Close iOS Keyboard by touching anywhere using Swift
IosSwiftUikeyboardIos Problem Overview
I have been looking all over for this but I can't seem to find it. I know how to dismiss the keyboard using Objective-C
but I have no idea how to do that using Swift
? Does anyone know?
Ios Solutions
Solution 1 - Ios
override func viewDidLoad() {
super.viewDidLoad()
//Looks for single or multiple taps.
let tap = UITapGestureRecognizer(target: self, action: #selector(UIInputViewController.dismissKeyboard))
//Uncomment the line below if you want the tap not not interfere and cancel other interactions.
//tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
//Calls this function when the tap is recognized.
@objc func dismissKeyboard() {
//Causes the view (or one of its embedded text fields) to resign the first responder status.
view.endEditing(true)
}
Here is another way to do this task if you are going to use this functionality in multiple UIViewControllers
:
// Put this piece of code anywhere you like
extension UIViewController {
func hideKeyboardWhenTappedAround() {
let tap = UITapGestureRecognizer(target: self, action: #selector(UIViewController.dismissKeyboard))
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
@objc func dismissKeyboard() {
view.endEditing(true)
}
}
Now in every UIViewController
, all you have to do is call this function:
override func viewDidLoad() {
super.viewDidLoad()
self.hideKeyboardWhenTappedAround()
}
This function is included as a standard function in my repo which contains a lot of useful Swift Extensions like this one, check it out: https://github.com/goktugyil/EZSwiftExtensions
Solution 2 - Ios
An answer to your question on how to dismiss the keyboard in Xcode 6.1 using Swift below:
import UIKit
class ItemViewController: UIViewController, UITextFieldDelegate {
@IBOutlet var textFieldItemName: UITextField!
@IBOutlet var textFieldQt: UITextField!
@IBOutlet var textFieldMoreInfo: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
textFieldItemName.delegate = self
textFieldQt.delegate = self
textFieldMoreInfo.delegate = self
}
...
/**
* Called when 'return' key pressed. return NO to ignore.
*/
func textFieldShouldReturn(textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
/**
* Called when the user click on the view (outside the UITextField).
*/
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.view.endEditing(true)
}
}
Solution 3 - Ios
Swift 4 working
Create extension as below & call hideKeyboardWhenTappedAround()
in your Base view controller.
//
// UIViewController+Extension.swift
// Project Name
//
// Created by ABC on 2/3/18.
// Copyright © 2018 ABC. All rights reserved.
//
import UIKit
extension UIViewController {
func hideKeyboardWhenTappedAround() {
let tapGesture = UITapGestureRecognizer(target: self,
action: #selector(hideKeyboard))
view.addGestureRecognizer(tapGesture)
}
@objc func hideKeyboard() {
view.endEditing(true)
}
}
Most important thing to call in your Base View Controller so that no need to call all time in all view controllers.
Solution 4 - Ios
You can call
resignFirstResponder()
on any instance of a UIResponder, such as a UITextField. If you call it on the view that is currently causing the keyboard to be displayed then the keyboard will dismiss.
Solution 5 - Ios
swift 5 just two lines is enough. Add into your viewDidLoad
should work.
let tapGesture = UITapGestureRecognizer(target: view, action: #selector(UIView.endEditing))
view.addGestureRecognizer(tapGesture)
If your tap gesture blocked some other touches, then add this line:
tapGesture.cancelsTouchesInView = false
Solution 6 - Ios
for Swift 3 it is very simple
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.view.endEditing(true)
}
if you want to hide keyboard on pressing RETURN key
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
but in second case you will also need to pass delegate from all textFields to the ViewController in the Main.Storyboard
Solution 7 - Ios
//Simple exercise to demonstrate, assuming the view controller has a //Textfield, Button and a Label. And that the label should display the //userinputs when button clicked. And if you want the keyboard to disappear //when clicken anywhere on the screen + upon clicking Return key in the //keyboard. Dont forget to add "UITextFieldDelegate" and
//"self.userInput.delegate = self" as below
import UIKit
class ViewController: UIViewController,UITextFieldDelegate {
@IBOutlet weak var userInput: UITextField!
