Fade/dissolve when changing UIImageView's image

IosObjective CSwiftCocoa TouchUiimageview

Ios Problem Overview


Rather than creating two UIImageViews, it seems logical to simply change the image of one view. If I do that, is there anyway of having a fade/cross dissolve between the two images rather than an instant switch?

Ios Solutions


Solution 1 - Ios

It can be much simpler using the new block-based, UIKit animation methods.

Suppose the following code is in the view controller, and the UIImageView you want to cross-dissolve is a subview of self.view addressable via the property self.imageView Then all you need is:

UIImage * toImage = [UIImage imageNamed:@"myname.png"];
[UIView transitionWithView:self.imageView
        duration:5.0f
        options:UIViewAnimationOptionTransitionCrossDissolve
        animations:^{
  self.imageView.image = toImage;
} completion:nil]

Done.

And to do it in Swift, it's like so:

let toImage = UIImage(named:"myname.png")
UIView.transitionWithView(self.imageView,
                          duration:5,
                          options: UIViewAnimationOptions.TransitionCrossDissolve, animations: { self.imageView.image = toImage }, completion: nil)

Swift 3, 4 & 5

let toImage = UIImage(named:"myname.png")
UIView.transition(with: self.imageView,
                  duration: 0.3,
                  options: .transitionCrossDissolve,
                  animations: { self.imageView.image = toImage },
                  completion: nil)

Solution 2 - Ios

Edit: there is a better solution from @algal below.

Another way to do this is by using predefined CAAnimation transitions:

CATransition *transition = [CATransition animation];
transition.duration = 0.25;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionFade;
transition.delegate = self;
[self.view.layer addAnimation:transition forKey:nil];
view1.hidden = YES;
view2.hidden = NO;

See the View Transitions example project from Apple: https://developer.apple.com/library/content/samplecode/ViewTransitions/Introduction/Intro.html#//apple_ref/doc/uid/DTS40007411

Solution 3 - Ios

For Swift 3.0.1 :

UIView.transition(with: self.imageView,
              duration:0.5,
              options: .transitionCrossDissolve,
              animations: { self.imageView.image = newImage },
              completion: nil)

Reference: https://gist.github.com/licvido/bc22343cacfa3a8ccf88

Solution 4 - Ios

Yes what you say is absolutely correct and thats the way to do it. I wrote this method & always use this to Fade in my image. I deal with CALayer for this. You need to import Core Animation for this.

+ (void)fadeInLayer:(CALayer *)l
{
    CABasicAnimation *fadeInAnimate   = [CABasicAnimation animationWithKeyPath:@"opacity"];
    fadeInAnimate.duration            = 0.5;
    fadeInAnimate.repeatCount         = 1;
    fadeInAnimate.autoreverses        = NO;
    fadeInAnimate.fromValue           = [NSNumber numberWithFloat:0.0];
    fadeInAnimate.toValue             = [NSNumber numberWithFloat:1.0];
    fadeInAnimate.removedOnCompletion = YES;
    [l addAnimation:fadeInAnimate forKey:@"animateOpacity"];
    return;
}

You could do the opposite for Fade out an image. After it fades out. You just remove it from superview (which is UIImageView). [imageView removeFromSuperview].

Solution 5 - Ios

You could also package the fade-in feature in a subclass, so that you can then use it as a common UIImageView, as in the following example:

IMMFadeImageView *fiv=[[IMMFadeImageView alloc] initWithFrame:CGRectMake(10, 10, 50, 50)];
[self.view addSubview:fiv];
fiv.image=[UIImage imageNamed:@"initialImage.png"];
fiv.image=[UIImage imageNamed:@"fadeinImage.png"];  // fades in

A possible implementation follows.

Note: the way you actually implement the fade-in in the setImage: function can change, and could be one of the other excellent examples described in the other answers to this question — creating an additional on-the-fly UIImageView as I'm doing here might be an unacceptable overhead in your specific situation.

