Failed to Attach to Process ID Xcode

XcodeBuildIos SimulatorPid

Xcode Problem Overview


Anyone has experienced this problem? Yesterday I still can run my app in simulator but now I cannot run my app since Xcode prints this error in console:

error: failed to attach to process ID <ID number>

Screenshot for error

I have tried to reinstall, do this post and create new project but returns no luck. Anyone can resolve this issue?

I use Xcode 4.5 Preview 2 and try to run iOS simulator 6

Xcode Solutions


Solution 1 - Xcode

Resetting the content and settings in the simulator worked for me. This is available in the "iOS Simulator" menu.

Solution 2 - Xcode

go to the Product menu and find the Edit Scheme menu there.

While in Edit Scheme window, select the "Run" option on the left hand side of the screen and then on the right hand side, change the debugger from LLDB to GDB.

Solution 3 - Xcode

I experienced the same problem, and after a while I found out that it was due to the fact that my XCode project included a Folder Reference to a folder named Resources.

It seems that XCode doesn't like that name.

Just removing the folder reference or renaming the folder solved the issue.

Solution 4 - Xcode

TWO METHODS

Method 1 : Inside the folder Application Support -> iPhone Simulator -> In the each simulator version of iOS -> Applications -> Delete all the files present here.

Now go to Products -> Clean

Now run it on any simulator and it will work.

Method 2 :

Tap on Reset

Solution 5 - Xcode

Step1: ping

$ ping localhost

This should return something like

PING localhost (127.0.0.1): 56 data bytes
64 bytes from 127.0.0.1: icmp_seq=0 ttl=64 time=0.028 ms
64 bytes from 127.0.0.1: icmp_seq=1 ttl=64 time=0.048 ms
...

If this works, this answer won't fix your problem, try something else.

If ping return something else for example: ping: cannot resolve localhost: Unknown host something is screwed up with your /etc/hosts file, go to Step 2

Step2: Check /etc/hosts

Check that the top of your /etc/hosts file looks like this

127.0.0.1       localhost
255.255.255.255 broadcasthost
::1             localhost 
fe80::1%lo0     localhost

If it doesn't have these entries in the file, enter them at the top of the file, flush the dns cache using $ dscacheutil -flushcache and go back to Step 1, otherwise continue to Step 3.

Step3: Correct File Format: It should be unix or LF *

$ file /etc/hosts

This should return: /etc/hosts: ASCII English text

If it returns something like /etc/hosts: ASCII English text, with CR line terminators then the file is in the wrong format and is likely being ignored.

Change the file line endings to unix or LF using your favorite text editor.

  • In Sublime Text 2 this can be done throught the view menue: View > Line Endings > Unix

Flush the dns cache ($ dscacheutil -flushcache) and go back to step 1

Solution 6 - Xcode

Similar to fundtimer's answer, the local hosts file seems to have been the culprit.

I had to change my /etc/hosts permissions back to the default after an inadvertent change:

sudo chmod 644 /etc/hosts

After that, simulator/LLDB worked for me.

Solution 7 - Xcode

This is an old topic, but I believe things have changed a bit for the latest version of macOS.

I've stumbled on the issue while trying to run an UI test suite for an iOS app in the simulator on macOS Mojave Beta and Xcode 9.4.1.

Turns out, on macOS Mojave the codesign tool (which is a part of the OS itself and not a part of the Command Line Tools or Xcode) signs processes into a hardened runtime environment which includes runtime code signing enforcement, library validation, hard, kill, and debugging restrictions. This, together with the System Integrity Protection in macOS Mojave, prevents the lldb debugger from connecting to the running target.

To resolve this, you have to options:

  1. An obvious one, probably, is just to use Xcode 10. It does seem to handle the connection gracefully.

  2. Reboot the OS into the Recovery Mode and turn off the System Integrity Protection from the Terminal with csrutil disable. The debugger then connects happily.

I've spent quite an amount of time banging my head on this and was able to resolve it all after reading the following article: http://www.lapcatsoftware.com/articles/debugging-mojave.html

Just my two cents. Hope this helps someone.

Solution 8 - Xcode

I had somehow removed or deleted records from my /etc/hosts file and I got the same error. You should check whether you have in your /etc/hosts file the line "127.0.0.1 localhost". This helped me!

Solution 9 - Xcode

I know this is an old question, but it came up first for me when I did a google search for "failed to attach to process ID". I'm using Xcode 7. Happened after iOS9 was released and I had updated my swift app for swift 2.

Deleting my app in the simulator and doing a new build and run cleared it up.

Solution 10 - Xcode

I've had the same problem when debugging on the device. The app crashed on start but didn't appear as a running process.

My solution is to use some process viewer app (e.g. System Status or similar). Find your stale app and then find the parent process id which usually is debugserver.

Go on Xcode, Product -> Attach to Process -> By process id and attach to the debugserver process PID. Wait a second and then press the Stop button.