@IBAction func transferBtn(sender: AnyObject) {
display.text = userInput.text
}
@IBOutlet weak var display: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
//This is important for the textFieldShouldReturn function, conforming to textfieldDelegate and setting it to self
self.userInput.delegate = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//This is for the keyboard to GO AWAYY !! when user clicks anywhere on the view
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.view.endEditing(true)
}
//This is for the keyboard to GO AWAYY !! when user clicks "Return" key on the keyboard
func textFieldShouldReturn(textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
}
Solution 8 - Ios
Swift 3: Easiest way to dismiss keyboard:
//Dismiss keyboard method
func keyboardDismiss() {
textField.resignFirstResponder()
}
//ADD Gesture Recignizer to Dismiss keyboard then view tapped
@IBAction func viewTapped(_ sender: AnyObject) {
keyboardDismiss()
}
//Dismiss keyboard using Return Key (Done) Button
//Do not forgot to add protocol UITextFieldDelegate
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
keyboardDismiss()
return true
}
Solution 9 - Ios
In swift you can use
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
view.endEditing(true)
}
Solution 10 - Ios
Just one line of code in viewDidLoad()
method:
view.addGestureRecognizer(UITapGestureRecognizer(target: view, action: #selector(UIView.endEditing(_:))))
Solution 11 - Ios
Dash's answer is correct and preferred. A more "scorched earth" approach is to call view.endEditing(true)
. This causes view
and all its subviews to resignFirstResponder
. If you don't have a reference to the view you'd like to dismiss, this is a hacky but effective solution.
> Note that personally I think you should have a reference to the view you'd like to have resign first responder. .endEditing(force: Bool)
is a barbaric approach; please don't use it.
Solution 12 - Ios
I found the best solution included the accepted answer from @Esqarrouth, with some adjustments:
extension UIViewController {
func hideKeyboardWhenTappedAround() {
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "dismissKeyboardView")
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
func dismissKeyboardView() {
view.endEditing(true)
}
}
The line tap.cancelsTouchesInView = false
was critical: it ensures that the UITapGestureRecognizer
does not prevent other elements on the view from receiving user interaction.
The method dismissKeyboard()
was changed to the slightly less elegant dismissKeyboardView()
. This is because in my project's fairly old codebase, there were numerous times where dismissKeyboard()
was already used (I imagine this is not uncommon), causing compiler issues.
Then, as above, this behaviour can be enabled in individual View Controllers:
override func viewDidLoad() {
super.viewDidLoad()
self.hideKeyboardWhenTappedAround()
}
Solution 13 - Ios
Use IQKeyboardmanager that will help you solve easy.....
/////////////////////////////////////////
![ how to disable the keyboard..][1]
import UIKit
class ViewController: UIViewController,UITextFieldDelegate {
@IBOutlet weak var username: UITextField!
@IBOutlet weak var password: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
username.delegate = self
password.delegate = self
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func textFieldShouldReturn(textField: UITextField!) -> Bool // called when 'return' key pressed. return NO to ignore.
{
textField.resignFirstResponder()
return true;
}
override func touchesBegan(_: Set<UITouch>, with: UIEvent?) {
username.resignFirstResponder()
password.resignFirstResponder()
self.view.endEditing(true)
}
}
Solution 14 - Ios
In storyboard:
- select the TableView
- from the the right-hand-side, select the attribute inspector
- in the keyboard section - select the dismiss mode you want
Solution 15 - Ios
To expand on Esqarrouth's answer, I always use the following to dismiss the keyboard, especially if the class from which I am dismissing the keyboard does not have a view
property and/or is not a subclass of UIView
.
UIApplication.shared.keyWindow?.endEditing(true)
And, for convenience, the following extension to the UIApplcation
class:
extension UIApplication {
/// Dismisses the keyboard from the key window of the
/// shared application instance.
///
/// - Parameters:
/// - force: specify `true` to force first responder to resign.
open class func endEditing(_ force: Bool = false) {
shared.endEditing(force)
}
/// Dismisses the keyboard from the key window of this
/// application instance.
///
/// - Parameters:
/// - force: specify `true` to force first responder to resign.
open func endEditing(_ force: Bool = false) {
keyWindow?.endEditing(force)
}
}
Solution 16 - Ios
Swift 3:
Extension with Selector
as parameter to be able to do additional stuff in the dismiss function and cancelsTouchesInView
to prevent distortion with touches on other elements of the view.
extension UIViewController {
func hideKeyboardOnTap(_ selector: Selector) {
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: selector)
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
}
}
Usage:
override func viewDidLoad() {
super.viewDidLoad()
self.hideKeyboardOnTap(#selector(self.dismissKeyboard))
}
func dismissKeyboard() {
view.endEditing(true)
// do aditional stuff
}
Solution 17 - Ios
If you use a scroll view, It could be much simpler.
Just select Dismiss interactively
in storyboard.
Solution 18 - Ios
Add this extension to your ViewController :
extension UIViewController {
// Ends editing view when touches to view
open override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
self.view.endEditing(true)
}
}
Solution 19 - Ios
In Swift 4, add @objc:
In the viewDidLoad:
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.dismissKeyboard))
view.addGestureRecognizer(tap)
Function:
@objc func dismissKeyboard() {
view.endEditing(true)
}
Solution 20 - Ios
import UIKit
class ItemViewController: UIViewController, UITextFieldDelegate {
@IBOutlet weak var nameTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
self.nameTextField.delegate = self
}
// Called when 'return' key pressed. return NO to ignore.
func textFieldShouldReturn(textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
// Called when the user click on the view (outside the UITextField).
