Android WebView renders blank/white, view doesn't update on css changes or HTML changes, animations are choppy

AndroidHtmlCssCordova

Android Problem Overview


When ever I make a css class change, the changes don't always appear. This appears to happen when I have a touch event that adds something like a down class name to a button. The button doesn't update, and neither does anything else on the page. It's very inconstant in when it works. I've also noticed that sometimes my elements appear white with no content or anything. This is very frustrating!

Android Solutions


Solution 1 - Android

Note:
There's a better solution as of Android 4.4+. It's a drop-in WebView replacement called CrossWalk. It uses the latest Chromium-kit and it's fantastic. You can read up about it here: [crosswalk-project.org][1]

Also, it appears that since Android 4.4, the invalidate() solution is no longer necessary and you can get away with using some of the other safer answer. I would only use this invalidate() approach as a last-ditch effort.


I'm answering my own question to hopefully help people out with the same issues as me.

I've tried several methods to making things better, even the all notorious -webkit-transform: translate3d(0,0,0); Even that didn't work all too well.

Let me share with you what did work.

First, use the most recent API. I'm using API 15. In your AndroidManifest.xml, make sure to enable hardware acceleration. If your version of API does not support this, then move on to the next bit.

If your version does support it, you can enable it by modifying your manifest:

<application
   ...
   android:hardwareAccelerated="true">

Also, make sure that your manifest has the minimum supported API to the one that you are using. Since I'm using API 15, this is what my manifest has:

<uses-sdk
    android:minSdkVersion="15"
    android:targetSdkVersion="15" />

(Update: you should now modify that values in your build.gradle)

Now, in your primary CSS file for what will be presented in a WebView, add something like this:

body div {
    -webkit-transform: translate3d(0,0,0);
}

Add onto the body div bit with any other element types you have; you can probably exclude images, ul, li, etc. The reason for applying this CSS style to everything is just by trial and error, and I found that brute-applying it to everything appears to work the best. With a larger DOM tree, you may need to be more-specific. I'm not sure what the specification would be, however.

When you instantiate your WebView, there are some settings you'll want to set:

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    super.loadUrl("file:///android_asset/www/index.html");
    appView.getSettings().setRenderPriority(RenderPriority.HIGH);
    appView.getSettings()
            .setPluginState(WebSettings.PluginState.ON_DEMAND);
}

Second to last, but crucial bit: I was reading through the source code for the WebView class and found this little tiny comment about force redrawing. There is a static final boolean, that when set to true will force the view to always redraw. I'm not huge on Java syntax, but I don't think you can directly change a static final attribute of a class. So what I ended up doing was I extended the class like so:

import org.apache.cordova.CordovaWebView;

import android.content.Context;
import android.graphics.Canvas;

public class MyWebView extends CordovaWebView {
	public static final String TAG = "MyWebView";

	public MyWebView(Context context) {
		super(context);
	}

	@Override
    protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
    	// Warning! This will cause the WebView to continuously be redrawn
    	// and will drain the devices battery while the view is displayed!
		invalidate();
	}

}

Keep in mind, I'm using Cordova/PhoneGap, so I had to extend from the CordovaWebView. If you see in the onDraw method, there is a call to invalidate. This will cause the view to redraw constantly. I highly recommend adding in logic to only redraw when you need it, however.

There is one final step, if you are using Cordova. You have to tell PhoneGap to use your new WebView class instead of their own WebView class. In your MainActivity class, add this:

public void init(){
	CordovaWebView webView = new MyWebView(MainActivity.this);
	super.init(webView, new CordovaWebViewClient(this, webView), new CordovaChromeClient(this, webView));
}

That's it! Try and run your app and see if everything is much smoother. Before doing all of these changes, the pages would appear white, no CSS changes would be applied until after tapping on the screen again, animations were super choppy or not even noticeable. I should mention that the animations are still choppy, but far much less choppy than before.

If anyone has anything to add to this, just comment under. I'm always open for optimizations; and I'm fully aware there may be better ways to do what I have just recommended.

If my above solution did not work for you, could you describe your specific situation and what results you are seeing with Androids WebView?

Lastly, I have enabled this answer as a "community wiki", so anyone and everyone, feel free to make adjustments.

Thanks!


