Getting device orientation in Swift
IosSwiftOrientationIos Problem Overview
I was wondering how I can get the current device orientation in Swift? I know there are examples for Objective-C, however I haven't been able to get it working in Swift.
I am trying to get the device orientation and put that into an if statement.
This is the line that I am having the most issues with:
[[UIApplication sharedApplication] statusBarOrientation]
Ios Solutions
Solution 1 - Ios
you can use:
override func didRotateFromInterfaceOrientation(fromInterfaceOrientation: UIInterfaceOrientation) {
var text=""
switch UIDevice.currentDevice().orientation{
case .Portrait:
text="Portrait"
case .PortraitUpsideDown:
text="PortraitUpsideDown"
case .LandscapeLeft:
text="LandscapeLeft"
case .LandscapeRight:
text="LandscapeRight"
default:
text="Another"
}
NSLog("You have moved: \(text)")
}
SWIFT 3 UPDATE
override func didRotate(from fromInterfaceOrientation: UIInterfaceOrientation) {
var text=""
switch UIDevice.current.orientation{
case .portrait:
text="Portrait"
case .portraitUpsideDown:
text="PortraitUpsideDown"
case .landscapeLeft:
text="LandscapeLeft"
case .landscapeRight:
text="LandscapeRight"
default:
text="Another"
}
NSLog("You have moved: \(text)")
}
or
override func willRotateToInterfaceOrientation(toInterfaceOrientation: UIInterfaceOrientation, duration: NSTimeInterval) {
}
with Notification you can check: IOS8 Swift: How to detect orientation change?
> NOTE : didRotateFromInterfaceOrientation is Deprecated Use > viewWillTransitionToSize for iOS 2.0 and later
In case of Face up and Face Down this will not work. So we need to use the following.
if UIApplication.shared.statusBarOrientation.isLandscape {
// activate landscape changes
} else {
// activate portrait changes
}
Solution 2 - Ios
To get the status bar (and therefor UI) orientation like the Objective-C code you have, it's simply:
UIApplication.sharedApplication().statusBarOrientation
You can also use the orientation
property of UIDevice:
UIDevice.currentDevice().orientation
However, that may not match what orientation your UI is in. From the docs:
> The value of the property is a constant that indicates the current > orientation of the device. This value represents the physical > orientation of the device and may be different from the current > orientation of your application’s user interface. See > “UIDeviceOrientation” for descriptions of the possible values.
Solution 3 - Ios
struct DeviceInfo {
struct Orientation {
// indicate current device is in the LandScape orientation
static var isLandscape: Bool {
get {
return UIDevice.current.orientation.isValidInterfaceOrientation
? UIDevice.current.orientation.isLandscape
: UIApplication.shared.statusBarOrientation.isLandscape
}
}
// indicate current device is in the Portrait orientation
static var isPortrait: Bool {
get {
return UIDevice.current.orientation.isValidInterfaceOrientation
? UIDevice.current.orientation.isPortrait
: UIApplication.shared.statusBarOrientation.isPortrait
}
}
}}
swift4 answer: this is how I do it,
1.works for all kinds of view controller
2.also work when the user rotates the app
3.also for the first time install the app
Solution 4 - Ios
Apple recently got rid of the idea of Landscape vs. Portrait and prefers we use screen size. However, this works:
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
if UIDevice.currentDevice().orientation.isLandscape.boolValue {
print("landscape")
} else {
print("portrait")
}
}
Solution 5 - Ios
Swift 4:
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
if UIDevice.current.orientation.isLandscape {
print("landscape")
} else {
print("portrait")
}
}
Solution 6 - Ios
To find current device orientation simply use this code:
> UIApplication.sharedApplication().statusBarOrientation
for swift 3.0
> UIApplication.shared.statusBarOrientation
Solution 7 - Ios
> statusBarOrientation is deprecated, so no longer available to use like > in above answers > > In this code can get orientation without worrying about depreciation. Swift 5 > > ioS 13.2 Tested 100%
Your application should allow working in both portrait and landscape to use the below code, otherwise, results will be different
windows.first is main window windows.last is your current window
struct Orientation {
// indicate current device is in the LandScape orientation
static var isLandscape: Bool {
get {
return UIDevice.current.orientation.isValidInterfaceOrientation
? UIDevice.current.orientation.isLandscape
: (UIApplication.shared.windows.first?.windowScene?.interfaceOrientation.isLandscape)!
}
}
// indicate current device is in the Portrait orientation
static var isPortrait: Bool {
get {
return UIDevice.current.orientation.isValidInterfaceOrientation
? UIDevice.current.orientation.isPortrait
: (UIApplication.shared.windows.first?.windowScene?.interfaceOrientation.isPortrait)!
}
}
}
Solution 8 - Ios
I had issues with using InterfaceOrientation
, it worked OK except it wasn't accessing the orientation on loading. So I tried this and it's a keeper. This works because the bounds.width
is always in reference to the current orientation as opposed to nativeBounds.width
which is absolute.
if UIScreen.mainScreen().bounds.height > UIScreen.mainScreen().bounds.width {
// do your portrait stuff
} else { // in landscape
// do your landscape stuff
}
I call this from willRotateToInterfaceOrientation(toInterfaceOrientation: UIInterfaceOrientation, duration: NSTimeInterval)
and from viewDidLoad
but it flexible.
