Getting a screenshot of a UIScrollView, including offscreen parts

IosIphoneIpadCore Graphics

Ios Problem Overview


I have a UIScrollView decendent that implements a takeScreenshot method that looks like this:

-(void)takeScreenshot {  
  CGRect contextRect  = CGRectMake(0, 0, 768, 1004);
  UIGraphicsBeginImageContext(contextRect.size);	
  [self.layer renderInContext:UIGraphicsGetCurrentContext()];
  UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
  UIGraphicsEndImageContext();
  
  // do something with the viewImage here.
}

This basically moves to the top of the scroll view, and takes a screenshot of the visible area. It works fine when the iPad is oriented portrait, but when it's in landscape the bottom of the image is cut off (as the height of the visible area is only 748, not 1004).

Is it possible to get a snapshot of the UIScrollView, including areas not on screen? Or do I need to scroll the view down, take a second photo and stitch them together?

Ios Solutions


Solution 1 - Ios

Here is code that works ...

- (IBAction) renderScrollViewToImage
{
	UIImage* image = nil;

	UIGraphicsBeginImageContext(_scrollView.contentSize);
	{
		CGPoint savedContentOffset = _scrollView.contentOffset;
		CGRect savedFrame = _scrollView.frame;
	
		_scrollView.contentOffset = CGPointZero;
		_scrollView.frame = CGRectMake(0, 0, _scrollView.contentSize.width, _scrollView.contentSize.height);
	
		[_scrollView.layer renderInContext: UIGraphicsGetCurrentContext()];		
		image = UIGraphicsGetImageFromCurrentImageContext();
		
		_scrollView.contentOffset = savedContentOffset;
		_scrollView.frame = savedFrame;
	}
	UIGraphicsEndImageContext();

	if (image != nil) {
		[UIImagePNGRepresentation(image) writeToFile: @"/tmp/test.png" atomically: YES];
		system("open /tmp/test.png");
	}
}

The last few lines simply write the image to /tmp/test.png and then opens it in Preview.app. This obviously only works on in the Simulator :-)

Complete project in the ScrollViewScreenShot Github Repository

Solution 2 - Ios

For me, the currently accepted answer from Stefan Arentz didn't work.

I had to implement this on iOS 8 and above, and tested on the iPhone. The accepted answer just renders the visible part of a scroll view, while the rest of image remains blank.

I tried fixing this using drawViewHierarchyInRect - no luck. Depending on afterScreenUpdates being true or false I got stretched part of image or only part of the contents.

The only way I've found to achieve correct snapshotting of a UIScrollView's entire contents is to add it to another temporary view and then render it.

Sample code is below (scrollview is outlet in my VC)

func getImageOfScrollView() -> UIImage {
    var image = UIImage()
    
    UIGraphicsBeginImageContextWithOptions(self.scrollView.contentSize, false, UIScreen.mainScreen().scale)
    
    // save initial values
    let savedContentOffset = self.scrollView.contentOffset
    let savedFrame = self.scrollView.frame
    let savedBackgroundColor = self.scrollView.backgroundColor
    
    // reset offset to top left point
    self.scrollView.contentOffset = CGPointZero
    // set frame to content size
    self.scrollView.frame = CGRectMake(0, 0, self.scrollView.contentSize.width, self.scrollView.contentSize.height)
    // remove background
    self.scrollView.backgroundColor = UIColor.clearColor()
    
    // make temp view with scroll view content size
    // a workaround for issue when image on ipad was drawn incorrectly
    let tempView = UIView(frame: CGRectMake(0, 0, self.scrollView.contentSize.width, self.scrollView.contentSize.height))
    
    // save superview
    let tempSuperView = self.scrollView.superview
    // remove scrollView from old superview
    self.scrollView.removeFromSuperview()
    // and add to tempView
    tempView.addSubview(self.scrollView)
    
    // render view
    // drawViewHierarchyInRect not working correctly
    tempView.layer.renderInContext(UIGraphicsGetCurrentContext())
    // and get image
    image = UIGraphicsGetImageFromCurrentImageContext()
    
    // and return everything back
    tempView.subviews[0].removeFromSuperview()
    tempSuperView?.addSubview(self.scrollView)

    // restore saved settings
    self.scrollView.contentOffset = savedContentOffset
    self.scrollView.frame = savedFrame
    self.scrollView.backgroundColor = savedBackgroundColor
    
