dyld: Library not loaded: @rpath/libswift_stdlib_core.dylib

SwiftDyld

Swift Problem Overview


I get this error after adding a Swift class to an old Xcode project.

dyld: Library not loaded: @rpath/libswift_stdlib_core.dylib

How can I make the project run again?

Swift Solutions


Solution 1 - Swift

For me none of the previous solutions worked. We discovered that there is a flag ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES (in earlier versions: "Embedded Content Contains Swift Code") in the Build Settings that needs to be set to YES. It was NO by default!

Solution 2 - Swift

This error can occur if something went wrong during the conversion of an Objective-C project to start using Swift. The issue is that the Linker build settings never got configured properly, so you'll have to do it by hand. Look for the Runpath Search Paths build setting and set it to:

$(inherited) @executable_path/Frameworks

enter image description here

EDIT: I should also add that there has been recent spate of these errors caused by something else entirely - Apple made a change in Swift itself, starting in perhaps Xcode 6.1 or 6.1.1. The only solution seems to be to quit Xcode, destroy your certificates in Keychain Access, go to the Member Center and delete all certificates and profiles (except the profiles for apps in the Store - you can't delete them), and then start the entire certificate request process from scratch.

Solution 3 - Swift

I'm not really sure why this question is being downvoted, I had this problem as well when I first tried to use Swift with an existing project. An Xcode restart also fixed this for me.

Solution 4 - Swift

I searched long on this issue. There are several reasons causes this issue.

If you are facing when you and Swift code/library in an Objectice C project you should try Solution 1-2-3

If you are facing this issue with a new a Swift project Solution 4 will fit you best.

Solution 1:

Restart Xcode, then computer and iPhone

Solution 2:

Go to project build settings and set Always Embed Swift Standard Libraries (previously Embedded Content Contains Swift Code) flag to YES

Solution 3:

Go to project build settings and add @executable_path/Frameworks to Runpath Search Paths option

Solution 4:

If none of above works, this should. Apple seems to be ninja patched certificates as mentioned in AirSign's post

At InHouse certificates

Subject: UID=269J2W3P2L, CN=iPhone Distribution: Company Name, O=Company Name, C=FR

they added a new field named OU

Subject: UID=269J2W3P2L, CN=iPhone Distribution: Company Name, OU=269J2W3P2L, O=Company Name, C=FR

so you should just recreate certificate and provision

Solution 5 - Swift

In my case I was trying to import a custom framework and was getting the similar error. Turns out I had to import the framework in the Embedded Binaries rather than in to the Linked Frameworks and Libraries.

Embedded Binaries are under Projects Settings -> -> General

Solution 6 - Swift

For developers who have had this issue with a Adhoc/Enterprise distribution builds,

> Create the production certificate from dev portal and then regenerate the distribution profile. Download and install both of them on your Mac. Ensure you selected the right profile in your Xcode build settings and rebuild your app.

Source: https://devforums.apple.com/message/1022908#1022908

Solution 7 - Swift

Solution 5:

In my case, all solutions mentioned in the answer of accfews were very helpful but none has worked. I solved my problem by adding my swift library in the section "Embedded Binaries" in the "General" section of my Project's target. Perhaps is this due to the fact that I have included my swift framework in my workspace? Whatever it compiles now! Get ready Swift, I'm here!

Solution 8 - Swift

A simple restart of Xcode solved the issue for me.

Solution 9 - Swift

For me, the issue was due to the fact that my Apple Worldwide Developer Relations Certification Authority was invalid.

Download it from here: https://developer.apple.com/certificationauthority/AppleWWDRCA.cer

Drag and drop it into Keychain Access, clean the project, and run.

Solution 10 - Swift

I had an Obj-C project where I started adding swift source files. The following fixed the issue for me:

  1. Linking: RUNPATH SEARCH PATHS = $(inherited) @executable_path/Frameworks
  2. Swift Compiler - Code Generation: EMBEDDED CONTENT CONTAINS SWIFT = YES

I just created a new project from the templates Xcode 6.3 and compared the project settings with my old original project.

Solution 11 - Swift

Try to hold Alt, then go to Product -> Clean Build Folder...

Hope it will help someone..

