Go build: "Cannot find package" (even though GOPATH is set)
BuildGoPackageBuild Problem Overview
Even though I have GOPATH
properly set, I still can't get "go build" or "go run" to find my own packages. What am I doing wrong?
$ echo $GOROOT
/usr/local/go
$ echo $GOPATH
/home/mitchell/go
$ cat ~/main.go
package main
import "foobar"
func main() { }
$ cat /home/mitchell/go/src/foobar.go
package foobar
$ go build main.go
main.go:3:8: import "foobar": cannot find package
Build Solutions
Solution 1 - Build
It does not work because your foobar.go
source file is not in a directory called foobar
. go build
and go install
try to match directories, not source files.
- Set
$GOPATH
to a valid directory, e.g.export GOPATH="$HOME/go"
- Move
foobar.go
to$GOPATH/src/foobar/foobar.go
and building should work just fine.
Additional recommended steps:
- Add
$GOPATH/bin
to your$PATH
by:PATH="$GOPATH/bin:$PATH"
- Move
main.go
to a subfolder of$GOPATH/src
, e.g.$GOPATH/src/test
go install test
should now create an executable in$GOPATH/bin
that can be called by typingtest
into your terminal.
Solution 2 - Build
Although the accepted answer is still correct about needing to match directories with package names, you really need to migrate to using Go modules instead of using GOPATH. New users who encounter this problem may be confused about the mentions of using GOPATH (as was I), which are now outdated. So, I will try to clear up this issue and provide guidance associated with preventing this issue when using Go modules.
If you're already familiar with Go modules and are experiencing this issue, skip down to my more specific sections below that cover some of the Go conventions that are easy to overlook or forget.
This guide teaches about Go modules: https://golang.org/doc/code.html
Project organization with Go modules
Once you migrate to Go modules, as mentioned in that article, organize the project code as described:
> A repository contains one or more modules. A module is a collection of > related Go packages that are released together. A Go repository > typically contains only one module, located at the root of the > repository. A file named go.mod there declares the module path: the > import path prefix for all packages within the module. The module > contains the packages in the directory containing its go.mod file as > well as subdirectories of that directory, up to the next subdirectory > containing another go.mod file (if any). > > Each module's path not only serves as an import path prefix for its > packages, but also indicates where the go command should look to > download it. For example, in order to download the module > golang.org/x/tools, the go command would consult the repository > indicated by https://golang.org/x/tools (described more here). > > An import path is a string used to import a package. A package's > import path is its module path joined with its subdirectory within the > module. For example, the module github.com/google/go-cmp contains a > package in the directory cmp/. That package's import path is > github.com/google/go-cmp/cmp. Packages in the standard library do not > have a module path prefix.
You can initialize your module like this:
$ go mod init github.com/mitchell/foo-app
Your code doesn't need to be located on github.com for it to build. However, it's a best practice to structure your modules as if they will eventually be published.
Understanding what happens when trying to get a package
There's a great article here that talks about what happens when you try to get a package or module: https://medium.com/rungo/anatomy-of-modules-in-go-c8274d215c16 It discusses where the package is stored and will help you understand why you might be getting this error if you're already using Go modules.
Ensure the imported function has been exported
Note that if you're having trouble accessing a function from another file, you need to ensure that you've exported your function. As described in the first link I provided, a function must begin with an upper-case letter to be exported and made available for importing into other packages.
Names of directories
Another critical detail (as was mentioned in the accepted answer) is that names of directories are what define the names of your packages. (Your package names need to match their directory names.) You can see examples of this here: https://medium.com/rungo/everything-you-need-to-know-about-packages-in-go-b8bac62b74cc
With that said, the file containing your main
method (i.e., the entry point of your application) is sort of exempt from this requirement.
As an example, I had problems with my imports when using a structure like this:
/my-app
├── go.mod
├── /src
├── main.go
└── /utils
└── utils.go
I was unable to import the code in utils
into my main
package.
However, once I put main.go
into its own subdirectory, as shown below, my imports worked just fine:
/my-app
├── go.mod
├── /src
├── /app
| └── main.go
└── /utils
└── utils.go
In that example, my go.mod file looks like this:
module git.mydomain.com/path/to/repo/my-app
go 1.14
When I saved main.go after adding a reference to utils.MyFunction()
, my IDE automatically pulled in the reference to my package like this:
import "git.mydomain.com/path/to/repo/my-app/src/my-app"
(I'm using VS Code with the Golang extension.)
Notice that the import path included the subdirectory to the package.
Dealing with a private repo
If the code is part of a private repo, you need to run a git command to enable access. Otherwise, you can encounter other errors This article mentions how to do that for private Github, BitBucket, and GitLab repos: https://medium.com/cloud-native-the-gathering/go-modules-with-private-git-repositories-dfe795068db4 This issue is also discussed here: https://stackoverflow.com/questions/27500861/whats-the-proper-way-to-go-get-a-private-repository
Solution 3 - Build
I solved this problem by set my go env GO111MODULE to off
go env -w GO111MODULE=off
Note: setting GO111MODULE=off will turn off the latest GO Modules feature.