The stale debugserver and app processes disappear.

(When using the simulator, the equivalent would be to use the terminal, ps, and kill the App process. Haven't tried that, though).

Solution 11 - Xcode

I just removed the application from the simulator (just like you would on an actual device), and when I re-ran it everything worked fine.

Solution 12 - Xcode

I have also same problem and for me the solution is :-

Just delete the app from the Simulator and then clear and Run the project.

May it help also to someone else.

Solution 13 - Xcode

I fixed this problem by removing Xcode Derived data contents.

In finder press SHIFT+CMD+G and type below path and remove all data inside DerivedData:

  ~/Library/Developer/Xcode/DerivedData

enter image description here

Also reset simulator builds

     ~/Library/Application Support/iPhone Simulator/6.0/Applications 

Solution 14 - Xcode

I just posted this on the Developer Forum. It was a simple solution and may help someone here:

I had exactly the same problem: when using any current version of Xcode 4.xx and the LLDB debugger, plus any version of the Simulator, XCode consistently crashed with 'failed to attach to process ...' My only resolution was to switch to the GDB debugger. This was disappointing since I really wanted to try the new, robust LLDB in XCode 4.6-DP.

And then I remembered; I had changed my network/server host file at ...etc/hosts some time ago to accomodate several Apache2 server virtual hosts, i.e., I removed the line:

127.0.0.1 locahost

That was it. Removing that line, XCode crashed on attaching to the Simulator with LLDB. Restoring that line, XCode worked just fine with LLDB and the Simulator.

Anyway, this may not be your problem but it's worth exploring. As far as I'm concerned, it's a serious undocumented bug.

Solution 15 - Xcode

In my case the solution was different: the run mode was "Release". Changing to "Debug" fixed it. Xcode 4.5.x had no problem with it.

Solution 16 - Xcode

The issue for me was caused by a pretty stupid mistake: I created a new target for my project by duplicating an existing target and forgot to change the Bundle Identifier in the target's info.plist file.

Solution 17 - Xcode

Above answer really helped me. https://stackoverflow.com/a/12819757/1752988 Because in my XCode I used story board and custom view controller. and in its warning list that I saw some of the nib files are missing. I was miss leaded by seeing that. However, I saw this answer, and even though I didn't like to reset my App simulator content, I did it and it really worked for me.

And also Changing the Debugger from Product -> Scheme -> Edit Scheme (Run) from LLDB to GDB didn't work for me either.

P.s.:- Pardon me,I added this answer as a support comment to above, as I don't have 15 reputation upvote the above answer or 50 points of reputation to comment on above.

Solution 18 - Xcode

I solved this problem by quitting XCode and Simulator. Reopen the Project. Done.

Solution 19 - Xcode

The following worked for me on iOS 9.1 :

  1. Just uninstall the app from the simulator
  2. Quit the simulator (Cmd+Q)
  3. Clean your Xcode project
  4. Run on simulator

Note: No need to reset the simulator.

Solution 20 - Xcode

I am working on Ionic 2 application, I am new to this and even Xcode and simulator.
Initially my app was working on simulator but after some time it start generating error like-
xcode error: failed to attach to process id

I searched for, tried all above answers but my issue was not resolved.
Then I updated (Ionic, npm, cordova) my machine setup-

******************************************************
 Dependency warning - for the CLI to run correctly,      
 it is highly recommended to install/upgrade the following:     

 Install ios-deploy to deploy iOS applications to devices.  `npm install -g ios-deploy` (may require sudo)

******************************************************

Your system information:

Cordova CLI: 6.4.0 
Ionic Framework Version: 2.0.0-beta.10
Ionic CLI Version: 2.1.8
Ionic App Lib Version: 2.1.4
ios-deploy version: Not installed
ios-sim version: 5.0.8 
OS: OS X Yosemite
Node Version: v6.2.2
Xcode version: Xcode 7.2 Build version 7C68



******************************************************

After this I just run a command from my application home directory

  1. ionic run -l
  2. ionic build ios.
  3. imported xcode changes to xcode.
  4. Reset content and setting as-
    enter image description here
  5. clear product from xcode,
    enter image description here
  6. Run Xcode and now it is working on simulator.

Happy to see this!!!

Solution 21 - Xcode

On Xcode 9+ do the following: Go to the Xcode menu: Product-Scheme - Edit Scheme and under Run tab be sure that the Debug Executable checkbox is checked! That's it!

enter image description here

Solution 22 - Xcode

So many answers to this and I didn't see what I believe is the correct one. It's an issue with authorization. Type this in the Terminal:

sudo DevToolsSecurity -enable

Solution 23 - Xcode

Just reset content and settings of iOS simulator and then clean code by pressing command+shift+k keys to clean code.This worked for me

Solution 24 - Xcode

As lame as it is, restarting my computer was the only solution that worked. I tried switching from LLDB to GDB, resetting the contents of the Simulator, and restarting Xcode. The only thing that worked was restarting my computer, reopening Xcode, and re-running the app.

