CAGradientLayer, not resizing nicely, tearing on rotation

IphoneIosObjective CUiviewcontrollerCagradientlayer

Iphone Problem Overview


I'm trying to get my CAGradientLayers, that i'm using to create nice gradient backgrounds, to resize nicely on rotation and modal view presentation, but they will not play ball.

Here is a video I just created showing my problem: Notice the tearing on rotation.

Also please note this video was created by filming the iPhone Simulator on OS X. I have slowed down the animations in the video to highlight my issue.

[Video of Problem...][1]

Here is an Xcode project which I just created (which is the source for the app shown in the video), basically as illustrated the issue occurs on rotation and especially when views are presented modally:

[Xcode Project, modally presenting views with CAGradientLayer backgrounds...][2]

For what it's worth I understand that using:

    [[self view] setBackgroundColor:[UIColor blackColor]];

does a reasonable job of making the transitions a bit more seamless and less jarring, but if you look at the video when I, whilst currently in landscape mode, modally present a view, you will see why the above code will not help.

Any ideas what I can do to sort this out?

John

[1]: http://youtu.be/H_TryCoTTx8 "Video of CAGradientLayer Problem" [2]: http://www.fileconvoy.com/dfl.php?id=gc669d6a9626a713c999325656a298aba76ffb30af

Iphone Solutions


Solution 1 - Iphone

When you create a layer (like your gradient layer), there's no view managing the layer (even when you add it as a sublayer of some view's layer). A standalone layer like this doesn't participate in the UIView animation system.

So when you update the frame of the gradient layer, the layer animates the change with its own default animation parameters. (This is called “implicit animation”.) These default parameters don't match the animation parameters used for interface rotation, so you get a weird result.

I didn't look at your project but it's trivial to reproduce your problem with this code:

@interface ViewController ()

@property (nonatomic, strong) CAGradientLayer *gradientLayer;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    self.gradientLayer = [CAGradientLayer layer];
    self.gradientLayer.colors = @[ (__bridge id)[UIColor blueColor].CGColor, (__bridge id)[UIColor blackColor].CGColor ];
    [self.view.layer addSublayer:self.gradientLayer];
}

- (void)viewDidLayoutSubviews {
    [super viewDidLayoutSubviews];
    self.gradientLayer.frame = self.view.bounds;
}

@end

Here's what that looks like, with slow motion enabled in the simulator:

bad rotation

Fortunately, this is an easy problem to fix. You need to make your gradient layer be managed by a view. You do that by creating a UIView subclass that uses a CAGradientLayer as its layer. The code is tiny:

// GradientView.h

@interface GradientView : UIView

@property (nonatomic, strong, readonly) CAGradientLayer *layer;

@end

// GradientView.m

@implementation GradientView

@dynamic layer;

+ (Class)layerClass {
    return [CAGradientLayer class];
}

@end

Then you need to change your code to use GradientView instead of CAGradientLayer. Since you're using a view now instead of a layer, you can set the autoresizing mask to keep the gradient sized to its superview, so you don't have to do anything later to handle rotation:

@interface ViewController ()

@property (nonatomic, strong) GradientView *gradientView;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    self.gradientView = [[GradientView alloc] initWithFrame:self.view.bounds];
    self.gradientView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
    self.gradientView.layer.colors = @[ (__bridge id)[UIColor blueColor].CGColor, (__bridge id)[UIColor blackColor].CGColor ];
    [self.view addSubview:self.gradientView];
}

@end

Here's the result:

good rotation

Solution 2 - Iphone

The best part about @rob's answer is that the view controls the layer for you. Here is the Swift code that properly overrides the layer class and sets the gradient.

import UIKit

class GradientView: UIView {

    override init(frame: CGRect) {
        super.init(frame: frame)
        setupView()
    }
    
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        setupView()
    }
    
    private func setupView() {
        autoresizingMask = [.flexibleWidth, .flexibleHeight]
        
        guard let theLayer = self.layer as? CAGradientLayer else {
            return;
        }
        
        theLayer.colors = [UIColor.whiteColor.cgColor, UIColor.lightGrayColor.cgColor]
        theLayer.locations = [0.0, 1.0]
        theLayer.frame = self.bounds
    }
    
    override class var layerClass: AnyClass {
        return CAGradientLayer.self
    }
}

You can then add the view in two lines wherever you want.

override func viewDidLoad() {
    super.viewDidLoad()

    let gradientView = GradientView(frame: self.view.bounds)
    self.view.insertSubview(gradientView, atIndex: 0)
}

Solution 3 - Iphone

My swift version:

import UIKit

class GradientView: UIView {

    override class func layerClass() -> AnyClass {
        return CAGradientLayer.self
    }

    func gradientWithColors(firstColor : UIColor, _ secondColor : UIColor) {

        let deviceScale = UIScreen.mainScreen().scale
        let gradientLayer = CAGradientLayer()
        gradientLayer.frame = CGRectMake(0.0, 0.0, self.frame.size.width * deviceScale, self.frame.size.height * deviceScale)
        gradientLayer.colors = [ firstColor.CGColor, secondColor.CGColor ]
    
        self.layer.insertSublayer(gradientLayer, atIndex: 0)
    }
}

Note that I also had to use the device scale to calculate the frame size - to get correct auto-sizing during orientation changes (with auto-layout).

