Creating shared_ptr from raw pointer

C++

C++ Problem Overview


I have a pointer to an object. I would like to store it in two containers which both have the ownership. So I think I would be good to make it a shared_ptr of C++0x. How could I convert a raw pointer to a shared_pointer?

typedef unordered_map<string, shared_ptr<classA>>MAP1;
MAP1 map1;
classA* obj = new classA();
map1[ID] = how could I store obj in map1??

Thanks

C++ Solutions


Solution 1 - C++

You need to make sure you don't initialize both shared_ptr objects with the same raw pointer, or it will be deleted twice. A better (but still bad) way to do it:

classA* raw_ptr = new classA;
shared_ptr<classA> my_ptr(raw_ptr);

// or shared_ptr<classA> my_ptr = raw_ptr;

// ...

shared_ptr<classA> other_ptr(my_ptr);
// or shared_ptr<classA> other_ptr = my_ptr;
// WRONG: shared_ptr<classA> other_ptr(raw_ptr);
// ALSO WRONG: shared_ptr<classA> other_ptr = raw_ptr;

WARNING: the above code shows bad practice! raw_ptr simply should not exist as a variable. If you directly initialize your smart pointers with the result of new, you reduce your risk of accidentally initializing other smart pointers incorrectly. What you should do is:

shared_ptr<classA> my_ptr(new classA);

shared_ptr<classA> other_ptr(my_ptr);

What's nice is that the code is more concise as well.

EDIT

I should probably elaborate on how it would work with a map. If you had a raw pointer and two maps, you could do something similar to what I showed above.

unordered_map<string, shared_ptr<classA> > my_map;
unordered_map<string, shared_ptr<classA> > that_guys_map;

shared_ptr<classA> my_ptr(new classA);

my_map.insert(make_pair("oi", my_ptr));
that_guys_map.insert(make_pair("oi", my_ptr));
// or my_map["oi"].reset(my_ptr);
// or my_map["oi"] = my_ptr;
// so many choices!

Solution 2 - C++

You can use a variety of ways, but reset() would be good:

map1[ID].reset(obj);

And to address the issue of having two maps refer to the same shared_ptr, we can have:

map2[ID] = map1[ID];

Note that the trick in general to avoid a double delete is to try to avoid raw pointers at all. Hence avoid:

classA* obj = new classA();
map1[ID].reset(obj);

but instead put the new heap object straight into a shared_ptr.

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionLesliegView Question on Stackoverflow
Solution 1 - C++DawsonView Answer on Stackoverflow
Solution 2 - C++KeithView Answer on Stackoverflow