public void run() {
                Bitmap b = BitmapFromURL.getBitmapFromURL(url);
                synchronized (this){
                    TaskCount--;
                }
                Intent i = new Intent(ACTION_ON_GET_IMAGE);
                ImageBox.mQ.offer(b);
                sendBroadcast(i);
                if(TaskCount<=0)stopSelf();
            }
        });
    }

My BroadcastReceiver

private final BroadcastReceiver mReceiver = new BroadcastReceiver() {
        public void onReceive(Context context, Intent intent) {
            LOG.d(TAG, "BroadcastReceiver get broadcast");

            String action = intent.getAction();
            if (DownLoadImageService.ACTION_ON_GET_IMAGE.equals(action)) {
                Bitmap b = ImageBox.mQ.poll();
                if(b==null)return;
                if(mListener!=null)mListener.OnGetImage(b);
            }
        }
    };

Solution 7 - Java

It might be late but can help. On the first fragment or activity do declare a class...for example

   @Override
    public void onActivityResult(int requestCode, int resultCode, Intent data) {
        super.onActivityResult(requestCode, resultCode, data);
        description des = new description();

        if (requestCode == PICK_IMAGE_REQUEST && data != null && data.getData() != null) {
            filePath = data.getData();
            try {
                bitmap = MediaStore.Images.Media.getBitmap(getActivity().getContentResolver(), filePath);
                imageView.setImageBitmap(bitmap);
                ByteArrayOutputStream stream = new ByteArrayOutputStream();
                bitmap.compress(Bitmap.CompressFormat.PNG, 100, stream);
                constan.photoMap = bitmap;
            } catch (IOException e) {
                e.printStackTrace();
            }
       }
    }

public static class constan {
    public static Bitmap photoMap = null;
    public static String namePass = null;
}

Then on the second class/fragment do this..

Bitmap bm = postFragment.constan.photoMap;
final String itemName = postFragment.constan.namePass;

Hope it helps.

Solution 8 - Java

All of the above solutions doesn't work for me, Sending bitmap as parceableByteArray also generates error android.os.TransactionTooLargeException: data parcel size.

Solution

  1. Saved the bitmap in internal storage as:
public String saveBitmap(Bitmap bitmap) {
		String fileName = "ImageName";//no .png or .jpg needed
		try {
			ByteArrayOutputStream bytes = new ByteArrayOutputStream();
			bitmap.compress(Bitmap.CompressFormat.JPEG, 100, bytes);
			FileOutputStream fo = openFileOutput(fileName, Context.MODE_PRIVATE);
			fo.write(bytes.toByteArray());
			// remember close file output
			fo.close();
		} catch (Exception e) {
			e.printStackTrace();
			fileName = null;
		}
		return fileName;
	}
  1. and send in putExtra(String) as
Intent intent = new Intent(ActivitySketcher.this,ActivityEditor.class);
intent.putExtra("KEY", saveBitmap(bmp));
startActivity(intent);
  1. and Receive it in other activity as:
if(getIntent() != null){
  try {
           src = BitmapFactory.decodeStream(openFileInput("myImage"));
       } catch (FileNotFoundException e) {
            e.printStackTrace();
      }

 }

Solution 9 - Java

You can create a bitmap transfer. try this....

In the first class:

  1. Create:

    private static Bitmap bitmap_transfer;

  2. Create getter and setter

    public static Bitmap getBitmap_transfer() { return bitmap_transfer; }

    public static void setBitmap_transfer(Bitmap bitmap_transfer_param) { bitmap_transfer = bitmap_transfer_param; }

  3. Set the image:

    ImageView image = (ImageView) view.findViewById(R.id.image); image.buildDrawingCache(); setBitmap_transfer(image.getDrawingCache());

Then, in the second class:

ImageView image2 = (ImageView) view.findViewById(R.id.img2);
imagem2.setImageDrawable(new BitmapDrawable(getResources(), classe1.getBitmap_transfer()));

Solution 10 - Java

In my case, the way mentioned above didn't worked for me. Every time I put the bitmap in the intent, the 2nd activity didn't start. The same happened when I passed the bitmap as byte[].

I followed this link and it worked like a charme and very fast:

package your.packagename

import android.graphics.Bitmap;

public class CommonResources { 
      public static Bitmap photoFinishBitmap = null;
}

in my 1st acitiviy:

Constants.photoFinishBitmap = photoFinishBitmap;
Intent intent = new Intent(mContext, ImageViewerActivity.class);
startActivity(intent);

and here is the onCreate() of my 2nd Activity:

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    Bitmap photo = Constants.photoFinishBitmap;
    if (photo != null) {
        mViewHolder.imageViewerImage.setImageDrawable(new BitmapDrawable(getResources(), photo));
    }
}

Attributions

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionmichaelView Question on Stackoverflow
Solution 1 - JavaErich DouglassView Answer on Stackoverflow
Solution 2 - JavaHarlo HolmesView Answer on Stackoverflow
Solution 3 - JavaIllegal ArgumentView Answer on Stackoverflow
Solution 4 - Javaandroid developerView Answer on Stackoverflow
Solution 5 - JavaAdam HurwitzView Answer on Stackoverflow
Solution 6 - JavaDeyu瑜View Answer on Stackoverflow
Solution 7 - JavaMwangi NjugunaView Answer on Stackoverflow
Solution 8 - JavaAli TamoorView Answer on Stackoverflow
Solution 9 - JavaRômulo Z. C. CunhaView Answer on Stackoverflow
Solution 10 - JavaCamino2007View Answer on Stackoverflow