How can a C++ header file include implementation?

C++Header Files

C++ Problem Overview


Ok, not a C/C++ expert by any means, but I thought the point of a header file was to declare the functions, then the C/CPP file was to define the implementation.

However, reviewing some C++ code tonight, I found this in a class's header file...

public:
    UInt32 GetNumberChannels() const { return _numberChannels; } // <-- Huh??

private:
    UInt32 _numberChannels;

So why is there an implementation in a header? Does it have to do with the const keyword? Does that inline a class method? What exactly is the benefit/point of doing it this way vs. defining the implementation in the CPP file?

C++ Solutions


Solution 1 - C++

> Ok, not a C/C++ expert by any means, but I thought the point of a header file was to declare the functions, then the C/CPP file was to define the implementation.

The true purpose of a header file is to share code amongst multiple source files. It is commonly used to separate declarations from implementations for better code management, but that is not a requirement. It is possible to write code that does not rely on header files, and it is possible to write code that is made up of just header files (the STL and Boost libraries are good examples of that). Remember, when the preprocessor encounters an #include statement, it replaces the statement with the contents of the file being referenced, then the compiler only sees the completed pre-processed code.

So, for example, if you have the following files:

Foo.h:

#ifndef FooH
#define FooH

class Foo
{
public:
    UInt32 GetNumberChannels() const;

private:
    UInt32 _numberChannels;
};

#endif

Foo.cpp:

#include "Foo.h"

UInt32 Foo::GetNumberChannels() const
{
    return _numberChannels;
}

Bar.cpp:

#include "Foo.h"

Foo f;
UInt32 chans = f.GetNumberChannels();

The preprocessor parses Foo.cpp and Bar.cpp separately and produces the following code that the compiler then parses:

Foo.cpp:

class Foo
{
public:
    UInt32 GetNumberChannels() const;

private:
    UInt32 _numberChannels;
};

UInt32 Foo::GetNumberChannels() const
{
    return _numberChannels;
}

Bar.cpp:

class Foo
{
public:
    UInt32 GetNumberChannels() const;

private:
    UInt32 _numberChannels;
};

Foo f;
UInt32 chans = f.GetNumberChannels();

Bar.cpp compiles into Bar.obj and contains a reference to call into Foo::GetNumberChannels(). Foo.cpp compiles into Foo.obj and contains the actual implementation of Foo::GetNumberChannels(). After compiling, the linker then matches up the .obj files and links them together to produce the final executable.

> So why is there an implementation in a header?

By including the method implementation inside the method declaration, it is being implicitly declared as inlined (there is an actual inline keyword that can be explicitly used as well). Indicating that the compiler should inline a function is only a hint which does not guarantee that the function will actually get inlined. But if it does, then wherever the inlined function is called from, the contents of the function are copied directly into the call site, instead of generating a CALL statement to jump into the function and jump back to the caller upon exiting. The compiler can then take the surrounding code into account and optimize the copied code further, if possible. 

> Does it have to do with the const keyword?

No. The const keyword merely indicates to the compiler that the method will not alter the state of the object it is being called on at runtime.

> What exactly is the benefit/point of doing it this way vs. defining the implementation in the CPP file?

When used effectively, it allows the compiler to usually produce faster and better optimized machine code.

Solution 2 - C++

It is perfectly valid to have an implementation of a function in a header file. The only issue with this is breaking the one-definition-rule. That is, if you include the header from multiple other files, you will get a compiler error.

However, there is one exception. If you declare a function to be inline, it is exempt from the one-definition-rule. This is what is happening here, since member functions defined inside a class definition are implicitly inline.

Inline itself is a hint to the compiler that a function may be a good candidate for inlining. That is, expanding any call to it into the definition of the function, rather than a simple function call. This is an optimization which trades the size of the generated file for faster code. In modern compilers, providing this inlining hint for a function is mostly ignored, except for the effects it has on the one-definition-rule. Also, a compiler is always free to inline any function it sees fit, even if it has not been declared inline (explicitly or implicitly).

In your example, the use of const after the argument list signals that the member function does not modify the object on which it is called. In practice, this means that the object pointed to by this, and by extension all class members, will be considered const. That is, trying to modify them will generate a compile-time error.