    UIGraphicsEndImageContext()
    
    return image
}

Solution 3 - Ios

Working Example of UIView Extension with handling for UIScrollView:

extension UIView {
    func screenshot() -> UIImage {
            
            if(self is UIScrollView) {
                let scrollView = self as! UIScrollView
                
                let savedContentOffset = scrollView.contentOffset
                let savedFrame = scrollView.frame
                
                UIGraphicsBeginImageContext(scrollView.contentSize)
                scrollView.contentOffset = .zero
                self.frame = CGRect(x: 0, y: 0, width: scrollView.contentSize.width, height: scrollView.contentSize.height)
                self.layer.render(in: UIGraphicsGetCurrentContext()!)
                let image = UIGraphicsGetImageFromCurrentImageContext()
                UIGraphicsEndImageContext();
                
                scrollView.contentOffset = savedContentOffset
                scrollView.frame = savedFrame
                
                return image!
            }
            
            UIGraphicsBeginImageContext(self.bounds.size)
            self.layer.render(in: UIGraphicsGetCurrentContext()!)
            let image = UIGraphicsGetImageFromCurrentImageContext()
            UIGraphicsEndImageContext()
            return image!
            
        }
}

Solution 4 - Ios

I took this solution from @Roopesh Mittal's answer and made it safer/cleaner.

Swift 5 compatible

fileprivate extension UIScrollView {
    func screenshot() -> UIImage? {
        let savedContentOffset = contentOffset
        let savedFrame = frame

        UIGraphicsBeginImageContext(contentSize)
        contentOffset = .zero
        frame = CGRect(x: 0, y: 0, width: contentSize.width, height: contentSize.height)
        
        guard let context = UIGraphicsGetCurrentContext() else { return nil }
        
        layer.render(in: context)
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext();
        
        contentOffset = savedContentOffset
        frame = savedFrame
        
        return image
    }
}

Solution 5 - Ios

A refined Swift 4.x/5.0 version, based on @RyanG 's answer:

fileprivate extension UIScrollView {
    func screenshot() -> UIImage? {
        // begin image context
        UIGraphicsBeginImageContextWithOptions(contentSize, false, 0.0)
        // save the orginal offset & frame 
        let savedContentOffset = contentOffset
        let savedFrame = frame
        // end ctx, restore offset & frame before returning
        defer {
            UIGraphicsEndImageContext()
            contentOffset = savedContentOffset
            frame = savedFrame
        }
        // change the offset & frame so as to include all content
        contentOffset = .zero
        frame = CGRect(x: 0, y: 0, width: contentSize.width, height: contentSize.height)
        guard let ctx = UIGraphicsGetCurrentContext() else {
            return nil
        }
        layer.render(in: ctx)
        let image = UIGraphicsGetImageFromCurrentImageContext()
    
        return image
    }
}

Solution 6 - Ios

In iOS 13 I have ran into issue that this line won't work

frame = CGRect(x: 0, y: 0, width: contentSize.width, height: contentSize.height)

to fix the issue, I am removing scrollview from parent and then attaching in after taking the screenshot.

Full Code:

func screenshot() -> UIImage? {
        let savedContentOffset = contentOffset
        let savedFrame = frame
        defer {
            contentOffset = savedContentOffset
            frame = savedFrame
        }

        contentOffset = .zero
        frame = CGRect(x: 0, y: 0, width: contentSize.width, height: contentSize.height)

        let image = UIGraphicsImageRenderer(bounds: CGRect(origin: .zero, size: contentSize)).image { renderer in
            let context = renderer.cgContext
            layer.render(in: context)
        }

        return image
    }

Get Screenshot:

func getScreenshot() -> UIImage? {
     scrollView.removeFromSuperview()
     let image = scrollView.screenshot()
     addScrollView()
     return image
}

Solution 7 - Ios

SWIFT 3 version:

func snapshot() -> UIImage?
{      
    UIGraphicsBeginImageContext(scrollView.contentSize)

    let savedContentOffset = scrollView.contentOffset
    let savedFrame = scrollView.frame

    scrollView.contentOffset = CGPoint.zero
    scrollView.frame = CGRect(x: 0, y: 0, width: scrollView.contentSize.width, height: scrollView.contentSize.height)

    scrollView.layer.render(in: UIGraphicsGetCurrentContext()!)
    let image = UIGraphicsGetImageFromCurrentImageContext()

    scrollView.contentOffset = savedContentOffset
    scrollView.frame = savedFrame

    UIGraphicsEndImageContext()

    return image
}

This worked for me

Solution 8 - Ios

SWIFT 3 version thanks to @gleb vodovozov:

func getImageOfScrollView()->UIImage{
    var image = UIImage();
    