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.view.endEditing(true)
}
}
Solution 21 - Ios
As a novice programmer it can be confusing when people produce more skilled and unnecessary responses...You do not have to do any of the complicated stuff shown above!...
Here is the simplest option...In the case your keyboard appears in response to the textfield - Inside your touch screen function just add the resignFirstResponder function. As shown below - the keyboard will close because the First Responder is released (exiting the Responder chain)...
override func touchesBegan(_: Set<UITouch>, with: UIEvent?){
MyTextField.resignFirstResponder()
}
Solution 22 - Ios
I have use IQKeyBoardManagerSwift for keyboard. it is easy to use. just Add pod 'IQKeyboardManagerSwift'
Import IQKeyboardManagerSwift and write code on didFinishLaunchingWithOptions
in AppDelegate
.
///add this line
IQKeyboardManager.shared.shouldResignOnTouchOutside = true
IQKeyboardManager.shared.enable = true
Solution 23 - Ios
This one liner resigns Keyboard from all(any) the UITextField in a UIView
self.view.endEditing(true)
Solution 24 - Ios
Posting as a new answer since my edit of @King-Wizard's answer was rejected.
Make your class a delegate of the UITextField and override touchesBegan.
Swift 4
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
@IBOutlet var textField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
textField.delegate = self
}
//Called when 'return' key is pressed. Return false to keep the keyboard visible.
func textFieldShouldReturn(textField: UITextField) -> Bool {
return true
}
// Called when the user clicks on the view (outside of UITextField).
override func touchesBegan(touches: Set<UITouch>, with event: UIEvent?) {
self.view.endEditing(true)
}
}
Solution 25 - Ios
For Swift3
Register an event recogniser in viewDidLoad
let tap = UITapGestureRecognizer(target: self, action: #selector(hideKeyBoard))
then we need to add the gesture into the view in same viewDidLoad.
self.view.addGestureRecognizer(tap)
Then we need to initialise the registered method
func hideKeyBoard(sender: UITapGestureRecognizer? = nil){
view.endEditing(true)
}
Solution 26 - Ios
Here is how to dismiss the keyboard by tapping anywhere else, in 2 lines using Swift 5.
(I hate to add another answer, but since this is the top result on Google I will to help rookies like me.)
In your ViewController.swift, find the viewDidLoad()
function.
Add these 2 lines:
let tap: UIGestureRecognizer = UITapGestureRecognizer(target: self.view, action: #selector(UIView.endEditing))
view.addGestureRecognizer(tap)
Solution 27 - Ios
You can also add a tap gesture recognizer to resign the keyboard. :D
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let recognizer = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
backgroundView.addGestureRecognizer(recognizer)
}
func handleTap(recognizer: UITapGestureRecognizer) {
textField.resignFirstResponder()
textFieldtwo.resignFirstResponder()
textFieldthree.resignFirstResponder()
println("tappped")
}
Solution 28 - Ios
Another possibility is to simply add a big button with no content that lies underneath all views you might need to touch. Give it an action named:
@IBAction func dismissKeyboardButton(sender: AnyObject) {
view.endEditing(true)
}
The problem with a gesture recognizer was for me, that it also caught all touches I wanted to receive by the tableViewCells.
Solution 29 - Ios
If you have other views that should receive the touch as well you have to set
cancelsTouchesInView = false
Like this:
let elsewhereTap = UITapGestureRecognizer(target: self, action: #selector(dismissKeyboard))
elsewhereTap.cancelsTouchesInView = false
self.view.addGestureRecognizer(elsewhereTap)
Solution 30 - Ios
override func viewDidLoad() {
super.viewDidLoad()
self.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tap)))
}
func tap(sender: UITapGestureRecognizer){
print("tapped")
view.endEditing(true)
}
Try this,It's Working
Solution 31 - Ios
When there is more than one text field in the view
To follow @modocache's recommendation to avoid calling view.endEditing()
, you could keep track of the text field that became first responder, but that is messy and error-prone.
An alternative is to call resignFirstResponder()
on all text fields in the viewcontroller. Here's an example of creating a collection of all text fields (which in my case was needed for validation code anyway):
@IBOutlet weak var firstName: UITextField!
@IBOutlet weak var lastName: UITextField!
@IBOutlet weak var email: UITextField!
var allTextFields: Array<UITextField>! // Forced unwrapping so it must be initialized in viewDidLoad
override func viewDidLoad()
{
super.viewDidLoad()
self.allTextFields = [self.firstName, self.lastName, self.email]
}
With the collection available, it's a simple matter to iterate through all of them:
private func dismissKeyboard()
{
for textField in allTextFields
{
textField.resignFirstResponder()
}
}
So now you can call dismissKeyboard()
in your gesture recognizer (or wherever is appropriate for you). Drawback is that you must maintain the list of UITextField
s when you add or remove fields.