Solution 12 - Swift

The reasons for this occurring are many. Having just spent a fun weekend finding yet another issue that causes this (the order of code signing), I wanted to create a summary answer that brings all the possible solutions together:

  1. Add Embedded Content Contains Swift Code to project. You need to set this flag if your app contains Swift code.
  2. Clean project. In addition to a Project > Clean you can also delete the DerivedData and Build directories. Look under the Preferences for the location of DerivedData. Build should be in your project folder.
  3. Ensure Runpath Search Paths contains @executable_path/Frameworks.
  4. Ensure that your certificate contains your Apple Team ID in the OU (Organization Unit) field Apple will add this for you, just revoke your existing distribution certificate and create a new one, download, install on KeyChain, regenerate all provisioning profiles, download those and rebuild.
  5. Xcode restart. If everything is basically good, but Xcode hasn't gotten there yet.

That's the easy stuff. If you are doing your own command line build you may be creating your own .ipa files to upload. In that case you need to ensure the following:

  1. Make sure the version of the Swift files in SwiftSupport/iphoneos is the same as the version in Contents/YourApp.app/Frameworks Because Swift is not yet binary compatible between version, you must ensure these versions are the one that you built your app with. You can find these libraries under /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphoneos.
  2. Sign the libraries and frameworks first. You need to codesign the libraries and framework files (under Frameworks in the .app folder) first and then sign the entire .app tree. The .app tree must be signed with an entitlements.plist but not the frameworks.

Hopefully when Swift 3.0 comes out and we no longer need to bundle Swift with our apps this whole issue will go away.

Solution 13 - Swift

I had this issue using an Ad Hoc (or enterprise) mobileprovision with a production certificate. Switching to a development certificate and mobileprovision solved the issue.

Solution 14 - Swift

My project is a Swift project with some Objective-C classes. I had the same problem when signed with old inHouse (enterprise) certificate.

The following steps fixed this for me.

  1. Create and use a new certificate and mobile provision.
    (Ref. AIRSIGN’s blog)
  2. Set Runpath Search Paths build setting to: $(inherited) @executable_path/Frameworks.
    (Ref. matt’s answer)

Solution 15 - Swift

Solution 6:

In our case, the Enterprise Distribution Certificate had been revoked. Generating a new certificate and updating the provisioning profile fixed the issue.

(There seems to be many different causes for this error. Hope this helps someone.)

Solution 16 - Swift

I tried all the answers given above, nothing worked.

Finally worked after updating to Yosemite

Solution 17 - Swift

I have faced the same issue, setting the right code sign identity solved the problem(Build settings->Code Signing Identity).

As per Apple technical question "All Enterprise and standard iOS developer certificates that are created after iOS 8 was released have the new Team ID field in the proper place to allow Swift language apps to run"

Solution 18 - Swift

If you add the three frameworks via Embedded Binaries, they will be added to Linked Frameworks and Libraries also. Delete the three entries in Linked Frameworks and Libraries will solve the problem.

>Magic methods such as relaunch Xcode and restart the Mac doesn't work on me.

Solution 19 - Swift

Adding Framework as "Embedded Binary" instead of just "Linked Frameworks and Libraries" - Fixed my issue.

I also set Embedded Content Contains Swift Code flag to YES.

Solution 20 - Swift

Upgrade to Latest Version of OS X (Yosemite)

After hours of trial & error I came to the resolution of this problem. - If this applies to your case of course.

I had the same problem until I upgraded my Mac OS X from Mavericks to Yosemite. - It fixed my problem, hope it fixes yours as well

Solution 21 - Swift

I tried all the solutions that found on web, including to Apple and new certificates. Without success.

The only way I could run xcode, after 6 months of trying, was creating a new account on my macbook.

Solution 22 - Swift

Usually this error will disappear if you add this library to the "Copy Files" segment in your Build Phases.

Solution 23 - Swift

My environment: Cocos2d 2.0, Box2d, Objective C

In addition to doing the other answers above I finally went to the General tab and made WatchKit Optional.

Targets:General:Linked Frameworks and Libraries: WatchKit.framework: Optional

Solution 24 - Swift

And if all of the above doesn't help you and you really get frustrated... Try the best trick of all: Clean and just to be sure also Clean Build Folder. :) Hope it helps somebody!

Solution 25 - Swift

None of these solutions seemed to be consistently working for me; after every couple of successful runs, it would fail again. The "Embedded Content Contains Swift Code" flag was always set to YES for me.