Solution 25 - Xcode

I had the same problem. I did some combinations of answers given to make it work. :)

clean the Build Folder by clicking "Product" in the MenuBar. while pressing the Alt-key click on "Clean Build Folder". Now restart your xcode and simulator. Now it should work. if not, also try changing bundle identifier and Simulator "Content Reset" and then restart xcode and simulator.

Solution 26 - Xcode

Ran across this today. I accidentally removed my Launch images from my Target Settings.

Solution 27 - Xcode

try to do next steps:

  • Go to Product/Scheme/Edit Scheme then select Run section.
  • Select Info Tan and set Debugger None.
  • Run project. It must be working (without debugger)
  • Go back to Edit Scheme and selecet debugger LLDB
  • Run project. It is working.

Maybe additionally you need to delete derived data and do Product/Clean

Solution 28 - Xcode

Do you have multiple users logged in to your machine? I have "personal" and "work" accounts on my laptop. I got this error when I was trying to debug from my personal account, but I had left the simulator running in my work account. Quitting the simulator in the other account fixed my problem.

Solution 29 - Xcode

and another one for the record: (none of the suggestions worked for me)

Mountain Lion: XCode 4.6.3

  • I moved the whole Application to Trash and deleted following other folders

  • /Users/[USERNAME]/Library/Developer

  • /Users/[USERNAME]/Library/Caches/com.apple.dt.XCode

  • /Users/[USERNAME]/Library/Application Support/iPhone Simulator

  • reboot System and reinstall XCode

Solution 30 - Xcode

Also had same problem today. i was using Xcode 4.6.3. i closed my project and open it in Xcode 5 and it is running perfect.

Strange but True

Solution 31 - Xcode

I had the same problem, in my case the issue was :-

Have set "Build active architectures : NO". Just changed it to YES and it worked.

Solution 32 - Xcode

I know this is old - but the solution for me was the following:

Goto : Targets > Build settings > Linking -> Mach-O Type = Executable

Solution 33 - Xcode

As @eploko mentioned in his answer in Mojave the debuggability policy changes. This answer is only for those having problems running the test frameworks using Xcode 9.4.1 and Mojave.

According to Apple that's an intended behavior so you have two solutions:

  1. Use Xcode 10 and your problems will disappear.
  2. Disabling the debugger in the scheme editor for your Test target.

To do that select your Test target and then select Edit Scheme. Once there select the Test section in the left and uncheck Debug executable.

enter image description here

More information in this radar. I hope this helps you.

Solution 34 - Xcode

If you're using Cocoapods, make sure you're building dynamic frameworks by having use_frameworks! in your Podfile.

When I was building static libraries of my Cocoapods dependencies on Xcode 10.2.1 and Cocoapods 1.6.1, I couldn't debug the target because of this "could not attach" error. With use_frameworks!, the error was gone and I could debug again.


Details

In my Podfile, I was building a static framework, which is the default, with a mix of swift and objective-c based pods. I used the :modular_headers => true with one of the pods. My Podfile looked something like this:

swift_version = '5.0'

target 'TargetName' do
  platform :ios, '12.2'

  pod 'IGListKit', :modular_headers => true
  pod 'PromiseKit/CorePromise', '~> 6.0'
end

The above Podfile couldn't be debugged with Xcode 10.2.1, always resulting in the "Could not attach to PID" modal.

But, when I added use_frameworks!, it worked! I was able to repro it with and without. Here is the Podfile that worked:

swift_version = '5.0'
use_frameworks!

target 'TargetName' do
  platform :ios, '12.2'

  pod 'IGListKit'
  pod 'PromiseKit/CorePromise', '~> 6.0'
end

Solution 35 - Xcode

None of the answers on this page or on the related page https://stackoverflow.com/questions/37582096/could-not-attach-to-pid-unable-to-attach worked for me. (Also, the symptom I was seeing had an added detail that didn't see mentioned on any of these pages, which is that Gatekeeper would come up and say it was "verifying" the app, even though it was an iOS app running on the simulator. That always preceded the PID error.)

Here is what eventually did work:

I let xcode try to launch and attach to the app in the simulator. It failed as usual with the gatekeeper "verifying" and then the PID error. But then the app was installed on the simulator so I just started it there and it started fine (as expected). But then I used xcode's Debug > Attach to process ... menu item and attached to the simulator running the app. That worked, and now it seems to have fixed the problem and I can start the app from xcode and it attaches fine to the simulator and lets me debug, and I no longer get the Gatekeeper "verifying" dialog box.

Solution 36 - Xcode

If your app uses one or more XPC services when running, then try to disable debugging of these services in the Debug Scheme of your app:

  1. In Xcode, click on menu-item Product > Scheme > Edit Scheme.
  2. Click on the Options tab.
  3. Disable setting Debug XPC services used by the app.

In my case, the XPC services are related to the Sparkle update framework.

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