An efficient way to Base64 encode a byte array?

C#.Net

C# Problem Overview


I have a byte[] and I'm looking for the most efficient way to base64 encode it.

The problem is that the built in .Net method Convert.FromBase64CharArray requires a char[] as an input, and converting my byte[] to a char[] just to convert it again to a base64 encoded array seems pretty stupid.

Is there any more direct way to do it?

[[EDIT:]] I'll expaling what I want to acheive better - I have a byte[] and I need to return a new base64 encoded byte[]

C# Solutions


Solution 1 - C#

Byte[] -> String: use system.convert.tobase64string

Convert.ToBase64String(byte[] data)

String -> Byte[]: use system.convert.frombase64string

Convert.FromBase64String(string data)

Solution 2 - C#

Base64 is a way to represent bytes in a textual form (as a string). So there is no such thing as a Base64 encoded byte[]. You'd have a base64 encoded string, which you could decode back to a byte[].

However, if you want to end up with a byte array, you could take the base64 encoded string and convert it to a byte array, like:

string base64String = Convert.ToBase64String(bytes);
byte[] stringBytes = Encoding.ASCII.GetBytes(base64String);

This, however, makes no sense because the best way to represent a byte[] as a byte[], is the byte[] itself :)

Solution 3 - C#

Here is the code to base64 encode directly to byte array (tested to be performing +-10% of .Net Implementation, but allocates half the memory):

    static public void testBase64EncodeToBuffer()
    {
        for (int i = 1; i < 200; ++i)
        {
            // prep test data
            byte[] testData = new byte[i];
            for (int j = 0; j < i; ++j)
                testData[j] = (byte)(j ^ i);

            // test
            testBase64(testData);
        }
    }

    static void testBase64(byte[] data)
    {
        if (!appendBase64(data, 0, data.Length, false).SequenceEqual(System.Text.Encoding.ASCII.GetBytes(Convert.ToBase64String(data)))) throw new Exception("Base 64 encoding failed");
    }

    static public byte[] appendBase64(byte[] data
                              , int offset
                              , int size
                              , bool addLineBreaks = false)
    {
        byte[] buffer;
        int bufferPos = 0;
        int requiredSize = (4 * ((size + 2) / 3));
        // size/76*2 for 2 line break characters    
        if (addLineBreaks) requiredSize += requiredSize + (requiredSize / 38);

        buffer = new byte[requiredSize];

        UInt32 octet_a;
        UInt32 octet_b;
        UInt32 octet_c;
        UInt32 triple;
        int lineCount = 0;
        int sizeMod = size - (size % 3);
        // adding all data triplets
        for (; offset < sizeMod;)
        {
            octet_a = data[offset++];
            octet_b = data[offset++];
            octet_c = data[offset++];

            triple = (octet_a << 0x10) + (octet_b << 0x08) + octet_c;

            buffer[bufferPos++] = base64EncodingTable[(triple >> 3 * 6) & 0x3F];
            buffer[bufferPos++] = base64EncodingTable[(triple >> 2 * 6) & 0x3F];
            buffer[bufferPos++] = base64EncodingTable[(triple >> 1 * 6) & 0x3F];
            buffer[bufferPos++] = base64EncodingTable[(triple >> 0 * 6) & 0x3F];
            if (addLineBreaks)
            {
                if (++lineCount == 19)
                {
                    buffer[bufferPos++] = 13;
                    buffer[bufferPos++] = 10;
                    lineCount = 0;
                }
            }
        }

        // last bytes
        if (sizeMod < size)
        {
            octet_a = offset < size ? data[offset++] : (UInt32)0;
            octet_b = offset < size ? data[offset++] : (UInt32)0;
            octet_c = (UInt32)0; // last character is definitely padded

            triple = (octet_a << 0x10) + (octet_b << 0x08) + octet_c;

            buffer[bufferPos++] = base64EncodingTable[(triple >> 3 * 6) & 0x3F];
            buffer[bufferPos++] = base64EncodingTable[(triple >> 2 * 6) & 0x3F];
            buffer[bufferPos++] = base64EncodingTable[(triple >> 1 * 6) & 0x3F];
            buffer[bufferPos++] = base64EncodingTable[(triple >> 0 * 6) & 0x3F];

            // add padding '='
            sizeMod = size % 3;
            // last character is definitely padded
            buffer[bufferPos - 1] = (byte)'=';
            if (sizeMod == 1) buffer[bufferPos - 2] = (byte)'=';
        }
        return buffer;
    }

Solution 4 - C#

byte[] base64EncodedStringBytes = Encoding.ASCII.GetBytes(Convert.ToBase64String(binaryData))

Solution 5 - C#

Based on your edit and comments.. would this be what you're after?

byte[] newByteArray = UTF8Encoding.UTF8.GetBytes(Convert.ToBase64String(currentByteArray));

Solution 6 - C#

You could use the String Convert.ToBase64String(byte[]) to encode the byte array into a base64 string, then Byte[] Convert.FromBase64String(string) to convert the resulting string back into a byte array.

Solution 7 - C#

To retrieve your image from byte to base64 string....

Model property:

    public byte[] NomineePhoto { get; set; }

    public string NomineePhoneInBase64Str 
    {
        get {
            if (NomineePhoto == null)
                return "";

            return $"data:image/png;base64,{Convert.ToBase64String(NomineePhoto)}";
        } 
    }

IN view:

   <img style="height:50px;width:50px" src="@item.NomineePhoneInBase64Str" />

Solution 8 - C#

    public void ProcessRequest(HttpContext context)
    {
        string constring = ConfigurationManager.ConnectionStrings["SQL_Connection_String"].ConnectionString;
        SqlConnection conn = new SqlConnection(constring);
        conn.Open();
        SqlCommand cmd = new SqlCommand("select image1 from TestGo where TestId=1", conn);
        SqlDataReader dr = cmd.ExecuteReader();
        dr.Read();
        MemoryStream str = new MemoryStream();

        context.Response.Clear();
        Byte[] bytes = (Byte[])dr[0];
        string d = System.Text.Encoding.Default.GetString(bytes);
        byte[] bytes2 = Convert.FromBase64String(d);
        //context.Response.Write(d);
        Image img = Image.FromStream(new MemoryStream(bytes2));
        img.Save(context.Response.OutputStream, ImageFormat.Png);
        context.Response.Flush();
        str.WriteTo(context.Response.OutputStream);
        str.Dispose();
        str.Close();
        conn.Close();
        context.Response.End();
    }

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Content TypeOriginal AuthorOriginal Content on Stackoverflow
QuestionsternrView Question on Stackoverflow
Solution 1 - C#Stephan SchinkelView Answer on Stackoverflow
Solution 2 - C#Eren ErsönmezView Answer on Stackoverflow
Solution 3 - C#Amit BensView Answer on Stackoverflow
Solution 4 - C#BlueMView Answer on Stackoverflow
Solution 5 - C#Simon WhiteheadView Answer on Stackoverflow
Solution 6 - C#MidrelView Answer on Stackoverflow
Solution 7 - C#Rejwanul RejaView Answer on Stackoverflow
Solution 8 - C#Debashis NandiView Answer on Stackoverflow