  1. In Interface Builder, I added a UIView and changed its class to GradientView (the class shown above).

  2. I then created an outlet for it (myGradientView).

  3. Finally, In the view controller I added:

    override func viewDidLayoutSubviews() {
        self.myGradientView.gradientWithColors(UIColor.whiteColor(), UIColor.blueColor())
    }
    

Note that the gradient view is created in a "layoutSubviews" method, since we need a finalized frame to create the gradient layer.

Solution 4 - Iphone

It will look better when you insert this piece of code and remove the willAnimateRotationToInterfaceOrientation:duration: implementation.

- (void)viewWillLayoutSubviews
{
    [[[self.view.layer sublayers] objectAtIndex:0] setFrame:self.view.bounds];    
}

This is however not very elegant. In a real application you should subclass UIView to create a gradient view. In this custom view you can override layerClass so that it is backed by a gradient layer:

+ (Class)layerClass
{
  return [CAGradientLayer class];
}

Also implement layoutSubviews to handle when the bounds of the view changes.

When creating this background view use autoresizing masks so that the bounds automatically adjust on interface rotations.

Solution 5 - Iphone

Complete Swift version. Set viewFrame from the viewController that owns this view in viewDidLayoutSubviews

import UIKit

class MainView: UIView {
    
    let topColor = UIColor(red: 146.0/255.0, green: 141.0/255.0, blue: 171.0/255.0, alpha: 1.0).CGColor
    let bottomColor = UIColor(red: 31.0/255.0, green: 28.0/255.0, blue: 44.0/255.0, alpha: 1.0).CGColor
    
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        setupGradient()
    }
    
    override class func layerClass() -> AnyClass {
        return CAGradientLayer.self
    }
    
    var gradientLayer: CAGradientLayer {
        return layer as! CAGradientLayer
    }
    
    var viewFrame: CGRect! {
        didSet {
            self.bounds = viewFrame
        }
    }
    
    private func setupGradient() {
        gradientLayer.colors = [topColor, bottomColor]
    }
}

Solution 6 - Iphone

Another swift version - which is not using drawRect.

class UIGradientView: UIView {
    override class func layerClass() -> AnyClass {
        return CAGradientLayer.self
    }
    
    var gradientLayer: CAGradientLayer {
        return layer as! CAGradientLayer
    }
    
    func setGradientBackground(colors: [UIColor], startPoint: CGPoint = CGPoint(x: 0.5, y: 0), endPoint: CGPoint = CGPoint(x: 0.5, y: 1)) {
        gradientLayer.startPoint = startPoint
        gradientLayer.endPoint = endPoint
        gradientLayer.colors = colors.map({ (color) -> CGColor in return color.CGColor })
    }
}

In controller I just call:

gradientView.setGradientBackground([UIColor.grayColor(), UIColor.whiteColor()])

Solution 7 - Iphone

Info

  • Use as one line solution
  • Replacing gradient when you add it to the view again (to use in reusables)
  • Automatically transiting
  • Automatically removing

Details

Swift 3.1, xCode 8.3.3

Solution

import UIKit

extension UIView {
    
    func addGradient(colors: [UIColor], locations: [NSNumber]) {
        addSubview(ViewWithGradient(addTo: self, colors: colors, locations: locations))
    }
}

class ViewWithGradient: UIView {
    
    private var gradient = CAGradientLayer()
    
    init(addTo parentView: UIView, colors: [UIColor], locations: [NSNumber]){
        
        super.init(frame: CGRect(x: 0, y: 0, width: 1, height: 2))
        restorationIdentifier = "__ViewWithGradient"
        
        for subView in parentView.subviews {
            if let subView = subView as? ViewWithGradient {
                if subView.restorationIdentifier == restorationIdentifier {
                    subView.removeFromSuperview()
                    break
                }
            }
        }
        
        let cgColors = colors.map { (color) -> CGColor in
            return color.cgColor
        }
        
        gradient.frame = parentView.frame
        gradient.colors = cgColors
        gradient.locations = locations
        backgroundColor = .clear
        
        parentView.addSubview(self)
        parentView.layer.insertSublayer(gradient, at: 0)
        parentView.backgroundColor = .clear
        autoresizingMask = [.flexibleWidth, .flexibleHeight]
        
        clipsToBounds = true
        parentView.layer.masksToBounds = true
        
    }
    
    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    
    override func layoutSubviews() {
        super.layoutSubviews()
        
        if let parentView = superview {
            gradient.frame = parentView.bounds
        }
    }
    
    override func removeFromSuperview() {
        super.removeFromSuperview()
        gradient.removeFromSuperlayer()
    }
}