Turns out I'd set Xcode to be 6.3-compatible. Changing it back to be 3.2-compatible solved it:

http://i.stack.imgur.com/1hGxh.png" width="320">

Solution 26 - Swift

I've had this problem as well, only it wasn't locating libswiftXCTest.dylib.

The solution was to add XCTest.framework to the Tests target, in Build Phases/Link Binary with Library. I was getting this error even when I was trying to build the main target.

Solution 27 - Swift

This showed up when I added a new Today extension target with Swift language to an old project. Fixed easily by updating the project to recommended settings. Xcode 6.0.1

Solution 28 - Swift

I got the same issue using Mavericks, Xcode 6.1.1, testing on an iPhone5 with iOS 8.1.1. I tried all possible solution including new certificates and provisioning profiles, but nothing helped. I did the changes to Embedded Content Contains Swift Code and Runpath Search Paths both on Project level and Target level.

I have now installed Yosemite, and without any further changes, it started to work.

Solution 29 - Swift

Same issue here, for me it was Crashlytics/Fabric/Beta/Twitter/Whatever-they-call-themselves uploading a binary that was missing the embedded frameworks. If I made an archive and then exported an Enterprise build in the standard way, they worked a charm.

Solution 30 - Swift

After months and months trying everything here... Definition of insanity... starting Xcode under a new Mac user solved it for me.

I removed ~/Library/Developer/* and reinstalled Xcode- so no clue what else to format to make it work.

Solution 31 - Swift

Recently started getting this error again. While the top 2 answers solved it for me in the past, none of the suggested answers worked this time. I noticed the error said:

 Reason: no suitable image found.  Did find:
/private/var/mobile/Containers/Bundle/Application/8D8E5347-940A-4724-ACFE-33DF4C4DCB37/your.app/Frameworks/libswiftCore.dylib: mmap() errno=1 validating first page of '/private/var/mobile/Containers/Bundle/Application/8D8E5347-940A-4724-ACFE-33DF4C4DCB37/your.app/Frameworks/libswiftCore.dylib'

So I tried deleting the app from device, and I was able to build and run again.

Solution 32 - Swift

I added SCLAlertView pod in my project and later removed it. I did not remove import SCLAlertView from my viewcontroller. Ideally it should give a compile time error, but it gave a run time error mentioning dyld: Library not loaded: @rpath/SCLAlertView.framework. I removed import SCLAlertView from my viewcontroller, build it and it did not give the error. So in my case I was trying to import a library whose framework was not found. Removing such references will resolve your issue.

Solution 33 - Swift

I got the same problem. My solution is to move every pod declaration inside the target clause.

From:

pod 'SomePod1'
pod 'SomePod2'
pod 'SomePod3'
target 'MyAwesomeApp', :exclusive => true do

end

To:

target 'MyAwesomeApp', :exclusive => true do
    pod 'SomePod1'
    pod 'SomePod2'
    pod 'SomePod3'
end

My guess is that if the pod declarations are put outside the target declaration, CocoaPods(0.39.0) might use the wrong xcconfig.

Pods.debug.xcconfig (X

Pods-MyAwesomeApp.debug.xcconfig (O

Solution 34 - Swift

With reference to https://forums.developer.apple.com/thread/21292

This solution worked for me :

> It occurred on my side when building an app in the command line via > xcodebuild and xcrun PackageApplication, signing the app with an > enterprise profile. On our CI build servers, the certificate was set > to "Always Trust" in the keychain (select certificate -> Get Info -> > Trust -> "Use System Default" can be changed to "Always Trust"). I had > to set it back to "Use System Default" in order to make this work. > Initially we set this to "Always Trust" to work-around the keychain > dialogs that appear after software updates and certificate updates.

Solution 35 - Swift

in my case i just use "Cmd+Shift+K" and then "Cmd+B" run its work

Solution 36 - Swift

Ran into this problem after updating to Xcode 10.2 (Swift 5). Found the following Apple link that shows two options: https://support.apple.com/kb/DL1998?locale=en_US

For me, I updated the MacOS to 10.14.4 (which has Swift library included in OS). Otherwise, "Download Swift 5 Runtime Support for Command Line Tools" for older OS.

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