    UIGraphicsBeginImageContextWithOptions(self.scrollView.contentSize, false, UIScreen.main.scale)
    
    // save initial values
    let savedContentOffset = self.scrollView.contentOffset;
    let savedFrame = self.scrollView.frame;
    let savedBackgroundColor = self.scrollView.backgroundColor
    
    // reset offset to top left point
    self.scrollView.contentOffset = CGPoint.zero;
    // set frame to content size
    self.scrollView.frame = CGRect(x: 0, y: 0, width: self.scrollView.contentSize.width, height: self.scrollView.contentSize.height)
    // remove background
    self.scrollView.backgroundColor = UIColor.clear
    
    // make temp view with scroll view content size
    // a workaround for issue when image on ipad was drawn incorrectly
    let tempView = UIView(frame: CGRect(x: 0, y: 0, width: self.scrollView.contentSize.width, height: self.scrollView.contentSize.height))
    
    // save superview
    let tempSuperView = self.scrollView.superview
    // remove scrollView from old superview
    self.scrollView.removeFromSuperview()
    // and add to tempView
    tempView.addSubview(self.scrollView)
    
    // render view
    // drawViewHierarchyInRect not working correctly
    tempView.layer.render(in: UIGraphicsGetCurrentContext()!)
    // and get image
    image = UIGraphicsGetImageFromCurrentImageContext()!;
    
    // and return everything back
    tempView.subviews[0].removeFromSuperview()
    tempSuperView?.addSubview(self.scrollView)
    
    // restore saved settings
    self.scrollView.contentOffset = savedContentOffset;
    self.scrollView.frame = savedFrame;
    self.scrollView.backgroundColor = savedBackgroundColor
    
    UIGraphicsEndImageContext();
    
    return image
}

Solution 9 - Ios

Here's another way of doing it, which takes the zoom level into account. I have a scrollview with 4 different UIImageView layers in it, and I want to take a screenshot of their current state:

float theScale = 1.0f / theScrollView.zoomScale;
// The viewing rectangle in absolute coordinates
CGRect visibleArea = CGRectMake((int)(theScrollView.contentOffset.x * theScale), (int)(theScrollView.contentOffset.y * theScale),
                                (int)(theScrollView.bounds.size.width * theScale), (int)(theScrollView.bounds.size.height * theScale));

NSArray *layers = [NSArray arrayWithObjects:imageLayer1, imageLayer2, imageLayer3, imageLayer4, nil];
UIGraphicsBeginImageContext(visibleArea.size);
for (UIImageView *layer in layers) {
    CALayer *coreLayer = layer.layer;
    coreLayer.bounds = CGRectMake(layer.frame.origin.x - visibleArea.origin.x, layer.frame.origin.y - visibleArea.origin.y, layer.frame.size.width, layer.frame.size.height);
    [coreLayer renderInContext:UIGraphicsGetCurrentContext()];
}
UIImage *screenshot = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

This takes the screenshot in absolute coordinates. That is, if you have a 20482048 image in the scrollview and you can see about a quarter of it, then regardless of the resolution of your screen it would take a screenshot of 512512. If you want to take a screenshot at your screen resolution (say, 320*480) then you have to adjust the image as follows, directly after the above code:

UIGraphicsBeginImageContext(theScrollView.frame.size);
[screenshot drawInRect:CGRectMake(0, 0, theScrollView.frame.size.width, theScrollView.frame.size.height)];
UIImage *smallScreenshot = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

Solution 10 - Ios

If you don't want to expand your scroll view beyond the entire screen (and it won't work with autolayout anyway) there's a better way.

You can use core graphics transforms in conjunction with the contentOffset of the scroll view to accomplish the same thing.

//
//  ScrollViewSnapshotter.swift
//  ScrollViewSnapshotter
//
//  Created by Moshe Berman on 4/10/16.
//  Copyright © 2016 Moshe Berman. All rights reserved.
//

import UIKit

class ScrollViewSnapshotter: NSObject {


func PDFWithScrollView(scrollview: UIScrollView) -> NSData {
    
    /**
     *  Step 1: The first thing we need is the default origin and size of our pages.
     *          Since bounds always start at (0, 0) and the scroll view's bounds give us
     *          the correct size for the visible area, we can just use that.
     *
     *          In the United States, a standard printed page is 8.5 inches by 11 inches,
     *          but when generating a PDF it's simpler to keep the page size matching the
     *          visible area of the scroll view. We can let our printer software (such
     *          as the Preview app on OS X or the Printer app on iOS) do the scaling.
     *
     *          If we wanted to scale ourselves, we could multiply each of those
     *          numbers by 72, to get the number of points for each dimension.
     *          We would have to change how we generated the the pages below, so
     *          for simplicity, we're going to stick to one page per screenful of content.
     */
    