Solution 3 - C++

It is implicitly declared inline by virtue of being a member function defined within the class declaration. This does not mean the compiler has to inline it, but it means you won't break the one definition rule. It is completely unrelated to const*. It is also unrelated to the length and complexity of the function.

If it were a non-member function, then you would have to explicitly declare it as inline:

inline void foo() { std::cout << "foo!\n"; }

* See here for more on const at the end of a member function.

Solution 4 - C++

Even in plain C, it is possible to put code in a header file. If you do it, you usually need to declare it static or else multiple .c files including the same header will cause a "multiply defined function" error.

The preprocessor textually includes an include file, so the code in an include file becomes part of the source file (at least from the compiler's point of view).

The designers of C++ wanted to enable object-oriented programming with good data hiding, so they expected to see lots of getter and setter functions. They didn't want an unreasonable performance penalty. So, they designed C++ so that the getters and setters could not only be declared in the header but actually implemented, so they would inline. That function you showed is a getter, and when that C++ code is compiled, there won't be any function call; code to fetch out that value will just be compiled in place.

It is possible to make a computer language that doesn't have the header file/source file distinction, but just has actual "modules" that the compiler understands. (C++ didn't do that; they just built on top of the successful C model of source files and textually included header files.) If source files are modules, it would be possible for a compiler to pull code out of the module and then inline that code. But the way C++ did it is simpler to implement.

Solution 5 - C++

As far as I know, there are two kinds of methods, which can be safely implemented inside the header file.

  • Inline methods - their implementation is copied to places, where they are used, so there is no problem with double-definition linker errors;
  • Template methods - they are actually compiled at the moment of template instantiation (eg. when someone inputs a type in place of template), so again there is no possibility of double-definition problem.

I believe, your example fits the first case.

Solution 6 - C++

C++ standard quotes

The C++17 N4659 standard draft 10.1.6 "The inline specifier" says that methods are implicitly inline:

> 4 A function defined within a class definition is an inline function.

and then further down we see that inline methods not only can, but must be defined on all translation units:

> 6 An inline function or variable shall be defined in every translation unit in which it is odr-used and shall have exactly the same definition in every case (6.2).

This is also explicitly mentioned in a note at 12.2.1 "Member functions":

> 1 A member function may be defined (11.4) in its class definition, in which case it is an inline member function (10.1.6) [...]

> 3 [ Note: There can be at most one definition of a non-inline member function in a program. There may be more than one inline member function definition in a program. See 6.2 and 10.1.6. — end note ]

GCC 8.3 implementation

main.cpp

struct MyClass {
    void myMethod() {}
};

int main() {
    MyClass().myMethod();
}

Compile and view symbols:

g++ -c main.cpp
nm -C main.o

output:

                 U _GLOBAL_OFFSET_TABLE_
0000000000000000 W MyClass::myMethod()
                 U __stack_chk_fail
0000000000000000 T main

then we see from man nm that the MyClass::myMethod symbol is marked as weak on the ELF object files, which implies that it can appear on multiple object files:

> "W" > "w" The symbol is a weak symbol that has not been specifically tagged as a weak object symbol. When a weak defined symbol is linked with a normal defined symbol, the normal defined symbol is used with no error. When a weak undefined symbol is linked and the symbol is not defined, the value of the symbol is determined in a system-specific manner without error. On some systems, uppercase indicates that a default value has been specified.

Solution 7 - C++

Keeping the implementation in the class header file works, as I'm sure you know if you compiled your code. The const keyword ensures you don't change any members, it keeps the instance immutable for the duration of the method call.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionMark A. DonohoeView Question on Stackoverflow
Solution 1 - C++Remy LebeauView Answer on Stackoverflow
Solution 2 - C++AgentlienView Answer on Stackoverflow
Solution 3 - C++juanchopanzaView Answer on Stackoverflow
Solution 4 - C++stevehaView Answer on Stackoverflow
Solution 5 - C++SpookView Answer on Stackoverflow
Solution 6 - C++Ciro Santilli Путлер Капут 六四事View Answer on Stackoverflow
Solution 7 - C++Jonas ByströmView Answer on Stackoverflow