Convert string to Python class object?

Python

Python Problem Overview


Given a string as user input to a Python function, I'd like to get a class object out of it if there's a class with that name in the currently defined namespace. Essentially, I want the implementation for a function which will produce this kind of result:

class Foo:
    pass

str_to_class("Foo")
==> <class __main__.Foo at 0x69ba0>

Is this, at all, possible?

Python Solutions


Solution 1 - Python

This could work:

import sys

def str_to_class(classname):
    return getattr(sys.modules[__name__], classname)

Solution 2 - Python

> Warning: eval() can be used to execute arbitrary Python code. You should never use eval() with untrusted strings. (See https://stackoverflow.com/q/661084/3357935)

This seems simplest.

>>> class Foo(object):
...     pass
... 
>>> eval("Foo")
<class '__main__.Foo'>

Solution 3 - Python

You could do something like:

globals()[class_name]

Solution 4 - Python

You want the class Baz, which lives in module foo.bar. With Python 2.7, you want to use importlib.import_module(), as this will make transitioning to Python 3 easier:

import importlib

def class_for_name(module_name, class_name):
    # load the module, will raise ImportError if module cannot be loaded
    m = importlib.import_module(module_name)
    # get the class, will raise AttributeError if class cannot be found
    c = getattr(m, class_name)
    return c

With Python < 2.7:

def class_for_name(module_name, class_name):
    # load the module, will raise ImportError if module cannot be loaded
    m = __import__(module_name, globals(), locals(), class_name)
    # get the class, will raise AttributeError if class cannot be found
    c = getattr(m, class_name)
    return c

Use:

loaded_class = class_for_name('foo.bar', 'Baz')

Solution 5 - Python

I've looked at how django handles this

django.utils.module_loading has this

def import_string(dotted_path):
    """
    Import a dotted module path and return the attribute/class designated by the
    last name in the path. Raise ImportError if the import failed.
    """
    try:
        module_path, class_name = dotted_path.rsplit('.', 1)
    except ValueError:
        msg = "%s doesn't look like a module path" % dotted_path
        six.reraise(ImportError, ImportError(msg), sys.exc_info()[2])

    module = import_module(module_path)

    try:
        return getattr(module, class_name)
    except AttributeError:
        msg = 'Module "%s" does not define a "%s" attribute/class' % (
            module_path, class_name)
        six.reraise(ImportError, ImportError(msg), sys.exc_info()[2])

You can use it like import_string("module_path.to.all.the.way.to.your_class")

Solution 6 - Python

import sys
import types

def str_to_class(field):
    try:
        identifier = getattr(sys.modules[__name__], field)
    except AttributeError:
        raise NameError("%s doesn't exist." % field)
    if isinstance(identifier, (types.ClassType, types.TypeType)):
        return identifier
    raise TypeError("%s is not a class." % field)

This accurately handles both old-style and new-style classes.

Solution 7 - Python

If you really want to retrieve classes you make with a string, you should store (or properly worded, reference) them in a dictionary. After all, that'll also allow to name your classes in a higher level and avoid exposing unwanted classes.

Example, from a game where actor classes are defined in Python and you want to avoid other general classes to be reached by user input.

Another approach (like in the example below) would to make an entire new class, that holds the dict above. This would:

  • Allow multiple class holders to be made for easier organization (like, one for actor classes and another for types of sound);
  • Make modifications to both the holder and the classes being held easier;
  • And you can use class methods to add classes to the dict. (Although the abstraction below isn't really necessary, it is merely for... "illustration").

Example:

class ClassHolder:
    def __init__(self):
        self.classes = {}

    def add_class(self, c):
        self.classes[c.__name__] = c

    def __getitem__(self, n):
        return self.classes[n]

class Foo:
    def __init__(self):
        self.a = 0

    def bar(self):
        return self.a + 1

class Spam(Foo):
    def __init__(self):
        self.a = 2

    def bar(self):
        return self.a + 4

class SomethingDifferent:
    def __init__(self):
        self.a = "Hello"

    def add_world(self):
        self.a += " World"

    def add_word(self, w):
        self.a += " " + w

    def finish(self):
        self.a += "!"
        return self.a

aclasses = ClassHolder()
dclasses = ClassHolder()
aclasses.add_class(Foo)
aclasses.add_class(Spam)
dclasses.add_class(SomethingDifferent)

print aclasses
print dclasses

print "======="
print "o"
print aclasses["Foo"]
print aclasses["Spam"]
print "o"
print dclasses["SomethingDifferent"]

print "======="
g = dclasses["SomethingDifferent"]()
g.add_world()
print g.finish()

print "======="
s = []
s.append(aclasses["Foo"]())
s.append(aclasses["Spam"]())

for a in s:
    print a.a
    print a.bar()
    print "--"

print "Done experiment!"

This returns me:

<__main__.ClassHolder object at 0x02D9EEF0>
<__main__.ClassHolder object at 0x02D9EF30>
=======
o
<class '__main__.Foo'>
<class '__main__.Spam'>
o
<class '__main__.SomethingDifferent'>
=======
Hello World!
=======
0
1
--
2
6
--
Done experiment!

Another fun experiment to do with those is to add a method that pickles the ClassHolder so you never lose all the classes you did :^)

UPDATE: It is also possible to use a decorator as a shorthand.

class ClassHolder:
    def __init__(self):
        self.classes = {}

    def add_class(self, c):
        self.classes[c.__name__] = c

    # -- the decorator
    def held(self, c):
        self.add_class(c)

        # Decorators have to return the function/class passed (or a modified variant thereof), however I'd rather do this separately than retroactively change add_class, so.
        # "held" is more succint, anyway.
        return c 

    def __getitem__(self, n):
        return self.classes[n]

food_types = ClassHolder()

@food_types.held
class bacon:
    taste = "salty"

@food_types.held
class chocolate:
    taste = "sweet"

@food_types.held
class tee:
    taste = "bitter" # coffee, ftw ;)

@food_types.held
class lemon:
    taste = "sour"

print(food_types['bacon'].taste) # No manual add_class needed! :D

Solution 8 - Python

Yes, you can do this. Assuming your classes exist in the global namespace, something like this will do it:

import types

class Foo:
    pass

def str_to_class(s):
    if s in globals() and isinstance(globals()[s], types.ClassType):
            return globals()[s]
    return None

str_to_class('Foo')

==> <class __main__.Foo at 0x340808cc>

Solution 9 - Python

In terms of arbitrary code execution, or undesired user passed names, you could have a list of acceptable function/class names, and if the input matches one in the list, it is eval'd.

PS: I know....kinda late....but it's for anyone else who stumbles across this in the future.

Solution 10 - Python

Using importlib worked the best for me.

import importlib

importlib.import_module('accounting.views') 

This uses string dot notation for the python module that you want to import.

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