Reference: Why is GO111MODULE everywhere, and everything about Go Modules (updated with Go 1.17) > GO111MODULE with Go 1.16 > > As of Go 1.16, the default behavior is GO111MODULE=on, meaning that if > you want to keep using the old GOPATH way, you will have to force Go > not to use the Go Modules feature: > > export GO111MODULE=off
Solution 4 - Build
Edit: since you meant GOPATH, see fasmat's answer (upvoted)
As mentioned in "How do I make go find my package?", you need to put a package xxx
in a directory xxx
.
See the Go language spec:
package math
> A set of files sharing the same PackageName
form the implementation of a package.
An implementation may require that all source files for a package inhabit the same directory.
The Code organization mentions:
> When building a program that imports the package "widget
" the go
command looks for src/pkg/widget
inside the Go root, and then—if the package source isn't found there—it searches for src/widget
inside each workspace in order.
(a "workspace" is a path entry in your GOPATH
: that variable can reference multiple paths for your 'src, bin, pkg
' to be)
(Original answer)
You also should set GOPATH
to ~/go, not GOROOT
, as illustrated in "How to Write Go Code".
> The Go path is used to resolve import statements. It is implemented by and documented in the go/build package.
>
> The GOPATH
environment variable lists places to look for Go code.
On Unix, the value is a colon-separated string.
On Windows, the value is a semicolon-separated string.
On Plan 9, the value is a list.
That is different from GOROOT
:
> The Go binary distributions assume they will be installed in /usr/local/go
(or c:\Go
under Windows), but it is possible to install them in a different location.
If you do this, you will need to set the GOROOT
environment variable to that directory when using the Go tools.
Solution 5 - Build
In the recent go versions from 1.14 onwards, we have to do go mod vendor
before building or running, since by default go appends -mod=vendor
to the go commands.
So after doing go mod vendor
, if we try to build, we won't face this issue.
Solution 6 - Build
TL;DR: Follow Go conventions! (lesson learned the hard way), check for old go versions and remove them. Install latest.
For me the solution was different. I worked on a shared Linux server and after verifying my GOPATH
and other environment variables several times it still didn't work. I encountered several errors including 'Cannot find package' and 'unrecognized import path'. After trying to reinstall with this solution by the instructions on golang.org (including the uninstall part) still encountered problems.
Took me some time to realize that there's still an old version that hasn't been uninstalled (running go version
then which go
again... DAHH) which got me to this question and finally solved.
Solution 7 - Build
Without editing GOPATH or anything, in my case just worked the following:
/app
├── main.go
├── /utils
└── utils.go
Import packages where needed. This can be unintuitive, because it isn't relative to the app path. You need to add the app in the package path too:
main.go
:
package main
import(
"app/util"
)
Being in app directory, run:
go mod init app
go get <package/xxx>
go build main.go
/ go run main.go
You should be good to go.
GOPATH = /home/go
appPath = /home/projects/app
Create a proper go.mod and go.sum with go mod init app
(delete old before)
After that resolve all dependencies like missing packages with go get github.com/example/package
.
Solution 8 - Build
If you have a valid $GOROOT
and $GOPATH
but are developing outside of them, you might get this error if the package (yours or someone else's) hasn't been downloaded.
If that's the case, try go get -d
(-d flag prevents installation) to ensure the package is downloaded before you run, build or install.
Solution 9 - Build
Running go env -w GO111MODULE=auto
worked for me
Solution 10 - Build
For me none of the above solutions worked. But my go version was not the latest one. I have downloaded the latest version and replaced the older version in my mac os after that it worked perfectly.
Solution 11 - Build
In simple words you can solve the import problem even with GO111MODULE=on with the following syntax for import:
import <your_module_name>/<package_name>
your_module_name -> module name which can be found in the go.mod file of the module as the first line.
example: github.com/nikhilg-hub/todo/ToDoBackend
package_name -> Path to your package within module.
example: orm
So the import statement would look like:
import "github.com/nikhilg-hub/todo/ToDoBackend/orm"
According to me we need to specify the module name + package name because we may need a same package name in two or more different modules.
Note: If you are importing a package from same module still you need to specify the full import path like above.
Solution 12 - Build
I had a similar problem when building a docker file:
[1/3] STEP 9/9: RUN CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -a -o manager main.go
api/v1alpha1/XXX.go:5:2: cannot find package "." in:
/workspace/client/YYY/YYY.go
This only appeared when building the Dockerfile, building locally worked fine.
The problem turned out to be a missing statement in my Dockerfile:
COPY client/ client/
Solution 13 - Build
Have you tried adding the absolute directory of go to your 'path'?
export PATH=$PATH:/directory/to/go/