How a CSS pixel size is calculated?

Css

Css Problem Overview


While delving into CSS units I've encountered a definition of the reference pixel. However, I wasn't able to find a consistent and comprehensive description of its relation to the CSS pixel unit. I've done some research on this matter, yet it's still a little bit unclear to me.

#1. Gathered information #


1.1 A pixel definition

There are two distinct types/definitions of a pixel:

> "Device pixel" — a single physical point on a display.

And: > CSS pixel — a unit most closely matching the reference pixel. [[1]]

Two parallel concepts under the same name definitely don't clarify the confusion. I fully understand the purpose of introducing the second one, but I find its nomenclature misleading. The CSS pixel is classified as an absolute unit and:

> "Absolute length units are fixed in relation to each other." [[1]]

The above statement seems pretty obvious for every unit except for the pixel. Following the w3c specification:

> "For a CSS device, these dimensions are either anchored (i) by relating the physical units to their physical measurements, or (ii) by relating the pixel unit to the reference pixel.

> (...) Note that if the anchor unit is the pixel unit, the physical units might not match their physical measurements. Alternatively if the anchor unit is a physical unit, the pixel unit might not map to a whole number of device pixels." [[1]]

Considering the aforementioned quotation I assume that absolute units are not all that absolute, since they may be anchored to the reference pixel.


1.2 The reference pixel

The reference pixel itself is actually an angular measurement [[2]]:

> "The reference pixel is the visual angle of one pixel on a device with a pixel density of 96dpi and a distance from the reader of an arm's length. For a nominal arm's length of 28 inches, the visual angle is therefore about 0.0213 degrees." [[1]]

What is illustrated on the image below:

enter image description here

Despite defining the reference pixel as a visual angle, we can further read:

>"For reading at arm's length, 1px thus corresponds to about 0.26 mm (1/96 inch)."

Leaving inconsistencies aside, we are able to establish a value of the angle:

α = 2 * arctan(0.026/142) = 0.02098°

where:
    α — a value of the visual angle

Thus a size of the displayed unit equals:

y = 2x * tan(0.01049°)

where:
    y — a displayed unit size
    x — a reading distance

Given the above formula, in order to calculate a unit size we need to determine what's the actual reading distance. As it may vary among users, its categorisation has been based on a device's DPI.

1.2.1 DPI

For convenience, let's assume that DPI == PPI.

This measurement allows us to guess a display type. Quick check:

  • IPhone 6 (4.7", 1334×750): 326 ppi;
  • Sony Bravia 4K (54.6", 3840×2160): 75 ppi.

So, in general, the bigger PPI the closer to a screen a user sits. The table below [[3]] presents reading distance recommendations for devices with particular DPI:

———————————————————————————————————————
|  DPI  | Pixel size | Reading distance |
————————————————————————————————————————————————————— |PC's CRT | 96 | ~0.2646 mm | ~71 cm |
|display | | | | ————————————————————————————————————————————————————— |Laptop's LCD | 125 | 0.2032 mm | ~55 cm | |display | | | | ————————————————————————————————————————————————————— |Tablet | 160 | ~0.159 mm | ~43 cm | —————————————————————————————————————————————————————

However, it's unclear to me how those distance values were obtained. Is the relation to DPI described with a function or is it just an empirical observation?

1.2.2 Device Pixel Ratio

The introduction of the Retina display complicated the matter even further. Its PPI tends to be approximately 2 times bigger than non-Retina one's, while a recommended reading distance should remain the same. Since a CSS pixel size doesn't necessarily correspond with a device pixel size, I assume that the unit size on the Retina display is firstly translated into a reference pixel size (expressed in device pixels) and then multiplied by pixel ratio. Is it correct?

1.2.3 Zooming

While zooming in, the displayed reference pixel size grows [[4]], ergo a distance from a display grows. It's quite counterintuitive, because it means that we are "stepping away" from the screen, not getting closer to it.


2. Questions


Concluding my doubts and articulating questions:

  1. How a CSS pixel size is calculated when the anchor unit is a physical unit?
  2. How to establish the formula for a relation between DPI and a reading distance?
  3. How a CSS pixel size is calculated for non-standard, high DPI/PPI devices such as printers and Retina Displays?

Also, please correct me if my reasoning is invalid or I am missing something. Thanks for replies.


3. References


  1. W3C Specification
  2. inamidst.com, Sean B. Palmer's site
  3. Mozzilla Hacks
  4. 1uirksmode.org

[1]: http://www.w3.org/TR/CSS21/syndata.html#length-units "w3.org" [2]: http://www.inamidst.com/stuff/notes/csspx "inamidst.com" [3]: http://www.hacks.mozilla.org/2013/09/css-length-explained "hacks.mozilla.org" [4]: http://www.quirksmode.org/blog/archives/2010/04/a_pixel_is_not.html " quirksmode.org"

Css Solutions


Solution 1 - Css

I may be wrong but I don't think it's possible for CSS pixel to have the physical unit as an anchor.