IMMFadeImageView.h :

#import <UIKit/UIKit.h>

@interface IMMFadeImageView : UIImageView
@property (nonatomic,assign) float fadeDuration;
@end

IMMFadeImageView.m :

#import "IMMFadeImageView.h"

@implementation IMMFadeImageView
@synthesize fadeDuration;

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        self.fadeDuration=1;
    }
    return self;
}
-(void)setImage:(UIImage *)newImage{
    
    if(!self.image||self.fadeDuration<=0){
        super.image=newImage;
    } else {
        UIImageView *iv=[[UIImageView alloc] initWithFrame:self.bounds];
        iv.contentMode=self.contentMode;
        iv.image=super.image;
        iv.alpha=1;
        [self addSubview:iv];
        super.image=newImage;
        [UIView animateWithDuration:self.fadeDuration delay:0 options:UIViewAnimationCurveEaseInOut animations:^{
            iv.alpha=0;
        } completion:^(BOOL finished) {
            [iv removeFromSuperview];
        }];
    }
}

The above code relies on a few assumptions (including ARC being enabled in your XCode project), is only intended as a proof of concept, and in the interest of clarity and focus, it stays relevant by omitting important unrelated code. Please don't just copy-paste it blindly.

Solution 6 - Ios

I needed the transition to repeat indefinitely. It took a LOT of trial and error for this one but I finally got the end-result I was looking for. These are code snippets for adding image animation to a UIImageView in a UITableViewCell.

Here is the relevant code:

@interface SomeViewController ()
@property(nonatomic, strong) NSMutableArray *imagesArray;
@property(nonatomic, assign) NSInteger varietyImageAnimationIndex;
@property(nonatomic, assign) BOOL varietyImagesAnimated;
@end

@implementation SomeViewController
@synthesize imagesArray;
@synthesize varietyImageAnimationIndex;
@synthesize varietyImagesAnimated;
...

// NOTE: Initialize the array of images in perhaps viewDidLoad method.

-(void)animateImages
{
    varietyImageAnimationIndex++;
    
    [UIView transitionWithView:varietyImageView                      duration:2.0f                       options:UIViewAnimationOptionTransitionCrossDissolve                    animations:^{                        varietyImageView.image = [imagesArray objectAtIndex:varietyImageAnimationIndex % [imagesArray count]];
                    } completion:^(BOOL finished) {
                        [self animateImages];
                    }];
}

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
   ...
        [cell.imageView setImage:[imagesArray objectAtIndex:0]];
        

        [self setVarietyImageView:cell.imageView];

        if (! varietyImagesAnimated)
        {
            varietyImagesAnimated = YES;
            [self animateImages];
        }

    ...
    return cell;
}

    

Solution 7 - Ios

After playing around with UIView.transition() and getting problems with .transitionCrossDissolve option (I was trying to animate images changing inside one UIImageView and transition occurred instantly without animation) I found out that you just need to add one more option which is letting you animate properties changing inside the view (Swift 4.2):

UIView.transition(with: self.imageView,
                   duration: 1,
                   options: [.allowAnimatedContent, .transitionCrossDissolve],
                   animations: { self.imageView.image = newImage },
                   completion: nil)

In addition: if your have any subviews on your imageView, it will be redrawn as well and it could prevent animation. For example, I had subview with blur on my imageView and in that case animation doesn't work. So I just changed my view hierarchy and move blur to its own view and put it over imageView.

Solution 8 - Ios

This is I think the shortest way of doing it. Create a UIView animation and commit it on your imageView.

[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[myImageView setAlpha:0.0];
[UIView commitAnimations];

Solution 9 - Ios

By using the highlightedImage property this can be made a bit more simple. Here's an example in Swift 3. First set both normal and highlighted image:

let imageView = UIImageView(image: UIImage(named: "image"), highlightedImage: UIImage(named: "highlightedImage"))

And when you want to change between those animated:

UIView.transition(with: imageView, duration: 0.3, options: .transitionCrossDissolve, animations: { self.imageView.isHighlighted = !self.imageView.isHighlighted}, completion: .none)

Solution 10 - Ios

If you're using SDWebImage, you're in luck. SDWebImage ver 4.3.0 onwards has inbuilt fade & fade(duration:) methods. DOC

imageView.sd_imageTransition = .fade  //.fade(duration: 0.7)
let url = URL(string: "https://foo/bar.jpg")
imageView.sd_setImage(with: url)

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