Usage

viewWithGradient.addGradient(colors: [.blue, .green, .orange], locations: [0.1, 0.3, 1.0])

Using StoryBoard

> ViewController

import UIKit

class ViewController: UIViewController {
    
    @IBOutlet weak var viewWithGradient: UIView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        viewWithGradient.addGradient(colors: [.blue, .green, .orange], locations: [0.1, 0.3, 1.0])
    }
}

> StoryBoard

<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16F73" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
    <device id="retina4_7" orientation="portrait">
        <adaptation id="fullscreen"/>
    </device>
    <dependencies>
        <deployment identifier="iOS"/>
        <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
        <capability name="Constraints to layout margins" minToolsVersion="6.0"/>
        <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
    </dependencies>
    <scenes>
        <!--View Controller-->
        <scene sceneID="tne-QT-ifu">
            <objects>
                <viewController id="BYZ-38-t0r" customClass="ViewController" customModule="stackoverflow_17555986" customModuleProvider="target" sceneMemberID="viewController">
                    <layoutGuides>
                        <viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
                        <viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
                    </layoutGuides>
                    <view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
                        <rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
                        <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
                        <subviews>
                            <view contentMode="scaleToFill" translatesAutoresizingMaskIntoConstraints="NO" id="uii-31-sl9">
                                <rect key="frame" x="66" y="70" width="243" height="547"/>
                                <color key="backgroundColor" white="0.66666666666666663" alpha="1" colorSpace="calibratedWhite"/>
                            </view>
                        </subviews>
                        <color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
                        <constraints>
                            <constraint firstItem="wfy-db-euE" firstAttribute="top" secondItem="uii-31-sl9" secondAttribute="bottom" constant="50" id="a7J-Hq-IIq"/>
                            <constraint firstAttribute="trailingMargin" secondItem="uii-31-sl9" secondAttribute="trailing" constant="50" id="i9v-hq-4tD"/>
                            <constraint firstItem="uii-31-sl9" firstAttribute="top" secondItem="y3c-jy-aDJ" secondAttribute="bottom" constant="50" id="wlO-83-8FY"/>
                            <constraint firstItem="uii-31-sl9" firstAttribute="leading" secondItem="8bC-Xf-vdC" secondAttribute="leadingMargin" constant="50" id="zb6-EH-j6p"/>
                        </constraints>
                    </view>
                    <connections>
                        <outlet property="viewWithGradient" destination="uii-31-sl9" id="FWB-7A-MaH"/>
                    </connections>
                </viewController>
                <placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
            </objects>
        </scene>
    </scenes>
</document>

Programmatically

import UIKit

class ViewController2: UIViewController {
    
    @IBOutlet weak var viewWithGradient: UIView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        let viewWithGradient = UIView(frame: CGRect(x: 10, y: 20, width: 30, height: 40))
        view.addSubview(viewWithGradient)

        
        viewWithGradient.translatesAutoresizingMaskIntoConstraints = false
        let constant:CGFloat = 50.0
        
        NSLayoutConstraint(item: viewWithGradient, attribute: .leading, relatedBy: .equal, toItem: view, attribute: .leadingMargin, multiplier: 1.0, constant: constant).isActive = true
        NSLayoutConstraint(item: viewWithGradient, attribute: .trailing, relatedBy: .equal, toItem: view, attribute: .trailingMargin
                    , multiplier: 1.0, constant: -1*constant).isActive = true
        NSLayoutConstraint(item: viewWithGradient, attribute: .bottom, relatedBy: .equal, toItem: view, attribute: .bottomMargin
            , multiplier: 1.0, constant: -1*constant).isActive = true
        NSLayoutConstraint(item: viewWithGradient, attribute: .top, relatedBy: .equal, toItem: view, attribute: .topMargin
            , multiplier: 1.0, constant: constant).isActive = true
  
        viewWithGradient.addGradient(colors: [.blue, .green, .orange], locations: [0.1, 0.3, 1.0])
    }
}

Solution 8 - Iphone

Personally, I prefer to keep everything self-contained within the view subclass.