Thanks to zSprawl for the pointer in that direction. I should point out that this is only good for iOS 8 and later.
Solution 9 - Ios
So, if Apple is deprecating the whole orientation string thing ("portrait","landscape"), then all you care about is the ratio of width to height. (kinda like @bpedit's answer)
When you divide the width by the height, if the result is less than 1, then the mainScreen or container or whatever is in "portrait" "mode". If the result is greater than 1, it's a "landscape" painting. ;)
override func viewWillAppear(animated: Bool) {
let size: CGSize = UIScreen.mainScreen().bounds.size
if size.width / size.height > 1 {
print("landscape")
} else {
print("portrait")
}
}
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
if size.width / size.height > 1 {
print("landscape")
} else {
print("portrait")
}
}
(I'm guessing that if you use this approach then you probably don't really care about specifically handling the condition when the ratio is exactly 1, equal width and height.)
Solution 10 - Ios
Swift 3+
Basically:
NotificationCenter.default.addObserver(self, selector: #selector(self.didOrientationChange(_:)), name: .UIDeviceOrientationDidChange, object: nil)
@objc func didOrientationChange(_ notification: Notification) {
//const_pickerBottom.constant = 394
print("other")
switch UIDevice.current.orientation {
case .landscapeLeft, .landscapeRight:
print("landscape")
case .portrait, .portraitUpsideDown:
print("portrait")
default:
print("other")
}
}
:)
Solution 11 - Ios
Swift 3, based on Rob's answer
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
if (size.width / size.height > 1) {
print("landscape")
} else {
print("portrait")
}
}
Solution 12 - Ios
I found that the alternative code in Swift for the Obj-C code
if (UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation))
is
if UIApplication.shared.statusBarOrientation.isLandscape
Note: we are trying to find the status bar orientation is landscape or not. If it is landscape then the if statement is true.
Solution 13 - Ios
Swift 5 – Solution: Check orientation on app start & during device rotation:
// app start
override func viewDidAppear(_ animated: Bool) {
super.viewWillAppear(animated)
if let orientation = self.view.window?.windowScene?.interfaceOrientation {
let landscape = orientation == .landscapeLeft || orientation == .landscapeRight
}
}
// on rotation
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
let landscape = UIDevice.current.orientation == .landscapeLeft || UIDevice.current.orientation == .landscapeRight
}
Solution 14 - Ios
override func willRotateToInterfaceOrientation(toInterfaceOrientation: UIInterfaceOrientation, duration: NSTimeInterval) {
if (toInterfaceOrientation.isLandscape) {
NSLog("Landscape");
}
else {
NSLog("Portrait");
}
}
Solution 15 - Ios
Swift 5
Works in SwiftUI and storyboard based app. Also, check rotation and trait handlers:
struct Orientation {
/// true - if landscape orientation, false - else
static var isLandscape: Bool {
orientation?.isLandscape ?? window?.windowScene?.interfaceOrientation.isLandscape ?? false
}
/// true - if portrait orientation, false - else
static var isPortrait: Bool {
orientation?.isPortrait ?? (window?.windowScene?.interfaceOrientation.isPortrait ?? false)
}
/// true - if flat orientation, false - else
static var isFlat: Bool {
orientation?.isFlat ?? false
}
/// valid orientation or nil
static var orientation: UIDeviceOrientation? {
UIDevice.current.orientation.isValidInterfaceOrientation ? UIDevice.current.orientation : nil
}
/// Current window (for both SwiftUI and storyboard based app)
static var window: UIWindow? {
guard let scene = UIApplication.shared.connectedScenes.first,
let windowSceneDelegate = scene.delegate as? UIWindowSceneDelegate,
let window = windowSceneDelegate.window else {
return UIApplication.shared.windows.first
}
return window
}
}
class ViewController: UIViewController {
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
layoutAll()
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
print("viewWillTransition")
layoutAll()
}
override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) {
super.traitCollectionDidChange(previousTraitCollection)
print("traitCollectionDidChange")
layoutAll()
}
/// Layout content depending on the orientation
private func layoutAll() {
// Layout as you need
print("layoutAll: isLandscape=\(Orientation.isLandscape), isPortrait=\(Orientation.isPortrait), traitCollection=\(traitCollection)")
}
}
Solution 16 - Ios
For anyone seeing this past iOS 13:
The most reliable way to me is deprecated now, though it is (still) working:
print(UIApplication.shared.statusBarOrientation.isPortrait)
What seems to be the way to go now:
if UIApplication.shared.windows.first?.
windowScene?.interfaceOrientation.isPortrait ?? true {
print("Portrait")
} else {
print("Landscape")
}
Solution 17 - Ios
Try to use horizontalSizeClass
& verticalSizeClass
:
import SwiftUI
struct DemoView: View {
@Environment(\.horizontalSizeClass) var hSizeClass
@Environment(\.verticalSizeClass) var vSizeClass
var body: some View {
VStack {
if hSizeClass == .compact && vSizeClass == .regular {
VStack {
Text("Vertical View")
}
} else {
HStack {
Text("Horizontal View")
}
}
}
}
}
Found it in this tutorial. Related Apple's documentation.
Solution 18 - Ios
Keeping it simple:
let orientation = UIApplication.shared.statusBarOrientation.isLandscape ? "landscape" : "portrait"