Developing cross platform mobile application

AndroidWindows Phone-7BlackberryIos4Cross Platform

Android Problem Overview


More and more mobile platforms are being launched and sdk's are available to developers. There are various mobile platform are available: Android, iOS, Moblin, Windows mobile 7, RIM, symbian, bada, maemo etc.

And making of cross platform application is headache for developers. I am searching for common things across the platforms which will help to developers who want to port application to all platforms. Like what are the diff screen resolutions, input methods, open gl support etc. please share details that you know for the any of platform.

Or are there possibilities, by writing code in html (widget type of thing) and loading it into native application. I know about the android, in which we can add the web view into application by calling setContentView(view)

Please share the class details where we can add the html view into native application of different type of platforms that you know.

Purpose of this thread is share common details across developers. marking as community wiki.

Cross platform tools & library

Android Solutions


Solution 1 - Android

My answer here covers some of the technical limitations of cross-platfrom tools but let me expand a bit:

I think that cross-platform tools have historically always been also-rans because such tools have the wrong philosophical focus.

All the selling points for cross-plaform tools are the benefits they bring to developers. They are sold on the idea that they allow the developers to write-once-run-anywhere. They are sold on the idea that they allow the developers to expand their market without learning new APIs. They are sold on the idea that they allow the developers to slash cost and time to market.

What cross-plaform tool are NOT sold on is the benefit they bring to end users.

Benefit to the end user is not a selling point because cross-platform development is seldom a benefit to the end user. The end user does not care how hard the developer had to work to bring the product to market. Nor do they care how many platforms the app can run on when they they don't use but one platform. They just care if the app does what they need it to on the hardware they need to run it on. Unless they have a specific need to run the app on many different platforms, the fact that it does brings them no value.

Conversely, the inevitable compromises of making a cross-platform API mean that all the apps created by the API will be at best B-grade on every platform. They will never be the best tool to use on each platform.

All this means that in most use cases, cross-platform tools give the end user an inferior product compared to ones made with platform specific APIs. The end user will always have a better choice.

You make money in the long run by giving end users the most useful tools. If you don't philosophically concentrate on making the end user's life easier and more productive, you are pretty much doomed from the outset. End users have lots of choices and if your tool isn't one of the best you won't make it in the market.

You should only use cross-platform tools if you think, "the users will really benefit from running this app on many different platforms." If you start out looking at cross-platform tools solely because they will make your (the developers) life easier, then you have picked them for the wrong reason and they will hurt you more than they will help.

Solution 2 - Android

There are several approaches to cross-platform development on mobile devices. Of course they all have limitations. No solution manages to take advantage of all the device's functionalities the way a native application can.

Re-using code

While all mobile OS don't use the same development language and API you can sometimes share some classes or logic tier code.

C++ for example can probably be re-used for an iOS application, for an Android app by using the NDK, for a Symbian app since they are developed in C++, etc.

Some solutions also offer the possibility to write the app in an other language than the one normally used by the device. The most famous (in fact the only one I know) are commercial and based on the Mono project (C# development):

But I'm not sure we can really call this cross-platform development since the re-use of code is limited depending on the device :

  • Windows Phone 7 will not allow native code development (maybe in further updates)
  • AFAIK mono like project do not exist for all platforms (yet?) bada, webOS, maemo, etc.

And the UI part also stays specific to each device.

Web development

A regular answer when asking about cross-platform development for mobiles is web development. We would then need a wrapper, that will use the mobile browser, to make it look and behave like a native application. That is how some of the cross-platform framework that we will see further on work.

The rise of HTML5 brings to web development functionalities that could only be done with a native application like geolocation, off-line application, local storage.

We can found more and more frameworks to develop web application for mobiles with a native look and feel by taking advantage of the latest web standards HTML5, CSS3, Js:

But HTML5 is still very young and implementation may vary from a browser to another. Most default mobile browsers use the WebKit engine (main exception being Windows mobile/phone using Internet Explorer) and even so they don't necessarily support the same functionalities. Local database is still awkward to work with and we can't be sure how it is going to implemented by the different browsers. Moreover, even with HTML5, web development is still very limited compared to a native app. You can't access contacts, camera, accelerometer, etc.

Edit: Earlier this month the W3C have delivered some warnings about the evolution of HTML5: Article from ZDNet

So it will only suit a limited category of applications.

Cross-platform frameworks

And than we have the cross-platform mobile applications frameworks. With which you can presumably develop once and deploy on different platforms. These solutions usually focus on iOS and Android and rely on the WebKit engine. They offer more interaction with the phone functionalities while developing with web technologies. The most well-known are Nitobi PhoneGap, RhoMobile Rhodes, Appcelerator Titanium. But many others are out there and don't all use the same technique like MoSync which translate your code to it's own intermediate language before compiling it for the desired platform.

1 Remember that Apple has a special policy about apps written for their platform. They don't seem to be blocking these apps at this date but it is an information that should be taken into account. Edit: Apple has changed this policy since September 9.

Solution 3 - Android

You get some commonality when deploying as a webapp (html5 as mentioned above) but for rich native apps the APIs are completely different for the various smartphones.

HTML5 may improve things somewhat but to do interesting things you need to go native.

There are 'cross platform' smartphone frameworks such as Phonegap but I've heard mostly bad things about using it for "real" work. (lots of overhead etc)

Solution 4 - Android

Yes, html5 is getting some attention. You should also look at this consortium & platform to come in Q4. Not sure about the success of that project, as it sounds like a huge challenge, but here are the details:

Website: http://www.wholesaleappcommunity.com/default.aspx

News: http://news.google.de/news/search?aq=f&pz=1&cf=all&ned=us&hl=en&q=%22Wholesale+Applications+Community%22

> WAC aims to publish its initial > specification and components of its > SDK to developers in November. This > specification will be based on W3C > standards and create a strong platform > for developing rich mobile web > applications. WAC will also provide > backwards compatibility for devices > based upon the current JIL and BONDI > specifications. (http://www.convergedigest.com/Bandwidth/newnetworksarticle.asp?ID=31021)

.
> It IS an international coalition of around 25 telecom companies that's aiming to create a platform open to all developers and selling to all mobile phone users. (http://www.downloadsquad.com/2010/02/15/atandt-wholesale-applications-community-is-a-platform-not-an-app/)

Solution 5 - Android

As far as I know most of those devices are able to run this:

Java ME - the Most Ubiquitous Application Platform for Mobile Devices

I think this can serve both as good and bad example.

Attributions

All content for this solution is sourced from the original question on Stackoverflow.

The content on this page is licensed under the Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license.

Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionsohilvView Question on Stackoverflow
Solution 1 - AndroidTechZenView Answer on Stackoverflow
Solution 2 - AndroidJlaView Answer on Stackoverflow
Solution 3 - AndroidseandView Answer on Stackoverflow
Solution 4 - AndroidMathias ConradtView Answer on Stackoverflow
Solution 5 - AndroidFoziView Answer on Stackoverflow