    let pageDimensions = scrollview.bounds
    
    /**
     *  Step 2: Now we need to know how many pages we will need to fit our content.
     *          To get this, we divide our scroll views dimensions by the size
     *          of each page, in either direction.
     *          We also need to round up, so that the pages don't get clipped.
     */
    
    let pageSize = pageDimensions.size
    let totalSize = scrollview.contentSize
    
    let numberOfPagesThatFitHorizontally = Int(ceil(totalSize.width / pageSize.width))
    let numberOfPagesThatFitVertically = Int(ceil(totalSize.height / pageSize.height))
    
    /**
     *  Step 3: Set up a Core Graphics PDF context.
     *
     *          First we create a backing store for the PDF data, then
     *          pass it and the page dimensions to Core Graphics.
     *
     *          We could pass in some document information here, which mostly cover PDF metadata,
     *          including author name, creator name (our software) and a password to
     *          require when viewing the PDF file.
     *
     *          Also note that we can use UIGraphicsBeginPDFContextToFile() instead,
     *          which writes the PDF to a specified path. I haven't played with it, so
     *          I don't know if the data is written all at once, or as each page is closed.
     */
    
    let outputData = NSMutableData()
    
    UIGraphicsBeginPDFContextToData(outputData, pageDimensions, nil)
    
    /**
     *  Step 4: Remember some state for later.
     *          Then we need to clear the content insets, so that our
     *          core graphics layer and our content offset match up.
     *          We don't need to reset the content offset, because that
     *          happens implicitly, in the loop below.
     */
    
    let savedContentOffset = scrollview.contentOffset
    let savedContentInset = scrollview.contentInset
    
    scrollview.contentInset = UIEdgeInsetsZero
    
    /**
     *  Step 6: Now we loop through the pages and generate the data for each page.
     */
    
    if let context = UIGraphicsGetCurrentContext()
    {
        for indexHorizontal in 0 ..< numberOfPagesThatFitHorizontally
        {
            for indexVertical in 0 ..< numberOfPagesThatFitVertically
            {
                
                /**
                 *  Step 6a: Start a new page.
                 *
                 *          This automatically closes the previous page.
                 *          There's a similar method UIGraphicsBeginPDFPageWithInfo,
                 *          which allows you to configure the rectangle of the page and
                 *          other metadata.
                 */
                
                UIGraphicsBeginPDFPage()
                
                /**
                 *  Step 6b:The trick here is to move the visible portion of the
                 *          scroll view *and* adjust the core graphics context
                 *          appropriately.
                 *
                 *          Consider that the viewport of the core graphics context
                 *          is attached to the top of the scroll view's content view
                 *          and we need to push it in the opposite direction as we scroll.
                 *          Further, anything not inside of the visible area of the scroll
                 *          view is clipped, so scrolling will move the core graphics viewport
                 *          out of the rendered area, producing empty pages.
                 *
                 *          To counter this, we scroll the next screenful into view, and adjust
                 *          the core graphics context. Note that core graphics uses a coordinate
                 *          system which has the y coordinate decreasing as we go from top to bottom.
                 *          This is the opposite of UIKit (although it matches AppKit on OS X.)
                 */
                
                let offsetHorizontal = CGFloat(indexHorizontal) * pageSize.width
                let offsetVertical = CGFloat(indexVertical) * pageSize.height
                
                scrollview.contentOffset = CGPointMake(offsetHorizontal, offsetVertical)
                CGContextTranslateCTM(context, -offsetHorizontal, -offsetVertical) // NOTE: Negative offsets
                
                /**
                 *  Step 6c: Now we are ready to render the page.
                 *
                 *  There are faster ways to snapshot a view, but this
                 *  is the most straightforward way to render a layer
                 *  into a context.
                 */
                
                scrollview.layer.renderInContext(context)
            }
        }
    }
    
    /**
     *  Step 7: End the document context.
     */
    
    UIGraphicsEndPDFContext()
    
    /**
     *  Step 8: Restore the scroll view.
     */
    
    scrollview.contentInset = savedContentInset
    scrollview.contentOffset = savedContentOffset
    
    /**
     *  Step 9: Return the data.
     *          You can write it to a file, or display it the user,
     *          or even pass it to iOS for sharing.
     */
    
    return outputData
}
}

Here's a blog post I wrote explaining the process.

