Are 2 dimensional Lists possible in c#?

C#List

C# Problem Overview


I'd like to set up a multidimensional list. For reference, I am working on a playlist analyzer.

I have a file/file-list, which my program saves in a standard list. One line from the file in each list entry.

I then analyze the list with regular-expressions to find specific lines. Some of the data/results from the lines needs to be put into a new multidimensional list; since I don't know how many results/data I'll end up with, I can't use a multidimensional array.

Here is the data I want to insert:

List
(
[0] => List
(
[0] => Track ID
[1] => Name
[2] => Artist
[3] => Album
[4] => Play Count
[5] => Skip Count

    )
[1] => List
    (

And so on....

Real Example:

List
(
[0] => List
(
[0] => 2349
[1] => The Prime Time of Your Life
[2] => Daft Punk
[3] => Human After All
[4] => 3
[5] => 2

    )
[1] => List
    (

So yeah, mlist[0][0] would get TrackID from song 1, mlist[1][0] from song 2 etc.

But I am having huge issues creating a multidimensional list. So far I have come up with

List<List<string>> matrix = new List<List<string>>();

But I haven't really had much more progress :(

C# Solutions


Solution 1 - C#

Well you certainly can use a List<List<string>> where you'd then write:

List<string> track = new List<string>();
track.Add("2349");
track.Add("The Prime Time of Your Life");
// etc
matrix.Add(track);

But why would you do that instead of building your own class to represent a track, with Track ID, Name, Artist, Album, Play Count and Skip Count properties? Then just have a List<Track>.

Solution 2 - C#

As Jon Skeet mentioned you can do it with a List<Track> instead. The Track class would look something like this:

public class Track {
    public int TrackID { get; set; }
    public string Name { get; set; }
    public string Artist { get; set; }
    public string Album { get; set; }
    public int PlayCount { get; set; }
    public int SkipCount { get; set; }
}

And to create a track list as a List<Track> you simply do this:

var trackList = new List<Track>();

Adding tracks can be as simple as this:

trackList.add( new Track {
    TrackID = 1234,
    Name = "I'm Gonna Be (500 Miles)",
    Artist = "The Proclaimers",
    Album = "Finest",
    PlayCount = 10,
    SkipCount = 1
});

Accessing tracks can be done with the indexing operator:

Track firstTrack = trackList[0];

Hope this helps.

Solution 3 - C#

This is the easiest way i have found to do it.

List<List<String>> matrix= new List<List<String>>(); //Creates new nested List
matrix.Add(new List<String>()); //Adds new sub List
matrix[0].Add("2349"); //Add values to the sub List at index 0
matrix[0].Add("The Prime of Your Life");
matrix[0].Add("Daft Punk");
matrix[0].Add("Human After All");
matrix[0].Add("3");
matrix[0].Add("2");

To retrieve values is even easier

string title = matrix[0][1]; //Retrieve value at index 1 from sub List at index 0

Solution 4 - C#

another work around which i have used was...

List<int []> itemIDs = new List<int[]>();

itemIDs.Add( new int[2] { 101, 202 } );

The library i'm working on has a very formal class structure and i didn't wan't extra stuff in there effectively for the privilege of recording two 'related' ints.

Relies on the programmer entering only a 2 item array but as it's not a common item i think it works.

Solution 5 - C#

Here is how to make a 2 dimensional list

        // Generating lists in a loop.
        List<List<string>> biglist = new List<List<string>>();

        for(int i = 1; i <= 10; i++)
        {
            List<string> list1 = new List<string>();
            biglist.Add(list1);
        }

        // Populating the lists
        for (int i = 0; i < 10; i++)
        {
            for(int j = 0; j < 10; j++)
            {
                biglist[i].Add((i).ToString() + " " + j.ToString());
            }
        }

        textbox1.Text = biglist[5][9] + "\n";

Be aware of the danger of accessing a location that is not populated.

Solution 6 - C#

You can also..do in this way,

List<List<Object>> Parent=new  List<List<Object>>();

List<Object> Child=new List<Object>();
child.Add(2349);
child.Add("Daft Punk");
child.Add("Human");
.
.
Parent.Add(child);

if you need another item(child), create a new instance of child,

Child=new List<Object>();
child.Add(2323);
child.Add("asds");
child.Add("jshds");
.
.
Parent.Add(child);

Solution 7 - C#

I used:

List<List<String>> List1 = new List<List<String>>
var List<int> = new List<int>();
List.add("Test");
List.add("Test2");
List1.add(List);
var List<int> = new List<int>();
List.add("Test3");
List1.add(List);

that equals:

List1
(
[0] => List2 // List1[0][x]
    (
        [0] => Test  // List[0][0] etc.
        [1] => Test2
 
    )
[1] => List2
    (
        [0] => Test3

Solution 8 - C#

You can also use DataTable - you can define then the number of columns and their types and then add rows http://www.dotnetperls.com/datatable

Solution 9 - C#

Here's a little something that I made a while ago for a game engine I was working on. It was used as a local object variable holder. Basically, you use it as a normal list, but it holds the value at the position of what ever the string name is(or ID). A bit of modification, and you will have your 2D list.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameEngineInterpreter
{
    public class VariableList<T>
    {
        private List<string> list1;
        private List<T> list2;

        /// <summary>
        /// Initialize a new Variable List
        /// </summary>
        public VariableList()
        {
            list1 = new List<string>();
            list2 = new List<T>();
        }

        /// <summary>
        /// Set the value of a variable. If the variable does not exist, then it is created
        /// </summary>
        /// <param name="variable">Name or ID of the variable</param>
        /// <param name="value">The value of the variable</param>
        public void Set(string variable, T value)
        {
            if (!list1.Contains(variable))
            {
                list1.Add(variable);
                list2.Add(value);
            }
            else
            {
                list2[list1.IndexOf(variable)] = value;
            }
        }

        /// <summary>
        /// Remove the variable if it exists
        /// </summary>
        /// <param name="variable">Name or ID of the variable</param>
        public void Remove(string variable)
        {
            if (list1.Contains(variable))
            {
                list2.RemoveAt(list1.IndexOf(variable));
                list1.RemoveAt(list1.IndexOf(variable));
            }
        }

        /// <summary>
        /// Clears the variable list
        /// </summary>
        public void Clear()
        {
            list1.Clear();
            list2.Clear();
        }

        /// <summary>
        /// Get the value of the variable if it exists
        /// </summary>
        /// <param name="variable">Name or ID of the variable</param>
        /// <returns>Value</returns>
        public T Get(string variable)
        {
            if (list1.Contains(variable))
            {
                return (list2[list1.IndexOf(variable)]);
            }
            else
            {
                return default(T);
            }
        }

        /// <summary>
        /// Get a string list of all the variables 
        /// </summary>
        /// <returns>List string</string></returns>
        public List<string> GetList()
        {
            return (list1);
        }
    }
}

Solution 10 - C#

Just because it hasnt been mentioned yet, sometimes I prefer a List>. There are cases where I just dont want to make a custom object for whatever reason, and this super simple data structure is pretty flexible. I realize everything is a string which is innefficient, and it forces you to parse and stringify when incrementing the PlayCount, but it might be worth it to some people.

var trackList = new List<Dictionary<string, string>>();

var track = new Dictionary<string, string>();
track.Add("TrackID"  , "1234");
track.Add("Name"     , "I'm Gonna Be (500 Miles)");
track.Add("Artist"   , "The Proclaimers");
track.Add("Album"    , "Finest");
track.Add("PlayCount", "10");
track.Add("SkipCount", "1");
trackList.Add(track);

This actually has a couple benefits over a custom object, namely, you can add a new key value to some of the tracks, without needing to add it to all the tracks, and the existing code will still work without recompiling. Obviously you have to recompile if you write code to do something with those new keys, but its not required. Second, if you ever store the data in a file you probably want it to be human readable (i would) in which case its all strings anyway. You can add, remove, or modify keys or values with a text editor, and this data structure is able to handle it.

Solution 11 - C#

You can create 2D list in C# in this way,

List<List<int>> list = new List<List<int>>{
         new List<int> { 1, 2, 3 },
         new List<int> { 4, 5, 6 },
         new List<int> { 9, 8, 9 }
};

Attributions

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionCasperTView Question on Stackoverflow
Solution 1 - C#Jon SkeetView Answer on Stackoverflow
Solution 2 - C#SpoikeView Answer on Stackoverflow
Solution 3 - C#Jordan LaPriseView Answer on Stackoverflow
Solution 4 - C#paul jamisonView Answer on Stackoverflow
Solution 5 - C#BenView Answer on Stackoverflow
Solution 6 - C#DDKView Answer on Stackoverflow
Solution 7 - C#SoIASView Answer on Stackoverflow
Solution 8 - C#ValView Answer on Stackoverflow
Solution 9 - C#Joe HorrellView Answer on Stackoverflow
Solution 10 - C#rocketsarefastView Answer on Stackoverflow
Solution 11 - C#Muhammad AzharView Answer on Stackoverflow