Based on this article:

> The px unit is the magic unit of CSS. It is not related to the current > font and also not related to the absolute units. The px unit is > defined to be small but visible, and such that a horizontal 1px wide > line can be displayed with sharp edges (no anti-aliasing). What is > sharp, small and visible depends on the device and the way it is used: > do you hold it close to your eyes, like a mobile phone, at arms > length, like a computer monitor, or somewhere in between, like a book? > The px is thus not defined as a constant length, but as something that > depends on the type of device and its typical use.

UPDATE: I was wrong. It is possible just not implemented in any browser currently. In cases where that is indeed the case, as per spec: "these dimensions are either anchored (i) by relating the physical units to their physical measurements" meaning that 1px will be equal to 1/96th of a physical inch.

As for the relation between DPI and reading distance in the table, it takes that if DPI = 96 then reading distance is ~71cm or 28in and these values are inversely proportional meaning higher DPI will result in a smaller reading distance.

From that it's easy to come up with a formula:

x = 125/96

y = 71/x

where:
  x - ratio between second and first DPI value
  y - reading distance for second DPI value

For higher resolution devices there is an example given lower in Mozilla Hacks article:

> Let’s take iPhone 4 as the most famous example. It comes with a 326 > DPI display. According to our table above, as a smartphone, it’s > typical viewing distance is 16.8 inches and it’s baseline pixel > density is 160 DPI. To create one CSS pixel, Apple chose to set the > device pixel ratio to 2, which effectively makes iOS Safari display > web pages in the same way as it would on a 163 DPI phone.

So that means we have two resolutions - physical (PPI) and CSS one (cssppi). It seems that cssppi is used for calculating reference pixel size and then device manufacturers choose how much reference pixels will they map to one CSS pixel (I assume this number is equal to device pixel ratio value but not 100% sure).

Here's table with comparisons for some common devices pixel ratio, PPI, and cssppi: http://mydevice.io/devices/

For more information and reference check following articles:

Solution 2 - Css

1 pixel = 1 pixel on a 96 ppi display

1 pixel = ? pixels on a newer ? ppi display

That's the confusion. Why? because after smartphones and high definition devices came on the scene after 1987 the manufacturers decided everything looked too small so they tried to take websites and double or triple the pixels found in each inch of web site layouts. Thus the "device pixel" was born. The device pixel simply holds double or triple the website pixels given it. It tries to rig how many web design pixels are crammed into one inch of their physical HD displays.

Kids today building websites just assume its always been that way. lol. They have no clue. That's why most mature, modern web developers now use relative font sizing and avoid pixels as units for anything. Doing so your layouts can now stretch based on either the percentages needed to fill the tiny or huge view-ports used today, a user's larger or smaller font sizes, a user's zoom settings, or just the default font size the device and its font and device pixel come with out of the box. We aren't chained to precise pixel-based layouts any more because of this mess. Pages stretch to fill whats there. But many kids developing websites still cling to the "css pixel" as if its a God. Its not. Its dead.

One interesting factoid......when CSS elected to choose the 96 pixels per inch standard years ago, only Windows had that resolution, not Mac's. So Mac users were stuck with 72 dots per inch. This meant that Mac users always saw websites slightly larger. 96 pixels stretched over a 72 dpi monitor gained some physical real estate. Of course if they changed their settings that too could change your website CSS display and started to with better resolution monitors. But we all started to immediately see the cracks in this broken CSS standard. Basically there was no standard after 1987.

Prior to 1987, most developers years ago translated every CSS pixel to the "per inch" expectation, we initially started trying to fit layouts and our font size choices into physical layouts using standard 96 dpi and Windows monitors. But we always knew Mac people saw things differently. Because 72 dpi was the lowest common denominator that is what we used for everything, including sizes of images, web layouts in pixels, etc. That's why there's so much 72 dpi imagery on the web now and why Apple iPhone people had no choice in how they chose to translate CSS pixels when their high rez devices came on the scene. If they didn't we would all be looking at very teeny-tiny 72 dpi GIFs on 400+ dpi retina displays and 4k monitors all over the web!

I think that is how we got here and why new screen technology destroyed what used to be a very simple and elegant website technology. Today its a mess! Why? Because vendors hate standards. They never could come together as a tech industry and define it. There's no money in adopting any of it.

So this website pixel translation problem will just get worse as newer devices come online the next 50 years. By then CSS will likely adopt a "hack" that allows us to control how pixels display based on resolutions, physical view-port sizes, device pixel settings, zoom, etc.

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionKuba RakoczyView Question on Stackoverflow
Solution 1 - CssTeo DragovicView Answer on Stackoverflow
Solution 2 - CssStokelyView Answer on Stackoverflow