Here's my Swift implementation:

            import UIKit

            @IBDesignable
            class GradientBackdropView: UIView {

                @IBInspectable var startColor: UIColor=UIColor.whiteColor()
                @IBInspectable var endColor: UIColor=UIColor.whiteColor()
                @IBInspectable var intermediateColor: UIColor=UIColor.whiteColor()

                var gradientLayer: CAGradientLayer?

                // Only override drawRect: if you perform custom drawing.
                // An empty implementation adversely affects performance during animation.
                override func drawRect(rect: CGRect) {
                    // Drawing code
                    super.drawRect(rect)
                    
                    if gradientLayer == nil {
                        self.addGradientLayer(rect: rect)
                    } else {
                        gradientLayer?.removeFromSuperlayer()
                        gradientLayer=nil
                        self.addGradientLayer(rect: rect)
                    }
                }


                override func layoutSubviews() {
                    super.layoutSubviews()
                    
                    if gradientLayer == nil {
                        self.addGradientLayer(rect: self.bounds)
                    } else {
                        gradientLayer?.removeFromSuperlayer()
                        gradientLayer=nil
                        self.addGradientLayer(rect: self.bounds)
                    }
                }
                
                
                func addGradientLayer(rect rect:CGRect) {
                    gradientLayer=CAGradientLayer()
                    
                    gradientLayer?.frame=self.bounds
                    
                    gradientLayer?.colors=[startColor.CGColor,intermediateColor.CGColor,endColor.CGColor]
                    
                    gradientLayer?.startPoint=CGPointMake(0.0, 1.0)
                    gradientLayer?.endPoint=CGPointMake(0.0, 0.0)
                    
                    gradientLayer?.locations=[NSNumber(float: 0.1),NSNumber(float: 0.5),NSNumber(float: 1.0)]
                    
                    self.layer.insertSublayer(gradientLayer!, atIndex: 0)
                    
                    gradientLayer?.transform=self.layer.transform
                }
            }

Solution 9 - Iphone

You can use this from storyboard, xib or code. You can change the colors dynamically later (I needed that for my case)

Adding a complete copy-pastable one here:

import UIKit

class GradientView: UIView {

    override init(frame: CGRect) {
        super.init(frame: frame)
        setupView()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        setupView()
    }

    private func setupView() {
        autoresizingMask = [.flexibleWidth, .flexibleHeight]
    }

    override class var layerClass: AnyClass {
        return CAGradientLayer.self
    }
}

extension GradientView {
    func setVerticalGradientBackground(colors: [CGColor], locations: [CGFloat] = [0, 1]) {
        setGradientBackground(colors: colors, locations: locations, startPoint: .init(x: 0.5, y: 0), endPoint: .init(x: 0.5, y: 1))
    }

    func setHorizontalGradientBackground(colors: [CGColor], locations: [CGFloat] = [0, 1]) {
        setGradientBackground(colors: colors, locations: locations, startPoint: .init(x: 0, y: 0.5), endPoint: .init(x: 1, y: 0.5))
    }

    func setGradientBackground(colors: [CGColor],
                               locations: [CGFloat],
                               startPoint: CGPoint,
                               endPoint: CGPoint) {

        guard let gradientLayer = self.layer as? CAGradientLayer else {
            return
        }

        gradientLayer.colors = colors
        gradientLayer.locations = locations.map { $0 as NSNumber }
        gradientLayer.startPoint = startPoint
        gradientLayer.endPoint = endPoint
        gradientLayer.frame = bounds
    }
}

Solution 10 - Iphone

Easy way. You can add a gradient layer each time when your view changes its size:

class YourVC: UIViewController {
...
override func viewDidLoad() {
    super.viewDidLoad()
    yourView.addObserver(self, forKeyPath: "bounds", options: [], context: nil)
}
...
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
    if (object as? NSObject == yourView && keyPath == "bounds") {
        //remove and add again your gradient layer
    }
}
...

Attributions

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionWoodstockView Question on Stackoverflow
Solution 1 - Iphonerob mayoffView Answer on Stackoverflow
Solution 2 - IphoneKevin MarlowView Answer on Stackoverflow
Solution 3 - IphoneGK100View Answer on Stackoverflow
Solution 4 - IphoneFelixView Answer on Stackoverflow
Solution 5 - IphonesmileBotView Answer on Stackoverflow
Solution 6 - IphoneDanView Answer on Stackoverflow
Solution 7 - IphoneVasily BodnarchukView Answer on Stackoverflow
Solution 8 - IphoneKonstantinos KontosView Answer on Stackoverflow
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Solution 10 - IphoneVyacheslavBakinkskiyView Answer on Stackoverflow