The process for generating a PDF is very similar to snapshotting an image, except instead of pages, you'd need to make one large canvas that matches the size of the scroll view and then grab the contents in chunks.

Solution 11 - Ios

As many have pointed, current solution doesn't work, and others solutions suggest removing scrollview from superview, which leads into loosing all the constraints.

Here I'm temporarily disabling all constraints related to scroll view and turn them on after screenshot is taken:

extension UIScrollView {
    func screenshot() -> UIImage? {
        UIGraphicsBeginImageContextWithOptions(contentSize, false, 0.0)
        // save the orginal offset, take a ref to all constraints related to the view
        let savedContentOffset = contentOffset
        let actualConstraints = relatedConstraints()
        // deactivate non needed constraints so they won't stop us from resiging scroll view
        NSLayoutConstraint.deactivate(actualConstraints)
        // enable auth generated constraints based on the frame
        translatesAutoresizingMaskIntoConstraints = true
        
        frame = CGRect(x: 0, y: 0, width: contentSize.width, height: contentSize.height)
        contentOffset = .zero
        defer {
            UIGraphicsEndImageContext()
            
            // reset original constraints
            translatesAutoresizingMaskIntoConstraints = false
            NSLayoutConstraint.activate(actualConstraints)
            
            // layout superview needed before resetting content offset
            superview?.layoutIfNeeded()
            contentOffset = savedContentOffset
        }
        guard let ctx = UIGraphicsGetCurrentContext() else {
            return nil
        }
        layer.render(in: ctx)
        let image = UIGraphicsGetImageFromCurrentImageContext()
        return image
    }
}

extension UIView {
    func relatedConstraints() -> [NSLayoutConstraint] {
        var constraints = self.constraints
        var parent = superview
        while parent != nil {
            constraints.append(contentsOf: parent!.constraints.filter { $0.firstItem === self || $0.secondItem === self })
            parent = parent!.superview
        }
        return constraints
    }
}

Solution 12 - Ios

I have found below code and its working for me. try this ..

extension UIView {
func capture() -> UIImage {
    UIGraphicsBeginImageContextWithOptions(bounds.size, false, UIScreen.main.scale)
    drawHierarchy(in: self.bounds, afterScreenUpdates: true)
    let image = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return image
}}

Solution 13 - Ios

Normally I wouldn't recommend using a library but... Use the SnapshotKit. It works like a charm and The code looks alright too. Using it is straight forward:

Objective-C:

UIImage *tableViewScreenShot = [yourTableView takeSnapshotOfFullContent];

Swift:

let tableViewScreenShot: UIImage = yourTableView.takeSnapshotOfFullContent()

Solution 14 - Ios

It seems to me that the accepted solution can be fixed by updating scrollView.layer.frame rather than scrollView.frame, as pointed out here. I am not sure I actually understand why this works, though!

Solution 15 - Ios

I don't know much but I can guess that if we set the size of the contextRect like this for landscape, it may work well:

  CGRect contextRect  = CGRectMake(0, 0, 1004, 768*2);

Because this contextRect will determine the size of the UIGraphicsBeginImageContext so I hope that double the height can solve your problem

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionTim SullivanView Question on Stackoverflow
Solution 1 - IosStefan ArentzView Answer on Stackoverflow
Solution 2 - Iosgleb vodovozovView Answer on Stackoverflow
Solution 3 - IosRoopesh MittalView Answer on Stackoverflow
Solution 4 - IosRyanGView Answer on Stackoverflow
Solution 5 - IosBenjaminView Answer on Stackoverflow
Solution 6 - IosIceFloeView Answer on Stackoverflow
Solution 7 - IosKrishna KiranaView Answer on Stackoverflow
Solution 8 - IosclopexView Answer on Stackoverflow
Solution 9 - IosAdamView Answer on Stackoverflow
Solution 10 - IosMosheView Answer on Stackoverflow
Solution 11 - IosPylyp DukhovView Answer on Stackoverflow
Solution 12 - IosMurugan MView Answer on Stackoverflow
Solution 13 - IosMurmeltierView Answer on Stackoverflow
Solution 14 - IosFaserView Answer on Stackoverflow
Solution 15 - IosvodkhangView Answer on Stackoverflow