Edit:

With the most latest PhoneGap, you'll need to have your init() method look more like this:

public void init(){
    CordovaWebView webView = new MyWebView(MainActivity.this);
    super.init(webView, new IceCreamCordovaWebViewClient(this, webView), new CordovaChromeClient(this, webView));
}

[1]: https://crosswalk-project.org "crosswalk-project.org"

Solution 2 - Android

I implemented kyle's solution and it solved the problem. Howewer I noticed a huge battery drain on android 4.0.4 when the app was open. Also after the change I had users complaining that the swiftKey keyboard was not working with my app anymore.

Every change in my app are triggered by a user action so I came up with a modified version that only trigger invalidate() after a touchEvent:

    Handler handler = new Handler();
    public boolean onTouchEvent (MotionEvent event){
    	super.onTouchEvent(event);
    	handler.postDelayed(triggerInvalidate, 60);
            handler.postDelayed(triggerInvalidate, 300);
    	return true;
    }

    private Runnable triggerInvalidate=new Runnable(){
        public void run(){
        	invalidate();
        }
    };

Never did any programming with Java so there might be a better solution to do this.

Solution 3 - Android

re: the redraw problem, you can force a redraw by reading a property from the element

so say you do this:

$('#myElement').addClass('foo'); // youre not seeing this take effect

if you do this afterwards:

$('#myElement').width();

it will force a redraw.

This way you can be selective instead of redrawing the whole page all the time, which is expensive

Solution 4 - Android

For me this issue was only happening on Samsung devices. I was able to fix it by disabling Hardware Acceleration for WebViews:

webView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);

Hope it helps.

Solution 5 - Android

As pointed out above and elsewhere - overriding View.onDraw() and calling View.invalidate will make for an unhappy battery / app performance will drop. You can also do a manual invalidate call ever x ms like so

/**
 * Due to bug in 4.2.2 sometimes the webView will not draw its contents after the data has loaded. 
 * Triggers redraw. Does not work in webView's onPageFinished callback for some reason
 */
private void forceWebViewRedraw()
{
    mWebView.post(new Runnable() {
        @Override
        public void run()
        {
            mWebView.invalidate();
            if(!isFinishing())
                mWebView.postDelayed(this, 1000);
        }
    });
}

I tried putting an invalidate call in WebViewClient.onPageLoaded() but this does not seem to work. While my solution could be better its simple and it works for me (im just showing a twitter login)

Solution 6 - Android

Please also see my answer at https://stackoverflow.com/questions/15127762/webview-fails-to-render-until-touched-android-4-2-2/16472671#16472671 , The idea is to export @Olivier's function to JavaScript so you can trigger invalidates from JS in sensible parts ... My god, yet another more hack !! :)

Solution 7 - Android

I had this problem because onPageStared and onPageFinished I show and hide a loading animation.

Since was injecting JS do my menus and stuff from the original website and noticed that injecting JS on onPageFinished force the webview to draw contents. Here is a example of what you can add at the end of onPageFinished

view.loadUrl("javascript:(function() { var select = document.getElementsByClassName('something')[0]\r\n" + 
					 		"			    	  if(select)" +
					 		"						select.style.display = 'none';})()");

Solution 8 - Android

Just clear the cache of webView in oncreate() and it works for me.

webView.clearCache(true);

Solution 9 - Android

You should enable hardware by modifying your manifest:

<application
   ...
   android:hardwareAccelerated="true">

And in your activity onResume()

webView.postDelayed(() -> {
    if (!isFinishing() && webView != null) {
        webView.setLayerType(View.LAYER_TYPE_NONE, null);
    }
}, 1000);

And in your onPause()

webView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);

Attributions

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionKyleView Question on Stackoverflow
Solution 1 - AndroidKyleView Answer on Stackoverflow
Solution 2 - AndroidOlivierView Answer on Stackoverflow
Solution 3 - AndroidAndrew BullockView Answer on Stackoverflow
Solution 4 - AndroidLeandro GlossmanView Answer on Stackoverflow
Solution 5 - AndroidDoriView Answer on Stackoverflow
Solution 6 - AndroidruppsView Answer on Stackoverflow
Solution 7 - Androiduser3353754View Answer on Stackoverflow
Solution 8 - AndroidAnkush ChughView Answer on Stackoverflow
Solution 9 - AndroidMT Michael Michael MaoView Answer on Stackoverflow