Comments welcome. If there is a problem with calling resignFirstResponder()
on controls that aren't first responder, or if there's an easy and guaranteed non-buggy way to track the current first responder, I'd love to hear about it!
Solution 32 - Ios
I worked out on uisearchbar . See mine.
import UIKit
class BidderPage: UIViewController,UISearchBarDelegate,UITableViewDataSource {
let recognizer = UITapGestureRecognizer()
// Set recogniser as public in case of tableview and didselectindexpath.
func searchBarTextDidBeginEditing(searchBar: UISearchBar)
{
recognizer.addTarget(self, action: "handleTap:")
view.addGestureRecognizer(recognizer)
}
func handleTap(recognizer: UITapGestureRecognizer) {
biddersearchbar .resignFirstResponder()
}
func searchBarTextDidEndEditing(searchBar: UISearchBar)
{
view .removeGestureRecognizer(recognizer)
}
Solution 33 - Ios
I prefer this one-liner:
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: "dismissKeyboardFromView:"))
Just put that in the override viewDidLoad function in whichever subclassed UIViewController you want it to occur, and then put the following code in a new empty file in your project called "UIViewController+dismissKeyboard.swift":
import UIKit
extension UIViewController {
// This function is called when the tap is recognized
func dismissKeyboardFromView(sender: UITapGestureRecognizer?) {
let view = sender?.view
view?.endEditing(true)
}
}
Solution 34 - Ios
I got you fam
override func viewDidLoad() {
super.viewDidLoad() /*This ensures that our view loaded*/
self.textField.delegate = self /*we select our text field that we want*/
self.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: Selector("dismissKeyboard")))
}
func dismissKeyboard(){ /*this is a void function*/
textField.resignFirstResponder() /*This will dismiss our keyboard on tap*/
}
Solution 35 - Ios
I found this simple solution:
-
Add UITapGestureRecognizer to your view Controller
-
Add IBAction to your UITapGestureRecognizer
-
Finally you can resign the first responder
class ViewController: UIViewController {
@IBOutlet var tap: UITapGestureRecognizer! @IBOutlet weak var label: UILabel! @IBOutlet weak var textField: UITextField! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. }
@IBAction func dismissUsingGesture(_ sender: UITapGestureRecognizer) { self.textField.resignFirstResponder() label.text = textField.text! } }
Solution 36 - Ios
Here's a succinct way of doing it:
let endEditingTapGesture = UITapGestureRecognizer(target: view, action: #selector(UIView.endEditing(_:)))
endEditingTapGesture.cancelsTouchesInView = false
view.addGestureRecognizer(endEditingTapGesture)
Solution 37 - Ios
Swift 3
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.view.endEditing(true)
}
Solution 38 - Ios
Able to achieve this by adding a global tap gesture recognizer to the window
property in the AppDelegate
.
This was a very catch all approach and might not be the desired solution for some but it worked for me. Please let me know if there any pitfalls to this solution.
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Globally dismiss the keyboard when the "background" is tapped.
window?.addGestureRecognizer(
UITapGestureRecognizer(
target: window,
action: #selector(UIWindow.endEditing(_:))
)
)
return true
}
}
Solution 39 - Ios
A simple way to do this is by selecting the text field and using the method endEditing(true)
e.g
exampleTextField.endEditing(true)
Solution 40 - Ios
If you want to dissmiss the keyboard, when you want go to the next button action or anyplace.
you can simply add the below line, Replace the textfield name of yours.
billTextField.endEditing(true) or billTextField.resignFirstResponder()
Solution 41 - Ios
I haven't seen it mentioned, but NotificationCenter can tell you when the keyboard opens and closes. For example, this can be used if you want to change cancelsTouchesInView or remove the gesture recognizer all together.
Example:
var dismissKeyboardGestureRecognizer = UITapGestureRecognizer()
override func viewDidLoad() {
super.viewDidLoad()
//Setup dismiss keyboard gesture
self.dismissKeyboardGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(dismissKeyboard))
//Add Notifications
NotificationCenter.default.addObserver(self, selector: #selector(keyboardDidShow), name:UIResponder.keyboardDidShowNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardDidHide), name:UIResponder.keyboardDidHideNotification, object: nil)
}
@objc func keyboardDidShow() {
dismissKeyboardGestureRecognizer.cancelsTouchesInView = true
view.addGestureRecognizer(dismissKeyboardGestureRecognizer)
}
@objc func keyboardDidHide() {
dismissKeyboardGestureRecognizer.cancelsTouchesInView = false
view.removeGestureRecognizer(dismissKeyboardGestureRecognizer)
}
@objc func dismissKeyboard() {
view.endEditing(true)
}